Hi, this is kind of hard to explain, so i'll try my best..
Okay, there's an enemy, when it attacks, the "attack" on the enemy must be false, so that it can start attacking, making "attack" true, so it cannot reattack..
Although I am trying to make it so at the end of the enemies attack, "attack" turns back to false, how can I do this? Because there will be hundreds of copies of the same enemies, all with different instance names, (enemy1, enemy2, enemy3 etc) so at the end of the attack I cannot make, _root.enemy1.attack=false
Because I would then have to create hundreds of different enemies, different movieclips, which will use up space..
So how do I do this? Thanks.. if you understood that :x