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Response to: Background audio synching issues? Posted December 9th, 2013 in Game Development

You're right, suggestions might have been the wrong word, it was late when I posted. Didn't have much joy with changing the synch to event/start, or using a wav instead of mp3 (pretty much just increased the filesize).

It was starting up the audio with AS that did the trick, music's coming in on frame 315 where it's supposed to, without fail. Thanks again.

Response to: Background audio synching issues? Posted December 8th, 2013 in Game Development

Cheers dude, very helpful. Your suggestions work a treat.

Response to: Background audio synching issues? Posted December 8th, 2013 in Game Development

Sure, also I made a mistake in the first post, soundtrack is actually coming in earlier than it's supposed to when it's lined up in the Fla. This clip is already published on NG with the shitty workaround I came up with, but could still do with a fix for future reference.

http://www.swfcabin.com/open/1386516960 - Audio in synch in .fla, out in .swf
http://www.swfcabin.com/open/1386517011 - Out of synch in .fla, roughly correct in .swf

File format is an MP3, yes. Was an MP3 when I got it, used Audacity to trim the length a bit and saved again as an MP3. Any problems with this type of file in CS5?

http://imgur.com/zVTsNRT - Image of the audio here, about as close up as I could get it to fit on my monitor.

Thanks for the help!

Response to: Background audio synching issues? Posted December 8th, 2013 in Game Development

At 12/8/13 08:31 AM, kkots wrote:
At 12/8/13 08:11 AM, JGCommTech wrote: Is there a reason for this that I'm missing?
Use a preloader.
I know my way around the program well enough
no

Preloader doesn't make a difference. Still have to offset the audio by a few seconds before exporting.


Hey guys.

Just a quick query about an issue I encountered recently. While working with a project in flash, I have a piece of background music running on a layer under everything that synchs up with the animation, set to stream so I can keep track of it while working. It all matches up fine within the program, sure, but the problem is when I export the finished piece in an .swf, the audio track is coming in at least 4 or 5 seconds later than it's supposed to, throwing off the intended effect, despite being spot on to the frame in the .fla.

The only way I've been able to resolve this so far is by sorta guessing just how far out the audio is, and starting it up later in the timeline in the .fla, resulting in an almost-but-not-quite synchronization in the final .swf render.

Is there a reason for this that I'm missing? I know my way around the program well enough, but this sort of technical glitch is beyond me.

Response to: mental health awarness contest Posted December 7th, 2013 in Art

Great theme for a contest. Looking forward to browsing through the entries.

mental health awarness contest