So I've been working on a game since April time now, it's over 100 levels in length, excluding the 90+ levels I plan to develop for it after it's released, and whilst I've been looking for a sponsor, I set to work on creating a level editor for it.
Firstly, What is This Game?
Kid Ninja (CN: IWBTOG) is control+skill-based game with the usual objective of reaching the exit from a starting point, the reason that this game is much more than that is because of your ability to control the character: You can jump, double-jump, wall-jump and wall-climb, and you have full control over the length and height of your jumps.
There's much more to the game but you won't really need to know about that for the purposes of this level editor, so here it is:
http://labs.topaz-games.com/iwbtog/level EditTest.html
Controls and Usage:
Press Space to access the Edit Mode Menu:
DISCLAIMER: The interface is rushed and to an extent incomplete, it'll look much nicer if I choose to include it in the game.
2 Squares + The Spike These are the buttons for choice of tile.
TEST LEVEL This puts you in Test mode.
a:#|b:# etc etc This large box is the level code field.
Refresh This refreshes the level (orientates any mis-rotated spikes etc)
Get Code Gets the code for the level and puts it in the code field.
Make Level Takes the code from the code field and turns it into the level.
Erase Level Sets the level back to the base level (a large box)
World Style Changes the world-display (the street one's blocks aren't currently showing up, the practice blocks are appearing instead, I'm trying hard to fix this)
Test Mode: The usual controls apply, most of you probably won't know them though, so:
Arrow Keys To move around
Up Jump and double-jump
Wall Jump Run up to and jump in to a wall, change between left-right arrow keys when upon touching the wall.
Wall ClimbRun up to and jump in to a wall, keep hold of the up + left/right arrow keys (or tap up repeatdly)
Left-click Teleport the player.
Space Bar Return to Edit mode.
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As I've said, right now the level editor isn't a part of the game, but that doesn't mean the levels you make are of no use, I plan eventually to implement the level editor and release level packs featuring nice and difficult levels made by the players (that's you).
That link again:
http://labs.topaz-games.com/iwbtog/level EditTest.html
And a couple of test levels:
a:21|b:10|a:6|s:2|a:2|b:10|a:6|s:1|b:2|a:1|b:2|c:5|b:3|a:6|b:3|a:1|b:2|a:4|b:4|a:6|b:1|s:1|c:1|a:1|b:2|a:3|b:5|a:6|b:1|s:1|a:2|b:2|a:2|b:6|a:6|b:1|s:1|a:2|b:2|a:1|b:7|a:6|b:1|s:1|a:2|b:2|a:1|b:7|a:6|b:2|a:2|b:2|a:1|b:7|a:6|s:1|b:1|a:2|b:2|a:1|b:7|a:6|s:1|b:1|a:2|b:2|a:1|b:7|a:6|s:1|b:1|a:2|b:2|a:1|b:7|a:5|b:3|a:2|b:2|a:1|b:8|a:3|b:4|a:2|b:2|a:1|b:15|a:2|b:2|a:1|b:15|a:2|b:2|a:1|b:15|a:2|b:2|a:1|b:14|s:1|a:2|b:2|a:1|s:15|a:2|c:2|a:1|c:15|a:2
a:27|b:5|a:1|s:6|a:8|b:1|c:2|s:1|b:1|a:1|s:1|b:4|s:1|a:8|b:1|a:2|s:1|b:1|a:1|s:1|b:5|s:1|a:6|b:2|a:2|s:1|b:1|a:1|s:1|b:6|a:5|b:2|s:1|a:2|b:2|a:1|s:1|b:5|c:1|a:4|b:3|s:1|a:2|b:2|a:1|s:1|b:4|s:1|a:5|b:3|s:1|a:2|b:1|s:1|a:1|s:1|b:4|s:1|a:4|b:4|s:1|a:2|b:1|s:1|a:1|b:5|s:1|a:4|b:3|s:1|c:1|a:2|b:1|s:1|a:1|b:5|s:1|a:4|b:2|s:2|a:3|b:1|s:1|a:1|b:5|s:1|a:3|s:1|b:1|s:1|c:2|a:3|b:2|a:1|s:1|b:4|s:1|a:2|b:3|s:1|a:3|s:2|b:2|a:1|s:1|b:5|a:2|b:1|s:1|c:2|a:3|s:1|b:3|a:1|s:1|b:5|a:2|b:1|s:1|a:3|b:6|a:1|s:1|b:5|a:2|b:1|s:1|a:3|b:2|s:4|a:1|s:1|b:4|s:1|a:2|b:1|s:1|a:3|b:1|s:1|c:4|a:1|s:1|b:4|s:1|a:2|b:2|a:3|b:12|s:1|a:2|b:2|a:3|s:1|b:1|s:5|b:1|s:5|a:2|c:2|a:3|c:13|a:2
Have fun!