Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsI used to cover my eyes whenever E.T had screentime in the movie. I have no clue why, he looks fucking hilarious.
At 4 minutes ago, Sense-Offender wrote: That's crap. The only races that can be confused are the Nords, Bretons, and Imperials. The rest are distinct. And they look quite good.
The rest are elf-recolors and have bookshelve-like eye sockets.
They MUST build in bad elevator music. It will drive everyone crazy in the huge amount of time you'd spend in there.
That tank would be awesome, building stuff with LEGO probably has been the very first creative thing I ever did in my life.
Bald girls are a turn-off for me and these things are pretty close to that.
Coffee is the potion of the weak.
Goes back to 12h animating / 6h sleep day cycle.
I don't really get it. Do you think the act of coloring frame by frame itself is annoying or do you have some technical/artistical problem?
Why the heck not.
What is your favorite part of art?
Getting stuff out of my head onto paper. It never turns out how you pictured it in your head but that's why we all try to improve right?
What got you to start drawing in the first place?
I don't really remember but I've always been that asshole kid drawing alone in the corner of the room since kindergarten. I was pretty bored of the other kids because my mental age was a lil bit higher and then I discovered anything is possible on paper I guess. Maybe that is the same thing that keeps me going today. Visualizing your weird ideas.
How long have you been drawing for?
Pfffff.. forever. I took a 2 year break 8 or so years ago because MMORPGs raped be but other than that I drew since I can remember.
What types of artwork do you enjoy?
I enjoy almost everything that has originality to it. Granted, pure fantasy / sci-fi isn't my cup of tea. I rather see those mixed together. Often it's the content I look for, not the style the artist chose.
What programs do you use to draw/paint?
Flash for vectors and Photoshop for everything else. I used Illustrator for a period of time but Flash pretty much replaced it.
What is your best work to date?
That's a really tough decision because I don't really have a fixed style and don*t prefer one over another, so I guess I take the best out of all cathegories?
Favorite Sketch style
Favorite Vector style
Favorite Pixel
Who do you look up to?
Won't tell. :P
Do you have any other creative hobbies besides drawing/painting?
Writing and animation. Both drawing and animation are ways to breathe life into my concepts.
I thought they have Pokeballs for these kind of animals over there.
The worlds in Donkey Kong Country 1-3 were pretty beautiful.
At 9 hours ago, Saren wrote: Albert Einstein american
what
I loathe pseudo-transparent pixel avatars. They just scream "lololol look how leet I am" in your face.
To be serious I find irl-pic avatars kinda weird because the BBS users have been faceless for a decade before the redesign came.
At 8 minutes ago, Sense-Offender wrote: I find it kinda shitty that the Dwemer were basically like Dunmer with beards.
Welcome to Tamriel where everything is an elf-recolor.
One thing that bugs me is that in the 45° angles the shoulders are dislocated.
You should definitely try it, it's like Metal Gear Solid plus Tamagochi.
At 5 minutes ago, Morph94 wrote: More to the point of the topic, the Zelda franchise has certainly has its flops. For instance, every single FUCKING game that had anything to do with the FUCKING Wind Waker.
Aren't we angry.
But Phantom Hourglass and Spirit Tracks are basically the same game. The programming on the two titles is so laughably sloppy.
Can you elaborate on the programming part please? Spirit Tracks was flawless.
..but the just didn't feel like Zelda to me.
Now I'd like to hear wether stamina and sprinting felt like Zelda to you or not.
However, Nintendo really needs to mix up the concept. The current formula (a hero, a sword, a princess to save) has worked thus far, but it's starting to lose its appeal. They need to breathe new life into it.
I agree. Tetra was different and Midna was an interesting change to the otherwise lonely triforce-trio in TP with her excellently written character. They could go further.
I'd like to see a sequel to Skyward Sword.
Me too, for the sole reason of seeing the Gorons kick the mole dudes out of the volcano.
That game was pure adrenaline.
Wasn't there a shitty sequel?
At 2 hours ago, keeth33 wrote: -i use the "boil" Technic to make still images look animated, how do i save it so the boil effects stays with it?
I called it flobble until now but boiling makes alot more sense. I guess by save you mean to loop the effect. This is easily done if you convert the frame to a graphic, then doubleclick it, copy the frame, smooth etc. When leaving the symbol editing mode it should be set on repeat by default and can be found in your library.
-sometimes i wan to use the paint bucket on an image, though it wont color in (for whatever reason).
This happens alot when there's a little hole in your lineart, zoom in and find that bastard. It could also be that you try to fill a graphic/movieclip while not in its editing mode.
-is there a better way to divide up the scenes?
If you want an easy way to split scenes you should read up on graphics and movieclips. If you utilize these right your main timeline won't be a mess. Each graphic or movieclip has its own timeline where you edit it and graphics can be set on repeat, play once or to show a single frame. This obviously comes in handy for all sorts of animations, not just organizing your scenes. This would be too much to explain here in detail of course.
At 3 minutes ago, Cootie wrote: Why do companies keep trying to reinvent the wheel?
Companies like Nintendo don't just want to churn out game after game, they want to evolve gaming and with that comes as much failure as success. Wether you call (the recent) motion controls a failure or a success is a matter of opinion.
The mouth moves so fast that it appears as if he is only saying "Fus dah". Slowing the whole thing down a little bit would help.
Also (from a nitpicky nerd standpoint) he should throw his head and arms back a bit in order to underline the inhaling while saying "Fus" and afterwards lift his hand and sword up, thrusting his head forward while yelling "ro dah". His whole body needs to 'speak' while yelling. Right now it looks like he is doing a force push from Star Wars.
It's funny how people who have the most to say about foreskin are circumised.
I'm attracted to smart girls so no.
Last time I checked my dad listened to Rammstein in his car with my younger sister parroting lyrics like "ein mensch brennt" (a human burns)
Lol stereotypical germans
The main problem is probably that most Zelda-Fans prefer the darker titles, while the Wind Waker-esque games still have their fans. I assume this simply because the old fanbase as a whole became older and prefers the more mature games by a great margin. Imagine how everybody would shit their pants if they announced a direct Majoras Mask or Twilight Princess sequel.
Content-wise I'd say that none of the titles after Twilight Princess lived up to it in terms of writing and character development. Everyone probably expects Midna-esque companions and Phi is the direct opposite being even more annoying than Navi. Also Villains like Vaati or Malladus feel like throwaway bad guys compared to Ganondorf.
Uuh it's ok, I'm glad I could help.
Just create a new layer above your characters layer and put the front part of the doorframe and wall onto it.
Blood Splat
It's alright (Doing stuff like that is actually a good practice for a wide variety of effects) but remember that blood and other fluids usually land somewhere, like on a wall or floor, with a sudden splash instead of vaporizing.
Jump Kick
Only thing I noticed here is that his leg should be longer when stretched out during the kick. The anticipations are a bit mild but still there. I would add more frames to them just to see how it looks, but the best solution would probably be to make him bent down further so that the anticipation looks heavier without needing to draw more frames.
Lip Syncing
Hah at first I was gonna note how you don't open your mouth that wide when saying "boob", then I read "(Bob)". The lip movement is a bit exaggerated for a normal conversation, but wether that fits or not would depend on the scene/script/style/etc.
Ball Loops
This looks really good, only thing I would change is the time the balls spend being pushed flat against the invisible walls. They just go back to their normal form too early and stand around for a few millisecs before moving back. You could try to redraw the lines more consistent to see how smooth you could make it.
Something
The anticipation in here is way better than in the jump kick, only his body should move down a bit more so that it doesn't look like his lower legs and knees extend upwards.
- Bad gameplay (Horrible and/or unresponsive controls or just plain boring etc.)
- Fake difficulty (When you are not in control of what's happening anymore)