95 Forum Posts by "Killer-Hunter"
This is going to be so nice!
Hello,
So yeah, I was wondering why my function isn't called with certain keys such the A, Q, Z, F and more. Are they bound to the to the player or something? I put a trace(e.keyCode) into that function and it only display the result when I press certain keys like I said. Not all of them.
How could I fix this?
Well, anyway. Now it is animated. Thanks to you, but the color are still shitty. I've tried all the options posible,
Hello guys.
So, I've made a little avatar with flash. A loop animation. Now, I'd like to convert the animation to an animated gif. It doesn't seem to work. I use the export option (animated gif) to proceed. But in my final file, the image isn't animated and the colors really suck (such 16 or 32 colors).
Heh, how exactly am I suppose to correctly create a animated gif with flash :/ ?
Is it possible to stop a specific sound with the .stop() function?
on (press) {
sC.start(0, 99);
}
on (release) {
sC.stop();
}
All the sounds stop. I'd like to just stop the sC noise. Not the others.
Oh, I see!
Thanks a lot bro!
Sorry guys for this stupid question, but I do I play a sound with AS?
With the help I wrote:
on (release) {
kirupaSound = new Sound(this);
kirupaSound.attachSound("coolsound");
kirupaSound.start(0, 99);
}
But it just doesn't work :( What is wrong with my code?
I changed that rule a while ago.
It might be very cool! Is there any empty slot for me. And when is the dead line?
At 3/19/07 08:37 PM, FlashBurgerHelper wrote: "Action Script is such a damn easy language"
lol sorry that made me laugh, thats like me saying i can do cin and cout
so C++ is a easy language.
Well, they're both OOP languages. I mean it is easier and faster to makes games with Flash than C++. With flash, you don't even need to manage your load the memory. All of your graphics objects are already in the swf file.
Wow, looks so awesome, but I don't own a Wii lol... Action Script is such a damn easy language, I'm sure I could develop something pretty interesting.
Anyway, I can't join, I don't even have a BA thing :(
Hello guys,
There is a little something that I don't get with trigo in flash.
I write this:
trace(0+ "°= "+Math.cos(0*(Math.PI/180))+", "+Math.sin(0*(Math.PI/180)));
trace(90+"°= "+Math.cos(90*(Math.PI/180))+", "+Math.sin(90*(Math.PI/180)));
trace(180+"°= "+Math.cos(180*(Math.PI/180))+", "+Math.sin(180*(Math.PI/180)));
trace(-90+"°= "+Math.cos(-90*(Math.PI/180))+", "+Math.sin(-90*(Math.PI/180)));
The output gives me that:
0°= 1, 0
90°= 6.12303176911189e-017, 1
180°= -1, 1.22460635382238e-016
-90°= 6.12303176911189e-017, -1
Well, it is not supposed to give me these weird results and I believe there are no mistakes in my code.
Oh, also, is it possible to work in degrees instead of radians?
Hi guys,
I was wondering if there were some softwares, free if possible, to make my sprite sheets faster. When I finish an animation, all my frames are in separately *.PNG pictures. It can be very long to cut each pictures one by one and then past them in a larger picture with the exact distance and etc when I've an animation with a lot of frames.
Is there any software that I could import all my pictures and it does that spirit sheet for me?
Thanks.
Hello,
I was just wondering if I'm working with complex characters' sprits, is there any trick to get the maximum graphic performance? If I convert all the animations to PNG sequences, does the lag will be reduced or it won't really change?
Be an hero!
DO IT!!!
No, I want an emulator that runs Sega Genesis’ roms. I want to hide all except the background. It will be a lot easier to rip off the backgrounds without all those sprites.
Hi,
Ok I need specific sprites and backgrounds from a MegaDrive video game. What I want, is there an emulator that allows hiding and showing layers from the game. You know like the Zsnes one (Super Nintendo Emulator). When the 1, 2, 3, etc keys are pressed the characters, backgrounds, front grounds, etc disappear.
Is it possible with any MegaDrive emulators? Yet, I've tried with Gens and Kega Fusion, but I do not see this option.
Hi guys,
I was wondering how the guys who rip the sprites from a game proceed. Do they take screenshots with print screen from an emulator or something like this? Is there any faster technique?
Ok, I think I've found how it works.
First, I need to dumb a *.gym file (I'm using a Sega Megadrive game) from my rom with my emulator Gens. Sometimes, when Audio Overload plays the *.gym file, the background music is there or sometimes it plays very weirdly. I'd like to get some sfx from a specific game. I know there are some options to check in the emulator (such Z80, YM2612, PSG, DAC). I think it active/desactive some sound frequensi.
Anyway, how do I do to rip with the highest quality the sfx from a game with these softwares? Just a link to a tutorial or something like that will be appreciable.
At 12/5/06 09:41 PM, absent wrote: Audio Overload
TheShrike mentions it in this thread (3rd post).
Thanks a lot, but how do I rip sfx from a game? The interface of what I downloaded isn't the same as the screen shot. Does only the MAC version can rip?
Hello,
Hey guys, I remember a thread about software that was able to rip sounds from roms. I'd like to know more about them. I need some sounds from a Sega Mega Drive system's game. Also if you can I'd like the same thing but for the snes.
Anyway, I'm going to try anyway.
My choice are:
1.Kirby vs Meta-Knight (Kirby Super Star)
2.Sparkster vs Axel Gear (Rocket Knight adventure)
3.Headdy vs Trouble Bruin (Dynamite Headdy)
My question is, is there some of them of that hasn't already been taken?
So, when is the deadline?
If it's after xmas I'll join for sure!
Shit! The deadline is the 15th isn't?
I'd enjoy participating, but unfortunately I'll never have the time. I discovered the thread too late and anyway I've too many exams right now. I'll not have the time to work on this collab.
Yep, I’m thinking to buy one, but it will be only as a hobbit.
I guess a Grapphir is enough for me? Anyway, I do not want to pay something too expensive.
Also, I've a wide screen. I can use one anyway? Will it be less precise?
At 11/25/06 02:27 AM, Hornby wrote: Instead of buying the AS2 book wait for Macromedia Flash 9 to come out and get the AS3 book
It is for when the AS3?
Mitternacht - E Nomine
So stupid...
It's a total waste of material. And poor person who was wairng 15-20hours and was the first to not get his 360/Wii/PS3 because of that dumb ass.
I still can not belive it that so much people donate to him.
Humanity...

