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Response to: Games that haven't aged well Posted April 4th, 2013 in Video Games

Tried playing Snowboard Kids.. everything about it was awful. We had so much fun with this when we were kids..

On the contrary I recently played Banjo Kazooie again and I think it's the pinnacle of "aged well".

At 4/4/13 01:21 AM, FrozenFire wrote: Jet Force Gemeni.

Totally agree, loved it as a child but now it's unplayable.

Disney shuts down LucasArts Posted April 4th, 2013 in Video Games

Link

So after many years LucasArts, the gameforge that brought us classics such as Monkey Island shifts from a developing to a licensing model. Was it a wise business decision? Did any of you anticipate any announced Star Wars games that got cancelled now? Discuss.

Response to: I'll draw your character- my style. Posted March 26th, 2013 in Art

This thread needs to be more active again.

At 3/23/13 03:40 AM, russellweefs wrote: Anybody wanna give her a shot?

I'll draw your character- my style.

Response to: well, now I gotta get a Wii U. Posted March 25th, 2013 in Video Games

At 3/25/13 04:22 PM, Thecrazyman wrote: that would be a "real" entertainment system, not just a system that plays video games.

Well nobody installs a retractable theater stage for live performances into their console even though it falls under "entertainment" too.

Response to: Tropes vs women in video games. Posted March 13th, 2013 in Video Games

I don't think she respects the creative freedom of game developers. If you really wanna change something go out there and bring your own ideas to life instead of suggesting other people change theirs.

Response to: My Flash Video tutorials! Posted March 8th, 2013 in Animation

Apologize my honesty but your tutorials are quite lacking. The best example would be your faces tutorial: You simply draw the lines without any system resulting in very inconsistent scribbly art - you don't really teach anyone anything with this. I advice you to watch some tutorials yourself to both learn more and to see how other people do tutorials. (Try DrawWithJazza for example)

Response to: Game Grumps Posted March 7th, 2013 in Video Games

At 3/7/13 10:20 AM, HighWay wrote: i love arin and jon eternally, but I am growing a bit bored of the show.

They made some poor choices regarding games and topics to talk about recently but all of that can change with the next game.

Response to: tomb raider Posted March 7th, 2013 in Video Games

At 3/7/13 09:12 AM, Mismo wrote:
At 3/7/13 09:01 AM, kmau wrote: Probably because some scenes are quite gruesome, especially some death scenes.
Yeah probably this, I watched the Conan O Brain's review of it and it featured one hell of gruesome death scene.

I had exactly that scene in mind!

Response to: tomb raider Posted March 7th, 2013 in Video Games

Probably because some scenes are quite gruesome, especially some death scenes.

Response to: Resources for MC??? Posted March 7th, 2013 in Animation

...please?

Response to: wanna help me Posted March 6th, 2013 in Art

- shading / highlights / shadows

What shading style do you prefer? Cel-shading? Soft- / realistic shading? Observe how shadows and light fall in reality or look at how other people do the style you want to learn. Suffice to say always define light sources in your own works. When placing shadows/light in a certain spot always look at your light source and ask yourself if the light would be able to hit that spot in reality (Is something in the way that would block the light? Is the spot close to the source or far away? etc.).

- make sure all areas are filled in

Lean back and look at your work. Preferably with your eyes.. I guess.

- realistic

Observe and draw real people, study anatomy and realistic light/shadows. Ask your friends to hold still for 5 hours while you butcher their faces on paper. This actually helps with other styles too because if you know realistic anatomy you can twist it into different styles. Some other people may be able to go into more detail here since I don't draw realistic that often.

Response to: Girl kicks guys ass in video game Posted February 28th, 2013 in Video Games

What is this? 1995?

Response to: Gaming, Maturing, Where you Stand? Posted February 25th, 2013 in Video Games

Videogames are a hobby. If you think about giving it up because you grow older you might have the wrong perception of adulthood like most people.

Response to: Psycho's Revived Art Thread Posted February 22nd, 2013 in Art

At 1/7/13 12:58 AM, ThePsychoSheep wrote: And here's a another character.Now this one went trough a lot of changes...I had planned her to hold a staff originally.Now I probably screwed up something big with this one...I can't put my finger on it but I think it has something to do with the face or around that area,I also wanted to play more with her design but I also wanted to keep it clean.

I think the left arm is a little bit longer than the other one. Other than that I see nothing wrong.

Response to: PlayStation 4 thread! Posted February 21st, 2013 in Video Games

All I have to say is wow, what a weak game lineup. (Warning: Personal taste) As for the console itself I won't judge it until people can review it hands on even though it seems pretty meh.

Response to: My flashes keep looping -.- Posted February 21st, 2013 in Animation

And if you're really cool you put a Replay button with gotoAndStop(1); on that last frame.

Response to: Maplestory Euorpe Posted February 21st, 2013 in Video Games

At 2/21/13 04:04 AM, Wakielol wrote: Cus' i think that it have been ruind by all the new jobs and the easy farming/ grinding for lvls and mesos.

I personally think Maple Story was ruined from the start due to horrible Jump'n Run mechanics and the overloaded cliche art style combined with repetitive gameplay.

Response to: Sequals that need to be made Posted February 20th, 2013 in Video Games

I want a true sequel to Final Fantasy: Crystal Chronicles or even an improved HD remake. And Baldur's Gate III.

At 2/20/13 04:12 AM, RightWingGamer wrote: Also, SEGA, why aren't you letting Obsidian make Alpha Protocol 2?

SEGA can't afford it anymore. It's as simple as that.

Response to: The Wii U official hub thread. Posted February 20th, 2013 in Video Games

At 2/20/13 06:41 AM, darkjam wrote: So, today could be the day Sony announces the PlayStation. This is related because I have a bad feeling that if it's true, Wii U sales will start to go down a bit and we get less players. I think this because most people have come to think of Nintendo as a Child's company.

Remember Wii launch? Same talk.

Response to: Erasing one's own memory for 1 game Posted February 19th, 2013 in Video Games

I have plenty of games I'd love to experience again with zero knowledge..
Gotta go with Final Fantasy: Crystal Chronicles, one of the last games where I felt really drawn into the world and its atmosphere. It has a very simple story, setting, world etc. but it was a magical experience at that time that threw me right back at how old SNES games like A Link to the Past felt for me.

Response to: Ubisoft Screws Everybody Over Posted February 19th, 2013 in Video Games

At 2/19/13 09:38 AM, tonypar16 wrote: Thinking about it, Wii U doesn't have many (good) as far as I know

That's why releasing the Wii U version now would be the most rational thing to do.

I'm still against this immature behavior but just saying.

All this immature behavior raised awareness and tickled a response out of Ubisoft although I feel like its usefulness is coming to an end - It seems kinda pointless now.

Response to: Ubisoft Screws Everybody Over Posted February 19th, 2013 in Video Games

Some digging-around revealed to me that Microsoft reserves the right to demand that a multiplatform title that releases on the XBox 360 has to release simultaneously on other platform versions.

Ubisoft probably could've worked out some contract that allowed Legends to still be released in Feb but they didn't bother, instead accepting a way worse release window.

Response to: Ubisoft Screws Everybody Over Posted February 18th, 2013 in Video Games

At 2/17/13 01:25 AM, Cyberdevil wrote: I played Rayman for GBA once. It was... OK. :/

The handheld versions are just "we have to have it on every platform" bullshit.

Response to: This is weird Posted February 15th, 2013 in General

When I was studying and made crap with Flash during class one time in 2011 a guy walked up to me and asked me about NG:

Person: "Do you know Newgrounds??"
Me: "Uuh sure I do."
Person: "DO YOU KNOW SALAD FINGERS?!"
Me: "... yeah but thats kinda ol-"
He then proceeded to do a bad impression of salad fingers. I mentally walked away from the conversation.

Response to: favorite video game developers Posted February 15th, 2013 in Video Games

Old Black Isle team.
Old Rareware team.
Nintendo.
Ubisoft Montpellier team. (not the entirety of Ubisoft, just the devs)

So many lackluster game devs nowadays.. and half of the old ones turned bad.
Response to: Art Forum Lounge Posted February 15th, 2013 in Art

At 2/15/13 07:34 AM, big-jonny-13 wrote: Just ran across this, pretty amusing

This is pretty spot on except for the food part, I love food way too much to forget to eat.

Response to: Kids Today Posted February 15th, 2013 in Animation

At 2/14/13 05:26 PM, maeklzachson wrote: So, I'm here for first day and I hope you guys could give me some feedback for that animation if possible.

If it's only 21 seconds long the credits shouldn't take almost half of it in my opinion. You could put all the credits into one frame and leave it there for 3 seconds at beginning or end so people who want to read them can pause. The actual animation only consists of a few tweens but I know how long it takes to get stuff done in 1,5 hours when you first start out. You should definitely continue to practice and try out frame by frame (his change in facial expression could've been a good practice for fbf).

Response to: The future of 2D animation Posted February 15th, 2013 in Animation

I loved this short when I first saw it in cinema but I still think it would've been more magical had it been pure 2D (Although the point of the short probably was to utilize this technique).
My first thought while viewing it was "oh that's a smart way.. " and from then on I kept looking at the technical aspect instead of getting drawn into the movie. Maybe it's just an animator illness to look at movies from this perspective that separates us from the general audience.

Response to: Gimme your feedback Posted February 14th, 2013 in Animation

The jump over the acorn is lacking anticipation, the character should prepare more before he actually leaps (and I recommend you try to bend his body in the jump frames to make it look more dynamic).
The part where he pulls himself onto the branch looks a little odd because he turns around so fast once he arrives. He should take a little longer to turn around, not just 1-2 frames or else it is barely noticeable and he just "jumps" into another position.

Hope that helps. :)

Response to: Gimme your feedback Posted February 14th, 2013 in Animation

At 2/14/13 01:22 AM, IsolatedMan wrote: I'd like to know if this flip animation at the end of this thing looks alright, cuz i really don't know...

Do you mean the part where he jumps from right to left over the acorn or the very last movement where he pulls himself onto the branch?