Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.18 / 5.00 3,534 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.80 / 5.00 4,200 Viewsive never ever understood people getting excited over post or thread milestones.
£20? Youre a fuckin cheeky bastard arent you, the first game has 52 million plays on Addicting Games alone! In fact, its the most played game on there!
Seems like a cool project, the only thing im not sure about is the splitting of the monies. Is there not a lot more work required for the artist considering its being designed with the xbox version in mind?
Youve already said that the flash version will be more basic, would there be extra art required for the xbox version? Also the Castle Crashers graphics look great done in flash, but remember they had 720p in mind from the start. Are you just gonna scale everything up from the flash version? I know it would work as its vector, but I imagine things like the arena sizes would be a lot better if drawn for 720p.
As I said it looks like a great project, im interested in this kind of thing, not trying to rip you or anything :)
Newgrounds skydiving meet please :P
My University want 50% of any revenue made from my final year project. How fucking bullshit is that? Im paying £3000+ a year to get taught fuck all as it is, and now they want to take more of my damn money.
I can collaborate with anyone, so I wanted to do Penguinz 2, but they can suck my fucking balls if they think they are getting a penny from anything I make, especially that. It really really sucks, I just hope I can talk them into it :P
What do you guys think, am I just being greedy? I really have learnt very little on my course, and the Flash tutorials were laughable. I just wanted to blow them out the water with this one, surely its in their best interest to let me release it as long as they are getting some kind of credit?
At 7/15/09 01:29 PM, Duchednier wrote: And the crazy thing is, with the amount of hits that the game will get while on frontpage and mochi or wherever else on the internet that its played, how much money do you think this game is making for the author(s)?
You can make a lot, Fantastic Contraption sold a level editor for $10 and made well over $100k (and counting, I imagine. Thing is, the hardest thing to do is getting people to get their wallet out. Once they have, the difference between paying $0.50 and $5 for a bit of light entertainment is pretty small. Lets just hope people dont get too greedy :)
Charging for a save is just stupid.
If I ever charged for anything in my game I would want the core product to be 100% enjoyable by everyone that plays it. Charging to remove restrictions will turn off 99% of your audience. If you charge for extra levels/level editor/etc, everyone can enjoy the game in its glory, and allows players that really loved it to pay and take the game a bit further.
Nazi Zombies on Call of Duty is a great example of this, I bet they have raked it in compared to the development costs of making a few new levels. £10 a pop?
At 7/15/09 10:18 AM, Luis wrote:At 7/15/09 09:45 AM, Paranoia wrote: If some big standardised system were sorted out to make it easy for teenagers especially to make small purchaces online (e.g. less than a quid), potential profits would rocket up IMO. Maybe link it up to phone credit or something somehow.I was thinking the same thing the other day, like setting up a system where kinda like how you can buy ringtones with your cell phone via text msging or whatever. You could also buy game upgrades and shit with it. Maybe not that, but the concept of tapping into your mobile phone bill to make small impulse buys
Mochi are trying to do it with MochiCoins.
I think I made a post about this a while back, but it could potentially make or break Flash gaming. On one side, we arent tapping into players pockets at all yet, 99.999% of the money made from these games is from advertising. On the flipside, people play flash games because they are free and simple, and if all the big games start charging it could put off a lot of the audience. We shall see :)
At 7/15/09 07:01 AM, KaynSlamdyke wrote: A few seconds of thought says to me that the collective sponsorship kitty is not going to pay me $3000 after tax for a parlour game I make every four weeks. The lump sum payment is fine if thats all you're into, but I personally would like to make games full time rather than sit here batch processing images in photoshop and creating banner adverts. So personally, I'd like to find a business model thats not going to cripple me.
Im pretty sure you can make way more than that. As long as youre releasing a quality original game every month, you are gonna get a few big hits. Lump sums look attractive, but I guarantee if you go with a performance based sponsorship and get a good few million views youll be getting $10k+ .
It is a risky industry and inevitably you are going to get some failures, but if you build up an ip and put the work in you can make some serious cash. Im actually scared to think how much LongAnimals has made this year already.
This was a pretty interesting article, apparently boxhead makes $50k a game now.
1p per view would make my fucking life!
Yeah get a bamboo, its what you want.
Cheers, Edge next plz :)
I also found out yesterday that I can do Penguinz 2 with LongAnimals as my final year project at Uni. We HAVE to collaborate on 3 different projects in our final, being project manager on one of them.
This is fucking amazing news for me, I wasnt sure where I was gonna fit it in around uni work as its a pretty huge game, but this means ill be working on it for twice the reward. I have a lot of the enemies drawn down in my sketchpad already and pretty much every detail of the game planned, apart from the cutscene scripts.
So, come September when Uni starts in starts I can start the development already running and have just under a year to complete the game. This will without a doubt be the best thing ive ever made :)
At 7/5/09 08:55 AM, CHINESEMANZOMG wrote: WOW! That's in a magazine or something? What magazine is this?
Haha News of the World.... Id love it to be a gaming mag or something but this is still cool :)
Check this shit out :)
At 7/3/09 01:52 PM, Kirk-Cocaine wrote: Go into system settings in your dock and select keyboard. Make sure use F keys as functions is ticked (or unticked can't remember which).
Youre a darling.
I probably would have figured that out myself but I had spaces (whatever the fuck that is) enabled and it had auto assigned itself to FN + F8. Cheers mate!
Ahhh feels good to be using Flash again. Ive had a month or so off and have been partying pretty hard, so time to knuckle down and release some decent games :P
Ok this isnt funny, what the hell is the shortcut to create a symbol in flash on a mac, pressing F8 is just pauseng my music :@@@@@
At 7/3/09 01:04 AM, Glaiel-Gamer wrote: http://www.jonschubbe.com/extra/closureB ackgroundFinal.jpg
This is truly awesome! Looks like youve got a brilliant artist, is he redoing all the in game art?
At 7/2/09 05:27 PM, Kirk-Cocaine wrote: Welcome aboard brother. You wont regret this, what specs did you go for in the end?
Cheers man, everything is so shiny here!
I went for the top spec 15 inch macbook pro, so 2.8ghz, 4 gb ram, 512mb graphics cards, plus I spent the £30 or so for the 7200rpm HDD. Runs like a dream :)
haha so i guess getting a game of the week is everyones new target? :)
I got my macbook yesterday, i love it so much already. Shit this things fast. Ive been trying to push it, hasnt really hiccuped once. Very happy :)
Have you guys heard about what mochi are doing with MochiCoins?
Basically you sign up, buy "MochiCoins" with real money, and can than spend these on extras in flash games that support them. I think it has huge potential, 100% of the money currently made from these games is from advertising, the players pockets havent even been touched yet...
Obviously the main problem is that one of the biggest attractions of flash games are that they are free. If people just start charging for all the decent games out there, it could just fuck up the industry. If developers dont get greedy it could work really well though. The way I would do it:
Develop a game to a standard that delivered the main experience to all players, to the level I develop my current "free" games already, then spend a few more weeks developing extra content for the players that really love the game and want to take the experience further (by spending a quid or so).
I think it would be a lot more efficient way of making games. I find once you have perfected an engine, got everything working, got all the character animations and styles decided, it feels like a waste to throw it away and start a new game. This will give us a chance to take our games further and probably make twice as much money for them.
Lets just hope people dont get too greedy :)
Anyway sorry for the long post, what do you guys think?
Whos gonna die next then? I hope its the fucking queen.
At 6/23/09 04:10 PM, Kirk-Cocaine wrote: Flash is a bullshit medium anyway. Anyone who works with, or is associated with flash is clearly a massive cunt.
Im a FUCKING cunt.
Pissed off about not being on the iPhone. But then i guess every old fucker could start releasing games on it and might devalue the paid games...
Just ordered a 2.8Ghz Macbook Pro. Dual graphics cards @ 512mb, fuck year!
Wait, so you have 5 artists working on this thing? Dont you think that will be a little counter productive? If you really need to split the art up, have a background artists and character artist, but any more than that will just make it a mess of styles.
Ok maybe a cutscene animator too, but any more than that and youre just creating more trouble for yourself.
My new game Medieval Mercenaries is out now! I know the things that are wrong with this one... we could made a game twice as good with a few more weeks but it was a commission and this was our brief :)
Let me know what you guys think!
Yeah I imagine theres loads of ad money that will go upaid too... Pretty gutting when a lot of developers depend of these ad revenues for the income from thier games.
I just heard that Gamejacket, who offer a similar service to mochiads, have shut down their services due to investors pulling out.
The real shit thing about this is the service relied heavily on version control, so all games using Gamejackets were hosted on the Gamejacket server, rather than website holding the game.
So now, all games using Gamejacket have stopped working on every site. Awesome.
Any of you guys affected by this? I never used thier services but definately considered it at one point. The $1000 upfront payment seemed pretty damn attractive...
Anyway I hadnt seen anything posted about this, although it happened a few days ago, so I thought I should let everyone know - anyone using them will probably have lost thier games, or at least thier exposure.
That fucking sucks man. its a good idea to use Mochi version control for things like this, maybe even set up a beta version for sending to sponsors, then just delete it once you have your deal sorted.
At 6/15/09 07:05 PM, Coolio-Niato wrote: Cause you've never seen animators who are good programmers right?
ignorant son of a *
I think it goes beyond that though, you can create art with code alone and im sure a lot of programmers look at a great piece of code the same way an animator would look at a great piece of animation.
At 6/16/09 12:44 AM, K-Guare wrote: How about this, then?
With a name like Behold...the Arctopus, they have to be good.
It's a little interesting, actually. Catchy? Not the slightest.
I wasnt really commenting on the actual music, in that video they set the world record for the biggest circle pit. It was actually more like an olympic sprint, but still damn good fun :D
The most wonderfully fucked up band of the weekend was undoubtably Meshuggah. Ive never seen anything so relentless and technically mind blowing. If anyone knows anything about time signatures, the drummers arms are doing 4/4 and his legs 13/16. Apparently he had to practise for 6 months to be able to play the song live. When they played it, he had to go off stage and let his drum tech play the next so because its so bloody hard. Anyway yeah, those guys are mental.
@ Glaiel, congrats man that was a brilliant blog post, bookmarked! Po3? ;D
At 6/15/09 12:48 AM, InnerChild548 wrote: Programming is for people with no artistic ability.
Thats bullshit!
Id love to be able to program well, ive have used actionscript but my head just doesnt work that way. There is definately something SO satisfying when something just WORKs. This is probably because im a shocking programmer, but the instant gratification after days of errors when you get something to finally work is awesome.