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Response to: Mini-Game Collab 2 Posted January 9th, 2010 in Game Development

yes only 6 more minigames left!
lets go people this collab is finally takin shape!

Response to: The Kirby Collab Posted January 9th, 2010 in Game Development

At 1/7/10 05:53 PM, FlashfireEX wrote:
At 1/7/10 05:50 PM, windowskiller wrote: What do you mean by frozen? Its only been like an hour......
But only ONE PERSON is commenting! When's that Flash coming out? >:(

same, when that flash coming out???

thats a great part liquid! hahaha wtf is worng with metaknight? lol

Response to: Throw The Ball! (collab) Posted January 7th, 2010 in Game Development

im sorry but im afraid ill have to drop out...

Response to: The Kirby Collab Posted January 6th, 2010 in Game Development

yay everything is filled!
lets get this done ppl!

Response to: The Kirby Collab Posted January 1st, 2010 in Game Development

yeah, thats ok i guess, ive said that it would be nice to change it for three reasons:

-there's way more doors right there than we would ever need...
-i myself find that kinda ugly but its personal opnion, so watever
-i kinda got lost there, :P

that place is not bad, but isnt there like a small version of it?

Response to: The Kirby Collab Posted January 1st, 2010 in Game Development

i gtg now, send me the fla, ill code it, im pretty good, believe me, ;)

Response to: The Kirby Collab Posted January 1st, 2010 in Game Development

At 1/1/10 03:38 PM, FlashfireEX wrote: Here's the base menu. Some doors haven't been placed, they don't work either. You fall through things really easy, I haven't programmed all of Kirby's moves and he jumps on platforms because I can't perfect the "wall codes". LINK! There's also an unfinished secret passage for an Easter Egg.

oh wow, that's really messed up... must it really be that big? you dont neeed so much doors... it could be drawn into an easy to code/small space...

as for the wall code, u shouldnt try to make lines, and if you hit it, walking a ceartain way is locked...
get some place like a dedede castle hall, and put doors there... send me the fla i can help you with that...

Response to: The Kirby Collab Posted January 1st, 2010 in Game Development

At 1/1/10 03:40 PM, FlashfireEX wrote: If anyone's good at coding and could help me with this, that'd be great. I wish satanicgoomba would go online already. >:(

i can, what kind of help do you need? (pm me :D)

Response to: The Kirby Collab Posted January 1st, 2010 in Game Development

At 12/31/09 03:02 PM, FlashfireEX wrote: I've decided to change the menu. It'll now be like Kirby NID. There will be doors for him to go in and he'll control exactly like the Kirby GBA games. That'll be hard to code but with my experience and a few tutorials I think I can do it. :)

i could help you with coding that... it should be drawn though..., no?

Response to: Mini-Game Collab 2 Posted December 30th, 2009 in Game Development

At 12/30/09 03:42 AM, cheese123 wrote: it still doesnt work.

if i were you i would try all over again, because theres not much of a game here

sorry to brake it to you, i might be wrong :)

Its bcuz it hasnt been coded yet, right now its just art and buttons :P
I havent had much time to use tge computer but ill send Brick Duel soon...

Response to: -: The Stop-Motion Collab :- Posted December 29th, 2009 in Game Development

Is lego-mation and paper-mation ok? :3

Response to: The Kirby Collab Posted December 26th, 2009 in Game Development

At 12/26/09 11:24 AM, FlashfireEX wrote: LUIGI DIES COLLAB 2 IS NOW CANCELLED. It sucked anyway. xD

i really think u should just get what you have now and submit it, even if it is crap... i mean, lotsa people worked hard on that, right?

Response to: The Kirby Collab Posted December 26th, 2009 in Game Development

just saw the collab and its awesome!!!!!!

although, coudnt the preloader be drawn? or maybe make only the apples drawn, and once its loaded, kirby becomes drawn as well, that would be cool (i could draw the kirby and the apples if u wanted...)

FlashFire: i see u already put my part on the collab, so you still want me to send u an update with the music fading off, or is it ok to leave like so? (ive just "re-saw" it, and it doesnt end as weird now, did u fade it urself?) Im sending the rest of the stuff (shoopdawhoopskitwithoutlazor, bios pic, and bios comment) right now to u :D
and i see u edited everyones part a bit lol (even mine, lol)

Response to: Mini-Game Collab 2 Posted December 26th, 2009 in Game Development

Oh i see lol
Now with the explanation it seems more possible :P
Once i get access to flash ill check this out... And see if i got any more questions

Im pretty close to finishing, except if i try to fix this, but im sorry to say that even the version without this fix wont be released any soon cuz im gonna stay without internet for a while on the new year, but well see ;) ill work while i dont have internet, and it should be done when i get back :D

Response to: The Kirby Collab Posted December 25th, 2009 in Game Development

At 12/25/09 03:33 PM, FlashfireEX wrote:
At 12/25/09 03:25 PM, JPB wrote: alright, you can do the lazor :3, lol, you did youtube poop?
Yeah, I said that. The file doesn't upload for some reasion. -.-

try zipping it?
well... ill stay on my search / downloading of msn...
and if anyone else has it, could they try to give it to me?

Response to: The Kirby Collab Posted December 25th, 2009 in Game Development

At 12/25/09 01:56 PM, FlashfireEX wrote:
At 12/25/09 01:52 PM, JPB wrote: Ps: my part is a about kirby inhaling a whole load of diferent enemies and becoming a messed up combination with one power: Shoop Da Whoop :D, and so ruling dreamland :D
YOU HAVE TO LET ME DO THE LAZOR. I'm really good at those, trust me. Here's a mini Youtube Poop I did a while back on my old youtube account. It has an example of a lazor. I almost still have 250 subs on that account though I don't use it anymore. LINK!

P.S. ADD ME ON MSN, I'LL GIVE THE SOUND TO YOU!

why not pm? (upload it somewhere and gimme the link...) i dont have msn...

alright, you can do the lazor :3, lol, you did youtube poop?

Response to: The Kirby Collab Posted December 25th, 2009 in Game Development

I need the kirby inhaling noise D:

lol ill try to get this "done" by the 27th, although kirby and enemies are very easy to draw, they are so hard when u wanna shade them D:

Ps: my part is a about kirby inhaling a whole load of diferent enemies and becoming a messed up combination with one power: Shoop Da Whoop :D, and so ruling dreamland :D

Wait a min is the deadline the 7th of january? if so please send me the inhaling sound(pm plz) since im not gonna have internet for a while... I gotta hurry D:

Response to: Mini-Game Collab 2 Posted December 25th, 2009 in Game Development

At 12/25/09 05:30 AM, PowerSource wrote: any questions?

YES

that would only increase the frame rate x10 only for the hitTest's right?
how do i "place" a hitTest using amc and omc?
What does the example do?

o.O there seems to be much more to actionscript then i ever thought there would...

Response to: The Kirby Collab Posted December 25th, 2009 in Game Development

ive done quite a bit for my second part :D

could anyone give me a link to a kirby inhaling sound?

and im just curious, is there a limit of the number of music from the portal that a flash can use?

Response to: The Kirby Collab Posted December 24th, 2009 in Game Development

At 12/24/09 11:21 AM, FlashfireEX wrote: Is anyone here good with pixel art? I mean REALLY good. I need someone to change the text in the KSS menu options to something different. Example: Gourmet Race - Play Movie. If nobody here is, I'll do it.

ill do it (ill try, im pretty good with pixel art) (not today though...)

so you want me to write what in the "KSS menu" font?
(and can u send me a pic of the menu so i know what kind of font im aiming for (through PM))

Response to: The Kirby Collab Posted December 24th, 2009 in Game Development

At 12/24/09 10:03 AM, LiquidOoze wrote:
NOW I HOPE I WAS INFORMATIVE!!!

OMG thank you!!!

Response to: The Kirby Collab Posted December 24th, 2009 in Game Development

At 12/24/09 04:48 AM, LiquidOoze wrote:
At 12/23/09 04:11 PM, FlashfireEX wrote: Why not get ElectricStar to voice act? Also, yes you gotta censor. And third, YOU STOLE MY IDEA! D:
Nah, I'll do the voice-acting myself, cuz there will be pretty much of it. But eh, wat was your idea exactly?

the idea of having the char saying ****

Casino Skit is done! http://www.swfcabin.com/open/1261662748 (those are my old effect, FlashFire, your free to change them to yours as you wish ;D) (sending the fla to flashfire now...)

anyone know if there is a way of making the sound fade off IN FLASH? because whenever i edited the music on audacity, it would get all messed up, and right now the music ends way too abruptely (is that ok? or does it need to fade off?)

ill work on my second skit now :D (although not too much, its christmas today!!!)

oh and a question, this is in AS2 right? cause im using a bit of as (just stop, and stopallsounds)

and another thing, flashfire, when you got the menu done could u post a preview? that bg is awesome, although i think the flying burton shouldnt be showing off those big teeths, it looks kinda weird...

Response to: The Kirby Collab Posted December 23rd, 2009 in Game Development

At 12/23/09 03:40 PM, LiquidOoze wrote: Added some more: Kurbeh
Voice-acting took me hell a long time, blegh...

Question: Do I have to censore words like 'fuck'?

Get audacity and generate a white noise, or just search on thefreesoundproject a "beep" sound effect, ive improved my old effect but ill take a look at yours to decide which one to use ;)

(I dont have flash player right now, so i cant see yours now)

Response to: Mini-Game Collab 2 Posted December 23rd, 2009 in Game Development

At 12/22/09 01:45 PM, zrb wrote:
At 12/13/09 02:37 PM, JPB wrote: Brick Duel v0.1 : http://www.swfcabin.com/open/1260729295
Copyright 2009 JPB
Hey I just played this and found a glitch, I hit the ball with the paddle, it went behind the other paddle, destroyed all the bricks going down except one but then the ball left the screen (went left).
sorry for interrupting your collab guys :D

wait a minute! that's not a glitch... at least even on the original brick breaker ive played that's possible, you're talking about this right? http://img138.imageshack.us/img138/214/g litch.jpg
and again, this is that kind of thing that can be put on the intructions like advanced startegies, after all that's what it is, its not a cheat or a bug, its awesome skillz to get the ball too go so fast that it isntead of hitting the brick, it "jumps" through it, (one frame its in front of the brick, next is hitting the wall, and next its behind it) although for/while could fix that, right? :l

Response to: Mini-Game Collab 2 Posted December 23rd, 2009 in Game Development

At 12/23/09 10:18 AM, zrb wrote:
At 12/22/09 02:25 PM, JPB wrote: so did the ball teleport from the front of one paddle, all the way to the back of the other?
weird, that should be fixed by now though, that is v0.1, right now im on v4... thanks for warning though, ill look into that and check if v4 has the same glitch ;)
Oh my bad, I played your new version but v4 still has the same glitches and alot of new ones :S
You might want to do a thorough bug search if you don't want people to whine in the reviews :)

what kind of new ones? the only one that i have SEEN, its the ball getting stuck in the wall... (but that's happened since 0.1, and im working on that) and ive played this a thousand times, but ill keep searching...

some things that are not glitches but may seem like one:
G:when you hit a pwoer up, it doesnt dissapear and the ball doesnt bounce
A: its supposed to b like that... (might as well explain why in the instructions :P)

G: when i goal is made with the fireball, it comes back and stays on fire
A: again, supposed to be like that, but im thinking on changing this...

Response to: The Kirby Collab Posted December 23rd, 2009 in Game Development

wait, sorry for double post, download this blinking kirby (the other one had a slightly messed up feet)
http://www.newgrounds.com/dump/item/0be1 130be9a1855a5fc7192e133f9421

Response to: The Kirby Collab Posted December 23rd, 2009 in Game Development

At 12/23/09 12:12 PM, scottwjsm wrote: these people need to finish up there parts
[...]
Skits done = 10/21
11 more parts come on people

i need to finish my parts as well!

sign me up on skit 22! (NOW!) (and can i "reserve" a skit even without showing any progress with it? if so i want skit 3, so skit's 3 and 22 for me) (although if all the spots fill up, and someone who is accepted on the collab doesnt have any open skits, and if the number of skits , for some weird unimaginable reason, does not grow, ill give away skit 3)

Im almost done on my first skit:
"Dedede's Casino" : http://www.swfcabin.com/open/1261589053
btw i used this: http://www.newgrounds.com/audio/listen/1 79904 (i know its not kirby music, but it fits)
This should be done by tomorrow or today... :D

And the blinking kirby:
FLA: http://www.newgrounds.com/dump/item/e9ee c270e10609cf00470e177fe8f328
SWF: http://www.swfcabin.com/open/1261589605

oh and flashfire, ikool already has spot 8, you added him twice, which is weird because you said he was doing one skit, not two, lol

Response to: The Kirby Collab Posted December 22nd, 2009 in Game Development

Ill send ma blinking kirbeh tomorrow, and post a preview ;) (finally lol, after rejecting amd stopping halfway on a few ideas ive got the whole script in mind ;D)

Response to: Mini-Game Collab 2 Posted December 22nd, 2009 in Game Development

At 12/22/09 06:22 PM, PowerSource wrote: OMG i forgot

is the game supposed to be inside a mc?
because then i've got some work to do :P

Considering what i know nope, mr ramdomist already accepted Air Runner, yet it isnt in a big mc, just use frame labels then mr. Ramdomist can easily code all the buttons

Response to: Mini-Game Collab 2 Posted December 22nd, 2009 in Game Development

At 12/22/09 01:45 PM, zrb wrote:
At 12/13/09 02:37 PM, JPB wrote: Brick Duel v0.1 : http://www.swfcabin.com/open/1260729295
Copyright 2009 JPB
Hey I just played this and found a glitch, I hit the ball with the paddle, it went behind the other paddle, destroyed all the bricks going down except one but then the ball left the screen (went left).
sorry for interrupting your collab guys :D

so did the ball teleport from the front of one paddle, all the way to the back of the other?
weird, that should be fixed by now though, that is v0.1, right now im on v4... thanks for warning though, ill look into that and check if v4 has the same glitch ;)