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Author Search Results: 'jozojozojozo'

We found 440 matches.


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Viewing 1-30 of 440 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91215

1.

None

Topic: Going back to the first part? ;s

Posted: 10/05/08 05:04 PM

Forum: Flash

Please anyone? :(


2.

None

Topic: Going back to the first part? ;s

Posted: 10/05/08 10:41 AM

Forum: Flash

That doesn't work.. but _root.enemy1.attacking=false DOES work.. :(

Please help..

(I am trying to put the code inside of the enemies attack, at the end of it.. thanks)


3.

None

Topic: Going back to the first part? ;s

Posted: 10/04/08 08:36 PM

Forum: Flash

Hi, this is kind of hard to explain, so i'll try my best..

Okay, there's an enemy, when it attacks, the "attack" on the enemy must be false, so that it can start attacking, making "attack" true, so it cannot reattack..

Although I am trying to make it so at the end of the enemies attack, "attack" turns back to false, how can I do this? Because there will be hundreds of copies of the same enemies, all with different instance names, (enemy1, enemy2, enemy3 etc) so at the end of the attack I cannot make, _root.enemy1.attack=false

Because I would then have to create hundreds of different enemies, different movieclips, which will use up space..

So how do I do this? Thanks.. if you understood that :x


4.

None

Topic: Wobbling around?

Posted: 10/04/08 02:24 PM

Forum: Flash

Well I am not too sure about posting the codes, but none of the coding has anything to do with it on the character, it is the VCAM.


5.

None

Topic: Wobbling around?

Posted: 10/04/08 11:16 AM

Forum: Flash

At 10/4/08 11:12 AM, IoIwut wrote: Post your codes, I've encountered that problem alot of times.

How did you fix it?


6.

None

Topic: Wobbling around?

Posted: 10/04/08 11:08 AM

Forum: Flash

Hi, I am making a side scroller game, using VCam, but when you are still on the spot, the stage and character goes up and down a tiny bit, until you move, then the "wobbling" starts again.

There is only one way so the character and stage doesn't wobble around, setting the quality to low, but that makes everything look worse than it already does.

So, how do you fix this?

Thanks.


7.

None

Topic: Double jump

Posted: 09/28/08 03:14 PM

Forum: Flash

At 9/28/08 02:53 PM, Neo-13 wrote: I'm too tired to decifer your code, but I would have thought that something like:

if (........ && !Key.isDown(65) etc)
{
// ....
}

or something along those lines should work.

It works.. kind of, but you can only do a double jump on the spot then, you can't be walking then suddenly jump.


8.

None

Topic: Double jump

Posted: 09/28/08 02:11 PM

Forum: Flash

if (Key.isDown(87) && _root.ground.hitTest(_x, _y+3, true) && !Key.isDown(69) && this.currentlyattacking == false) {
grav = -jumpHeight;
setProperty("", _y, _y-2);
_root.player.gotoAndStop(2);
jumping = true;
attacking = false;
}
// end if
if (Key.isDown(87) && jumping==true && !Key.isDown(69) && this.currentlyattacking == false && jumping2==true) {
grav = -jumpHeight;
setProperty("", _y, _y-2);
_root.player.gotoAndStop(6);
jumping = false;
attacking = false;
jumping2=false
}

Hi, I am using that above code to make a "double jump" work, it works, but say, if you are pressing A or D, to go right or left, when you do a double jump you can go as high as you want, for as long as you want..

So, what could be wrong? Please help.

Thanks. :3


9.

None

Topic: Making animated pictures..

Posted: 09/05/08 03:47 PM

Forum: Flash

Hi, how do you make animated .PNG files? I thought you just had the frames you want to change, then view as .PNG and save that .PNG image.. but it doesn't work. D:

So please can someone tell me how to make it work? Thanks. :D


10.

None

Topic: I need help making a defense game

Posted: 09/03/08 02:06 PM

Forum: Flash

..please :3

Hi, I am trying to make a game like

http://www.newgrounds.com/portal/view/45 6102

So far, I have already coded all of the enemies, and good characters, so you will be able to spawn as many good characters as you would like, and the evil team will randomly spawn enemies, although how will you make it so that the enemy will be able to attack the good character? I cannot use hitTest's against duplicated objects, or give duplicated objects instance names.. D:

So how would I do this? Please help. :3

Thanks a lot.


11.

Sad

Topic: I need help making a defense game.

Posted: 09/03/08 02:02 PM

Forum: General

Oh crap, wrong section..


12.

None

Topic: I need help making a defense game.

Posted: 09/03/08 02:01 PM

Forum: General

Hi, I am trying to make a game like

http://www.newgrounds.com/portal/view/45 6102

I have already coded the enemies moving, and the good people (your team) moving, although I really don't know how to make it so that it spawns a new enemy, and then how to make it so that a good character can attack a bad character, as there could be loads of bad characters, and I cannot give them all instance names, as the enemies (and good people) will be spawning, and hundreds would be able to be made..

So how would I do this? Please help. :3

Thanks a lot.


13.

None

Topic: Changing the instance name by AS?

Posted: 09/01/08 01:26 PM

Forum: Flash

Please somebody? :(


14.

None

Topic: Changing the instance name by AS?

Posted: 08/30/08 11:58 AM

Forum: Flash

Please someone? :c


15.

Misunderstood

Topic: Changing the instance name by AS?

Posted: 08/30/08 10:47 AM

Forum: Flash

At 8/29/08 09:38 PM, El-Presidente wrote: Okay, I hope you actually understand, but I know you'll be back soon with another question as usual. But no, you can't give everything the same instance name, because otherwise flash can't understand which one you're talking about.

I'm back :3

Okay, i've coded the "good" and "enemy" characters, there instance names are "good1" and "enemy1", they work perfectly and kill each other, although i'm trying to find out how to spawn another good character when you want to.

The damage AS is:

onClipEvent (enterFrame) {
var i = 1;
while (i<=100) {
if (_root["good"+i].hitpoint.hitTest(this)) {
_root["good"+i].hp = _root["good"+i].hp-5;
}
// end if
++i;
}
// end while
}

That fighting code attacks good people with a number on the end, (good1, good2 etc), but I am now trying to work out how to make a button that spawns "good people/ "good" "...

Thanks. D:


16.

None

Topic: Changing the instance name by AS?

Posted: 08/29/08 09:13 PM

Forum: Flash

Waaait.. I understand, sorry.. :3


17.

None

Topic: Changing the instance name by AS?

Posted: 08/29/08 09:08 PM

Forum: Flash

At 8/29/08 08:56 PM, El-Presidente wrote: for(var a : Number = 1; a < # of baddies; a++){
if(hitTest(_root['enemy'+a])){
//LEARN AS YOURSELF, YOU CHANGE THE NAME WHEN YOU ATTACH IT OR DUPLICATE IT, OKAY?
}
}

God, you come back, and every time, you ask these questions that a five year old could figure out jozojozojozo...

I know that..

I was asking if it was possible to give the enemy the same instance name, rather than having to change it..

onClipEvent (enterFrame) {
var i = 1;
while (i<=100) {
if (_root["enemy"+i].hitpoint.hitTest(this)) {
_root["enemy"+i].hp = _root["enemy"+i].hp-1;
_root["enemy"+i].blood.gotoAndStop(2);
}
// end if
++i;
}
// end while
}


18.

None

Topic: Changing the instance name by AS?

Posted: 08/29/08 08:48 PM

Forum: Flash

At 8/29/08 07:47 PM, Murudai wrote: Since AS2 isn't very class orientated, it isn't as easy to do.

But in AS3, it's very class orientated, so you can sort of go:

var enemyList:Array = [];
var enemy:Enemy = new Enemy();
enemyList.push(enemy);

Then you can cycle through that array and have access to each enemy. Works a charm :)

Balls I only have Macromedia flash 8. :(

How would I make it so that a hitTest occured against everything with the instance name, "ENEMY"?

Thanks for the help so far. :)


19.

Misunderstood

Topic: Changing the instance name by AS?

Posted: 08/29/08 05:55 PM

Forum: Flash

Hmm okay thanks a lot, But I actually have no Idea how to do that.. :(

AS2 btw.


20.

None

Topic: Changing the instance name by AS?

Posted: 08/29/08 02:22 PM

Forum: Flash

At 8/29/08 11:47 AM, El-Presidente wrote: Jozo, what's your code for attaching them? That's where you SHOULD do it, even though, technically you can change the name through AS, it's not a great idea, but the property is _name.

I was going to find a code that attaches things later, but how do I actually change the instance name? (_name)?


21.

Questioning

Topic: Changing the instance name by AS?

Posted: 08/29/08 11:35 AM

Forum: Flash

Hey, I am making a game that automatically spawns enemies, so that the character can attack them, but how would I add numbers onto the end of there instance name? (enemy1, enemy2, etc)

Or would there be a easier way?

Thanks.

(If I was to make all of the enemies, "enemy" or with the same instance name, the character could only attack one of them.. hmm)


22.

None

Topic: HitTest over a area?

Posted: 08/02/08 03:44 PM

Forum: Flash

I was just wondering how to do a hitTest over a certain amount of space.. D:


23.

Resigned

Topic: HitTest over a area?

Posted: 08/02/08 02:56 PM

Forum: Flash

No I was saying it before some troll came along.


24.

None

Topic: HitTest over a area?

Posted: 08/02/08 01:19 PM

Forum: Flash

But isn't that for say, a straight piece of floor?

The floor i'm using isn't straight.. o.o

in a non gay way D:

25.

None

Topic: HitTest over a area?

Posted: 08/02/08 01:07 PM

Forum: Flash

_root.ground.hitTest(this.hit._x, this.hit._y+3, true)

I tried using that code but it didn't work, if its going to be a shape it HAS to be that type of hitTest.


26.

None

Topic: HitTest over a area?

Posted: 08/02/08 12:30 PM

Forum: Flash

Yeah i've tried this, but I don't want to use this method.

Thats why I was wondering how to do it over a certain area, I know it is possible. ;s


27.

None

Topic: Trying to fix my hitTests,,,

Posted: 08/02/08 11:57 AM

Forum: Flash

What do you mean the space thingy? ;s


28.

None

Topic: HitTest over a area?

Posted: 08/02/08 09:45 AM

Forum: Flash

Hi, rather using a hitTest on a movieclip, would it be possible to do it over a certain amount of area on a movieclip?

Thanks..


29.

None

Topic: Trying to fix my hitTests,,,

Posted: 08/02/08 08:04 AM

Forum: Flash

At 8/1/08 10:03 PM, ViolentAJ wrote: Whoops. I'm very sorry. The ground is straight, right? Other wise, it will hitTest with the bounding box, not the graphic of the ground.

The ground isn't straight, thanks anyway. :(

Please can someone else help me?


30.

None

Topic: Trying to fix my hitTests,,,

Posted: 08/01/08 09:45 PM

Forum: Flash

At 8/1/08 09:39 PM, ViolentAJ wrote: Since you're using a hitBox, you might want to make the collision detection check the entire hitBox instead of just on pixel. Just a suggestion. I don't see anything absurd in your code, but it could just be my inexperience.

Okay thanks, but how would I do that? :D


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<< < > >>

Viewing 1-30 of 440 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91215