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Response to: My GoW flash im making Posted October 20th, 2009 in Game Development

At 10/20/09 09:32 AM, Resrek wrote: I think that you are the one who should try to give some good advise, rather than targeting other members for no reason on the BBS.

NO REASON? It was the Nth post today I'd read that was just flamebait from that guy. I was saluting the other guy for still being able to stay on topic after another attempt at a highjacked thread.

Whether you can animate legs and arms or not, I think the madness style looks good and as long as your other animated parts continue to look good then there's no reason not to do it. I like the couple of frames that you've posted already. What's you plan for that main character? Is he going to follow the game story line or something?

Response to: Flash Programming Battles 2009 Posted October 20th, 2009 in Game Development

The battle scene sounds like fun, sadly I won't have anytime to code until this weekend. I would like to do something like this but with in a situation where different users battle each others bots.

Response to: My GoW flash im making Posted October 20th, 2009 in Game Development

Once again, PBass is the voice of reason that stops that flamebait attempts of hbxmike and actually gives some good advice. The gaurding of the BBS. You should just follow that hbx guy around and post after him everytime so we can keep everything on topic with a minimal disturbance LOL. I think its a great idea if you actually are going to plan it out and actually dont intend to sell it since its just a bastard child of other people's stuff.

Response to: Tablet or Mouse Posted October 20th, 2009 in Game Development

Most definitely a tablet for any of my art needs. I've been working with one for a while now and a mouse always felt wonky when trying to draw anything that looked good. The pen just feels more natural if your a traditional artist already and you write with one everyday anyway.

Response to: Flash Programming Battles 2009 Posted October 20th, 2009 in Game Development

Well I hope the level adaptable bot type challenge will see the light of day because I want to take a stab at that one. We would need some concrete parameters on what it could or couldn't see and what it would or would not have to grab/avoid/goto and maybe what a level would consist of. Anyway, sounds fun and if anyone wants to think it all the way through and make some params. I'm in when I get some spare time.

Response to: Looking for a coder Posted October 15th, 2009 in Game Development

What's the time frame for this project?

Response to: Typing Spaceship - Artist Needed Posted October 14th, 2009 in Game Development

At 10/14/09 05:27 AM, ThePeasant wrote: I didn't ask for criticism, I asked for artists. If you want to flame so badly, go stick your hand on your stove.

Currently reviewing applicants.

Didn't seem like he was flaming at all. You should take criticism when you can. good, bad, whatever. I liked the game.

Response to: Spikes? Posted September 22nd, 2009 in Game Development

sorry to double post, but I wasn't really clear about what I meant. Is your hitTest evaluating to true or false? it may or may not be the root of the problem.

Response to: Spikes? Posted September 22nd, 2009 in Game Development

What part exactly isn't working? have you tried just

trace(hitTest.whatever);

you don't really need the == true because it returns a boolean anyway. You may want to know if the trace returns true or not so you can fix that portion. I'm sure you already know that trace is a good friend of yours when things go wrong.

Response to: How would you code a status engine? Posted September 21st, 2009 in Game Development

Just look at it as a great chance to dive into OOP if your not used to it already.

Response to: platformer help Posted September 21st, 2009 in Game Development

I say make an array of the objects(spikes etc.) to hittest. If the array gets too large to hittest every object every frame then you may want to only check a section of the array when the player is near the objects in a certain secton of the array.

Response to: Game Programmer??!?! Posted September 21st, 2009 in Game Development

really like the art style cant wait to see what it comes out like.

Response to: Simple AS3 Problem Posted September 21st, 2009 in Game Development

yes, henke explained it much better. hoorah for good help.

Response to: Countdown to Halloween!!! Posted September 15th, 2009 in Art

Yeah these really are good looking. They remind me of stickers that I would have bought when I was a kid.

Response to: Want to Adapt my Webcomic, but... Posted September 13th, 2009 in Game Development

It sounds like you have some good advice there. Your expected length may be a bit too high like you said, but who am I to say how quickly you can crank out a frame of animation so more power to you. GL.

Response to: Fabt Collab (rpg) Posted September 12th, 2009 in Game Development

Oh, no no. I'm out. My involvement now is strictly playing this when it's finished. I just didn't read the part about it having to use AS2 before I opened my big mouth. good luck though.

Response to: Fabt Collab (rpg) Posted September 11th, 2009 in Game Development

OH, since I don't know how to edit posts on this board... I'm sorry for 2x posting but I appearantly can't read and I didn't notice the part about the AS2.0 only in the requirements. NVM. lol

Response to: Fabt Collab (rpg) Posted September 11th, 2009 in Game Development

Yeah if it's in AS2 I dont wanna do it. Its just to messy in my opinion. I'm really more interested in doing some small elements of it and not being the GOTO programmer that writes the whole engine since im currently in school and study a ton. Still I would like to hear about what needs to be done before I submit myself to such a brutal undertaking lol.

Response to: "Prayer" by Disturbed - Collab! Posted September 11th, 2009 in Game Development

That SUPER-FACE-SQUEEZE is AWESOME!!

Response to: Fabt Collab (rpg) Posted September 11th, 2009 in Game Development

I really like that troll image. Also, I can program , but in AS3 is really dont like AS2 as its much less organized. Could you PM me some of the finer details about how you'd like the combat and other things in general to work? I am taking a full course load and working so I would need to see what you want done.

Response to: what do you do? Posted September 11th, 2009 in Game Development

Most everyone I know that animates will start with a story board at the very beginning.

Response to: Story idea for an animator Posted September 11th, 2009 in Game Development

I think if you keep looking and ignore the asshats then you will find your animator. it will be hard but im sure someone would do it.

Response to: advice for a new flash animator. Posted September 11th, 2009 in Game Development

seriously, the best advice someone can give you is to use google and search for flash tutoials. There's an infinite amount of information on the internet about flash and animating or coding or whatever you want to do. just use google.

Response to: Drawing Code? Posted September 8th, 2009 in Game Development

? pay ving rhames to stand behind everyone that watches your video and police the preloader draw fest. seriously though, its been done quite a bit, but I always enjoy being able to doodle and stuff while im waiting.

Response to: I need programer for platform game Posted September 7th, 2009 in Game Development

I also would like some details if your still looking around. Cant you just post them here?

Response to: Wacom Intous4 Posted September 7th, 2009 in Game Development

I've used an intuos 3 XL at work for almost 3 years now and its perfect for any level of artistic ability. It's a bit on the expensive side if your not a professional or would really like to pay a ton for a small sized one . I have a bamboo fun medium at home and i can tell a difference but its not enough to warrant my spending another 150$ for the same sized tablet.

Response to: Need an awesum coder for platformer Posted September 7th, 2009 in Game Development

well you probably need to mention what those detailed elements are to get an anwer on whether or not flash can or cannot handle them. Flash isn't extremely robust, but its not a lightweight either.

Response to: Arrows Game. Posted September 7th, 2009 in Game Development

If you want them to have an idle anim while you make a choice, then just have an animation on the movieclip and have it loop the same idle anim frames.

Response to: Nooby text question Posted September 7th, 2009 in Game Development

Yeah, that's totally different than what I though you wanted to know lol. anyway, I had a counter for ammo in one of my games so I can help with that too. I would prefer to have an MPCounter class that keeps track of the current MP and will update it when you tell it too.
so something like: if (MPCounter.GetMP() < mpcost)
{
textfield.text = "not enough MP";
} else {
//perform your attack
MPCounter.UpdateMP(-mpcost);
}

Response to: Nooby text question Posted September 7th, 2009 in Game Development

Do you already have a text box on screen? or do you want to create a new textbox with text in it?
If you just put a blank one on screen you can say instancename.text = "whateveryouwant"; if not, you can probably use var textField:TextField = new TextField();
textField.text = "whateveryouwant";