You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!

Author Search Results: 'Kart-Man'

We found 3,713 matches.


<< < > >>

Viewing 1-30 of 3,713 matches. 1 | 2 | 3 | 4 | 5 | 6 | 765124

1.

None

Topic: Segregating the Flash forum

Posted: 11/08/09 10:33 PM

Forum: Flash

Nah, segregation generally leads to problems.

A better search bar has been suggested by users for quite some time, though it's not high on the admin's priority list.


2.

None

Topic: Door Won't Work!

Posted: 11/08/09 09:55 PM

Forum: Flash

At 11/8/09 08:43 PM, squidly wrote: Ok, if common logic holds true, this should make it so that if MC Heroman hits a door, and door is an MC on a frame in the timeline, not in any MC, it's on the exterior, then the main timeline should go to the next frame, however, it doesn't, why?
I mean, seriously, this should work, unless I'm missing something critical.

You are. :P
Your timeline control refers to the movie clip, not the main Timeline. Add _root. before nextFrame();.


3.

Questioning

Topic: hey

Posted: 11/08/09 04:20 PM

Forum: Flash

I hope this was supposed to be a PM to someone?


4.

None

Topic: Looking for spec. tutorial

Posted: 11/07/09 09:56 PM

Forum: Flash

At 11/7/09 09:39 PM, OblivionDrake wrote: Ok so I've been searching the web and experimenting with all the flash tutorials I can find from simple block breaker tuts. to tower defense, but there is one type of gameplay interaction that can't find a tutorial for which involves an interactive animation that is player controlled by buttons and I feel ac ward saying this but the best example I can think of are the games in the adult section that allow the player to change what is happening in the animation by clicking on buttons.
does anyone know of any tutorials on this

There won't be any specific tutorials on such a basic idea. And if there is, well, it won't help you learn. Programming isn't about rote memorization, it's about learning concepts and applying those concepts in different situations.

All interactive animations really consist of is buttons that take the user to a different frame when clicked. Kindly take a look at the below tutorials on how to create something of that nature:
AS: Beginning
AS: Starting Out
AS: Stop and Play Buttons

If you're working in AS3, here's an equivalent:
AS3: Basics


5.

Elated

Topic: I'll Photoshop my Dreams

Posted: 11/05/09 11:56 PM

Forum: General

This thread is ace, Heinrich. Great work!

Maybe I'll post a dream at a later date, once I've had an interesting one.

6.

None

Topic: My worries on Collabs

Posted: 11/04/09 08:54 PM

Forum: Flash

At 11/4/09 08:46 PM, iam2ku4u wrote: I recently joined the WTF Boom collab, now I'm noticing all these other collabs sprouting all over the place, not that its bad just that it worries me. If one collab outdoes another collab and completely destroyers the said weaker one, wouldn't the efforts of the collabers be all for not?

Collabs are completely independent from one another -- they are started on different days, and are released on different days at the collab organizer's discretion. Even if one collab becomes more successful than the other, the efforts of the collaborators wouldn't go to waste, as they would've learnt something from partaking in that collab. Collabs are a great way to meet other people and to improve your Flash skills.

Also if the collab wins an award, say daily 1st, who recieves it?

All of the collaborators receive it.


7.

None

Topic: Programming Problems!

Posted: 11/04/09 03:05 PM

Forum: Flash

At 11/4/09 02:50 PM, iloveicelollies wrote:
At 11/4/09 02:30 PM, hdxmike wrote: If the gun rotation is within a range of degrees on the left/right _xscale *= -1 and vice versa
What?

Create a variable that stores the movie clip's _xscale, then have the movie clip's _xscale equal the negative of your variable (simulating flipping).

var scale:Number = _xscale;
if (_rotation > 180) {
_xscale = -scale;
}else{
 _xscale = scale;
}

Something like that, anyway.


8.

None

Topic: Looking for help in AS2 please

Posted: 11/04/09 02:55 PM

Forum: Flash

At 11/4/09 11:22 AM, wEiRdO-dUde wrote: I'm still having the same problem I was having earlier. The bullets are firing fine, but whenever the character changes direction, all the bullets (including those already fired) change direction as well. Meaning you can keep turning back and forth and the bullets fly from one side of the screen to the other.
Sorry for being so awkward, I'm sure there must be something very simple I'm missing here.
if (_root.cow1._xscale>0) {
_x += 50;
} else {
_x -= 50;
}

This block here is causing the problem. Because it's on an enterFrame handler, it will continually execute, meaning that it will always travel in the direction that cow1 is facing. Correct this by checking which way cow1 is facing in the section of code where the bullet is being duplicated, then move it accordingly in the enterFrame handler.


9.

None

Topic: Flash CS3 crashing with copy/paste

Posted: 11/04/09 02:48 PM

Forum: Flash

At 11/4/09 07:06 AM, GP-studios wrote:
At 11/3/09 12:29 PM, ProfessorFlash wrote: 250mb lmao. Stop trying to fit your entire mp3 collection into your flash.
All i get is people telling me that sort of shit. Shut up.
It's not MP3s.
It's all vector drawings and some bitmaps.

Are said vector drawings/bitmaps large, high quality and/or detailed? If so, then you REALLY need to optimize what you've done. Take a look at the AS: Optimization and FIle Size tutorial and try to lower the file size. If said Flash is a game (say, another rabbit shooting adventure of yours, hehe), then you also should look at the optimization tutorial geared toward programmers.

Alternatively, it could be that some symbol became corrupted when you copy-and-pasted each symbol and swapped it with your old one. This actually happened to me once; I eventually found the corrupted symbol and was able to throw it out and have the flash file run again, but at the expense of a couple of hours manually going through each individual symbol. :X

Regardless of which instance it may be, I highly recommend making daily back-ups of your work next time, so that you can go back to where you left off if your current .fla is having problems. :)


10.

None

Topic: Require fairly basic code quickly

Posted: 11/03/09 08:54 PM

Forum: Flash

At 11/3/09 08:41 PM, rmbrstrongbad18 wrote:
At 11/3/09 08:29 PM, Fion wrote: Hey look at that Kart-man and I have both given you the method you need to get the job done. Perhaps if you took a look you might solve your problem.
Well, I'm looking for something that helps...I want to be able to know what the code does and then use what's needed of it and apply it to what I need. To simplify things for me...what would I do in this situation: Say I wanted to push the A key and cause the scene to go to frame 65? Nothing else, just push the A key and go to frame 65 (Yes, it's just an example).

Fion linked you to the AS: Listeners tutorial in AS: Main, which covers exactly what you have just asked. To answer your question though, you need to create a onKeyDown function that will cause the timeline to go to frame 65 when "A" (known as "65" in Flash keycode format) is pressed.

if (Key.getCode() == 65) {
gotoAndPlay(65);
}

Follow the tutorial (it has explanations too!) and you'll see how listeners work. In fact, Denvish's post right below the OP's is precisely what you need.


11.

None

Topic: Require fairly basic code quickly

Posted: 11/03/09 08:15 PM

Forum: Flash

Event listeners are your friends.

var pressed:Boolean = false;
var keypresser:Object = new Object();
keypresser.onKeyDown = function() {
if (Key.getCode() == your key code number here && !pressed) {
//do something
pressed = true;
}
}
keypresser.onKeyUp = function() {
if (Key.getCode() == your key code number here) {
pressed = false;
}
}
Key.addListener(keypresser);

12.

None

Topic: error

Posted: 11/02/09 12:12 AM

Forum: Flash

At 11/2/09 12:07 AM, samus802 wrote: **Error** Escena=Escena 1, capa=Capa 1, fotograma=1:Línea 4: El bloque de declaración debe finalizar con '}'
onClipEvent(enterFrame){

This line, in English, means that your enterFrame function must be closed with a '}'. It's similar to how you closed your if statement with a '}'.

**Error** Escena=Escena 1, capa=Capa 1, fotograma=1:Línea 10: Error de sintaxis.
}

This means there is a general syntax error.

What does this all mean? It means you forgot a '}':

onClipEvent(load){
total = _root.getBytesTotal();
}
onClipEvent(enterFrame){
cargado = _root.getBytesLoaded();
porcentaje = int(cargado/total*100);
_root.cargador.barra._xscale = porcentaje
if(cargado==total){
_root.gotoAndPlay(2);
}
}

13.

None

Topic: Making Dynamic Text Look Better?

Posted: 11/01/09 10:34 PM

Forum: Flash

Select your dynamic text box and press the "Embed" button in the Properties panel (Ctrl + F3 if it isn't open already). You'll be given choice as to how many characters you can embed into your Flash movie. Keep in mind that the more characters you embed, the heftier the filesize, so only use the bare minimum of characters you need.

Alternatively, you can create a new font symbol from the Library menu, which you can ID it using a linkage name and use it in Actionscript.

For more information:
Adobe Developer Connection: Embedding Fonts


14.

None

Topic: Photoshop a colonial

Posted: 10/30/09 03:14 PM

Forum: General

Johnnie Cochran, fearing his client might lose, took his Chewbacca defense one step further by dressing in silly costume.

IF THE GLOVE DOESN'T FIT, YOU MUST ACQUIT!

Photoshop a colonial


15.

None

Topic: Congrats Knugen!!!

Posted: 10/29/09 11:46 PM

Forum: Flash

Congrats on modship, Mr. knugen! :D


16.

Goofy

Topic: Wikipedia Catfishing

Posted: 10/29/09 10:35 PM

Forum: General


17.

None

Topic: Good 80's Songs?

Posted: 10/23/09 12:21 AM

Forum: General

Sadly, most people only know the bassline as the "Oh, it's what's-his-name-Vanilla Ice!" one...

Da-duh-duh-da-da dun dun!

Da-duh-duh-da-da dun dun!

UNDER PRESSURE

Good 80's Songs?


18.

None

Topic: What do you think of my portfolio?

Posted: 10/22/09 11:24 PM

Forum: Flash

At 10/22/09 02:57 PM, Argentin wrote: Rusty I will have to say you're wrong.
My portfolio is also made in flash but it looks pretty decent.
I-Design Flash

I decided to go with a flash site because it was the only way I knew how to make it.
I couldn't code in php at all so I went with flash.
Flash sites also allows you to have more interactivity then any other sites so that's also a good thing.

What interactivity? On your site? Unless there were easter eggs or something, I did not see anything remotely interactive on it. :P

Just because you know Flash and Actionscript and do not know any other languages doesn't mean you should use Flash for everything. In fact, here are 6 examples of places where it doesn't belong. Your site can be easily done using HTML and CSS, which is extremely easy to learn. W3Schools is a great place to gain knowledge on said languages, and more.

I'm referring to both Argentin and the OP, btw ;p

Here are some sites you can visit to learn about web design, both coding and artistic tutorials:

W3Schools
Entheos Web Design Tutorials
Web Designer Wall
Web Designer Depot
NetTuts+ Tutorials


19.

None

Topic: Why did they do that to Wolverine?

Posted: 10/21/09 12:37 AM

Forum: General

At 10/21/09 12:28 AM, HeavenDuff wrote: My answer to that dude : No... when the thing get's old, stop trying to make new stuff with it. It's like what Disney did to Cinderella... There is no Cinderella 2 story. It simply doesn't exist.... because the story was made to finish at the end of the movie.

Sorry to disappoint you. :P

Why did they do that to Wolverine?


20.

None

Topic: The Flash 'Reg' Lounge

Posted: 10/19/09 12:17 AM

Forum: Flash

At 10/18/09 11:30 PM, PBass wrote:
At 10/18/09 07:43 PM, zrb wrote: Grahhhh stupid incompetence of mine.
If you feel that you have too many ideas, you should write them/draw them and store them for later. That way if you get excited about a great idea that just came to you, it doesn't end up killing your current project.

It also helps to storyboard your entire animation from beginning to end (or, if you're a programmer, draw a giant visual web of your game) so that you know exactly how the pieces will be put together. I usually find that if I ever abandon an idea, it's because I haven't fleshed out the idea enough, or I don't have the coding knowledge or artistic ability to create a certain aspect.

Now if only I had the TIME to quickly finish one of my projects... XD

21.

Goofy

Topic: Good Designer? Help. These Are Sad.

Posted: 10/18/09 06:30 PM

Forum: General

I gave it a shot to see how it works. It's not a masterpiece by any means lol.

Nice site btw.

Good Designer? Help. These Are Sad.


22.

None

Topic: Hows ma site design ?

Posted: 10/18/09 05:50 PM

Forum: Flash

At 10/18/09 05:08 PM, hdxmike wrote: But before i do anything i was wondering if i could get some feedback on the design, no content , just the interface.

Why create a Flash website? It's harder to update and change, and there was nothing in your Flash site that you couldn't do with XHTML and CSS.

Take a look at this year's web design trends to get some idea of what kind of designs are current (HERE and HERE). Though none of the examples they show are of a Flash-based site, you can use it as inspiration for designing how your site looks. Some basic things:

-The purpose of filters is to draw your attention to what is on the page. Overusing them makes nothing stand out, and it ends up being tacky. You may want to reconsider your site design, seeing that it uses a black glow on everything.
-Ditch the unnecessary trailing thing that follows the cursor.
-If you really want to go the Flash route, make sure you know how to dynamically load content in.

And on that note:

Also if anyone could tell me how the fuck i dynamically load text from an external txt file in AS3 that would be useful :D

Merry Christmas.


23.

Elated

Topic: The Flash 'Reg' Lounge

Posted: 10/11/09 06:40 PM

Forum: Flash

At 10/11/09 02:25 AM, zrb wrote: LOLOLOL.

This thread actually made me laugh IRL.

"Who's Keita Tachibana?"

The answer, my friend, is blowing in the w-Inds.
The answer is blowing in the w-inds.

BA DUM TSHH

24.

None

Topic: hi iv got a problem

Posted: 10/11/09 12:56 PM

Forum: Flash

At 10/11/09 12:52 PM, BloodSucker150 wrote:
At 10/11/09 12:35 PM, andy70707 wrote: account>flash submissions>delete
i cant thets why i asked...

It's been submitted into a collection already, so you can't delete it. I guess you should just send a PM to Tom asking him to delete it and why you'd like him to.


26.

None

Topic: Help Obama!

Posted: 10/10/09 12:34 AM

Forum: General

At 10/10/09 12:10 AM, SohlTofang wrote: Win the Heisman trophy!

"The athlete with the most votes will receive one official vote in the Heisman Trophy selection process. Heisman Trophy Winners are determined by votes from 924 electors representing sportswriters and broadcasters."

We can make this happen, lol.

Five bucks says you can't.


27.

Expressionless

Topic: AS/Proramming Main2

Posted: 10/08/09 07:57 PM

Forum: Flash

...Or you could bump AS: Main or AS3: Main when you make a tutorial. Those are already central hubs for certain topics, and don't require to be constantly bumped.

You know, because a thread that is a good resource should be replaced with a crappy knockoff.


28.

None

Topic: Dirty room

Posted: 10/07/09 01:34 AM

Forum: Flash

If you're looking for realism, you could always look for medieval images on stock.xchng (or some other stock photography site). Even if you don't find one with a table, you can always combine a few images into a Photoshopped image of a room. Just be very careful with any restrictions that photographers set on their photos. Always make sure to give them proper credit and permission when you take a photograph from that site.

Or, failing that... you could always DRAW a room in Flash. Perspective is always key to realistic backgrounds. Use these tutorials as a reference:

Draw a room and a table and you're set.


29.

None

Topic: Best court case ever

Posted: 09/27/09 04:30 PM

Forum: General

At 9/27/09 04:14 PM, Conspiracy3 wrote: "In the US state of Nebraska, State Senator Ernie Chambers filed a suit against God

Ernie Chambers practically looks like God anyway.

Best court case ever


30.

Winking

Topic: Moving Players

Posted: 09/26/09 12:42 AM

Forum: Flash

I'm sure it would be appreciated if you post the code that you currently have, as well as where you've placed it (timeline, movie clip, etc.).


All times are Eastern Standard Time (GMT -5) | Current Time: 07:47 AM

<< < > >>

Viewing 1-30 of 3,713 matches. 1 | 2 | 3 | 4 | 5 | 6 | 765124