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Author Search Results: 'Jindo'

We found 1,789 matches.


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Viewing 1-30 of 1,789 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 93460

1.

None

Topic: Team Fortress 2 Crew

Posted: 11/15/09 09:18 AM

Forum: Clubs & Crews

Well I help maintain 3 UK based TF2 servers now, and one thing I really got in to while doing this was making server mods (or rather, plugins for a server mod called Sourcemod).

A couple of my favourites:

Colour Changing Lights

Dancing Props

---

And for fun, this is me attempting a moderately challenging jump map as a Pyro (deflecting a Soldier's rockets in order to jump):

http://www.youtube.com/watch?v=EJF5cJ-u8 pQ


2.

None

Topic: Draw Your Favourit Game Character

Posted: 07/27/09 02:51 PM

Forum: Art

At 7/27/09 01:42 PM, TheDaveAngle wrote:
At 7/27/09 01:41 PM, J-qb wrote:
At 7/27/09 01:05 PM, Jindo wrote: Jazz Jackrabbit Forever D:
traced much?
BUSTED

Drat D:


3.

None

Topic: Draw Your Favourit Game Character

Posted: 07/27/09 01:05 PM

Forum: Art

Jazz Jackrabbit Forever D:

Draw Your Favourit Game Character


4.

None

Topic: Kid Ninja Level Editor

Posted: 07/11/09 02:39 PM

Forum: Flash

So I've been working on a game since April time now, it's over 100 levels in length, excluding the 90+ levels I plan to develop for it after it's released, and whilst I've been looking for a sponsor, I set to work on creating a level editor for it.

Firstly, What is This Game?

Kid Ninja (CN: IWBTOG) is control+skill-based game with the usual objective of reaching the exit from a starting point, the reason that this game is much more than that is because of your ability to control the character: You can jump, double-jump, wall-jump and wall-climb, and you have full control over the length and height of your jumps.

There's much more to the game but you won't really need to know about that for the purposes of this level editor, so here it is:

http://labs.topaz-games.com/iwbtog/level EditTest.html

Controls and Usage:

Press Space to access the Edit Mode Menu:

DISCLAIMER: The interface is rushed and to an extent incomplete, it'll look much nicer if I choose to include it in the game.

2 Squares + The Spike These are the buttons for choice of tile.

TEST LEVEL This puts you in Test mode.

a:#|b:# etc etc This large box is the level code field.

Refresh This refreshes the level (orientates any mis-rotated spikes etc)

Get Code Gets the code for the level and puts it in the code field.

Make Level Takes the code from the code field and turns it into the level.

Erase Level Sets the level back to the base level (a large box)

World Style Changes the world-display (the street one's blocks aren't currently showing up, the practice blocks are appearing instead, I'm trying hard to fix this)

Test Mode: The usual controls apply, most of you probably won't know them though, so:

Arrow Keys To move around

Up Jump and double-jump

Wall Jump Run up to and jump in to a wall, change between left-right arrow keys when upon touching the wall.

Wall ClimbRun up to and jump in to a wall, keep hold of the up + left/right arrow keys (or tap up repeatdly)

Left-click Teleport the player.

Space Bar Return to Edit mode.

---

As I've said, right now the level editor isn't a part of the game, but that doesn't mean the levels you make are of no use, I plan eventually to implement the level editor and release level packs featuring nice and difficult levels made by the players (that's you).

That link again:

http://labs.topaz-games.com/iwbtog/level EditTest.html

And a couple of test levels:

a:21|b:10|a:6|s:2|a:2|b:10|a:6|s:1|b:2|a:1|b:2|c:5|b:3|a:6|b:3|a:1|b:2|a:4|b:4|a:6|b:1|s:1|c:1|a:1|b:2|a:3|b:5|a:6|b:1|s:1|a:2|b:2|a:2|b:6|a:6|b:1|s:1|a:2|b:2|a:1|b:7|a:6|b:1|s:1|a:2|b:2|a:1|b:7|a:6|b:2|a:2|b:2|a:1|b:7|a:6|s:1|b:1|a:2|b:2|a:1|b:7|a:6|s:1|b:1|a:2|b:2|a:1|b:7|a:6|s:1|b:1|a:2|b:2|a:1|b:7|a:5|b:3|a:2|b:2|a:1|b:8|a:3|b:4|a:2|b:2|a:1|b:15|a:2|b:2|a:1|b:15|a:2|b:2|a:1|b:15|a:2|b:2|a:1|b:14|s:1|a:2|b:2|a:1|s:15|a:2|c:2|a:1|c:15|a:2
a:27|b:5|a:1|s:6|a:8|b:1|c:2|s:1|b:1|a:1|s:1|b:4|s:1|a:8|b:1|a:2|s:1|b:1|a:1|s:1|b:5|s:1|a:6|b:2|a:2|s:1|b:1|a:1|s:1|b:6|a:5|b:2|s:1|a:2|b:2|a:1|s:1|b:5|c:1|a:4|b:3|s:1|a:2|b:2|a:1|s:1|b:4|s:1|a:5|b:3|s:1|a:2|b:1|s:1|a:1|s:1|b:4|s:1|a:4|b:4|s:1|a:2|b:1|s:1|a:1|b:5|s:1|a:4|b:3|s:1|c:1|a:2|b:1|s:1|a:1|b:5|s:1|a:4|b:2|s:2|a:3|b:1|s:1|a:1|b:5|s:1|a:3|s:1|b:1|s:1|c:2|a:3|b:2|a:1|s:1|b:4|s:1|a:2|b:3|s:1|a:3|s:2|b:2|a:1|s:1|b:5|a:2|b:1|s:1|c:2|a:3|s:1|b:3|a:1|s:1|b:5|a:2|b:1|s:1|a:3|b:6|a:1|s:1|b:5|a:2|b:1|s:1|a:3|b:2|s:4|a:1|s:1|b:4|s:1|a:2|b:1|s:1|a:3|b:1|s:1|c:4|a:1|s:1|b:4|s:1|a:2|b:2|a:3|b:12|s:1|a:2|b:2|a:3|s:1|b:1|s:5|b:1|s:5|a:2|c:2|a:3|c:13|a:2

Have fun!


5.

None

Topic: a new idea for newgrounds!

Posted: 03/19/09 05:13 PM

Forum: Flash

At 3/18/09 07:31 PM, TheSongSalad wrote: or that way fair, honest reviews get nulled, and what the people too lazy to review think is all that matters.

Simple Solution: We allow users to rate the ratings given to reviews :D.

My point is that the overall idea simply won't work

6.

None

Topic: using removeMovieClip() ; function

Posted: 10/23/08 08:15 AM

Forum: Flash

tried this.removeMovieClip(this); or _root.removeMovieClip(this);? Sometimes you need to do something like that ;(.


7.

None

Topic: Multiple Collision Detection

Posted: 10/23/08 08:10 AM

Forum: Flash

This is all I can think of off-hand, it assumes that your objects are numbered, this code would go in the object that is testing collision with the other objects:

onClipEvent (enterFrame) {
     for (i=0; i<10; i++) {
          if (this.hitTest(_root["object"+i])) {
               //do stuff here
          }
     }
}

_root["object"+i] is how it refers to the colliding object, it is in a for loop which uses i, so it would look for object1, object2, object3 etc, up to object10 (change the 10 in 'i<10' to the number of movieclips your object is testing, and make sure they're all numbered from 1-last number).

Hope this helps.


8.

None

Topic: Why? Why?!?!??!?!?!?!?

Posted: 10/06/08 12:10 PM

Forum: Flash

At 10/6/08 11:20 AM, mrjanga wrote: But the impossible quiz didn't

This is what I hate...

You made a quiz game inspired by the impossible quiz, and your questions+answers don't make any sense at all, I've seen so many of these, want to know why the impossible quiz got a good score?

The questions were usually trick questions, they definitely had logic to them, unfortunately the people who make their own quizzes show clearly with their questions that they didn't understand the logic...

Secondly, the quiz's presentation, the graphics weren't best but it was a fun, cartoony style which didn't hurt your eyes at all, infact, it fitted the style of the quiz perfectly.

Finally, there was some original concepts with The Impossible Quiz, it had the ability to use Skips, and in the 2nd one, you could stop the timer on the 10 second questions (if you had a fuse-stopper), which made it slightly more bareable for the harder puzzles.

So you see, your game got a bad score because the questions have no logic, the style of graphics isn't consistent, and it's just a quiz, with nothing original to it.

I hope this answers your question, don't give up, a good game can't be made in under a day, especially if you're new to flash, it takes practice and learning to get good at making a game, keep trying!


9.

None

Topic: Audio Advertisements!

Posted: 09/15/08 01:39 PM

Forum: Audio

I've been doing a series of remakes of songs from an old game "Jazz Jackrabbit 2", and I recently remade "White Hare" which was composed the Christmas themed levels.

White Hare - Enjoy!


10.

None

Topic: Team Fortress 2 Parody

Posted: 09/14/08 03:13 PM

Forum: Art

Image was too big to post directly, which is why I linked.

And yes, he is supposed to be black in-game, not that there's anything wrong with that of course.


11.

Questioning

Topic: Team Fortress 2 Parody

Posted: 09/14/08 10:33 AM

Forum: Art

I'm hoping there are some TF2 fans here ;O.

Either way, an update for the game came out recently:

http://www.steampowered.com/tf2/heavy/

And I took it upon my self to begin a parody update for a different character:

http://www.topaz-games.com/tpgadmin/gal_
img/69.jpg

(This is only the home page, I'm working on the rest.)

See what you make of it in terms of how realistic it is compared to the original ;P.


12.

None

Topic: when button ISNT down

Posted: 08/02/08 08:17 AM

Forum: Flash

Following from the previous poster, Instead of

if (keyDown == false) {

You can use:

if (!keyDown) {

:3.


13.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/26/08 12:05 PM

Forum: Flash

At 6/26/08 09:45 AM, RyanPridgeon wrote: Excuse me, but since when could zombies be openly gay like that?

Believe me... they could... D:


14.

None

Topic: My dream game

Posted: 06/25/08 11:23 AM

Forum: Flash

At 6/25/08 10:51 AM, CyberHedgehog wrote: well fine how about 50 characters
20 stages
and 20 pick up items

I don't know any games, stories or anything with more than even 50 characters.. Maybe if you actually thought out a storyline you'd have a better idea of what you'd need? Games with no plot or story will generally suck more.


15.

None

Topic: View for a zombie game?

Posted: 05/23/08 05:11 PM

Forum: Flash

Well I'm trying on a zombie game as a side-scroller, try it and see what you can come up with, I've got some sort of vision thing going so that the player can only see to a certain distance.

Example

From the feedback I've recieved, I've found out that if you're aiming for suspense, it's not so much the view, but the attention to detail that matters, you need to get the level(s) to look as eerie and dark as possible, whilst not being too dark for the player to have difficulty getting around.

Good luck with the game :).


16.

None

Topic: Flash CS4

Posted: 05/22/08 03:19 PM

Forum: Flash

At 5/22/08 03:17 PM, Cryoma wrote: Pure 3D.

Looked like regular movieclips to me o_O..

Saw this video a while ago, looks pretty awesome :).


17.

None

Topic: Flash Forum Game Collab

Posted: 05/22/08 01:23 PM

Forum: Flash

If it's not too late, I'm very interested in this project and would like to get involved ;P.

I really need to do something like this to get me back into Flash.

18.

None

Topic: Mayhold - A Zombie Game

Posted: 05/05/08 10:11 AM

Forum: Flash

At 5/5/08 10:03 AM, mrwinneranimator wrote: You arent going to leave that character like that are you?

Of course not ;P.

and I sugest to be able to aim with the mouse.

Was already going to do that, if you read the post I was actually looking for comments on the graphics, but thanks anyway :).


19.

Goofy

Topic: Mayhold - A Zombie Game

Posted: 05/05/08 09:50 AM

Forum: Flash

So I recently decided to start working on a zombie game, it's gonna be a side-scroller, with several different modes/objectives and levels to play in.

I'm focusing on getting a good, dark visual theme for the game, and so far the feedback has been pretty positive.

Latest Version

One of the main things I added to the game as a visual element, a visual impairment and as a twist, was a darkness so that the player can only see clearly anything that is near them, everything else is dark.

Enemies also don't show up unless they're in your vision.

I'm basically looking for opinions of the graphics style, let me know what you think :).

---

There is a health bar, and zombies can attack you, but you can't die, yet :).


20.

None

Topic: So I Got The Orange Box

Posted: 05/04/08 07:32 AM

Forum: Video Games

At 5/3/08 10:03 PM, CaptainRex wrote: Just wait till you play some of the challenge levels...

You mean the advanced maps? Those are relatively hard, I've managed to beat 5 of them ;( (the android level was alot harder ;P).


21.

None

Topic: The April Pong Challenge

Posted: 04/16/08 01:24 PM

Forum: Flash

At 4/16/08 12:30 PM, gert7 wrote: IDIOTS!

You still haven't understood that Actionscript is Flash, it's as simple as copy/pasting the code they provide into Flash and testing, hardly difficult, or are you trying to get people to post the .fla files?


22.

None

Topic: Top entries from 03/28/2008!

Posted: 03/29/08 03:49 AM

Forum: P-bot's Postings

6th place again!? D:


23.

None

Topic: NG Podcast and Ross News...

Posted: 03/28/08 02:59 AM

Forum: NG News

Great news! Keep up the good work.

Looks like someone didn't read all of it ;P.

---

Sucks that Ross has left D:, unless this is an April Fools joke o_O...


24.

None

Topic: Corruption of the Dead

Posted: 03/21/08 05:43 PM

Forum: Flash

At 3/21/08 03:47 PM, Madminifig wrote: As i said,you were rejected for not having nice enough art,don't complain just because your not good enough...Also your blind.

Actually, you rejected him for being 'blind', aka, not understand AS.

He gave you pictures, you gave him an AS file, he was clearly looking for a SWF...

And the blind spam part in the txt has pretty much lost any hope of you finding a partner now (I hope)


25.

None

Topic: A good site for mario type sounds?

Posted: 03/21/08 12:43 PM

Forum: Flash


26.

None

Topic: Heavy Metal Winners, Pico Day art

Posted: 03/21/08 12:20 PM

Forum: NG News

Congratulations to the winners, there's some serious talent in the art forum D:!


27.

None

Topic: Easter Collab

Posted: 03/15/08 08:06 AM

Forum: Flash

At 3/15/08 04:46 AM, mechanixnut wrote: we cant have too much tho cause not all of it will get put in if there is

Umm.. why not? Wouldn't that decision be up to the collab host?


28.

None

Topic: Happy Birthday dELtaluca!

Posted: 03/15/08 07:20 AM

Forum: Flash

At 3/15/08 07:03 AM, dELtaluca wrote: yes i know, we ARE in the same timezone :P

Oh hai, I didn't notice that you were from Newcastle ;P.

*thumbs up*

29.

None

Topic: Happy Birthday dELtaluca!

Posted: 03/15/08 06:52 AM

Forum: Flash

At 3/15/08 06:05 AM, dELtaluca wrote: What do you mean? It is my birthday today (Silly timezones :P )

Oh good, it's 3/15/08 here (11am) D:


30.

None

Topic: Happy Birthday dELtaluca!

Posted: 03/15/08 04:30 AM

Forum: Flash

Happy Birthday.

Late again -_-...

All times are Eastern Standard Time (GMT -5) | Current Time: 08:51 AM

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