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Response to: need cool anime music Posted September 7th, 2005 in Audio

Try mine, i've been told my tracks are animeish, not that i watch anime. [blatent advertising]

Response to: Piss of(f) the Day Posted September 7th, 2005 in Audio

First off, just because it stays 5 dosnt mean that loads of people have voted. One person could have voted, Two people, but theres no way of telling how many. Secondly, theres little chance of being downrated once off the front page, but it does happen eventualy. Thirdly, votes truely mean nothing in the audio portal, and the top 5 is normaly inhabited by people who vote down every other track to keep at the top.

Response to: What file Posted September 7th, 2005 in Audio

if it dosnt give you an error, and just seems to keep going, leave it going. Depending on your net speed and what else you have running, some uploads take ages. Patience is a virtue

Response to: What Are Posted September 5th, 2005 in Audio

At 9/5/05 11:19 AM, PiePie wrote:

; classical/pop

Pop 'artists' try to do that combination all the time. Failing, usually. But then again, 'pop' is a VERY hard genre to define, because it refers to whatever music genre is popular at present. At the moment its hip-hop and indie, and hip-hop especialy is infamous for failing to mix classical sounds with modern music.

Response to: Megaman X Sound Effects (x4 -> ) Posted September 5th, 2005 in Audio

I doubt there will be a repository. Most game sounds like that are copyrighted so theres no real way to get them without extracting the. If you have a soundblaster live or better soundcard you should be able to record straight off what you hear. If not, buy one for $40.

Response to: Internal speaker voice program? Posted September 5th, 2005 in Audio

Thats 'speech' for the bbc microcomputer. Problem is, you need a bbc microcomputer to use it. And my one needs a new PSU.

Try a vocoder, thats the next best bet.

Response to: Megaman X Sound Effects (x4 -> ) Posted September 5th, 2005 in Audio

At 9/5/05 07:31 AM, kick_ass_kid wrote: wat

If you cant help, dont post.

If you have the game, you could probably rip the sounds out yourself. Just plug an audio out from the headphones socket on your TV to the audio in on your sound card, then record the sounds you want. Turn music off if there is an option. If possible, find an emulator for whatever console and download the rom, but this is only legal if you own the game ligitamatly.

Response to: How Do I Change Audio Sample Rate Posted September 5th, 2005 in Audio

You need a program like goldweave or sound forge, they have options to resample tracks without changing the playback pitch. There really isnt any other way to do it, unless theres a hertz option on the program you made the music with.

Response to: Recording voices. Posted September 5th, 2005 in Audio

At 9/4/05 04:16 PM, Tripping_Metal wrote: I ran a few searches on that. I tried everything and no luck. I bet some of my other family members deleted it when they were cleaning out our computer from stuff that we don't use.

Thanks anyways. Got any other suggestions?

Start>program files>accessories>entertainment.

you cant delete sndrec32.exe, its a system application and windows generaly dosnt like running without it. If they had deleted it, there would be a very good chance you wouldnt be able to start your computer properly. Same goes for everything in 'accessories'

Response to: A Good Sound Effect Webbsite? Posted September 5th, 2005 in Audio

findsounds.com

though if you want weapon sound effects, you're better getting them out of games like quake and half life.

Response to: I needa some voice actors Posted September 4th, 2005 in Audio

At 9/4/05 06:03 PM, Rucklo wrote:
At 9/4/05 06:00 PM, morlockcleric wrote: thank u for the part i am varry thank full
good, now go hide under the rock you emerged from. tahnk you and good night.

You're being abnormaly mean tonight :\

..though with good reason.

Response to: I've been banned Posted September 4th, 2005 in Audio

Well, i havnt heard much of this about. I've never actually heard of anyone failing screening before.. you must have made it REAL obvious.

Response to: I could not add my song Posted September 4th, 2005 in Audio

At 9/4/05 02:13 PM, GoreBastard wrote: I had the same problem. Did you make sure that it was recorded at 41kbps? (kbps? is that right!?)

41khz. if its 41 kbs, i'd be worried, it has to be a square number (8, 16, 24, 48 etc...)

Response to: Half-Life 2 sounds Posted September 4th, 2005 in Audio

At 9/3/05 09:55 PM, Gi-go wrote: OMG DAT ASYLUM MAN IZ HAZ TEH BEST SIG PIC

I'm sure that helped him.

All the sounds in HL2 are in the cache, and to my knowledge there isnt currently a hl2 cache decompiler available. I'm not sure about this, but i think hammer (hl2 development tool) can play the sounds and music from the cache, and then you would have to record them straight off wav.

A lot of the sounds in hl2 are similar to the ones in hl1, so if its footeps, HEV or sounds like that you're after, you could just get them off hl1, which you can decompile with pakscape.

Response to: Simple sounds Posted September 4th, 2005 in Audio

www.findsounds.com

anythign you cant get there, rip out of a game. quake games are best for this, you just unzip the .pk3 files and theres a whole library of sounds.

Response to: Decreasing Filesize effictivly Posted September 3rd, 2005 in Audio

[Experiments]

Are they exactly the same length, and by exactly i mean down to the millisecond?

Response to: ReBirth = Freeware!!! Posted September 3rd, 2005 in Audio

12,000 x 500 meg =... oh dear. i hope they have a high bandwidth limit.

Response to: ReBirth = Freeware!!! Posted September 3rd, 2005 in Audio

Gonna leave it for a while. Maybe a week, imagine the thousands of propellerites rushing to get it downloaded :|

Response to: Decreasing Filesize effictivly Posted September 3rd, 2005 in Audio

At 9/3/05 04:34 AM, SpamWarrior wrote: not much else you can do except maybe go back to the prog you were usin and cut out any parts of a channel that you cant hear ie really really quiet hi hats or something.

That wont work. The bitrate defines how many bytes of data are stored per second, regardless of the content, so the only way to cut down on file size is to either decrease bitrate or decrease the actual length of the song. You could work out how many seconds you need to chop off were 128 bytes = 1 second

Response to: descrimination Posted September 3rd, 2005 in Audio

I dont know... nobody ever bothers to give bad reviews unless the audio is either stolen or really, REALLY bad... from experience.

Response to: ReBirth = Freeware!!! Posted September 2nd, 2005 in Audio

Best day of my life.

Response to: Am I allowed to make requests Posted September 2nd, 2005 in Audio

Look around, theres bound to be somthing like that. Try the misc catagory.

Response to: Sonic sound effects Posted September 2nd, 2005 in Audio

Go out with a fiver to game or EB. Go to the bargin bin and look for 'sonic PC'. Loads of ripable sounds and music.

Response to: Submission problems Posted August 26th, 2005 in Audio

Dont worry about it, the screening is just to make sure you're not submitting sombody elses song, nothing to do with quality

Response to: Submission problems Posted August 26th, 2005 in Audio

Dont thank me, thank google :D

Response to: Audio Advertisements! Posted August 26th, 2005 in Audio

http://www.newground..086124&sub=31021

Thats the only decent mario 64 heavy metal remix i've found on the AP.

Response to: A Not So Very Original Topic Posted August 26th, 2005 in Audio

I rarely vote at all, only on the really good tracks that deserve credit. Reviews are better, more fair, and help the artist know what/how to improve. Votes reflect very little.

Response to: Submission problems Posted August 26th, 2005 in Audio

http://www.dll-files..files.shtml?lame_enc

There you go. Internet 4 teh win!

Response to: Set of 50 Drum Loops Posted August 26th, 2005 in Audio

I'm not saying the sound quality is crap, i'm saying they're crap drum rhythms :P. Ok, so people could base tracks on them, but only if they're working at 90 bpm (whereas most people work at 100 - 150) and are making hiphop. Either way, the forums are most definatly not a place to advertise your music and sound samples. Especialy if you plan to make money out of it.

Response to: Copyrighted Music Posted August 26th, 2005 in Audio

The same license virtualy applys to the audio on the audio portal. Most artists wouldnt be very happy to see other people making money with their work, and have more than enough evidence to win a case over it. The reason Tom wants people to use audio from the audio portal is to get more use from the site, and involve the community more, althought these days, most submitters in the AP make whole songs to be reviewed and voted on, not used.