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Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

Very smooth FBF use!! At the end, is that guy who popped up at the end going to start lipsyncing? Because just remember, you have to use lipsyncing in it!
Very nice, how do u like mine?
http://img10.echo.cx/my.php?image=line8dontphunkcollab8gl.swf

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

haha, true

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

The easiest way is this:
get an ActionScripted camera, and just make IT fade, then it'll fade everything.
Here, I made you one:
http://www.geocities.com/nickhaspuffycheeks/camera.fla

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

At 6/26/05 06:26 PM, taylor88 wrote: ok now I know how to do it. but what frame should I do it on?

well on mine, i did the fade 25 frames from the end, but it depends how long your entire thing is. Just do it like the last 25 frames if you have about 100 frames in all.

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

OK, I fixed up the area that just disappear and I made everything work better (like the guy moving correctly). Now It looks fantastic!!

http://img146.echo.cx/my.php?image=line8dontphunkcollab8ej.swf

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

oops, forgot to post update, here:
http://img37.echo.cx/my.php?image=line8dontphunkcollab5sl.swf

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

Let him decide on the quality of work!

That reminds me, I updated my part, and made it EVEN MORE realistic! Now while it's zooming into my guys face, if you look at the trees, grass, etc. You'll notice there also moving, which gives it a faux 3d effect, a more realistic camera pan!

Please tell me what you think of it!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

Snubby, I already posted Lucky Desgns email, read the posts since uve been gone!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

ahhhhhh nice!!! shouldnt we all put a fade at the end, for the next one? if you watch mine, you'll see how it fades out, so it doesnt just flick to the next one!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

I HAVE A FANTASTIC IDEA!! How bout everyone gets aim, and then we can have a chat on AIM, for just the collab members, so we can talk faster, without limits! To get AIM, just go to aim.com and go to for your computer, and then choose your type of computer (windows, mac...) then hit upgrade, and it'll install, you DONT need to have an AOL Email to use AIM!!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

jakeblahblah, your not a computer nerd, you play sports? tsk tsk tsk, seeing as though your at level 9, you must be. Actually you couldn't be since you cant even draw your own guy!! And when you say that, trying to call use comp nerds, how do you know we dont play sports? I run track. But sports aren't important, ok? It's not like, your either a computer nerd, or a sports geek. What if you like to play board games all the time? Does that mean your a boardgame nerd?? If you can't be considerate to other of this collab, and can't make your own guy, I'd suggest quitting the collab right now, and maybe even newgrounds, so you can go back to your "Sports" as you say.

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

Penguin, let me make one suggestion:
in that part when the guy opens the door and........ well anyway, the whole time I thought she was laying down on a chair or the floor or something then i finally relized what it was, I think you should darken the guy, so he stand out more. I had to pause it to see what she was on, he blends with the BG too well, darken him a little.

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

JAKE!! That's a system URL!! That only works in YOUR COMPUTER, if you want to show a preview do this:
Go to http://imageshack.us and press browse, and upload your file there, then send us the link!!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

And he's not moving, because I didn't do anything with him, I just set him up, this was just to show him off, so I guess i won't use him.

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

I havent done anythign with him yet, I may not even use him, I was just thinking about MAYBE using him, I can draw something much better, but I drew the whole thing in like 15 min. so I was seeing if it was good or not. I really don't care, I'll do w/e, but I just wanted to know if I should use this guy.

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

I have a question for everyone, I made this guy just now, and I'm not sure if I should still use him. I'll let you all see him, but I'm not sure if I should use him or not. He may not be good enough. I made 4 positions of him, and 3 accessories (for easy copying for the actual thing, it's like a sprite sheet):
http://img278.echo.cx/my.php?image=devilsheet1ew.swf
(I labeled the 2 categories so you know what's what)

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

Lucky Designs Email: ed_design2000@yahoo.com.au

just go to his profile, it's right there! Just right click the Alias and hit properties, to get the URL, just copy and paste everything right after "mailto:"

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

At 6/26/05 03:14 PM, taylor88 wrote: I can feel it. this will be done within the next 2 days. and also. this may have been the shortest collab ever!

Is that supposed to be a compliment? or a putdown?

penguin, I wasnt saying anything like that, I was just saying not to do more than 4. I think its EXCELLENT that your willing to put your time into 4 lines, I'm just saying not to do more than 4.

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

You gotta leave room for other people, because if you went through for more than 4 lines, it will really seem like no one worked on it, allow room for many people! That's why normally there shouldnt be anyone doing more than 2 lines...

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

probably cuz ur already doing 4 lines, (|:P) Hopefully, I'll get to...
I'm so happy! Normally I wouldn't be allowed to use what I did for line 8, since there's no white background, instead I made a forest, but Snubby is making an exception because he said it was great!!! YYYYAAAAYYYY!!!!!!!!

Anyway, I can't wait for everyone's lines, and could everyone post what they have so far, so we could all see it, and make suggestions, or comments? It'd be a good idea, so we can make sure this thing is perfect, and not have to make any last minute changes!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

I wrote snubby an email about me wanting to do lines 31+32, but just to let everyone know, I want to do lines 31+32!!

Does anyone like my part? I posted it if you read through the posts!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

At the end of the song, doesnt the lady continuously repeat "No, no, no, no; don't phunk with my heart" ? Well I was thinking, maybe at the end, you could still put that on, but just cut it once and stream it with looping, so it doesnt take up lots of space, then while that's happening, you could have all the collab members' names fade in and out in different directions at the same time, like this:
http://img250.echo.cx/my.php?image=untitled18pq.swf
That's just an example, but it'd be very cool to do that!!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

night, u should get AIM so you can talk to other people and get instant help!
You dont need an AOL Email address, just go to AIM.com and on the left hove over "For your Computer" blah blah blah.... then finally hit upgrade to install, and you can get AIM!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

This is my first time too!!!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

btw, nightcrawler, I hope I didn't sound rude when I gave your part feedback. I like it, but it just needs something, more life. It seems as if it's just flat against a piece of paper, I needs that real look.

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

i actually meant effects, but ugh thanks (|:P) any other stuff like effects?

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

Any feedback on mine?

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

What's new? I just see him blinking now, but you know what would be awesome? FLAMES IN THE BG!!!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

OK, here's what I have:
http://img255.echo.cx/my.php?image=line8dontphunkcollab9av.swf
Does it need anything? I gave it kind of a background, because this character (supposed to be me) always takes place in a forest, it's kind of like his trademark. I just drew a new forest for him to be in, so please don't make me get rid of it!

Response to: Don't Phunk with my Heart - Collab. Posted June 26th, 2005 in Game Development

I'm almost finished mine!! At least finished to the point to give a preview, I'll post it and accept ALL feedback and comments. When I post it, would everyone please tell me what should be added (if any)!! THanks