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Response to: ++Anime Collab++ Posted May 23rd, 2006 in Game Development

hooraaaaay!!! it's done!!!!

Response to: What is wrong with LettuceClock Posted May 18th, 2006 in General

Damn, I fucking love this guy!

But not in a gay way, of course.

Response to: I killed my best friend. Posted May 18th, 2006 in General

At 5/18/06 12:14 AM, _Fox_ wrote: Pix of suit? I wanna buy it

Dude, they are free, all it costs is a knife and your best friend :)

Style to die for.

Response to: ++Anime Collab++ Posted May 14th, 2006 in Game Development

At 5/14/06 03:35 AM, Astropuff wrote: .......or possibly try out for this threads 2nd anime collab (when it starts).

Well, as long as it doesnt result in the loss of an author who worked on the original.

Wait, I just thought of something:

What if the next anime collab has a drastically less number of parts than this one, would some of us not be able to move on? I guess we DO have a few authors who made more than one part, so I guess that helps...

Response to: Whats the secret to a great flash? Posted May 11th, 2006 in Game Development

I thought I was getting a little closer to Adam phillips... until the YuYu came out....

Response to: ++Anime Collab++ Posted May 11th, 2006 in Game Development

i cant wait till the next anime collab, I have improved drastically since my part in this.

Man was that a long time ago....

Response to: Name for new Game Posted May 3rd, 2006 in Game Development

Seriously, go with whatshisname's "Binary Samurai". that is genious... seriously...

as for me..... ummm....

- "The Tokyo Code"

- "Spacebar"

- "The Edo/Tokyo Infection" (Edo is what Tokyo used to be called... or at least I think so)

But Binary samurai is still the best i think.


Okay, I am trying to make a game because it is really fun. Right now, what i have is a stickman, who stands there, and when you press right, he starts running, and goes right, and vide versa for left.

How do i make it so he stops running (return to frame 1) when the KEY is "not down"?

Here is my code so far:

"Key.addListener(watchKeyBoard);
function moveStuff() {
if (Key.isDown(Key.LEFT)) {
this._x -= 5;
this.gotoAndStop( 2 );

}
if (Key.isDown(Key.RIGHT)) {
this._x += 5;
this.gotoAndStop( 3 );

}

}
STICK.onEnterFrame = moveStuff;"

I have tried a lot of sumb stuff, but I am quite the amateur to this, please help:)

Response to: Music Video Posted April 30th, 2006 in Game Development

Well..... The only part that would be by you is the script. The Animation (main part) would be by someone else, and same with the music. I think you should just practice. Animators aren't just born, they take practice and hard work (not 'hard' really, because normally people start out doing it for fun, so it takes play, not work), and it is never too late to start. Don't give up before you even try:)

Response to: Was Xiao Xiao . . .(Question). . . Posted April 28th, 2006 in Game Development

At 4/28/06 09:19 PM, Barbeq wrote:
tweens > fbf

Wrong, nuff said.

Response to: Menu Scripting? Posted April 27th, 2006 in Game Development

Thanks, Kirk, I used it and it worked:)

Menu Scripting? Posted April 27th, 2006 in Game Development

Ok, for a school project i need to script a menue. How do i make it so when you click a button with Instance name "NEXT", it will go to the next frame of a movieclip with instance name "TEXT"?

I am bad at this AS thing, so please help:)

Response to: ++Anime Collab++ Posted April 25th, 2006 in Game Development

It's like 6:00 PM for me right now.

Response to: ++Anime Collab++ Posted April 24th, 2006 in Game Development

Well whatever, all I care about is that he submits it before this weekend, because again I won't be here.

Response to: ++Anime Collab++ Posted April 23rd, 2006 in Game Development

Animoney: Yea, I think Kei is planning a sequel.

So I didn't miss the launch? Hooray! Ok I think we should do this little chat over MSN because I am very bad with IRC. It's because my internet is horrendously slow , and I am on mac.

Response to: Rate my lipsync Posted April 20th, 2006 in Game Development

i'll give it a 7 I guess.

But really why does everybody find lipsynching so damn hard? WTF, I can do lipsynch really fast and good, and I find it one of the best parts of animating.

Response to: Stretch A, Stretch B? Posted April 20th, 2006 in Game Development

Well yea the center of orientation is normally it but I mean it is just sometimes in the middle but still does that. I think I just figured it out though. When it is a single object, it will expand from both sides, but when it is 2 objects (2 brush strokes), it will stretch on just the side pulled, even if the point of orientation is in the middle.

Stretch A, Stretch B? Posted April 20th, 2006 in Game Development

Hey guys. I am wondering how- you know how when you are free transforming something and you stretch it. Sometimes when you stretch it it expands from both sides, and sometimes, it expands, from just the side being pulled. What is the factor that determines which of these two types will occur?

Response to: ++Anime Collab++ Posted April 19th, 2006 in Game Development

What is the expected release date? I hope to god it isn't on friday or saturday because I won't be at home then:'(

Response to: ++Anime Collab++ Posted April 19th, 2006 in Game Development

At 4/19/06 05:22 PM, keicho wrote:

(ill send an email to all members who have it on their ng profile once it is released).

Wait. All members who have what on our profiles?

Response to: Why flash cost $800? Posted April 17th, 2006 in Game Development

Well maybe it used to be cheaper but there was so much piracy they had to keep raising it (Macromedia must pay for food stamps).

1. It costs a lot because it is very very powerful, and capable. There are quite a few full length TV shows that use it.

2. What was question 2 again?

3. What was question 3 again?

4. Flash Professional 8

Response to: Ultimate Ninja Showdown! Posted April 17th, 2006 in General

Sorry for double post (we need a bloody edit button!!!!!!) but I forgot the link...

http://img102.images..psycheshowoff2ga.png

Response to: Ultimate Ninja Showdown! Posted April 17th, 2006 in General

Here's my ninja. His name is "Psyche" and he is a ruthless violent killer. I wont tell you his whole story but i will make a movie about him some day. Other than that one I made about him, but that wasn't that great...

Response to: Soad: Violent Porn Flash Collab Posted April 15th, 2006 in Game Development

Yea, maybe tonight i'll get on my ass and finish it. NO promises tho...

Response to: Blood...I'm a little nervous... Posted April 11th, 2006 in General

At 4/11/06 09:14 PM, Terri_Schiavo wrote: Ozcar, WE seriously don't give a shit.

I know WE seem like your only friends in the world, but c'mon...

WE don't care when you eat a banana, when you lose ten cents or when you donate blood.

Dude...... shut up.

"We this"
"We that"
"We this"

Speak for yourself, if you don't care just STFU.

Yea I'm not really scared of just basic needles where they just shove it in, press it down, pull it out. However, I have a fear of giving blood, because you know, they shove a BIGGER needle in your arm, and you watch red stuff come from your arm into a little baggy, makes me feel a bit lightheaded.

Response to: Loz: Twlight Princess Due 5/11. Posted April 11th, 2006 in General

kids could you leave the room? ok....

FFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
UUUUUUUUUCK!!!!!!!!!!!!!

DELAYED AGAIN!? NO WAI!!!!!!!

Response to: 13 year olds... Posted April 9th, 2006 in General

I was 13 once...

Response to: ++Anime Collab++ Posted April 8th, 2006 in Game Development

Nice job on that:) It looks very nice.

Too bad everything lags like mad when on imageshack for me:(

Response to: Your best flash art Posted April 6th, 2006 in Game Development

Well, seems to me like you should just do some good ol' motion tweening. Design a model for these characters, limb by limb, in a perfectly simmetrical pose. Once you have done that, you can put him in alll kinds of poses anyways.

Response to: ++Anime Collab++ Posted April 5th, 2006 in Game Development

just ignore the haters, if you do they will all go away. I know I'm contradicting myself, but I don't care.