Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsTried playing Snowboard Kids.. everything about it was awful. We had so much fun with this when we were kids..
On the contrary I recently played Banjo Kazooie again and I think it's the pinnacle of "aged well".
At 4/4/13 01:21 AM, FrozenFire wrote: Jet Force Gemeni.
Totally agree, loved it as a child but now it's unplayable.
So after many years LucasArts, the gameforge that brought us classics such as Monkey Island shifts from a developing to a licensing model. Was it a wise business decision? Did any of you anticipate any announced Star Wars games that got cancelled now? Discuss.
This thread needs to be more active again.
At 3/23/13 03:40 AM, russellweefs wrote: Anybody wanna give her a shot?
At 3/25/13 04:22 PM, Thecrazyman wrote: that would be a "real" entertainment system, not just a system that plays video games.
Well nobody installs a retractable theater stage for live performances into their console even though it falls under "entertainment" too.
I don't think she respects the creative freedom of game developers. If you really wanna change something go out there and bring your own ideas to life instead of suggesting other people change theirs.
Apologize my honesty but your tutorials are quite lacking. The best example would be your faces tutorial: You simply draw the lines without any system resulting in very inconsistent scribbly art - you don't really teach anyone anything with this. I advice you to watch some tutorials yourself to both learn more and to see how other people do tutorials. (Try DrawWithJazza for example)
At 3/7/13 10:20 AM, HighWay wrote: i love arin and jon eternally, but I am growing a bit bored of the show.
They made some poor choices regarding games and topics to talk about recently but all of that can change with the next game.
At 3/7/13 09:12 AM, Mismo wrote:At 3/7/13 09:01 AM, kmau wrote: Probably because some scenes are quite gruesome, especially some death scenes.Yeah probably this, I watched the Conan O Brain's review of it and it featured one hell of gruesome death scene.
I had exactly that scene in mind!
Probably because some scenes are quite gruesome, especially some death scenes.
- shading / highlights / shadows
What shading style do you prefer? Cel-shading? Soft- / realistic shading? Observe how shadows and light fall in reality or look at how other people do the style you want to learn. Suffice to say always define light sources in your own works. When placing shadows/light in a certain spot always look at your light source and ask yourself if the light would be able to hit that spot in reality (Is something in the way that would block the light? Is the spot close to the source or far away? etc.).
- make sure all areas are filled in
Lean back and look at your work. Preferably with your eyes.. I guess.
- realistic
Observe and draw real people, study anatomy and realistic light/shadows. Ask your friends to hold still for 5 hours while you butcher their faces on paper. This actually helps with other styles too because if you know realistic anatomy you can twist it into different styles. Some other people may be able to go into more detail here since I don't draw realistic that often.
What is this? 1995?
Videogames are a hobby. If you think about giving it up because you grow older you might have the wrong perception of adulthood like most people.
At 1/7/13 12:58 AM, ThePsychoSheep wrote: And here's a another character.Now this one went trough a lot of changes...I had planned her to hold a staff originally.Now I probably screwed up something big with this one...I can't put my finger on it but I think it has something to do with the face or around that area,I also wanted to play more with her design but I also wanted to keep it clean.
I think the left arm is a little bit longer than the other one. Other than that I see nothing wrong.
All I have to say is wow, what a weak game lineup. (Warning: Personal taste) As for the console itself I won't judge it until people can review it hands on even though it seems pretty meh.
And if you're really cool you put a Replay button with gotoAndStop(1); on that last frame.
At 2/21/13 04:04 AM, Wakielol wrote: Cus' i think that it have been ruind by all the new jobs and the easy farming/ grinding for lvls and mesos.
I personally think Maple Story was ruined from the start due to horrible Jump'n Run mechanics and the overloaded cliche art style combined with repetitive gameplay.
I want a true sequel to Final Fantasy: Crystal Chronicles or even an improved HD remake. And Baldur's Gate III.
At 2/20/13 04:12 AM, RightWingGamer wrote: Also, SEGA, why aren't you letting Obsidian make Alpha Protocol 2?
SEGA can't afford it anymore. It's as simple as that.
At 2/20/13 06:41 AM, darkjam wrote: So, today could be the day Sony announces the PlayStation. This is related because I have a bad feeling that if it's true, Wii U sales will start to go down a bit and we get less players. I think this because most people have come to think of Nintendo as a Child's company.
Remember Wii launch? Same talk.
I have plenty of games I'd love to experience again with zero knowledge..
Gotta go with Final Fantasy: Crystal Chronicles, one of the last games where I felt really drawn into the world and its atmosphere. It has a very simple story, setting, world etc. but it was a magical experience at that time that threw me right back at how old SNES games like A Link to the Past felt for me.
At 2/19/13 09:38 AM, tonypar16 wrote: Thinking about it, Wii U doesn't have many (good) as far as I know
That's why releasing the Wii U version now would be the most rational thing to do.
I'm still against this immature behavior but just saying.
All this immature behavior raised awareness and tickled a response out of Ubisoft although I feel like its usefulness is coming to an end - It seems kinda pointless now.
Some digging-around revealed to me that Microsoft reserves the right to demand that a multiplatform title that releases on the XBox 360 has to release simultaneously on other platform versions.
Ubisoft probably could've worked out some contract that allowed Legends to still be released in Feb but they didn't bother, instead accepting a way worse release window.
At 2/17/13 01:25 AM, Cyberdevil wrote: I played Rayman for GBA once. It was... OK. :/
The handheld versions are just "we have to have it on every platform" bullshit.
When I was studying and made crap with Flash during class one time in 2011 a guy walked up to me and asked me about NG:
Person: "Do you know Newgrounds??"
Me: "Uuh sure I do."
Person: "DO YOU KNOW SALAD FINGERS?!"
Me: "... yeah but thats kinda ol-"
He then proceeded to do a bad impression of salad fingers. I mentally walked away from the conversation.
Old Black Isle team.
Old Rareware team.
Nintendo.
Ubisoft Montpellier team. (not the entirety of Ubisoft, just the devs)
So many lackluster game devs nowadays.. and half of the old ones turned bad.
At 2/15/13 07:34 AM, big-jonny-13 wrote: Just ran across this, pretty amusing
This is pretty spot on except for the food part, I love food way too much to forget to eat.
At 2/14/13 05:26 PM, maeklzachson wrote: So, I'm here for first day and I hope you guys could give me some feedback for that animation if possible.
If it's only 21 seconds long the credits shouldn't take almost half of it in my opinion. You could put all the credits into one frame and leave it there for 3 seconds at beginning or end so people who want to read them can pause. The actual animation only consists of a few tweens but I know how long it takes to get stuff done in 1,5 hours when you first start out. You should definitely continue to practice and try out frame by frame (his change in facial expression could've been a good practice for fbf).
I loved this short when I first saw it in cinema but I still think it would've been more magical had it been pure 2D (Although the point of the short probably was to utilize this technique).
My first thought while viewing it was "oh that's a smart way.. " and from then on I kept looking at the technical aspect instead of getting drawn into the movie. Maybe it's just an animator illness to look at movies from this perspective that separates us from the general audience.
The jump over the acorn is lacking anticipation, the character should prepare more before he actually leaps (and I recommend you try to bend his body in the jump frames to make it look more dynamic).
The part where he pulls himself onto the branch looks a little odd because he turns around so fast once he arrives. He should take a little longer to turn around, not just 1-2 frames or else it is barely noticeable and he just "jumps" into another position.
Hope that helps. :)
At 2/14/13 01:22 AM, IsolatedMan wrote: I'd like to know if this flip animation at the end of this thing looks alright, cuz i really don't know...
Do you mean the part where he jumps from right to left over the acorn or the very last movement where he pulls himself onto the branch?