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Author Search Results: 'korded'

We found 1,095 matches.


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Viewing 61-90 of 1,095 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92337

61.

None

Topic: Looking to hire animator(s)

Posted: 11/26/08 12:08 AM

Forum: Flash

I think some of you guys are underestimating things a bit. I think the 10% offer is completely fair. If the band does well, you could be looking at a good amount of revenue.. and as the OP said, he isn't putting a cap on potential earnings, so you would always be gaining 10% of sales.. maybe not some big cash deal up front, but it's a good thing to have a constant trickle of revenue.. get a number of sources going and you can sit back or focus on other projects as money continues to come in.

Granted, the gamble here is that things don't work out and it's a flop, but I'm sure most of you could afford to take the risk.

..and yeah, in the grand scheme of this all, animating a music video in Flash isn't that big a portion of the work.


62.

None

Topic: God damn BG art.

Posted: 11/24/08 09:26 AM

Forum: Flash

Yeah, not bad at all, has the tropical jungle feel I'm sure you're going for - are the gray trees in the background shadows though? Consider maybe positioning the background trees and foliage a little higher than the foreground trees, it should create a better sense of depth.. unless you want it to appear that there's a hill sloping downward on the other side of the trail.

Will the background pan? If so, really adds to the sense of depth when the foreground and background pan at different speeds, naturally.

Objects (vines in this case?) can add to the effect when thrown in the very foreground as well.


63.

None

Topic: Transparency

Posted: 11/21/08 06:37 AM

Forum: Flash

If you're tweening, select your object while on a keyframe of the tween and change the alpha setting in the properties box to 0.

If you're using actionscript, use a line like myobject._alpha --; placed within an onEnterFrame handler or whatever works for you.


64.

None

Topic: The 3 Second Collab!

Posted: 11/20/08 12:20 AM

Forum: Flash

Funky, have you received the .fla from DS yet? I wouldn't think it would take over a day to send you a 120kb file, no matter what the reasons, so I'm assuming you have it.


65.

None

Topic: The 3 Second Collab!

Posted: 11/15/08 02:24 AM

Forum: Flash

Wow, mind saying what code is being used on that button that's causing such a mess? I don't know about combining all your parts, but I don't see how some button code could delay the release another 2 or 3 days.. unless time just moves extra sloowwww in your area. Post code?


66.

None

Topic: Epic rpg!

Posted: 11/11/08 12:21 PM

Forum: Flash

At 11/11/08 10:21 AM, RockLou wrote: I've tried for a week. There are problems I can't solve that are not mentioned in the AS main. Shut up plz.

Post your code that isn't working for you.


67.

None

Topic: flash cs3/expensive!!!? ??

Posted: 11/02/08 10:45 AM

Forum: Flash

At 11/2/08 10:35 AM, emo-life wrote: i would but im not a student and even then i wouldnt be able to afford it

Why aren't you a student?


68.

None

Topic: How is this looking?

Posted: 10/28/08 02:14 AM

Forum: Flash

Took another glance - when the binary loads into the laptop initially, maybe try reducing it's size and have it feed in behind the file icon on the screen? Not coming out the bottom of course.

When the data then transfers to the server, the binary digits need a little work there I think. Initial thought is more use of the blur filter and a little speed on the tween. If you wanted to throw a slightly playful spin on things, you could have the line of binary zip over from the laptop to the server, and once the tail end of it disappears have a few loose binary digits come flying off and falling downward.


69.

None

Topic: How is this looking?

Posted: 10/28/08 02:07 AM

Forum: Flash

Nice, try tweaking the transitions of the text as they come and go, experiment with blur filters and easing. Possibly try getting the binary and data transfer effects a little fancier in a techy kind of way, maybe some of the digits glowing a brighter green as they drop in, not too sure - maybe not. An upbeat but simple music loop would do this great justice.


70.

None

Topic: Any futher improvements?

Posted: 10/25/08 02:18 AM

Forum: Flash

Looks great! Big improvement over the original.

If anything, I'd say see what you can do about roughing up the edges/lines of the sidewalk. Straight is cool, but they're just a little clean.

Thing is, small little things like that won't matter when you implement something like this into a whole scene that's matched with the same level of detail.

Another thing you've pulled off is incorporating movement into your scene, in both the rain and the breeze over the litter and water collecting in the gutter. You can draw a nice looking scene, yeah, but when you animate it, add sound and so on, then you're actually immersing people in it. Nice work.


71.

None

Topic: The physics game collab!!

Posted: 10/24/08 06:20 PM

Forum: Flash

No offense, but it seems like everything you've submitted is just ripped code mashed together with bad graphics. A physics collab is cool, but the point is kind of defeated when you can't fully write the script yourself. Why don't you change up the collab a bit?


72.

None

Topic: Particles from an image

Posted: 10/24/08 02:15 AM

Forum: Flash

I would probably pass on trying to do this in Flash..

If you want to do this with an imported jpeg/png/gif/etc image, keep in mind that Flash is a vector program - it doesn't use pixels. The only way I'd see this happening (keeping in mind there are others far more advanced at scripting than I am) would be to lay out a grid of small dot movieclips dynamically (unless you want to do it manually?) and assign each a color value that would make up your image.. and all information would be stored in an array. The more complex the image of course, the harder it would be to pull off. If you really get into it, I wouldn't be surprised if there was a a way to advance this idea to the point where your script dynamically recreates a target image as a series of such dots, colored and all.. albeit cruder than the original maybe.

If you don't need this thing to be interactive (aside from simply playing or stopping the animation of course) you should maybe check out a program like Aftereffects, I'm sure you could pull it off in that. Then, just import into Flash.


73.

None

Topic: Flash Artwork...

Posted: 10/23/08 09:59 PM

Forum: Flash

At 10/23/08 09:56 PM, The-One-Banana wrote: Yeah, I've tried bitmap tracing, and it's worked for me, but it almost feels like cheating.

It pretty much is cheating.. and looks cheap.

I was saying to do so only to sample colors, just so we're straight.


74.

None

Topic: Flash Artwork...

Posted: 10/23/08 09:53 PM

Forum: Flash

I take it you want to use the brush more than the pencil tool?

In general, it helps if you have a good sense of scale and perspective. Visualize in 3 dimensions as you draw, and keep things proportionate.

When doing outlines, experiment with color. Don't always use black. Try darker shades of the fill color, or lighter shades if the fill color is really dark itself.

In my opinion, get smart as to how light plays off objects. Consider both shadows and highlights. Lighting is probably the most important thing to consider here.

For shading, I like to start with a solid fill color usually, then go afterwards with the pencil tool and draw out wherever I want shadows (or highlights in some cases). Then take the fill color, darken it a shade in the color palette and fill in your shadows. Then just erase all your pencil lines. Also consider light sources when shading objects for realism. Shading is one of the most important things when it comes to making your artwork look less flat and fake.

If you're having trouble getting the look of something right, just Google images for reference.

Speaking of that, here's a good tip that's helped me - often it will be tough getting coloring right in your artwork; what comes to mind when choosing color for things like, say, hair, clothing, etc. isn't always how it is in reality. Try finding an actual picture of what you want to draw. Import it into Flash, onto your stage, and with it selected go to Modify > Bitmap > Trace Bitmap (depends on your version of Flash). This will break it down into vectors, and you can select colors. Helps with shading too, and texturing.

Try to avoid large open areas filled with 1 color. Add shading (see above), texture (try random spatter or strokes with the brush tool - don't contrive it though or it won't see authentic), or when you can, throw in the occasional detail - a couple bricks in a wall, an oil stain or manhole cover in a street, etc.

Lastly, watch movies that others have made here. Pause them on good scenes for ideas.


75.

None

Topic: contribute to Ansel's amazing game!

Posted: 10/23/08 01:50 AM

Forum: Flash

Any info on the game? Not sure where you're going with it but that one screen alone oozes with amazingness.


76.

None

Topic: Shooting objects =[

Posted: 10/08/08 02:23 AM

Forum: Flash

Try swapping the "i" variables out with your "misslecount" variables in the duplicate function. Also, in case you haven't already caught it, those last lines of code are setting your new "missle" movieclips X positions to both the X and Y position of the ship.

Also also, for future reference, it's spelled missile.


77.

None

Topic: Official iSketch Thread

Posted: 08/24/08 02:35 AM

Forum: General

no, what's kinda funny is going in the german/spanish/whatever rooms and playing along with guessing by just copying other peoples words (makes you seem genuine) then when your turn comes up to draw you draw some dude bending someone over and giving it to them from behind. then of course everyone starts typing all kinds of crap in their language that you can't read and you end up getting kicked out.


78.

None

Topic: There are people outside my house.

Posted: 08/21/08 12:39 AM

Forum: General

Run by them butt naked except for a headband and sneakers and a giant erection and go "don't mind me, just going for my nightly jog"


79.

None

Topic: Most deadly weapon in your house?

Posted: 08/14/08 12:52 AM

Forum: General

At 8/14/08 12:41 AM, Icecry0 wrote: I have replicas of samurai swords, maces, long swords etc. You can say they won't work and their dull blah blah, but if I got one of my maces and pounded it over your head you wouldn't be talking, you'd be dead with your skull crushed inside your pathetic brain.

I can't find them at the moment

I think by the time you managed to find your mace and put on your elven warrior costume I could've robbed your house and made it 3 blocks away


80.

None

Topic: Alexandertheinsan e's Art Thread

Posted: 07/25/08 01:35 AM

Forum: Art

Bugs me seeing people rip on someones work because it isn't anatomically correct, they obviously have no clue what "art" is about,

You have great style, I especially like the assortment of faces among the first few posts. Lots of character in them, and varied expression. Your interpretations of the human form seem relaxed in your own style, nothing awkward. Nice work-


81.

None

Topic: need opinions on artwork for shirt!

Posted: 07/22/08 12:22 PM

Forum: Art

Thanks for all the replies guys,

So far, black is leading with red coming in second, just beating out the cream/blue shirts. I'll likely be ordering the shirts today so this could decide it!

Once again, I'll be taking all comments into consideration. When the thing is actually printed, I'll post up some shots too. Thanks again-


82.

None

Topic: need opinions on artwork for shirt!

Posted: 07/22/08 05:02 AM

Forum: Art

Thanks for all the replies guys,

Clitorotti, I doubt I'll mess with the text too much at this point, though i'll keep it in mind. Maybe a cleanup at least to neaten up the lines and such,

Kuro, thanks for your vote - feet of the bird were actually purposely left out as I felt they'd detract from things, kind of like an unnecessary detail.. glad you brought it up though, I think I'm going to add them in and see how it looks.

Zekey, thanks for your vote also. It's actually a clothing brand, of which this is the third design I'm having printed. Once it's done, I'm going to finish putting the site together and start selling these things. It's more of a learning experience as to how a business is run, rather than a serious step into a career in fashion.


83.

None

Topic: need opinions on artwork for shirt!

Posted: 07/22/08 01:18 AM

Forum: Art

Thanks for the feedback,

I referenced photos of doves for the artwork, they are very sleekly built birds without much visible detail on their breasts and feathers.. though, I have gotten similar comments, so I'm thinking of maybe adding a little more detail to the tail feathers and MAYBE some detail to the breast, not positive though. I can imagine once printed though it may seem not so great having such a big block of solid print,

As far as the color combos go, would you be able to narrow it down to two out of the four that you like most? Plan on getting these printed soon, so I'm in a rush, haha

At 7/22/08 01:08 AM, willobeen wrote: Great art, I like it, but I don't like how some areas are really detailed, but others lack any.

84.

None

Topic: need opinions on artwork for shirt!

Posted: 07/22/08 01:06 AM

Forum: Art

Hey guys, haven't posted here yet but seems like the best place to do so without people posting a bunch of inane responses,

I'm having the attached graphic printed on some shirts; I need to pick two out of the four color combos though to get done. Which two of the four would you guys say to go with??

Kind of a poll I guess, other feedback is welcome though. Thanks!

need opinions on artwork for shirt!


85.

None

Topic: sandwiches

Posted: 07/17/08 03:04 AM

Forum: General

You guys suck,

Go with jam, chicken, cereal and spaghetti.. and bread of course. then hurry and post pics


86.

None

Topic: Cigarettes and Feces

Posted: 07/14/08 03:10 AM

Forum: General

Sometimes I cover my face in shit just to make other shit faces feel accepted in life


87.

None

Topic: Some crrraaazzy shit !

Posted: 07/14/08 02:59 AM

Forum: General

I'll admit that getting into fights does come with some sense of pride.. we're only human after all,

Lately though, being involved in any of it makes me feel depressed. Yes, I would defend someone if they were getting beaten up, but it really bugs me that that's the level so many people are at these days. Fights in my area are frequent, and rarely fair. I'd like to try to try to help my friends shift their lives in whatever way I can, but I can't wait to get away from it.


88.

None

Topic: Coors or Coors Light?

Posted: 07/10/08 03:59 AM

Forum: General

I drink Canadian why isn't that an option mannnn


89.

None

Topic: Am I racist?

Posted: 06/22/08 12:30 PM

Forum: General

At 6/21/08 05:43 PM, chiefindomer wrote:
At 6/21/08 05:40 PM, ngman7 wrote: I WILL SAY WHATEVER THE HELL I WANT. YOU DON'T OWN MY MOUTH.
My cock owns your mouth.

This thread should've ended right there. haahahaha


90.

None

Topic: add variable to end of another

Posted: 06/14/08 04:34 PM

Forum: Flash

Sorry, spaces didn't help there. Tags are <c0de> and </c0de>, with o's instead of 0's of course.


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Viewing 61-90 of 1,095 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92337