Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsI despise characters who are fashionable for the sake of being fashionable or wish-fulfillment for 13 year olds.
With that being said, non-imp Midna from Twilight Princess imo.
No problem! Good luck on your artistic endeavors.
I've been wondering wether you wrote this thread or the review first since both have the same topic.
I know what you're talking about with changes in style and all that. From my experience worrying about consistency is only worth it if you are at a point where you can say 'This is the final design'. (I am aware of the artists habit to withdraw the word 'final' some time later..)
The first step towards consistency is the overall shape of the character or the relative shape and size of specific body parts. The head for example always has the same relative size to the body. Try memorizing the relative sizes of every body part while sketching the character out or create a reference drawing you can peek at (like the ref for one of my characters below for example). Apply it to every body part: Arms and legs have a relative thickness yada yada.
This seems pretty basic, but details like the face are actually built exactly the same way: The size of eyes, nose, mouth and ears is relative to the head, finger thickness = relative to arm and so on. Anything further like eye/nose/chin shape and hair are just a matter of practice. Memorize what the eyes/nose/hair looks like from different angles (once again, a reference drawing helps) and practice until you can produce it without thinking too much.
It all boils down to:
Body parts = be aware of the relative sizes/shapes
Details = practice and memorization
These ramblings encompass what I taught myself at least, so there may be better ways out there. One thing I can say for sure is that reference drawings are a big help even though it is desirable to be able to draw characters consistently from memory. You shouldn't look at references every two seconds, but you should use them to refresh your memory whenever necessary.
I don't think you should store things like this online. I recommend getting an external harddrive or a big usb stick or something similar and simply use folders to keep everything in order.
At 8/24/13 03:39 PM, darkjam wrote: Also why does nobody post in this thread anymore, has it gone dead already?
I rarely feel the need to discuss anything about the Wii U or its games because everything is fine with it, in my opinion at least. For the sake of activity here are my recent experiences:
Wonderful 101:
Pretty cool and original. The visuals and action are cool and the bigger enemies really stand out. What bothers me is the lack of depth in gameplay. I feel like the unite combos you can pull off seem kinda unrewarding and the multiplayer would definitely be better if the unites were spread between the players instead of everyone having all of them.
Super Luigi U:
I can only play this in short bursts because it's so much harder than the original. This isn't a bad thing though, I think I just got softer with 2D platformers because of the lack of Rayman. The stages are short, intense and every element of them has been carefully crafted, overall way more creative than the New Bros. Wii / New Bros. U stages.
Pikmin 3:
's cool. Has come a long way since the first installment. Doesn't feel like an obscure weird game anymore. What really dissappointed me is the lack of multiplayer in adventure mode even though they could've easily done that. Why?? .. well at least I can look at the Gamepad map and yell directions at my partner.
You should probably get the game yourself then.
At 8/23/13 07:48 AM, Stretchysumo wrote: I honestly didn't think they would be this stupid, but this is MS literally coming out and saying they're going to change everything about the xbone back to how it was once people buy it.
You know, a few days ago I sighed when Sony still made fun of MS, but now I feel it's still justified. There are no words.
Wow.. did Sony hire Dreamworks to create that game?
I liked that one character who got killed in a bloody fashion.
Well, part 3 contained nothing I didn't expect.
I don't want to say her videos are bad, but it's sad that she chooses to view everything from a feminist perspective instead of humanist. While she mentions damsel in distress reversals, she doesn't say anything about male stereotypes in videogames and that's why her videos never feel complete to me. In my opinion many video games, movies etc. reinforce stereotypes about men that are just as bad as female stereotypes. This is why I would go into both directions instead of sticking with one side.
You can post your art directly into this thread by using the "Include Image?" option while writing a post.
At 7/26/13 05:45 PM, CapnCoconuts wrote: I'd say that sticking to any specific style before getting significant mastery over drawing as a whole is a bad idea.
From a professional standpoint, yes. Many people start drawing as a hobby however so this is basically not implementable right away.
At 7/29/13 05:00 PM, Bryan wrote: What do you mean "THAT" far? Is it something extreme?
I meant actually posting more than once in the same thread.
At 7/29/13 04:02 PM, Bryan wrote: Yeah, I understand what you mean. I basically just look through all the threads on the front page, read them, reply if they interest me enough, and then check to see if anyone replied to my post to reply back.
You actually go THAT far?
Perfect example here, I almost clicked x instead of posting..
I think many people, myself included, just scoop through all the threads and end up finding nothing remotely interesting (to them).
At 7/28/13 04:44 PM, DM692 wrote: You can say all you like about the plot/characters/dialogue/premise sucking, but the movies have always been a visual trip. If for nothing else, I think it'll at least be worth watching for that.
Some people can't enjoy the visuals if everything else is absolutely horrible.
At 7/24/13 09:35 PM, darkjam wrote: Ancel you greedy shit!
How?
When drawing characters it really depends on the pose. If I go for a dynamic movement pose I start with the body, arms and legs and add the head last. When the character is just standing around I usually draw every other body part before doing the arms and so on.
Create a videogame + Dragonball Z crossover series.
The main problem is that obesity hasn't been classified as a disease from the very beginning (at least in america). The way it went obesity has become socially accepted in a different way than it should've been and some people even pretend it's a human subrace or something.. this is why so many people cry out against this now - they have a totally wrong view on it. Even that nutritionist lady, who was making a comparison involving skin color..
At 6/26/13 04:19 PM, SmashLuigiFan1 wrote: For games I've bought that I don't have downloaded because the internal memory sucks, will the data for that transfer from the Wii Shop Channel to the Wii U's online store?
When you have bought virtual console games on the Wii the Wii U just looks at what you've bought and downloads it again as far as I know. At least during the transfer it says stuff like "downloading Mega Man 3" etc. so it may work even with games you've bought but not downloaded on the Wii.
Can't really tell if I like the new guy or not. I really liked Jon (although I understand why some people find him annoying) and I was dissapointed once already when Jon wasn't in Peanutbuttergamers last Hardcore series. On the other hand I'm looking forward to new Jontron episodes even though I'll miss Arins and Jons relationship, which in my opinion made GG big in the first place.
Mario Kart 7, duh. All this different terrain stuff comes from that game.
Also the anti-gravity wheels where supposed to be drills that took you underground at some point in development.
At 6/22/13 12:05 AM, RoadWarrior wrote: They have completely different atmospheres for me.... Fallout 3 felt more apocalyptic; there was always a shortage of stimpacks and ammo, and armor and weapons were constantly breaking, which made me feel like I had to constantly be adapting and on the lookout for more loot... While New Vegas felt more laid back, everything was more plentiful and slightly goofier. I feel like the scope was too wide and they lost some of the immersion... Fallout 3 made me really feel like "Wow, this is a world that has gone to shit". I didn't quite get that experience with New Vegas.
That's because Fallout 3 adapted the athmosphere of Fallout 1, while the devs at Obsidian thought it would be stupid to do it again for the (story technical) 3rd installment New Vegas; hence they made a post-post apocalypse focusing more on mankind falling back into its old habits (war never changes etc.).
Is it weird that I'm somewhat dissapointed now? I would've loved to see the launch of this thing.
At 6/19/13 04:01 PM, Sense-Offender wrote:At 6/15/13 06:11 PM, darkjam wrote: Does anybody know if I can use a regular wiimote with a wii game on the wii u?Yeah. In fact, only one person at a time can use the tablet controller when playing multiplayer games. The rest of the people have to use wiimotes.
I'm sure it was mentioned somewhere that the Wii U supports two Gamepads simultaneously, maybe they just didn't do anything with that yet or they decided against it last minute..
I preferred New Vegas since I played 1 and 2 when I was younger so NV felt more like a third installment in terms of story and quality of writing. With that being said the engine both Fallout 3 and NV ran on is absolutely abysmal and I can't believe TES: Oblivion was such a big hit with this horrible tech.
King of Dragons and Wild Guns is pretty fun with two people.
At 6/13/13 02:17 PM, TB1ZZL3 wrote: Everyone who's flipping out over the bad points of the Xbone should give this article a look, it makes several excellent points.
Nah, I read through it and don't share his point of view at all, he's even plain wrong in some cases but I don't feel the need to elaborate on that.
At 6/12/13 01:27 PM, Revo357912 wrote: upgrade was only used for a handful of games like Majora's mask and Donkey Kong 64
Donkey Kong 64 didn't even need the expansion pack actually. Rare just included it for free (loosing a fortune) because it inexplicably fixed a game-breaking bug left in the game.