66 Forum Posts by "JohnnySkul"
I make alot of cartoons and flash games, I need someone to help me out. If anyones interested in making good cartoons hit me up. here's my website www.cfacartoons.com
At 6/30/10 01:35 PM, ifureadthisdie wrote: Because unlike youtube where 99% of the comments are
"OMG AWESOME SLURP SLURP" even though the video is a TERRIBLY choppy paint and WMM
Embrace the criticism, grow 2 pairs and take the bashes like a man, so that your next flash could shut them up.
see thats wat i mean. i take it fine. but look at wat u wrote at the end. thats uncalled for and just disrespectfull.
At 6/30/10 12:46 PM, zantothedread wrote:At 6/30/10 12:41 PM, Synnxile wrote: no way dude, you have aids D:That's exactly why i wont lend you a hand.
Gross
Aw your just jealous I have more aids then you. But nah searosuly I need someone with some sorta sense of humor to do help but. But thanks anyway.
At 6/30/10 12:40 PM, Headshot777 wrote: Upload it to www.spamtheweb.com/ul, then provide a link in your blog, asking people to test it. Don't advertise it on the forums.
The thing is, like it says, I get no help from anyone. So I need to have someone off this forum.
I wanna know why there are such cocky people on this website. Especially at night. Like when I make a post they always have disrespectful comments to say, and they think their right. I have been doing flash for a few years now and I been doing it with absolutely no help from others. I get no second opinions on my work until its too late and I get my reviews after. Then I find out I get a horrible score on my flash because of some stupid reason that could be fixed easily such as..
SPELLING ERRORS
FPS RATE
VOICES
MUSIC
w/e it is and these guys are really cocky about it.
So why doesn't new grounds allow you to see your reviews while your animation is under judgment like it use to be? Everyone I show my work to they like it, they have no problem with it. But then when I put it on here people get mad at me.
So what I really want is someone that can test out my work before I publish it. I will give you credit for helping me.
At 6/29/10 08:08 PM, InnerChild548 wrote:At 6/29/10 05:17 PM, JohnnySkul wrote: My game I made I wanna make it so theirs an easy and hard button and when you press easy it sets the FPS one lower and the hard one higher.That's a terrible way to develop difficulty settings.
nah lol its not. i know it sounds it. but if you seen the game youd understand lol i can see how you vae a misunderstanding tho
Is it possible to make a button to toggle the Frames Per Second on the published flash file?
I know it is possible to make a button to toggle full screen and quality so I'm sure you can do it with FPS.
My game I made I wanna make it so theirs an easy and hard button and when you press easy it sets the FPS one lower and the hard one higher.
Any help would be appreciated.
GIMP 2 is great. it alows you to select the background and erase it.
At 2/15/10 05:30 PM, Ammo wrote: Hi all,
I'm wondering if there's any paid tutorials on the web like cartoonsmart tutorials. Maybe paid toonboom tutorials and stuff. I'm looking for video tutorials :)
Thanks alot
Adobe.com has somes
At 1/28/10 02:55 AM, Casualty wrote: have a look at this...
haha damn. everyone's trying to make money some how
At 1/28/10 02:33 AM, Yhtomit wrote: I'm pretty sure that flash exports to .mov which, although I could be wrong, I think is one of the supported filetypes for YouTube.
yeaa i been trying that. i have flash pro 8 and i have it set to flash player 8. i tired converting it to quick tim (.MOV) but it told me to swtich to flash player 5 so i did and i think theres something wrong with my quick time but i'll still give it a shot. thanks
I make alot fo flash animations and Im trying to figure out how to uplad a flash (.SWF) video to you tube. Does anyone know the answer?
At 9/2/09 02:50 AM, henke37 wrote: Tweak the encoding settings for the sound symbol.
How do I do that?
I recorded an entire cartoon on this program GoldWave. The sounds are .wv but when i inport them to flash they become .mp3 and that messes up the voices alot and then when i put them on the timeline and text the movie the sounds are mad staticy. And when i put them on start or event the sounds even worse. Is there anything I can do?? =O
At 8/14/09 08:37 AM, FlashtooREV wrote: I'm sorry, I don't know about with(). Are you sure you are supposed to give up a _root+instance name and not a linkage name or something from inside a class?
If you are, make sure you instance named the object "box" and that it isn't inside another MC.
Why the "with"?
it means that its using an objext (box) and going inside its timeline
}
//end the "onEnterFrame".
Hope I've helped!
i got it thansk alot son
At 8/14/09 08:22 AM, FlashtooREV wrote: I'd make it an MC, instance name it as "whatever" and paste this code on the main timeline:
onEnterFrame = function(){
// execute the code every frame (Average: 30x per second)
if(Key.isDown(Key.SPACE)){
// if the space key on the keyboard is pressed
_root.whatever.gotoAndStop(2);
/*The MC "whatever" goes to frame 2 and stops. If you want it to play from frame 2, use _root.whatever.gotoAndPlay(2)*/
};
// end the if statement
}
//end the "onEnterFrame".
Hope I've helped!
hha yea u helped, its worked. But do you know i keep getting an error message?
"Error: A 'with' action failed because the specified object did not exist."
I'm trying to make it so that when you press the space button on the key board an object on the screen plays its second frame. I labled that object box, the way i did it was that i made a button and put this code in it..
on(keyPress "<Space>"){
with(_root.box);
gotoAndStop(2);
}
does anyone know whats wrong with he code? lol thanks
At 12/24/08 11:32 AM, Qawsxedisback05 wrote: So, how much do I owe you?
haha one time i kissed a 32 year old girl and said the same thing! =D
}
}
but it is much better if you learn it.
uh. i dont think it works..
Put that in main character and he should move with left and right the spider should follow him wherever he goes providing that you name the spiders instance name spider. Do you get me? If not you shouldn't be making a game.
I tired this code.. But the guy chasing him moves very very slow. And Even if I increase the speed in the script he sitll goes slow..
At 7/12/08 08:45 PM, kid-dude wrote: Look for the one about hitTest ing
http://www.newgrounds.com/bbs/topic/3113 58
=] thanks!
hah theres so many, which one should i click?
I'm trying to set a border up where the guy could stop walking. He would walk up and when he gets to the end of the floor he stops. But idk hwo to do it so i get soemthing like this.
onClipEvent(load){
speed=10; stop();
}
onClipEvent (enterFrame) {
_x+=Key.isDown(Key.RIGHT)*speed;
_x-=Key.isDown(Key.LEFT)*speed;
_y+=Key.isDown(Key.DOWN)*speed;
_y-=Key.isDown(Key.UP)*speed;
}
At 7/12/08 11:27 AM, Coolio-Niato wrote: use ._y instead.
haha i know hwo to make him go up but i want there to be a point were he cant go up anymore. i dont want him to leave the stage
haha i changed the game alittle. now i gtota figure out how to get the guy to walk up but then not end up in the air
nah it wont work. theres like alto of errors there
how would i do that?
any action script u can tell me?
I'm Trying to make a game. When you hold the right or left key the floor moves and it looks like the guys moving. But if you hold the key in long enough the back ground will come to an end and fall off the screen. So basically what I need is some kinda border that would set the limit to how far the floor goes out.
on(keyPress "<Right>"){
with(_root.guy.legs)
gotoAndPlay(2);
bg._x = bg._x - 10;
}
on(keyPress "<Left>"){
with(_root.guy.legs)
gotoAndPlay(2);
bg._x = bg._x + 10;
}

