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Author Search Results: 'JKAmovies'

We found 1,025 matches.


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Viewing 1-30 of 1,025 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92235

1.

Resigned

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/23/09 12:45 AM

Forum: Art

At 11/22/09 05:00 PM, J-qb wrote:
At 11/22/09 03:32 PM, big-jonny-13 wrote: Have you guys tried contacting the other members to try and find out where they are?
yeahp...

Indeed. . . But no replies, I have also been extremely busy, but I finished up all my school stuff and have a lot more free time on my hands. . .

Maybe we should allocate jobs now and each artist should do their job and send what is done all into one. . .


2.

Winking

Topic: Marvel Collab-

Posted: 11/22/09 06:02 AM

Forum: Flash

At 11/22/09 04:05 AM, mitosis wrote: Sweet, thanks man. Do you already know who's gonna be co-authored?

No probs, and yes I have. But I'll announce them when I have a clear eye when it'll be submitted :). . .


3.

Winking

Topic: Marvel Collab-

Posted: 11/21/09 10:04 PM

Forum: Flash

At 11/21/09 05:34 AM, mitosis wrote: My bad man, i just wanted to do my best and make something appealing. Damn detail. Good Luck man, I FEEL YOUR PAIN!!!

Haha, you sure did, and it looks amazing :)

I'm not taking it out though. . . I'll just have to find away around this. But this means I'll have to postpone the submission date to. . . I have no idea when.

I'll keep you all updated though ;)


4.

Resigned

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/20/09 11:15 PM

Forum: Art

COM'ON NG TEAM. . . Where are we all, this is pretty ridiculous. . . >,<

I've been flat out at school at the moment, but does that mean we can't still communicate and express ideas, this is what this thread is for =/

(shmup) Flash Portal/newgrounds :


5.

Goofy

Topic: The NotePad drawing Collab

Posted: 11/20/09 11:06 PM

Forum: Art

WOW. . . I seriously can't believe this was bumped from a years past deadline. . . I didn't relies people were actually still posting stuff after I posted the collab URL O__o


6.

Resigned

Topic: Marvel Collab-

Posted: 11/20/09 07:42 AM

Forum: Flash

At 11/20/09 03:39 AM, P1raten wrote: Can i join? ;D

You're a little too late dude. . . The deadline pasted over a month ago =/


7.

Happy

Topic: Marvel Collab-

Posted: 11/20/09 01:04 AM

Forum: Flash

At 11/19/09 10:40 AM, RandomFilms wrote: Now imagine how big it would be if everyone who signed up got theirs in.

Haha. . . I know :s

We still got a pretty good turnout though :)

At 11/19/09 11:02 AM, doctormario wrote: May the RAM gods smile on you favorably sir. :D

That wouldn't be too bad :3

At 11/19/09 05:20 PM, Lundsfryd wrote: Those embedded videos are takeing up a lot of space?

There is still a 10 MB limit isnt there. Will you then have to ask Tom for permission to upload it?

Yeah, they are. I put in Mitosis's part, and that literally boosted the swf size 6 more added MB. . . The fla shot up to an added 36MB or something 'o'

Yeah. . . I'll have to ask Tom about that, because there isn't any other way around it. . .

I have a plan, I'm gunna try exporting again tonight, and if it doesn't work, I'll try putting more virtual memory towards FLASH and turn down my vista them to Windows classic (gay) and also change my PCs colour down to 16bit (gay again) and that would most likely help it a long. . . If that doesn't work, I would have to turn off my anti-virus scanner so I have more free RAM. . .


8.

Shouting

Topic: Marvel Collab-

Posted: 11/19/09 04:22 AM

Forum: Flash

At 11/19/09 04:18 AM, JKAmovies wrote: Just in case you guys wanted to know. . . This collab is a whopping 15.50MB swf size.

Oops. . . the swf is ACTUALLY 18.02MB not 15.50MB D:


9.

Expressionless

Topic: Marvel Collab-

Posted: 11/19/09 04:18 AM

Forum: Flash

At 11/19/09 04:02 AM, RandomFilms wrote: I remember reading Stamper criticizing Flash CS3 and 4 for being very poor for compiling. That it made the files sizes way too big and that Flash 8 was much better for this kind of project. Might be something to look into for future collabs

I'm already using Flash 8, I use it for everything.

It's my computers RAM that is causing this, not my version of flash or anything like that. I will try again tomorrow, I finished putting all the parts in, as well as fixing any sound syncing (that I could fix). All that is left is the credits and author bios page. . . I just have to hope that this will export. . .

Just in case you guys wanted to know. . . This collab is a whopping 15.50MB swf size. The fla is a HUGE 402MB file size 'o'


10.

None

Topic: Marvel Collab-

Posted: 11/18/09 09:39 PM

Forum: Flash

At 11/18/09 07:43 PM, Osuka wrote: i understand dude, compiling the SPRITE TV II the computer took like 1 minute to make a single change into the time line. The flash isnt to good to compile big flash

mmm i remember that i was making STV2 with flash 8, but worked better with the cs3 version
try using a advanced flash to see if that speed up your computer :)

Wouldn't that make it harder to run., . . It's my RAM that's making it run slow. . . But I'll give it a shot because I can't even export the SWF any more, flash says some crap like no memory left to export flash movie and so on. . . :s


11.

None

Topic: Marvel Collab-

Posted: 11/18/09 07:04 PM

Forum: Flash

Yeah. . . Fair enough. I am trying as hard as I can though, so don't worry about that.

I am actually trying extremely hard to get this submitted by at least this sunday, it's just so many little problems getting in the way =/


12.

None

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/18/09 03:10 AM

Forum: Art

At 11/16/09 05:12 AM, Darkdiablo wrote: Well every ones drawings so far are really impressive :D i cant actually put forward any thing at the moment because im waiting to get some money for pc upgrades. My processor has decided to sort of

Awesome mate, hope to talk to you soon.


13.

Beaten

Topic: Marvel Collab-

Posted: 11/18/09 03:09 AM

Forum: Flash

At 11/17/09 09:21 PM, RandomFilms wrote: Is it me or is every time JKA gives us an update it's always "two weeks away"? Just saying

Take as long as you need.

Oh, C'mon man. . . I'm trying as hard as I can, try to juggle this with school at the moment is hell (4 god-damn assignments due, and not to mention tests), I'm staying home every week day to work on this, just give me a little support, please. . . The reason for that is I have no real knowledge when this will be submitted, so I have nothing else to say than two weeks. . . I'm just guessing pretty much.

IT WILL BE SUBMITTED just in case you don't think it will be. . .


14.

Goofy

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/14/09 10:13 PM

Forum: Art

At 11/14/09 12:51 PM, BoMToons wrote: No thanks, it's actually all pretty solidly laid out.

Thanks.

Sorry, I've been away a couple days which is why I haven't said anything for a while. . .

@test-object - I love those Pico character designs. Awesome job :)

@Wivernryder- We have already discussed characters and boss ideas as well as a story for the game.

You do have a solid point though, but we're gunna include as much NG as possible. . .

@RNNR - No, I think we're doing ok. We haven't gone that after into it yet, we're just designing characters so far, level designs and BG's will be planned later on during the process. . .


15.

Shouting

Topic: Marvel Collab-

Posted: 11/13/09 10:36 PM

Forum: Flash

Sorry everyone. . . Was a bit too busy to check on this thread (doesn't mean I don't regularly) :s

There isn't any real decision on submission date and I'm not going to make an official date since every time I do, it never is realise at that time. . . I'd say. . . two or so weeks. . .

I'm trying to find time to work on this, been mega busy with school and haven't got around to much on it. . . The main problem is that it keeps slowing my computer down every time I do work on it, and makes it almost impossible to function appropriately.


16.

Resigned

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/13/09 12:38 AM

Forum: Art

At 11/12/09 05:27 PM, test-object wrote: ...Where the hell is the rest of our crew anyway? :/

I have no idea. . . I PMed everyone in our team about this thread so theirs no reason they don't know where it is. . .


17.

Goofy

Topic: Am I the only one that cares about.

Posted: 11/13/09 12:37 AM

Forum: General

At 11/13/09 12:20 AM, yurgenburgen wrote: My iTunes recently erased all the songs from itself, so I had to re-add them all and now all the playcounts are at 0.

That same thing happened to me, over 600 songs :s

I do care about my play count also. . . But as for ratings, not so much. I put all my ratings to 5 because it makes it more neat and tidy, I also care very much about having album covers for all my songs. . .


18.

Resigned

Topic: Still Worried Abotu 2012? Don't be

Posted: 11/12/09 07:43 AM

Forum: General

Also. . . If any of you have seen the show 'Pen And Teller, Bullsh*t', watch the 2012: End Of The World Theory episode. It pretty much proves this as bull!

I was never worried about this anyway, but I do still want to see the movie, it looks interesting and quite enjoyable =/


19.

Elated

Topic: Greatest guitarist ever?

Posted: 11/12/09 02:28 AM

Forum: General

John Petrucci from Dreamtheater. No doubt


20.

Expressionless

Topic: I may have killed my best friend...

Posted: 11/12/09 02:22 AM

Forum: General

'If' you really did this. . . Why are you completely confessing on NG, isn't really the best place to post this stuff =/

You're gunna have to face this problem some time though, you can't just run away from what you just did, eventually you'll have to go back and see what actually happened. . .


21.

Happy

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/12/09 12:50 AM

Forum: Art

Awesome idea Test-Object, I really like it :)


22.

Questioning

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/11/09 07:11 AM

Forum: Art

At 11/11/09 06:28 AM, JKAmovies wrote: This then leaves the next task. . . What do 'you' want to do?

There are many different tasks for artists to take part of, either in small groups of 2 or just individuals. (refer back to the first post on specific tasks).

It may be more appropriate to keep designing more enemies/ships and level designs instead of just jumping straight into it.

I just thought if we chose our desired tasks now. . . It may be easier later on choosing who does what. . !

What do you guys think?


23.

None

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/11/09 06:28 AM

Forum: Art

At 11/11/09 06:09 AM, J-qb wrote: So JKA, with you being captain and all, I think its time to start cutting down some trees. (beautifull metaphore isnt it.... I find it hard to come up with appropriate expressions in my second language).
Are we going with that concept/story I posted (with or without changes to the actual flashes it will be themed around), or should we keep on thinking of other concept ideas for a while?

After re-reading it. . . I felt more into this idea than I did before.

I think we should go for it. Some things may have to be change but that still differs, as of now, we will go for that idea :3

This then leaves the next task. . . What do 'you' want to do?

There are many different tasks for artists to take part of, either in small groups of 2 or just individuals. (refer back to the first post on specific tasks).


24.

None

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/11/09 04:39 AM

Forum: Art

Also. . . Check out >this< page for more of BoMtoons announcements on this game.


25.

Winking

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/11/09 04:33 AM

Forum: Art

Just in case you guys haven't seen this yet:
Copied from BoMtoons threadpost=
Here are the hard specs:

The total area of the stage is 750x550 (750 wide, 550 tall)

BUT...

I'm letterboxing both the horizontal and vertical levels for performance and to leave room for the HUD so the viewable areas will be:

HORIZONTAL - 750x423
VERTICAL - 450x550

Frame-rate: 60 fps

IMPORTANT: ALL final art must be rasterized. This is really important because the flash graphics engine has to work super hard to draw vector graphics on the screen every frame. Vector art will bring the game to almost a halt @ 60 fps.

If we want this to be a super fast-paced shmup, we have to go through the extra effort of rasterizing our stuff.

This means everything needs to be converted to transparent .png or .gif. You can still separate symbols as different .pngs and then animate/tween them. Team leaders need to be very strict on this rule before shipping the final art to me.

Absolutely no glows or filters applied in the flash IDE. If it needs to glow it needs to be done in the .png file, not in flash.

This creates some interesting challenges because .pngs don't rotate well in flash unless you apply some smoothing, but I'm suspicious that even smoothing may tax the processor, but I'm not 100% certain yet.

Remember that just because it's 60 fps doesn't mean you need to fbf 60 .pngs for every second of behavior. The fast frame-rate is mostly for scripted movement like bullets, the animation will still look fine if you "shoot on twos" or even "threes"

Please also listen closely to the experienced game artists in the forum, like Mindchamber, because you can often achieve great effects and communicate what's necessary with a very small number of carefully planned frames...

ie: stuff like "why draw the sword slashing through 10 frames when you can draw a start frame, a blurred frame, and an end frame and get away with 3?"

This kind of optimisation will be essential for performance issues, so please, team leaders and experienced artists, pour out your knowledge for the less-experienced!

Also. . . I drew up these last night. . . random designs for a possible ship and possible boss (mutant NG character). I know what BoMToons said about ship designs, but I didn't read that until after I drew this. . .

(shmup) Flash Portal/newgrounds :


26.

Happy

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/10/09 06:31 AM

Forum: Art

At 11/10/09 06:13 AM, J-qb wrote: also; I think for now we should stick to drawing concepts, thinking of movement patterns etc before we really work out the details of things.
BomToons adviced us to wait with designing the ship, because there will have to be some consistency in updates/guns/bullet behaviour, which hasnt all been figured out.

Cool. Seems pretty good to me. Although, I feel the final boss could be a little more than just the NG logo. . . Maybe we can mix a bunch of NG characters into one boss (kinda like a mutant).

I'm working on some designs now to just get some ideas on some enemies and bosses.

I like that idea and I think it could work very well.


27.

Questioning

Topic: Do you guys remember these...?

Posted: 11/10/09 05:49 AM

Forum: General

Are you sure you watched those on NG?


28.

Happy

Topic: NInt3ndo Art Collab

Posted: 11/10/09 05:24 AM

Forum: Art

At 11/9/09 01:48 PM, RandomFilms wrote: Sweet, though I noticed a problem with the third easter egg, I just got a page with the word "Image" and not way to return.

You have to search with your mouse and look for the image :D

At 11/9/09 01:51 PM, J-qb wrote: same here

Same as I said above.

At 11/9/09 06:18 PM, big-jonny-13 wrote: How come you didn't include my easter egg??
'(

Oh snap. . . I must have missed yours :$

At 11/9/09 07:02 PM, Ishkabibbles wrote: You guys shouldn't have bothered with medals, it wasn't that great of a collab anyway

We're not gunna bother with medals. We're gunna leave it out =/


29.

Winking

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/10/09 05:18 AM

Forum: Art

I am also very open to hear what you guys have to offer to add into our part of the collaborative game :)


30.

Shouting

Topic: (shmup) Flash Portal/newgrounds :

Posted: 11/10/09 05:08 AM

Forum: Art

This is the official page for those in the Flash Portal/Newgrounds SHMUP team. we were needing to get this thread up as soon as possible. . . I guess I'll take the lead since no one else is willing to do so. I hope everyone in this team is alright with that. If there is any objections please do drop a PM by me ;)

-Flash Portal/Newgrounds Team:
Wonchop
JKAmovies
test-object
FlashyGregory
J-qb
Darkdiablo
Homocidicle
TehSlapHappy

We're contacting mainly on this page, but we're also using MSN to contact, so if you can share your MSN e-mail info with each team-mate, that would be great.

- - - - - - - - - - - - - - - - - - - - - - -- - - - SPECS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

BoMtoons explanation on game rules/ideas:
^^Read that for more information on the project^^

HUD: Life bar, special bar, fills up as you kill stuff, enemy drops "special" replenishes.

LEVELS:
PHASE I: Smaller enemies, avoidance obstacles. Enemies leave coins/gems/monetary units behind when destroyed.

PHASE II: Boss fight (HUGE boss, bullet hell, multiple forms possible). Boss, when destroyed, leaves tons of coins to collect before level ends.

IDEAS:
- Life-bar for multiple hits
- Lots of lives (don't lose applied upgrades on death, just lose money?)
- Checkpoints - re-start level at boss
- Maintain applied upgrades and money between levels
- Lots of health drops

TEAM LEVEL CUSTOMISATION:
Customisable parts:
1. Player Ship
2. Player floating ship guns
3. BGs/FGs
4. Enemies/obstacles
5. Bosses
6. Effects
7. Bullet appearance
8. Level Music/ sfx
9. Maybe a super expensive custom bullet type available in store for each level? Special bullet type unlocked in store for beating a levels boss?

Not-customisable:
1. Bullet behaviour (ie: we code a set of bullets for the store and those bullet types always behave the same)
2. Bullet hit-areas
3. Player ship hit-areas

IDEAS FOR GRAPHIC DESIGN:
Tom had suggested the following graphical guidelines:
1) Distant, solid background pieces should be JPG for file size, but GIF is alright
2) Parallax layers of background should be transparent GIF, unless they absolutely need to be
24-bit PNG, i.e. clouds and objects with alpha elements.
3) Player and enemies could be transparent GIF or 24-big PNG. PNGs will increase the file size a lot
and may perform slightly slower than transparent GIFs, but they can also look a lot nicer with
smooth edges.
4) Bullets and explosions will likely be 24-bit PNGs, with fun glow effects built into the art

REMEMBER - Our level is Horizontal so we will be controlling right to left (length ways). >EXAMPLE of horizontal shmup<.

- - - - - - - - - - - - - - - - - - - - - - -- - - - WHAT IS NEEDED- - - - - - - - - - - - - - - - - - - - - - - -

DESIGNS:
We need small teams or individuals to do these few duties for our game:
1). NG themed level background, preferably a loop.
2). Foreground (add as much detail as possible to allow our teams level to shine).
3). Player ship including these features:
a). Ship design.
b). Ship weapons.
c). Bullet animation and design.
d). Ship Damage.
e). UPGRADES.
4). Level Obstacles. Objects scattered around the field to add difficulty levels and endurance.
5). Main Enemies. 2 to 4 different enemies with different unique ability's and designs. These few tasks will also be assigned to the team/individual willing to do enemies as well.
a). Ship design.
b). Ship weapons.
c). Bullet animation and design.
d). Ship Damage.
e). Dead (blown ship design).
6). Main Boss. This will be a big task for the team/individual willing to take the responsibility. The boss will be larger than you and usually the size of the map using many different techniques and weapons to attack you. Use as much imagination as possible for this and. . . THINK OUT OF THE BOX. (check out other side scrolling shooters for more help on this):
a). Boss design.
b). Weapons.
c). Bullet animation and design.
d). Ship Damage.
e). Attacks, special abilities.
f). Hit animation.
g) Destroyed (dead) animation.
^^I think that's mainly what we need for this^^

OPTIONAL EXTRAS:
a). Special affects animations: This will include, explosion animations, hit animations and any other special affects that can be added.
b). BG animation: This is to add a little something to the game. Have an explosion in the background or ships blowing up. Again use your imagination.

If you want any extra aspects added to the game that you specifically want to do, let me know and you can get started.

"Keep this as much NG themed as possible, that includes NG characters, site administrators/staff, site features and so forth. Try to add as much Newgrounds in it as possible"

- - - - - - - - - - - - - - - - - - - - - - - - - - - FINAL DESIGNS - - - - - - - - - - - - - - - - - - - - - - - -

Good luck to everyone on their parts and please do post as much works in progress as much as possible so we can all give you as much help as we possibly can.

Please do inform me if there are any problems with your assigned part(s) or any problems that have occurred during your design. I am very eager to work with you all and hope we can do as good as possible with this very. . . VERY large collaboration. I really hope I didn't miss anything out of this very long passage :s

~JKAmovies.

(shmup) Flash Portal/newgrounds :


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Viewing 1-30 of 1,025 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 92235