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Author Search Results: 'K0Nx'

We found 96 matches.


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Viewing 1-30 of 96 matches. 1 | 2 | 3 | 4

1.

Elated

Topic: Wacom TEN muy bien

Posted: 12/15/09 08:39 PM

Forum: NG News

oh nath


2.

Shouting

Topic: A 9th Wacom

Posted: 12/11/09 08:02 PM

Forum: NG News

all this with a trackpad????
That's insane...
no wonder you chose her...
she's already amazing...
and she'll just get better this way


3.

Elated

Topic: Best of November 2009 & Wacom 5

Posted: 12/08/09 12:26 AM

Forum: NG News

Wasim is such a beast he deserves it soo much


4.

None

Topic: Winter Wacom #3

Posted: 12/04/09 06:53 PM

Forum: NG News

he TOTALLY deserves it...
I've been a fan of his for quite a bit and I can't wait for what he will create with this


5.

Elated

Topic: Box 2d Aser Needed -> Snowboarding

Posted: 11/04/09 07:48 PM

Forum: Flash

At 11/2/09 06:09 PM, Goat-Man wrote:
At 11/2/09 05:52 AM, Logidude wrote: yeah. I know. I have already started. haven't got anyting yet.
Just use some circles, squares and stick people. Just the programming is what matters for me.
I can't show you art directly from the game right now. No offense. I just don't want to show it till I see someone commited to working through this.

I can show you this quick demo picture that compiles a few things I've done in the past. I have a very cartoony style. If you watch some of my more recent movies, that might help you see as well.

Third on top isn't your usual style and looks really good :D
Though I like your cartoony style you should try stuff in the more realistic style because it seems you can do some good stuff


6.

Elated

Topic: Top entries from 10/14/2009!

Posted: 10/15/09 02:04 AM

Forum: P-bot's Postings

Yay Dolphin King!!!!


7.

Elated

Topic: Treasure Hunt 2009

Posted: 10/14/09 08:41 PM

Forum: NG News

The amazing Terry C's the best years of my life. It was made for LD and conveyed the theme perfectly


8.

None

Topic: Score tutorial

Posted: 05/20/09 07:31 PM

Forum: Flash

At 5/20/09 07:20 PM, billowillo wrote: you could just use score +=1

That was very vague


9.

None

Topic: Score tutorial

Posted: 05/20/09 07:05 PM

Forum: Flash

I've found multiple tutorials on the internet...
but they all have it that you click a button and the score goes higher...
I want it to be on a certain frame that the score adds +1
I have a dynamic text with the variable of score...

and this code on the frame that I want +1 to score added...

on (play) {
	_root.score = _root.score + 1;
}

I know play isn't the right command...
How do I make this work?


10.

Elated

Topic: SF Collab, Power of Three Teams

Posted: 05/19/09 07:07 PM

Forum: NG News

Some of those teams are gonna make amazing games!


11.

None

Topic: Power of Three - Summer Event

Posted: 05/14/09 05:39 PM

Forum: NG News

I have some ideas


12.

None

Topic: Power of Three - Summer Event

Posted: 05/14/09 05:11 PM

Forum: NG News

At 5/14/09 03:02 PM, TomFulp wrote:
If this is a success, next summer might be "Power of 4", where writers get involved and the focus is on more story-driven games. The Writers' Portal will be around by then. :)

Now this would be great...
If a team of three wants a fourth person is that against the rules?


13.

None

Topic: Power of Three - Summer Event

Posted: 05/14/09 05:04 PM

Forum: NG News

Cool beans...
Too bad it isn't power of 4
because I'm not very good at any of those things but I have some great game ideas...


14.

Sad

Topic: I need help

Posted: 05/08/09 11:33 PM

Forum: Flash

New problem...
Someone elses audio is leaking into my part...


15.

None

Topic: I need help

Posted: 05/08/09 10:29 PM

Forum: Flash

Windows XP

I think I figured out the problem though...


16.

Sad

Topic: I need help

Posted: 05/08/09 10:17 PM

Forum: Flash

I'm making a collab and I have pretty much all the parts.
The collab members made each of thier parts into a movieclip.
So I can just copy and paste it into my main file.
So I copy it and everything is normal.
But when I paste my flash freezes and the computer acts really slow.

I have a new computer and flash 8
Does anyone know how to fix this?


17.

None

Topic: What do you think of Pixel Man

Posted: 04/23/09 10:55 PM

Forum: Flash

Good job...
It doesn't look like you can cram that much into the screen though...
might want to make things smaller...


18.

None

Topic: Krinkels is an Impostor Collab

Posted: 04/22/09 12:36 AM

Forum: Flash

SWF
Its 30 Megabytes so I can't give it to you...
How do I make it smaller...
Its so fucking awful...
Why is it so big?


19.

Elated

Topic: Crew Needed! (High exposure)

Posted: 04/15/09 10:46 PM

Forum: Flash

I wish I had the skill to join this...
Just beware...
alot of people on NG are gonna flame this...

Good luck though!


20.

None

Topic: It's a Boy!

Posted: 03/28/09 10:35 PM

Forum: NG News

At 3/28/09 12:13 PM, TomFulp wrote: At 4:55pm on March 25th, we had our baby! I'll figure out more to say later... Just wanted to pop in and let everyone know! And there is some new stuff up on the front page and I still hope to put together a list of Flash you may have missed this week, once I catch up a bit.

Yay!
Give it a good name...


21.

Elated

Topic: Ananas collab!

Posted: 03/18/09 12:14 AM

Forum: Flash

I'm gonna make something and if you don't like it I'll just upload it myself...
It just sounds to fun to animate...


22.

Sad

Topic: Permanent Save

Posted: 03/08/09 10:11 PM

Forum: Flash

Is there a way so that the game I'm making saves permanently and not just in your cookies?


23.

Elated

Topic: How was Castle Crashers programmed?

Posted: 03/01/09 04:57 PM

Forum: Programming

At 3/1/09 03:54 AM, mike wrote: Alien Hominid & CC are done with a combination of Flash and C++. All of the game logic is ActionScript, which is run with a home-grown Flash parser written in C++. The parser has special optimizations to let us run Flash quickly (and even still we rewrote certain AS parts into C++)

On Xbox360, all of the art and animation is stored as an SWF file, which gets rasterized when the game loads. This is how we pack a lot of animation into a small file! :)

My friend told me they where done completely in flash so I wanted to find out how they where truly made...
thanks for clarifying! :D


24.

None

Topic: Firefox help.

Posted: 03/01/09 01:01 AM

Forum: Where is / How to?

It mentions in the description for portal defenders that if you have adblockplus on your firefox browser it could cause problems...


25.

Questioning

Topic: How was Castle Crashers programmed?

Posted: 03/01/09 12:53 AM

Forum: Programming

Maybe my point didn't fully come across in the topic title because of space limitations but I was wondering what programming language does Behemoth use to make Castle Crashers & Alien Hominid (Console)?


26.

Elated

Topic: Best of January 2009

Posted: 02/07/09 08:57 PM

Forum: NG News

Yay!
A lot of the ones I voted for did well!


27.

Sad

Topic: Shameless Promotion

Posted: 02/03/09 08:56 PM

Forum: NG News

At 2/3/09 07:34 PM, aldlv wrote:
At 2/3/09 07:11 PM, sirtom93 wrote:
At 2/3/09 07:07 PM, K0Nx wrote: I can vote!
This makes me so happy! :D
The whole reason I deposited every single day for over a year was to be able to vote >:C, and now loads of people can.
i think the same way... :'(
is my 3rd time voting btw

I guess I'm just an awful person...


28.

Elated

Topic: Shameless Promotion

Posted: 02/03/09 07:07 PM

Forum: NG News

I can vote!
This makes me so happy! :D


29.

Elated

Topic: Street Fighter Collab / Art Contest

Posted: 01/03/09 07:55 PM

Forum: NG News

I might make a part...
I'm a big SF nerd...


30.

None

Topic: fat red suited plumber collab

Posted: 12/26/08 02:07 AM

Forum: Flash

At 12/26/08 01:59 AM, Emanhattan wrote:
At 12/26/08 01:31 AM, benjadaninja wrote:
We are just doing a collab, and if you don't like it.. fuck off.
such a tipical Ng kid.

tipical spelling mistake, mate...


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Viewing 1-30 of 96 matches. 1 | 2 | 3 | 4