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Response to: Dynamicly create text? Posted July 23rd, 2005 in Game Development

Is there any way to do it without using the textFormat object? Like just saying:

myText.align="center"??

Or do I need to use textFormat?

Response to: Dynamicly create text? Posted July 23rd, 2005 in Game Development

How do I make the text in the text box centered?

Response to: video as? Posted July 23rd, 2005 in Game Development

I'd have to see the FLA, but right now I'm busy and I got to go, well you know how to reach me (in profile) cya.

Response to: video as? Posted July 23rd, 2005 in Game Development

Give the bomb an INSTANCE NAME of bomb, then, change the instance name of the video frame BombVid to bombvid (no caps) then use this:

on(release){
_root.bomb.bombvid.play();
}

Response to: video as? Posted July 23rd, 2005 in Game Development

well you need to make instance names on each one down to the actual thing you weant to control. If the movie is nested in 2 movie clips, those 2 must have an instance name, or none will show up.

Response to: video as? Posted July 23rd, 2005 in Game Development

You dont put any parameters in the play() action. Just keep it as play(). Also, make sure you give a direct target path for it, example:

_root.parentmc.childmc.mymovie.play()

Also, make sure the video MC is on the stage ;)

Response to: exporting a good quality animated g Posted July 23rd, 2005 in Game Development

I saves to the same directory with the fla. Don't do export movie. Use Publish. It's better. You go to publish settings to choose all the options you'd like to use(gif, quicktime, HTML, SWF......) then you can do different options with the tabs at the top, and then when done, go to publish.

Response to: exporting a good quality animated g Posted July 23rd, 2005 in Game Development

Publish is how you export stuff. For example, it's how you create an SWF of your flash. Or any other format. But if the fla is saved, you just could do CTRL+ENTER to create an SWF. But this is the TRUE way of making the SWF, GIF, JPEG, QUICKTIME, etc.

Response to: Dynamicly create text? Posted July 23rd, 2005 in Game Development

Thanks!!

But how would I give it a font, font size, color, boldness, etc.?

Response to: exporting a good quality animated g Posted July 23rd, 2005 in Game Development

Try this:

In the publish settings box, select the GIF tab at the top. Where it says palette type, change Web 216, to Adaptive. The quality should now be much better.

Dynamicly create text? Posted July 23rd, 2005 in Game Development

How do I create text dynamicly through AS?

Response to: removeMovieClip help!!?!! Posted July 23rd, 2005 in Game Development

Thanks Denvish. It worked!

Response to: removeMovieClip help!!?!! Posted July 23rd, 2005 in Game Development

Anyone?

Response to: removeMovieClip help!!?!! Posted July 23rd, 2005 in Game Development

If the movieclips are both on different levels, can that effect a hitTest?

Response to: removeMovieClip help!!?!! Posted July 23rd, 2005 in Game Development

At 7/23/05 11:48 AM, MJKram wrote: Try:

if (enemy.hitTest(mc)) {
mc.removeMovieClip();
enemy.removeMovieClip();
}

that should work.
well it does for me

Nope, it doesn't work.

PLEASE REMEMBER THAT I'M USING API, SO THE MOVIECLIPS ARE MADE DYNAMICLY!!

removeMovieClip help!!?!! Posted July 23rd, 2005 in Game Development

I'm making an API game, and I set up a hitTest so that when one MovieClip hits the other, they both are removed. Here's the if statement I wrote:

if (enemy.hitTest(mc)) {
removeMovieClip(mc);
removeMovieClip(enemy);
}

mc is the movieclip you control, and enemy is the movieclip that follows mc.

I want them both to be removed when enemy hits mc. With the code I wrote, nothing seems to happen, as if the code is completely ignored.

Could someone PLEASE help me!!

Response to: Don't Phunk with my Heart - Collab. Posted July 21st, 2005 in Game Development

Same ones that I said I needed in the last update I posted about it!! >:^(

Response to: Don't Phunk with my Heart - Collab. Posted July 21st, 2005 in Game Development

Hi, I'm back. It was a GREAT vacation!!

We need to have this collab done ASAP!!! This is taking way too long, it's starting to turn a fun thing into a job.

Response to: Enemy followers Posted July 17th, 2005 in Game Development

overhead

Response to: Don't Phunk with my Heart - Collab. Posted July 17th, 2005 in Game Development

*not co-ed in the rooms

Response to: Don't Phunk with my Heart - Collab. Posted July 17th, 2005 in Game Development

At 7/17/05 06:40 PM, Deja_V00 wrote:
At 7/17/05 05:33 PM, jeremysfilms wrote: I'm back!!

I will now be leaving again tomorrow morning for Cleveland, Ohio. I will be back on friday!!
haha holy shit, your a busy man

Yep, I went to the shore with my family, and now Im going to Cleveland with my camp, WOOHOO!!! HOTELS WITH FRIENDS WOOT!!! (dammit, it's not co-ed)

Response to: Enemy followers Posted July 17th, 2005 in Game Development

At 7/17/05 06:34 PM, --ShotInTheHead-- wrote: blah

I'm doing it with an API game, so It's hard, no matter what I do, it won't work.

Response to: Enemy followers Posted July 17th, 2005 in Game Development

At 7/17/05 06:07 PM, TearClock wrote: In the actions of a button

}gotoAndplay"1"
}

WTF IS THAT? That has NOTHING to do with what I asked.

Enemy followers Posted July 17th, 2005 in Game Development

How do I get an MC to follow another MC?

Response to: Don't Phunk with my Heart - Collab. Posted July 17th, 2005 in Game Development

I'm back!!

I will now be leaving again tomorrow morning for Cleveland, Ohio. I will be back on friday!!

Response to: Don't Phunk with my Heart - Collab. Posted July 15th, 2005 in Game Development

VERY IMPORTANT NOTICE!!!
VERY IMPORTANT NOTICE!!!
VERY IMPORTANT NOTICE!!!
I will be out of town until Sunday!! Please continue to send all your lines to me, but don't expect a reply.

After that, I will be leaving again.

I WILL BE BACK ON SUNDAY AFTERNOON!!! (this sunday)

Please continue sending lines!!

Cya.
VERY IMPORTANT NOTICE!!!
VERY IMPORTANT NOTICE!!!
VERY IMPORTANT NOTICE!!!

Response to: Stopping Misic Posted July 14th, 2005 in Game Development

You have already created a topic like this very recently. Try reading posts from THAT, as I already posted in there. Don't re-create the same topic, but instead, bump an old one back up, by posting something there!!

Response to: Help me with this AS code please Posted July 14th, 2005 in Game Development

At 7/14/05 05:31 PM, ValientEntertainment wrote: Whats the AS to stop sound from another frame if its looped cause it has to be looped ?

stopAllSounds();
If this isn't the right code, please rephrase your question.

Response to: As: Api Posted July 14th, 2005 in Game Development

COOL PONG GAME!!

What's API stand for anyway? I've been trying to figure it out.

Response to: Don't Phunk with my Heart - Collab. Posted July 14th, 2005 in Game Development

PEOPLE WHO MAY HAVE DROPPED OUT:
Crawlaway, Cmbpc, Fugmug, Senorbu29085, ICmilk, Faille, _Nightcrawler_

I think they may have dropped out, since they haven't posted recently, AND since I still need there lines!!!