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Author Search Results: 'Johnny'

We found 4,393 matches.


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Viewing 1-30 of 4,393 matches. 1 | 2 | 3 | 4 | 5 | 6 | 777147

1.

None

Topic: RPG Quest programming problem.

Posted: 11/26/09 03:04 PM

Forum: Flash

turn

_root.have_cigs

back to "false" right after the money is given and have another boolean to store that the quest was complete.

_root.cigQuestComplete or something similar so you can later do:

if(_root.cigQuestComplete)
{
guysText(Or whatever) = "Thanks for getting me those cigs earlier"
}


2.

None

Topic: Movieclip in Button

Posted: 11/26/09 02:58 PM

Forum: Flash

If you're using;

gotoAndPlay(1);

change it to

play();

Hard to know your problem without seeing the code you're using.


3.

None

Topic: as 2 prob: getNextHighestDep th

Posted: 11/26/09 10:52 AM

Forum: Flash

At 11/26/09 10:07 AM, Buster60 wrote: so why is the action script called moviecilps come in front of the frond layers? and how do I fix it? should I upload my files?

Sorry about that. Other way around. Dynamically attached things supersede layers.

Not sure if that's your problem or not.


4.

None

Topic: as 2 prob: getNextHighestDep th

Posted: 11/26/09 10:02 AM

Forum: Flash

Layers supersede actionscript depth. If the graphics are placed manually in layers, the highest ones will always be in front of anything you add via actionscript.


5.

None

Topic: Fun gameplay, crappy art?

Posted: 11/25/09 05:49 PM

Forum: Flash

At 11/25/09 05:50 AM, Argentin wrote: Instead of a circle why not make an orb...
It will look much more stilish
Kirupa tutorial

It's not the best orb ever but it's better then a simple circle

^^ That, plus dropping their alpha to around 70 and adding a drop shadow would look pretty snazzy on a white background.


6.

None

Topic: Need programmer w/all assets ready!

Posted: 11/24/09 06:49 PM

Forum: Flash

At 11/24/09 12:37 PM, mulatto401 wrote: "If you are interested in applying, please send us a mail to direccion@blackageonline.com"
read people

I'm not interested in applying unless I receive additional information.


7.

None

Topic: Need programmer w/all assets ready!

Posted: 11/24/09 12:06 PM

Forum: Flash

Is this contractual work or actual employment?
What kind of pay are we looking at? Per game? Salary?

Approximate numbers would be appreciated, but I understand if you cannot post them.

How is payment handled?
How is communication between yourself and the programmer handled?

Thanks!


8.

None

Topic: i am so awsome at flash

Posted: 11/23/09 10:58 PM

Forum: Flash

This is where you hope someone comes in and says "Nah, it's not that bad at all."

I guess I'll bite.

Nah, it's not that bad at all.


9.

None

Topic: roof top.

Posted: 11/23/09 10:46 PM

Forum: Flash

Google > Images > Rooftop and if you want it more cartoony, just trace bitmap, or trace it manually.


10.

None

Topic: AS3 wating to return a value???

Posted: 11/23/09 12:12 PM

Forum: Flash

At 11/23/09 04:58 AM, hesselbom wrote: Flash is single threaded so delaying a function without delaying everything else is not possible.

He could apply a separate timer that is set up only to listen for specific events, and start/stop it as needed possibly.


11.

None

Topic: How To? Game Like Portal Defenders

Posted: 11/22/09 02:29 PM

Forum: Flash

It's not as simple as giving you a snippet of code or suggestion, you need to learn about movement and collision detection first off, as that will probably give you the best idea of how to create boundaries.

They're basically side-scrollers that push the horizon up. It's nothing spectacular. Everything has a "Footprint." You base all of your movement and movement collision (not combat related) off that footprint, and have the actual clip follow the footprint around.

When jumping, have the clip separate upwards from the footprint and use the location of the footprint to determine where the character lands, or what he hits.

Order everything's depth along the Y axis.

Voila'


12.

None

Topic: Flash Question-pic Into Another Pic

Posted: 11/22/09 02:20 PM

Forum: Flash

You could put them on separate layers also.


13.

None

Topic: The Flash 'Reg' Lounge

Posted: 11/22/09 10:44 AM

Forum: Flash

At 11/21/09 01:17 PM, Toast wrote:
At 11/21/09 09:52 AM, Johnny wrote: I hate 13 year olds rapping in my ear and insulting me every 20-30 seconds.. ect.. ect..
Then what in hell are you doing on newgrounds? :P

snap!

They're 16 and there's a post limit. =)


14.

None

Topic: Exp Bar Problem

Posted: 11/22/09 10:37 AM

Forum: Flash

At 11/22/09 10:35 AM, bartymany wrote: Ive put a = after the variable now, and it still isn't going down

Post the new, modified code.


15.

None

Topic: On Focus Out? Please Help!

Posted: 11/22/09 10:37 AM

Forum: Flash

AS2.0 doesn't have a surefire way to determine if the flash itself has focus. There may be a workaround to this but if you can load your .swf into an AS3.0 .swf that just contains the code needed to determine focus.


16.

None

Topic: Flash help

Posted: 11/22/09 10:32 AM

Forum: Flash

We have a few hundred of them here already. Why not post them an add them to the ongoing list?


17.

None

Topic: Wise or stupid to animate 12fps

Posted: 11/22/09 10:31 AM

Forum: Flash

Not really, no. At least bump it to 18 or 24.

If the rate is higher it also gives you room for more intermittent animations.


18.

None

Topic: Exp Bar Problem

Posted: 11/22/09 10:30 AM

Forum: Flash

At 11/22/09 10:24 AM, bartymany wrote: And the X. Of the exp bar stays the same if you press it for some reason, does anyone know why?

You need to add an equal sign after the plus/minus sign.

variable += whatever.

Or..

variable = variable+1000;


19.

None

Topic: Getting put on the front page.

Posted: 11/22/09 10:27 AM

Forum: Flash

I'm torn on that game.

Nowadays, it seems content needs to step it up to deserve front page.... buuuuuuuuut...

Back in the day, games exactly like that are the ones that NG become infamous for and were all the hype.

Does feel good to get front paged though. Grammachnophobia was up there for 2 days or so...

20.

None

Topic: The Flash 'Reg' Lounge

Posted: 11/21/09 09:52 AM

Forum: Flash

At 11/21/09 03:41 AM, Xeptic wrote: I'm disappointed by MW2... The single player (I know I shouldn't be playing the game for the single player, stfu) was written by a three-year old. It's such a bunch of uncohesive bs that if I had written the piece of garbage I wouldn't want my name in the credits.

I don't really play multiplayer. I'm old. I hate 13 year olds rapping in my ear and insulting me every 20-30 seconds.. ect.. ect..

... but I thought the single player was great. The story was excellent, though hard to follow at some points a bit. I thought the cohesiveness of the story was fine.


21.

None

Topic: Tutorial: Coding On Frames

Posted: 11/18/09 09:29 PM

Forum: Flash

At 11/18/09 09:25 PM, Archon68 wrote: I know it is... But AS2 is still what a lot of people are using, and if they are too dependent on coding on movieclips, they'll never be able to transition to AS3.

I think in a way, AS3.0 brought us BACK to our roots of coding on clips. It's just that instead of clicking the clip and coding directly on it though, we're modifying an extended class of the clip.

We're keeping the clip isolated, in it's own neat little capsule... just like coding on the clips themselves.

Coding on individual clips is actually more OOP than having everything in just one frame on the main timeline, which is more procedural.

I still agree that frames are neater though, just making observations.


22.

None

Topic: Tutorial: Coding On Frames

Posted: 11/18/09 09:26 PM

Forum: Flash

At 11/18/09 09:04 PM, UberCream wrote: My question: how do you make it so that AS on a frame executes itself every frame, like the equivalent to a movieclip's "onClipEvent (enterframe) {" thing.

onEnterFrame = function()
{
instanceName._x += 10;
otherClip._x += 50;
AnythingElseYouWant._rotation -= 60;
}

Also, why is putting the AS on frames so much more efficient anyway?

Most basic reason is everything is in one spot, which makes modifying and debugging much easier.

Generally, the transition is easy.

Instead of onClipEvent(enterFrame) it's onEnterFrame = function();
Instead of OnClipEvent(mouseDown) it's onMouseDown = function();


23.

None

Topic: AS2 help

Posted: 11/18/09 09:21 PM

Forum: Flash

At 11/18/09 12:18 PM, Deathcon7 wrote: It's actually not as hard as that. All you need is to have the arm and the rest of the character in two seperate MCs, then place them in one containing MC. Then just rotate the arm according to the mouse's position; applying constraints ofcourse to prevent the guys arm from going in full circles.

Ah, I was assuming he meant something a bit different like pulling on a bent arm by the hand, and having all of the pieces stay together (elbow bending, upper and lower arm rotating and moving to follow... ect.. ect..)

Obviously, nesting the clips still works alright for 1-2 pieces as you can just set the registration point of one at the 'joint'

Nvm what I said then. =)


24.

None

Topic: AS2 help

Posted: 11/18/09 11:36 AM

Forum: Flash

Its actually not that easy for a beginning programmer. In order to create something like that you need to use kinematics.


25.

None

Topic: The Flash 'Reg' Lounge

Posted: 11/17/09 11:26 PM

Forum: Flash

At 11/17/09 08:37 PM, Kirk-Cocaine wrote: What I need from you guys is some stuff to say. Like, "your company is a joke", "we've paid you for a service you've not delivered, refund plz", "your mother is a whore", etc etc.

If my cable internet goes out for more than 5 minutes, I call them up and paraphrase the following.

"I take online courses and do business online. I trust your company to provide me a service that allows me to do that. Your service has gone down, and now it is costing me money and potentially putting my education at risk"

I generally get a few free months out of the deal.


26.

None

Topic: a planet in the universe

Posted: 11/17/09 11:21 PM

Forum: Flash

Use Photoshop. Create a solid-filled circle. Use filters/sponge and apply a blue filter, then clean it up.


27.

None

Topic: Show W.i.p. Platform Shooter Engine

Posted: 11/17/09 12:05 PM

Forum: Flash

I think its looking great so far. The lighting really makes it. I would work on the animation of the character himself a bit. He seems to 'float' while walking, instead of taking fluid steps. Everything is looking amazing though.


28.

None

Topic: The Flash 'Reg' Lounge

Posted: 11/17/09 12:01 PM

Forum: Flash

At 11/17/09 09:55 AM, Deathcon7 wrote: Newgrounds; and its contribution to procrastination

This is completely my fault, however, I've noticed when I'm working on a flash project I always start posting on the BBS.

I do the exact same thing.


29.

None

Topic: Flash Videos/Games?

Posted: 11/16/09 08:15 PM

Forum: Flash

You're best bet is to download a trial for Adobe Flash (CS4 is the latest, I believe) and mess around with it for the 30 day trial.

If you like it, buy the full version and practice, practice practice.


30.

None

Topic: The Flash 'Reg' Lounge

Posted: 11/16/09 12:19 PM

Forum: Flash

At 11/16/09 11:19 AM, Zyphonee wrote: Nae is way too nice to be a mod.

Am I the only one who thinks Luis's new sig says Lalo?

Lalo is mexican for 'Good art maker'


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Viewing 1-30 of 4,393 matches. 1 | 2 | 3 | 4 | 5 | 6 | 777147