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Author Search Results: 'korded'

We found 1,095 matches.


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Viewing 31-60 of 1,095 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92337

31.

None

Topic: Animating Water

Posted: 01/03/09 12:45 AM

Forum: Flash

Guys, go check out the site the vCam is hosted on and downloadable from.. I THINK the fla you download comes with an actual sample of Adam's work inside to demonstrate the vCam's abilities - a small waterfall leading into a stream, along with some small creatures playing around in the grass along it.


32.

None

Topic: All Keys Down

Posted: 01/02/09 09:55 PM

Forum: Flash

Maybe I'm just out of it right now, but I think at least one big problem there is you have your key checks all within the onEnterFrame handler.. as well as the line of code before them saying to go to frame 1. So, every time a frame is played, the timeline is sent to frame 1, and then if one of the keys is down, is sent to frame 2.. but then back to frame 1 again right after, then frame 2, and so on.

Add the else { gotoAndStop(1) like the guy above said instead.


33.

None

Topic: Opinions on my Game

Posted: 01/02/09 04:14 PM

Forum: Flash

..the rainfall itself and lightning look great btw.


34.

None

Topic: Opinions on my Game

Posted: 01/02/09 04:13 PM

Forum: Flash

Hah, if it's just about slaughtering everything then no worries, it's fine as is. In games where you'd think the enemies would know better than to just run into a fight swinging until they get beaten down though, then it would be worth addressing maybe. I meant maybe there being a chance they could dodge a swing of the knife or duck when the gun was drawn on them, things like that.

About the rain patter on the ground, for sure go with duplicated clips placed randomly, little considerations like that can really help out in terms of realism and enjoyment.


35.

None

Topic: Opinions on my Game

Posted: 01/02/09 03:56 PM

Forum: Flash

Looks pretty cool, one thing I'd maybe recommend is to work in blocking, that way it isn't so much about button mashing. If you were up to it, I'd also say some basic enemy AI, unless they are to be just a bunch of mindless drones to slaughter.

Cosmetically, I think you should change up the rain patter a little. I'm guessing the movieclips aren't placed randomly; I'd consider duplicating them with random x/y coordinates (restricted to the ground of course), maybe lighten them up so they aren't so thick and heavy looking and lesson the amount of patter at any given time.. and to take it even further, maybe even 2 or 3 different animations duplicated at random.


36.

None

Topic: best way to comunicate

Posted: 01/02/09 10:06 AM

Forum: Flash

Just remove the _root from those if statements, so it's _parent.songnum or whatever.


37.

None

Topic: hair help

Posted: 12/23/08 10:27 AM

Forum: Flash

How about, you post a pic of your attempt at bangs, and we can offer advice? I don't know what you seriously expect when asking for tips on drawings bangs.. just go on Google and find a picture to reference from.


38.

None

Topic: Calling all coders!

Posted: 12/20/08 02:09 PM

Forum: Flash

No site up yet tho you say? Any examples of work that your "studio" has produced?


39.

None

Topic: Opinion.

Posted: 12/19/08 11:31 PM

Forum: Flash

I wouldn't mind taking a look.


40.

None

Topic: Help Please, As2 Major Errors :(!

Posted: 12/14/08 03:07 PM

Forum: Flash

First, I think the problem may be that your "Concentration" variable is probably rarely a whole number, since your code is adding and subtracting numbers like .01 and .25 from it.. but I just skimmed the code, so dunno.

Secondly, stop being a dick.


41.

None

Topic: Need peeps for Game Dev team.

Posted: 12/14/08 02:52 PM

Forum: Flash

I almost didn't think there was an actual game there either.. you should probably explain that the menu functions through use of the arrow and space (or is it enter?) keys. I assumed you used the mouse at first.

..and yeah, just saying that you're going to do some real work later on and showing some lame preview isn't going to have people fighting to work for you, for free, on your school project. Only constructive thing I can say is to try and save face here by posting something more fully fleshed out.


42.

None

Topic: Want to make a game!

Posted: 12/10/08 10:36 AM

Forum: Flash

At 12/10/08 08:58 AM, kanodude42 wrote:
At 12/10/08 06:38 AM, kanodude42 wrote: ill give it a go!
see? i cant!

Wow, what's wrong with you?


43.

None

Topic: Line Sticks

Posted: 12/10/08 10:26 AM

Forum: Flash

I don't see any appeal in stick figures whatsoever, and I would avoid using the line tool as it'll probably make them look even worse, but..

Try this: draw your character, getting the proportions as anatomically correct as possible. Now, create a second layer below it. Using a very light color, draw a horizontal line across the stage at the bottom of the characters feet; add a second one at the top of the characters head, a third at the characters neck, and a fourth at it's waist.

Lock the layer, and use it as a guide along with the onion skin feature to keep your character's proportions consistent throughout the animation.

Line Sticks


44.

None

Topic: The Lazer Collab Recharged

Posted: 12/10/08 01:50 AM

Forum: Flash

At 12/8/08 05:47 PM, HeavyDNY86 wrote: NG Level Collab Part

ahha holy shit, that was quality, hamster ending was hilarious


45.

None

Topic: The 3 Second Collab!

Posted: 12/08/08 06:28 PM

Forum: Flash

Congrats to those who put effort into their parts.. there were a couple artists who did some really nice work, and the computer sex bits were funny.


46.

None

Topic: SoC engine preview!

Posted: 12/08/08 01:13 AM

Forum: Flash

Yeah. promising start though likely will need tweaking - you need to flesh it out a bit more, get the reload key working so we can actually kill the enemy, and post back for some proper critiques. Only thing I can suggest now is to give more of a window where you can hit the enemy.


47.

None

Topic: Hit test actionscript help, please?

Posted: 12/01/08 12:06 PM

Forum: Flash

Issue is that you're using shapeflag and checking for a specific point, which isn't ideal for what you have set up, at least the way it's currently coded. Use this code instead:

onClipEvent (enterFrame) {
	if (Key.isDown(Key.RIGHT)) {
		this._x += 20;
	}
	if (Key.isDown(Key.LEFT)) {
		this._x -= 20;
	}
}
onClipEvent (enterFrame) {
	if (_root.b2.hitTest(_root.player)) {
		this._x = 280;
		trace("right");
	}
	if (_root.b1.hitTest(_root.player)) {
		this._x = 153;
		trace("left");
	}
}

Changed the hit test method, the x positions your paddle is set to upon collisions.. and give your player mc an instance name of "player".


48.

None

Topic: The 3 Second Collab!

Posted: 12/01/08 12:33 AM

Forum: Flash

At 11/30/08 11:05 PM, DanielChae wrote: pull my part.

Surprised it took this long for someone to say something.. I normally pay no attention whatsoever to collabs, but this one managed to grab my attention, unfortunately though because it's kind of bothered me that it's taken so long for release. Anyone else notice the irony in the collab's title?


49.

None

Topic: Urgent Need Scripter! $2,000

Posted: 11/29/08 11:12 AM

Forum: Flash

Guys, keep in mind, according to him he's already confirmed the project and it's underway. He's coming here now to subcontract a scripter; $2000 is his offer, and a fair one I think. It's cool to negotiate, but don't go demanding half of the earnings on something he's set up.


50.

None

Topic: Animated Preloader - Not Working!

Posted: 11/27/08 03:39 PM

Forum: Flash


51.

None

Topic: Animated Preloader - Not Working!

Posted: 11/27/08 03:28 PM

Forum: Flash

At 11/27/08 03:12 PM, sickstick wrote: Nope. Isn't the animation thats not working...

Didn't notice this, you have the actions placed on the actual movieclip. Try going into your preloader mc, make a new layer, and on the first frame add this code:

bytes_total = Math.round(_root.getBytesTotal());

onEnterFrame = function() {
	bytes_loaded = Math.round(_root.getBytesLoaded());
	percent_loaded = bytes_loaded/bytes_total; 
	gotoAndStop(Math.round(percent_loaded*100)); // this should send your mc to the correct frame
    if (bytes_loaded == bytes_total) {
		_root.play(); // or whatever you want to happen once the movie is loaded
	}
}

stop();

Same as before. Make sure the mask is tweened fully up, and try it out. The first frame of your main timeline should also have a stop action on it if it doesn't already.


52.

None

Topic: Animated Preloader - Not Working!

Posted: 11/27/08 03:11 PM

Forum: Flash

At 11/27/08 02:56 PM, ChillyCheese wrote: Could someone tell me what is wrong with this mess of code that I dont understand?

Well, you have two chunks of preloader code in there, one on the main timeline and one inside the loading bar mc. I think both should work, but pick one or the other. What's the problem anyway?


53.

None

Topic: Animated Preloader - Not Working!

Posted: 11/27/08 03:05 PM

Forum: Flash

Maybe I'm misunderstanding, but isn't the problem inside the preloader mc? Looks like your mask is only tweening up to the halfway point.. I moved it up farther at the end of the tween so it reveals the entire graphic behind it, seems to work fine I think.

At 11/27/08 02:56 PM, sickstick wrote: Download!

(Flash 8)

54.

None

Topic: Animated Preloader - Not Working!

Posted: 11/27/08 02:51 PM

Forum: Flash

Yea, see if you can post the .fla or email it, just the chunk with the preloader, probably easiest to just take a look. Or maybe someone else will post a different method.


55.

None

Topic: Animated Preloader - Not Working!

Posted: 11/27/08 02:39 PM

Forum: Flash

Hm, and then what happens, the movie plays? Did you try placing the code on the parent timeline instead?

If you're willing to send the .fla, I'd take a look at it.


56.

None

Topic: Collision not working properly!

Posted: 11/27/08 02:37 PM

Forum: Flash

Yeah, I think you're just going to have to check for more points, probably 8 at least.. 2 on each side of the square, at the corners. You'd have to space them out an extra point though to avoid problems with collision checks, hopefully you get what I mean. I dealt with similar problems before in a collision script I did up before, and actually ended up using 20 different points.. but I had to deal with weird angles and corners and whatever.


57.

None

Topic: Sound Quality help please!

Posted: 11/27/08 02:23 PM

Forum: Flash

Well if you open the Publish Settings dialog and click the Flash tab, there are two buttons for Audio Stream and Audio Event. I've never messed with them, so you'll have to experiment.. but clicking the buttons will bring up a box with the specific settings - using MP3 compression (default, but selectable via the drop down menu) there is an option for sound quality, so I imagine that'd be a good start.


58.

None

Topic: Animated Preloader - Not Working!

Posted: 11/27/08 02:12 PM

Forum: Flash

Ah.. worth mentioning, the basic idea is the preloader creates a percentage number (from 1 to 100), adds it into a variable, and then constantly tells the animated movieclip to go to whatever frame number the variable is currently holding.


59.

None

Topic: Animated Preloader - Not Working!

Posted: 11/27/08 02:09 PM

Forum: Flash

There's some code below, if you add it to the first frame of your animated preloader movieclip, I think it should work, haven't tested it though. Added a couple comments in there for understanding. If it doesn't work, maybe try placing the code on the animated preloader mc's parent timeline and targeting the mc with the gotoAndStop action.

bytes_total = Math.round(_root.getBytesTotal());

onEnterFrame = function() {
	bytes_loaded = Math.round(_root.getBytesLoaded());
	percent_loaded = bytes_loaded/bytes_total; 
	gotoAndStop(Math.round(percent_loaded*100)); // this should send your mc to the correct frame
       if (bytes_loaded == bytes_total) {
		_root.play(); // or whatever you want to happen once the movie is loaded
	}
}

stop();

60.

None

Topic: Sound Quality help please!

Posted: 11/27/08 01:53 PM

Forum: Flash

Not sure how effective they are, but have you tried messing with the audio settings in the Publish menu?


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<< < > >>

Viewing 31-60 of 1,095 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92337