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Response to: Ridiculously Easy Bosses Posted September 2nd, 2010 in Video Games

At 7/20/10 04:36 AM, WeirdJamFace wrote: Mysterio in Spider-Man 2.

Oh, that was a great 'fight'.

Response to: Roller Coaster Tycoon Posted September 2nd, 2010 in Video Games

Definitely have to give support for RCT2 here; improves and expands on RCT1's building and management mechanics while leaving alone the charming nature of the graphics and sound; yes, the overall aesthetic design was quite engaging.


I've been using this site for about 10 years now, most likely, on and off, and I just was curious why the "vote on five movies in a day before you get to deposit experience" thing still exists. It seems to punish those that want to only watch one or two even if they log in on a regular basis. If it's something to make sure a user base is retained, isn't it a bit archaic, by now? Why not just let a person automatically gain voting power when they've logged another 5 movies, regardless of when it happens?

It's just that I'd like to have more voting power since I've watched so many movies and played so many games here, even if I don't do it so much in disparate sittings. I recognize, by the way, that this might seem hopelessly nerdy and stupid to ask after, but I figured, what the hell.

Response to: Low Quality Preview W/ Cs4 Editing? Posted August 2nd, 2010 in Game Development

Bump.


I've been working with CS3 for the longest time now, and I've been working on a pixelated-styled Flash game . I was able to preview my Flash in low quality while in the Flash editing program by going to View/Preview Mode/Fast.

Now, I just installed CS4, and it turns out that the "Fast" preview mode now looks like it's the "Medium" quality. I'm hoping there's some way I can alter that back to a low quality mode while editing. Any suggestions? They would be greatly appreciated.

Response to: Custom Cursor's State And Roll_over Posted July 27th, 2010 in Game Development

You know, I was using a custom cursor and I was actually using the first technique you recommended, a while ago; it didn't seem to work for me back then. But just now I copy and pasted your code and altered it to fit my buttons and so forth, and it worked just fine, as I originally intended. I don't know why it didn't when I wrote it, but thank you sir indeed for what you've done for me.

Response to: Burning off your nipples? Posted July 27th, 2010 in General

Does anyone else not think that this is a rather unsettling idea? I mean, it just seems to me that a woman without the functional part of the mammary is kind of disturbing, certainly unnatural. I'm trying to think of an equivalent in male anatomy; perhaps a penis that is just one big lance-like object, without any "head" or distinct coloration? That's kind of creepy too, I feel.

Anyone here ever read the Love Hina manga series? It's full to the brim with nipple-less women. An artistic choice, I think.

Response to: Custom Cursor's State And Roll_over Posted July 25th, 2010 in Game Development

I know it's pretty rude to toot my own horn like this, but I figure I'll bump this one or two more times. Please someone help me figure this out?

Response to: tips on movie making? Posted July 25th, 2010 in Game Development

Watch Super Smash obsessively. In fact, on the page for it, go to the page source, search (using your browser "find" tool) for the ".swf" of the animation, and download it, so that you can pause and rewind, watch the movie very slowly and so forth, with Flash Player on your computer.

Do the same with any other greatly-animated movies.

Response to: Custom Cursor's State And Roll_over Posted July 22nd, 2010 in Game Development

Bump.

Response to: Custom Cursor's State And Roll_over Posted July 21st, 2010 in Game Development

I realized I might should mention this:

If it's not already very obvious, I'm using AS3.


function gotoFn(e:MouseEvent):void {
	gotoAndPlay(e.currentTarget.gotoFrame,e.currentTarget.gotoScene);
}


btn.gotoFrame = 1;
btn.gotoScene = "1Main";
btn.addEventListener(MouseEvent.CLICK, gotoFn);

I've got this code for a reusable go to and play function, for use in conjunction with various navigation buttons in a point and click adventure game. I'm wondering if there's any way I can also, along with specifying a certain frame and scene to go to, specify a frame for a custom mouse movie clip to go to on the initial roll over event. This is a movie clip in which I've included frames for when you roll over a button in-game indicating that pressing it will mean moving right, left, up, down, forwards, and backward and so on when you roll over a button with your mouse.

Think Myst, or any other adventure game that gives you a mouse graphic that changes in various ways as you hover your mouse here and there.

In other words, I want the custom mouse graphic to change to something in particular when it's rolled over a particular kind of object. I'm hoping it's going to be some new function for use with buttons, that passes a certain kind of "cursorState"-like value from the button to the function, like the "gotoFrame" and "gotoScene" properties of the "btn" movie clip pass values for this "gotoFn" in "btn.addEventListener(MouseEvent.CLICK, gotoFn)".

It seemed like a clean and clear way to code, using these properties for a button. It's certainly convenient for me, and doesn't seem to force me to repeat too much code. If there's any other ways, I'm open to them, though. Any help would, of course, be greatly appreciated. This is some complex stuff for me that I don't quite understand fully, and I'm just about lost without help.

Response to: Font Size For Library/flash Gui Posted July 20th, 2010 in Game Development

Thanks, both of you. It wasn't what I was looking for, but I appreciate the attempt anyway.


Is there a way to change the font size for the text in the library and the rest of flash? It all appears to me to be too big and needlessly unwieldy. Any help would be very much appreciated.

Response to: Growing up and giving up gaming Posted July 13th, 2010 in Video Games

This is tangentially related:

http://www.actionbutton.net/?p=615

That's a review of Final Fantasy 7 on a site full of quite meaningfully in depth reviews of games. In it, this Jonathan Brett guy talks about how even though there's lots of people who don't play games anymore, some do actually come back. Reason is, there's a few games out there, FF7 being one of them, that are indeed "about something," about some fundamental idea or set of ideas about being alive and/or being human, and these sorts of games, they bring people who went away from gaming back into the fold.

It's interesting stuff to behold, in that article. I figure I may one day stop liking games as much as I used to (i.e. now), but I can see how the points laid out there would apply to me.

Does the Internet makes you happy? Posted June 30th, 2010 in General

It's a pretty simple question, I think. Are you genuinely happier because of the internet? Would you be genuinely sad to see it go from your life? Do you get something out of it that could not be replaced, in terms of happiness and satisfaction and fulfillment that could not be gotten elsewhere?

Just taking a survey of sorts.

Response to: Need feedback on user-friendliness Posted June 27th, 2010 in Animation

Anyone?

Response to: Need feedback on user-friendliness Posted June 27th, 2010 in Animation

SPOILERS:

You can look over the ledge directly in front of the door; in fact, click twice, and you'll get two different degrees of looking-over-ness.

You can also look over the edge, at one degree, of the ledge to the left of that.

Also, in the scene where you're looking back at the door from which you came, you can look into the abyssal hole next to the entrance in two degrees of looking-over-ness.

Also, you can go in the "alleyway" beside the starting point room and follow it through.

Need feedback on user-friendliness Posted June 27th, 2010 in Animation

I'm making this point and click adventure game and I need to test what I'd call the "user-friendliness" of the game; how easily navigable it is and how intuitive, how obvious it is where to go, how obvious it is that there's certain scenes to go to here and there...

Now it ends when, in a pitch-black room, you get to a door with an orange light glowing behind it, but before that, there may be some scenes you guys miss 'cause they're not obvious. I'll post about them in this next post, in the hopes people will mention if they saw them, to see if anyone does indeed miss them.

http://www.newgrounds.com/dump/item/ba6c 35e4fe24b54242987eefe63f8ba8

Response to: AS3 buttons; swappable parameters? Posted June 13th, 2010 in Game Development

Ahh, I was wondering if that was it. I didn't look closely enough. Good job correcting me.

Response to: AS3 buttons; swappable parameters? Posted June 13th, 2010 in Game Development

Thanks very much for your help, Mr. Professor. There is one question I have, though; what's the "e" in "e.currentTarget.gotoFrame," here?


myButton.addEventListener(MouseEvent.MOUSE_UP, buttonPressed);
 
function buttonPressed(event:MouseEvent) {
    gotoAndPlay(1, "Scene2");
}

So I have an average button above; I'm wondering if there's any way that I can make things work so that every time I use the addEventListener method I can pass a few parameters along specifying the frame and scene I'd like the buttonPressed function to use, making it so that I don't need a new function every time I want to go somewhere else on the timeline using buttons.

Is there a way to do this? Thanks.

Am I a terrible person for this? Posted June 8th, 2010 in General

Figure 1

Figure 2

Am I a terrible person for forming this mental connection between these two pictures?

P.S. DON'T SAY YES!

Western society and conformity Posted June 6th, 2010 in General

I have a conundrum that I need the internet to help me out with. Help me settle an argument, with whatever references you can give me that you think pertain to this question: does Western society emphasize individual action in determining what is moral and what isn't? As opposed to conformation to a supposedly largely uniform societal ideal?

Response to: Ykwrgmg: People in AP classes Posted June 1st, 2010 in General

At 6/1/10 04:55 PM, SpeeDDemon13431 wrote: Home school has too many negatives that outweigh the "positives" in my opinion.

from http://collegewithouthighschool.com/:
:Would you travel abroad, spend late nights writing a novel, volunteer in an emergency room, or build :your own company? What dreams would you be pursuing, right now?

:College Without High School is a book for teens who want to pursue their dreams outside of high :school, while keeping the option of attending a 4-year college or university.

Now of course there's kids like the one telling you to go fuck yourself, and then there's ones like me, who do that sort of stuff, and do internships and take college classes and AP tests to boot. Just wanted to put that in there...

Response to: SAT scores? Posted May 26th, 2010 in General

2160

Response to: What are you proud of? Posted May 25th, 2010 in General

Are you actually "in" the service right now? Cause if you've got stories then by all means tell away.

Another question: why does it matter to you what people are proud of? What's the point in asking the question for you? I know what the question and the answer have done for me, and I _have_ indeed asked it in real life; it's given me the opportunity to see how others view life and, moreover, what is valuable in it for them, which is always intriguing.

PS: Sounds like Columbus is similar to Pittsburgh in terms of drugs and weather.

Response to: What are you proud of? Posted May 24th, 2010 in General

So how about you, Keizer? What are you proud of? You seem like you aren't a fool, like you might have something worthwhile in your actions in life.

Besides that, what's it like in central Ohio? I'm assuming that's a relatively non-metropolitan/non-East-Coast-type-cit y area, which makes it curious for me.

Response to: What are you proud of? Posted May 24th, 2010 in General

At 5/24/10 11:23 PM, Keizer wrote:
At 5/24/10 11:06 PM, Jigganis wrote: Heh, I wanted to ask that

I am proud of the fact that I am able, in real life, to have interesting and often deep conversations with people from all walks of life, whether they be white, black, Asian, young, old, rich and spoiled, poor, middle-class and teenage. I am proud that I appear to be able to establish these kinds of connections with all people.

I am not proud that I can't figure out whether or not these connections are only tenuous--if there's any real human emotion or personality behind my interactions with many people in my life. What if I've buried myself under social-bullshit and interpersonal-relationships-bullshit?
Social interaction is never bullshit. Especially if you're not biased about things they make people more eager and willing to talk to you. We're you talking about in person or on here though?

"Never" bullshit? Okay, then, let me restate: I wonder if I've made my social interactions subject to social expectations and social norms to such an extent that it's unhealthy; I wonder if I'm starting to define my goals in communications with other people by society's standards and/or a warped understanding of human interaction.

I was wondering what you meant by "Especially if you're not biased about things they make people more eager and willing to talk to you." I find that rather curious but I don't get exactly what you mean.

PS: I was mostly talking about in real life. I haven't really posted this much on any forums until recently.