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Author Search Results: 'johnfn'

We found 2,853 matches.


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Viewing 1-30 of 2,853 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 95296

1.

None

Topic: Flash goes incredibly slow.

Posted: 06/26/08 09:28 PM

Forum: Flash

I'm working on a fairly large project in Flash (that is, I have probably 50 movie clips just lying open), and recently the editor (cs3, not the actual swf) has started going reallllllly slow. Slow as in I click a button and there is a 5 second delay before we get to the button editing window slow. Does anyone know any tricks that would help me speed flash back up to normal, or at least shave a few seconds off of the 5?


2.

None

Topic: The Open Window

Posted: 06/23/08 09:13 PM

Forum: Flash

Does this have anything to do with the short story of the same name?

It's a pretty cool story, incidentally.

3.

None

Topic: Artist for Flash Game Required!

Posted: 06/15/08 03:43 PM

Forum: Flash

Heh, this is such an awesome post.

At 6/15/08 03:37 PM, funkycaveman wrote: i prefer no mochi ads,

So there's no way we're guaranteed payment because you have issues with how they look. Or because (more likely)

inserting code was hard to get right

you don't know how to use them.

but i prefer no co- authors

So you're the only one who gets official credit.

but whoever joins will get their name in the extras menu of the separte game and in the credits

So we get credits in a completely different game.

yes i know the current version is all bugs but i have only been a member of newgrouds for 5 days and have been making this for about the same amount of time

It took you 5 days to make that? And you couldn't wait until it was bug free?

sorry its late i had to wait 20 minutes cos i replied too much to this topic??

NG only allows you to post 4 times in an hour on one topic.


4.

None

Topic: Artist for Flash Game Required!

Posted: 06/15/08 03:14 PM

Forum: Flash

Lol...

The only game you've scripted so far is scripted poorly, in Team Fortress the bullet doesn't even go towards the mouse! And all you have to do to get that working is copy code! I don't know how successful you are going to be in getting an artist if this tiny demo doesn't even work.


5.

None

Topic: help me I have a slow game

Posted: 06/15/08 03:05 PM

Forum: Flash

At 6/15/08 02:52 PM, UnknownFury wrote:
At 6/15/08 02:43 PM, pukenator11 wrote: I'm using a lot of for loops eould that be anything to do with it? btw I'm coding it in as1/2 in flash mx 2004
Yes. That is the problem. Try this.

That is such an amazing website. I never knew all those little details affected the code so much.


6.

None

Topic: Platformer Engine

Posted: 06/15/08 02:11 PM

Forum: Flash

It's pretty good. I can see that you are a good scripter, and with some time you will go far. Until then, iron out the bugs that make you jittery and so forth, and then get a good artist to do the art for you (no offense, but your art isn't so great :P)


7.

None

Topic: dupe'd MC's hitTesting not working

Posted: 06/15/08 02:06 PM

Forum: Flash

onClipEvent (load) should be replaced with onClipEvent (enterFrame).

load only does it when the movie itself loads. enterFrame does it every time a frame would be shown.


8.

None

Topic: help me I have a slow game

Posted: 06/15/08 02:05 PM

Forum: Flash

It has nothing to do with your specs. Your code needs work. I believe it is because you have a lot of onEnterFrames, which are all running at the same time. All that work would make any system lag up a little. Try rethinking your code to one central location. And just to make you more disheartened, swf's typically run even slower on the internet.


9.

None

Topic: I feel like I kill topics

Posted: 06/15/08 01:51 PM

Forum: General

I'm surprised this topic isn't dead yet...


10.

None

Topic: Why is smoking 'Cool'?

Posted: 06/15/08 01:50 PM

Forum: General

Advertising. It's all in the targeted advertising.


11.

None

Topic: Access vars declared outside class

Posted: 06/15/08 11:22 AM

Forum: Flash

Once again, just pass the object you need the properties of to the class when you need it via functions.


12.

None

Topic: Platformer Enemy Help

Posted: 06/15/08 11:21 AM

Forum: Flash

Just do a hitTest for when enemy hits player, and subtract 1 from player's health.

That's the easiest way.

also the worst looking, but you've gotta start somewhere.

13.

None

Topic: Making an rpg battle system.

Posted: 06/15/08 11:19 AM

Forum: Flash

At 6/15/08 11:03 AM, WolfAkela wrote: It only sounds easy on paper.

It really isn't as hard as you make it sound. Just put it into a while (someone isnt dead) loop (or preferably an enterFrame, given the limitations of Flash) and pop one off each "ATB" bar until someone is at 0, then give that person priority. Continue the process until someone dies.


14.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/15/08 09:49 AM

Forum: Flash

At 6/14/08 10:34 PM, Coaly wrote: 16k for flash game

I heard 16k also, so me thinks it is true, I'm not sure if it is a ridiculous sum though.
...

I've seen MochiAds pay about $50,000 for one game.

(Of course, it was Protector, with over 60 million hits, but still)

15.

None

Topic: Mouse avoiders

Posted: 06/15/08 09:44 AM

Forum: Flash

I'm going to tell you to go search.

So nyah.

Look what I found in 5 seconds:

http://www.newgrounds.com/bbs/search/top ic/no+right+click+menu

http://www.newgrounds.com/bbs/topic/9211 86


16.

None

Topic: question

Posted: 06/12/08 04:14 PM

Forum: Flash

yourSprite.scaleX = -1 // AS3

yourSprite.xscale = -100 //AS2


17.

None

Topic: Flash Ads - Try them!

Posted: 06/12/08 10:17 AM

Forum: Flash

At 6/12/08 09:58 AM, GuyWithHisComp wrote: Good speech, Luis.

Anyway, do you think it's worth getting ads instead of sponsorship?

Well, it depends on a lot of things. Do you own your own website? Do you plan on distributing it to a hundred sites, or just one? And how often do you plan on showing the ads in game? If you have a level based game, where after each level the player is shown a brief ad, then you could conceivably make a good amount of money.


18.

None

Topic: Good Flash Movies.

Posted: 06/12/08 02:44 AM

Forum: General

Nope, I think you got them all.


19.

None

Topic: Flash Ads - Try them!

Posted: 06/12/08 02:32 AM

Forum: Flash

At 6/12/08 02:31 AM, johnfn wrote: Ouch... For comparison, with this game I managed to make about $95. (It had a total of 110k impressions over a few different websites). 59c seems a little short :(

Err, the important part about that post was that I sponsored that game with Mochiads. It was supposed to be a comparison.


20.

None

Topic: Flash Ads - Try them!

Posted: 06/12/08 02:31 AM

Forum: Flash

Ouch... For comparison, with this game I managed to make about $95. (It had a total of 110k impressions over a few different websites). 59c seems a little short :(


21.

None

Topic: AS3.0 button Functions & normal fun

Posted: 06/11/08 10:06 AM

Forum: Flash

At 6/11/08 08:18 AM, N5 wrote: Thanks for replying, I never would have thought of something so simple because you don't need to in this example

function myFunction():void {
trace("it works");
}
myFunction();

Yeah. That's because the argument list for that function (the ()'s after the function name) is empty, meaning you don't need to pass it anything, whereas for your other function, there is an event in there, meaning you have to pass an event (or null) when you call it.


22.

None

Topic: if (mouse is let up anywhere) - AS3

Posted: 06/11/08 09:21 AM

Forum: Flash

At 6/11/08 09:17 AM, iScript wrote: As3?

stage.addEventListener(MouseEvent.MOUSE_
UP, mouseup);
function mouseup(e:MouseEvent):void {
trace("lol");
}

Huh, guess I should have tried that out.. thanks :P

Any ideas about the other part?


23.

None

Topic: if (mouse is let up anywhere) - AS3

Posted: 06/11/08 09:15 AM

Forum: Flash

I have something that you can drag around, but sometimes people hold down the mouse, drag outside of the flash window, and release. Doing a MOUSE_UP event listener doesn't catch these outside of the window, but is there any other way to do it?

I swear I've seen it done in advertisements somewhere... If not, at least they could detect if the mouse has left the window, which would be good enough for me.

Another related question: How can I detect MOUSE_UP anywhere on the screen? I have something you can only drag around in a small area, and when the mouse leaves that small area and is unpressed, the object doesn't know (since I went object.addEventListener(MOUSE_UP //...)).


24.

None

Topic: "Does it really exist? You decide!"

Posted: 06/09/08 08:46 PM

Forum: Politics

At 6/9/08 08:26 PM, poxpower wrote: "Tonight, president Bush comments on the war in Irak. Does that war really exist? YOU DECIDE!".

Did poxpower really just spell "Iraq" Irak? YOU DECIDE!


25.

None

Topic: New Zombie Killer Poll

Posted: 06/09/08 08:14 PM

Forum: Flash

Here's a suggestion: Don't make a zombie killer game. We've seen too many; zombie killer games are all over the Portal. Spend your time on something a little more original, perhaps?


26.

None

Topic: Bold part of a textbox

Posted: 06/09/08 07:09 PM

Forum: Flash

At 6/8/08 02:44 PM, authorblues wrote: set the textbox's html property to true, and then make sure instead of setting textbox.text, you use textbox.htmltext. just use html like you normally would to make it bold.

textbox.html = true;
textbox.htmltext = "These words are bold.";

I knew it was something like this. Thank you. You are awesome.


27.

None

Topic: Game Suggestions

Posted: 06/08/08 01:53 PM

Forum: Flash

Cool idea, but the controls are pretty atrocious right now. I realize that's somewhat the point but really it shouldn't be to the point where it is just aggravating. Also, the ball is really big, which makes some things hard to maneuver. Also also, sometimes the green and red ones are practically on top of each other. That should be fixed as well.


28.

None

Topic: Bold part of a textbox

Posted: 06/08/08 01:49 PM

Forum: Flash

Eh, it figures that I still wasn't clear enough. I mean, how do I bold it dynamically (with ActionScript) ?


29.

None

Topic: Uploadeing 26362 KB

Posted: 06/08/08 01:29 PM

Forum: Flash

At 6/8/08 08:21 AM, mantra02tubbs wrote: I dont wont to uploade it so evey 1 can see it i only wont to do it so i can send a link so my m8s can see it

If that's so, then just register for one of those free web domain sites and pop it on there. However, I would be remiss in my duty if I didn't say that you really could do with a lesson in compression.


30.

None

Topic: Bold part of a textbox

Posted: 06/08/08 01:25 PM

Forum: Flash

Actually, just turning part of it a different color would be cool too, if bolding is impossible or something.


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Viewing 1-30 of 2,853 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 95296