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At 11/2/09 05:52 AM, Logidude wrote:
yeah. I know. I have already started. haven't got anyting yet.
Just use some circles, squares and stick people. Just the programming is what matters for me.
I can't show you art directly from the game right now. No offense. I just don't want to show it till I see someone commited to working through this.
I can show you this quick demo picture that compiles a few things I've done in the past. I have a very cartoony style. If you watch some of my more recent movies, that might help you see as well.
Third on top isn't your usual style and looks really good :D
Though I like your cartoony style you should try stuff in the more realistic style because it seems you can do some good stuff
I've found multiple tutorials on the internet...
but they all have it that you click a button and the score goes higher...
I want it to be on a certain frame that the score adds +1
I have a dynamic text with the variable of score...
and this code on the frame that I want +1 to score added...
on (play) {
_root.score = _root.score + 1;
}
I know play isn't the right command...
How do I make this work?
If this is a success, next summer might be "Power of 4", where writers get involved and the focus is on more story-driven games. The Writers' Portal will be around by then. :)
Now this would be great...
If a team of three wants a fourth person is that against the rules?
I'm making a collab and I have pretty much all the parts.
The collab members made each of thier parts into a movieclip.
So I can just copy and paste it into my main file.
So I copy it and everything is normal.
But when I paste my flash freezes and the computer acts really slow.
I have a new computer and flash 8
Does anyone know how to fix this?
At 3/28/09 12:13 PM, TomFulp wrote:
At 4:55pm on March 25th, we had our baby! I'll figure out more to say later... Just wanted to pop in and let everyone know! And there is some new stuff up on the front page and I still hope to put together a list of Flash you may have missed this week, once I catch up a bit.
At 3/1/09 03:54 AM, mike wrote:
Alien Hominid & CC are done with a combination of Flash and C++. All of the game logic is ActionScript, which is run with a home-grown Flash parser written in C++. The parser has special optimizations to let us run Flash quickly (and even still we rewrote certain AS parts into C++)
On Xbox360, all of the art and animation is stored as an SWF file, which gets rasterized when the game loads. This is how we pack a lot of animation into a small file! :)
My friend told me they where done completely in flash so I wanted to find out how they where truly made...
thanks for clarifying! :D
Maybe my point didn't fully come across in the topic title because of space limitations but I was wondering what programming language does Behemoth use to make Castle Crashers & Alien Hominid (Console)?