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Response to: Timers resetting players - Help. Posted October 28th, 2010 in Game Development

The last part did not really make sense.
Elaborate on it please :P.

Sorry for my newbiness.

Timers resetting players - Help. Posted October 28th, 2010 in Game Development

Okay I am developing this game, and have most of it done .. I am just stuck on one part :

I want the player, when hes jumped from a platform, to a different one. Standing there for more than 3 seconds kills him, meaning he has to start from the start again.
Im using AS2.
Any help appreciated :D

Help Posted October 28th, 2010 in Game Development

Okay I am developing this game, and have most of it done .. I am just stuck on one part :

I want the player, when hes jumped from a platform, to a different one. Standing there for more than 3 seconds kills him, meaning he has to start from the start again.
Im using AS2.
Any help appreciated :D

Response to: [talk] Halloween 2010 Art Contest Posted October 20th, 2010 in Art

At 10/19/10 06:19 PM, gmanthesandwhichking wrote:
At 10/19/10 06:09 PM, JasonG5 wrote:
At 10/19/10 05:11 PM, test-object wrote: So... any ideas on completing this? You know, next to fixing the clouds in the background?
Yea. But like I said before, im not the best of artists. Not really done art before, just started to, since about 2 weeks ago :D. Any tips are welcome.
I think he is talking about his piece.

Ohright.
I just re-read what he wrote, and I think he actually is talking about his piece xD.

Response to: [talk] Halloween 2010 Art Contest Posted October 19th, 2010 in Art

At 10/19/10 05:11 PM, test-object wrote: So... any ideas on completing this? You know, next to fixing the clouds in the background?

Yea. But like I said before, im not the best of artists. Not really done art before, just started to, since about 2 weeks ago :D. Any tips are welcome.

Response to: [talk] Halloween 2010 Art Contest Posted October 19th, 2010 in Art

Omg it didn't update :O.
Sorry for the double post, here.

[talk] Halloween 2010 Art Contest

Response to: [talk] Halloween 2010 Art Contest Posted October 19th, 2010 in Art

Im not really that good at art, Because im still trying to find out what im best at drawing.
Anyway, my entry :D.

[talk] Halloween 2010 Art Contest

Response to: Little Problem ... Posted August 19th, 2010 in Game Development

Sorry, it works now.
Only problem is, during the attack if i press space, it cuts the rest of the animation of and goes to either 3 or 4 again ..

Response to: Little Problem ... Posted August 19th, 2010 in Game Development

At 8/19/10 08:26 AM, LiquidOoze wrote: Make your character an array. Here's what I would've done. I called your charcter "char" for now.

onClipEvent(enterFrame) {
if(Key.isDown(Key.SPACE)) {
char = new Array(3,4);

This makes your character an array containing the frames 3 and 4 once space is pressed.Add this behind it.

gotoAndStop(char[random(2)]);
}
}

This makes the character randomly go to frame 3 or 4. The 2 stands for the 2 frames mentioned earlier.

It works for me, hope it works for you. :)

if (Key.isDown(Key.SPACE)) {
this = new Array(3, 4);
gotoAndStop(this[random(2)]);
fight = true;

Well, when I press space all it does is play the attack on Frame 4.
I want it to play either, randomly .. and I dont think thats worked :<

Little Problem ... Posted August 19th, 2010 in Game Development

So, basically ive been working on my game for a few days now (see picture below)
The only problem is, Boron (My giant awesome evil character) can walk and jump, but i tried to experiment with something. I drew 2 different attacks, but I want them to randomly come up if you only press Space. I tried

if (Key.isDown(Key.SPACE)) {
this.gotoAndStop.random();
fight = true;

The 2 attacks are on frame 3, and 4. Frames 1, and 2, is him being idle, and him walking.
I want, either Frame 3 or Frame 4 to come up randomly by only pressing space.

Any help is appreciated :D

Little Problem ...