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Response to: need a tutor Posted October 7th, 2005 in Game Development

At 10/7/05 04:55 PM, lexus727 wrote: wow, that would be great, i dont havee aim but i do have MSN....

I only use AIM. Just go to www.aim.com and go to downloads>AIM for <insert OS here> then hit upgrade to install AIM!!

Response to: a bit of API inquiry... Posted October 7th, 2005 in Game Development

At 10/7/05 04:57 PM, JeremysFilms wrote: BTW, next time put it in the flash forum.

Whoops, sry, this IS the flash forum, I had another browser window open, in the general forum, so I thought this had been that, sorry!

Response to: a bit of API inquiry... Posted October 7th, 2005 in Game Development

Yes you can, just do something like this:

createEmptyMovieClip("joe",1)
joe.createEmptyMovieClip("joe2",2)

You just put the first MC path before the 2nd create empty mc, k?

BTW, next time put it in the flash forum.

Response to: converting swift to DVD Posted October 7th, 2005 in Game Development

Well couldn't you just export it as a quicktime movie? Then simply put the QUICKTIME on your DVD with your DVD making software?

Response to: need a tutor Posted October 7th, 2005 in Game Development

I could help you. Do you have AIM? I could help you through aim:
www.aim.com

Get it there.

Then IM me at pizzalover17

Response to: philadelphia teams and city suck Posted October 7th, 2005 in General

At 10/7/05 04:40 PM, smpinc wrote: wow that was a great picture nice way to copy off of someone else's picture ya n00b

Actually, the almight Inglor has a page that lets you use images made by him. So I didn't copy...n00b

Response to: "Christmas Wish" Collab Posted October 7th, 2005 in Game Development

We need a Chanukkah wish collab.

Response to: philadelphia teams and city suck Posted October 7th, 2005 in General

I'm a n00b? Who's the one randomly flaming people here? This forum isn't made to be used to insult people. Think before posting...

philadelphia teams and city suck

Response to: philadelphia teams and city suck Posted October 7th, 2005 in General

Hmm, I really hope you either are banned, or this topic is locked, coz your flaming MANY people. Including Tom, since HE LIVES IN PHILLY!! ANd i was born there, so... You've gotta be the beggest n00b I've ever seen on NG.

Response to: how can i Posted October 6th, 2005 in Game Development

You didn't explain well enough.

Response to: As: Main Posted October 6th, 2005 in Game Development

:^)!!! YAY, thanks so much for adding the Flash Checker!!!!

Response to: NG Road Runner Issues Posted October 6th, 2005 in NG News

I already own AH on the cube, but for GBA, is it gonna be exactly the same game?

Response to: Help! Posted October 6th, 2005 in Game Development

on(release){_root.play()}

Response to: background check Posted October 6th, 2005 in Game Development

What the fuck did you just say?

Response to: Pico Pico Pico!!! Posted October 4th, 2005 in General

At 10/4/05 12:25 PM, karriston wrote: In your mind!!! 0_o

I'm serious!!

Pico Pico Pico!!! Posted October 4th, 2005 in General

I've seen everything with Pico and I've looked all over but I CAN'T find the actual game PICO! I checked Tom's profile, along with the Pico section. Where is the actual game?

Response to: Don't Phunk with my Heart - Collab. Posted October 3rd, 2005 in Game Development

Please stop talking off collab-topic. Sorry. The faster someone gets someone to do the last line, line 10, the faster we can get this damn thing done!

Response to: I've made a Flash Checker for all! Posted October 2nd, 2005 in Game Development

At 10/2/05 06:29 PM, PhoenixJ wrote: 'Lil update: it doesn't work anyway =P

If you dont have any other frames then nothing's going to happen, since it makes _root.play() when they are equal. I'm now fixing it.

Response to: I've made a Flash Checker for all! Posted October 2nd, 2005 in Game Development

At 10/2/05 05:21 PM, gamemaster50001 wrote: It says im outdated but when i click the thing to update it nothing happens? did I do something wrong? Also i vewed it in the test movie thingy

You need to use it on the browser, it may not work when testing it in Flash's test movie environment.

Glaiel, if I did that, then things that are new to version 9 (like new AS) won't work in the old 8 player. For example, if you made a game that uses new AS that isn't readable in player 8, then the game will be buggy and errored and the game won't run properly. What's the point of making it under 8 if the whole point of this is to PREVENT this from happening?!?

Response to: volume Posted October 2nd, 2005 in Game Development

Whoops I forgot about creating the Object.

In the library, right click the sound and press Linkage, check off Export for ActionScript, and in the Linkage ID, put a linkage name you'd like to refer to it as, then put this on the frame:

my_sound = new Sound()
my_sound.attachSound("Linkage ID you used")
_root.onEnterFrame = function(){
my_sound.setVolume(50)
}

Response to: volume Posted October 2nd, 2005 in Game Development

onClipEvent(enterFrame){
"LINKAGE OF SOUND".setVolume(50)
}

The parameters (50) are a percentage.

Response to: I've made a Flash Checker for all! Posted October 2nd, 2005 in Game Development

At 10/1/05 08:09 PM, Kinsman wrote: The NG team doesn't need a storm of e-mail asking hundreds of Flashes to be replaced a year or so from now, just because you used a == instead of a >=.

If I change that. Then think about the new AS and filters, etc. in flash 9. If it could be greater than/equal to it, then it won't show up for 9, when your using 8. THis means that the new stuff in 9 won't show up. An alternative to this whole thing would be to just host a .txt file somewhere with the value of the newest flash version, then externally load it in to flash, that way you just need to change the .txt file.
If you want to use the >= operator, then just do that yourself in the FLA that you put it in.

Response to: I've made a Flash Checker for all! Posted October 1st, 2005 in Game Development

At 10/1/05 12:18 PM, Kinsman wrote: Does that mean that when people eventually move to Flash 9, a checker configured for Flash 8 will stop working?

-Kinsman

Well as I said, u can change the string, so when 9 comes out, just change the string and reupload it.

I doubt anyone is still using flash player 5, but I guess I should've incoorperated that, but still... this is for newer versions that come out.

Response to: I've made a Flash Checker for all! Posted October 1st, 2005 in Game Development

WOW! I didn't think people would like it this much!! W00T!! Thanks so much for your kind words!! Just make sure to use it ;)

Response to: Actionscript codes here! Posted October 1st, 2005 in Game Development

At 9/30/05 04:00 PM, cuber3 wrote: never mind, i found it. If any of you are wondering, it's:
on(press) {
_root.level += 1;
_root.myMenu.swapDepths(_root.level);
}

I usually would just use:
On dressup games, you could use the same technique to be able to control stacking order:
on(press) {
this.startDrag()
this.swapDepths(_root.getNextHighestDepth)
}

Of course you can only use it on a movie clip, but luckily we can use on() handlers on Movie Clips :)
Also you could do this for a dressup with lots of objects, so you don't need to equip each object, you just place it on the frame:
MovieClip.prototype.onPress = function(){
on(press) {
this.swapDepths(_root.getNextHighestDepth)
this.startDrag()
}}
MovieClip.prototype.onRelease = function(){
stopDrag()}

Response to: I've made a Flash Checker for all! Posted October 1st, 2005 in Game Development

Back before I upgraded my Flash Player, I had watched a Flash 8 published movie. It had used new AS and new filters, etc. It will still load, it just won't have what was supposed to be there. This doesn't use any new AS or new filters, so it will show up.

Response to: As: Main Posted October 1st, 2005 in Game Development

Hey Denvish, could you add this in?
Flash-Checker Component
Check it out!

Response to: I've made a Flash Checker for all! Posted October 1st, 2005 in Game Development

Thanks everyone!!


Even though Flash 8 has been released, many people haven't updated their Flash Players yet. This means that if they watch your Flash 8 work with filters and new ActionScript, etc. it won't show up. You could make a great movie/game with all these great effects, but they won't show up which could result in a low score. Even worse, you could have a game that uses new Flash 8 ActionScript, but the viewer doesn't have the new Flash Player, so they can't play it properly and they may think it sucks while it's actually an amazing game!!

I have made a Flash-Checking Component to put in your flash to make sure the user has the newest Flash Player.

Here's a preview of how it works:
Preview of Flash-Checker Component

Here's the downloadable FLA file with the component:
Flash-Checker Component

To use this component, simply Copy/Paste it into the first frame of your Flash files.

This component can work with any Flash Player version (so you could use this in the future with something like Flash 14). You simply open the Actions Panel for the Component on the stage and change the string "8" to whatever version you want to check for. So if you want version 14, you'd change "8" to "14". Just don't try to change it to a lower version like 7 or 6, because people with version 8 won't be able to downgrade to those making them never be able to view the Flash.

You may use this in any Flash stuff you want to, I designed this to help people with not having to wait for people to update their Flash Players, etc.

I hope this helps you out!!

Response to: More AS Help?? Posted September 30th, 2005 in Game Development

At 9/30/05 02:30 PM, -liam- wrote: If the code is on the frame, then put it inside an onEnterFrame function.

onEnterFrame = function(){
//code goes here
}

? But the other if statements work without a handler.