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Response to: Problem with Flash CS3 not opening Posted March 30th, 2012 in Game Development

At 3/30/12 01:00 AM, iyeru42 wrote: In Windows 7, I just recently tried to install my old copy of Flash CS3 Professional (Education Edition) and after installing, clicking on the program, by any means (even compatibility mode) will not work. Is there any way to open it somehow without buying Professional or Ultimate Edition to get XP Mode?

Found the solution, install this (run as admin):

http://www.adobe.com/support/downloads/detail.jsp?ftpID=3750

Response to: As3: Event Basics Posted March 30th, 2012 in Game Development

At 3/29/12 05:35 AM, milchreis wrote: I don't think this is a very good tutorial.

There's also a lack of telling us how to "easily" replace the "root" listener and whatnot that we all loved in AS2, as it was removed, completely in AS3. From what I've seen from the migration documents, the root replacement is over 3 lines long, which in my opinion, is unacceptable.


In Windows 7, I just recently tried to install my old copy of Flash CS3 Professional (Education Edition) and after installing, clicking on the program, by any means (even compatibility mode) will not work. Is there any way to open it somehow without buying Professional or Ultimate Edition to get XP Mode?

Response to: Mmorpgs Posted January 16th, 2009 in Video Games

At 1/16/09 06:21 PM, explodingbunnies wrote: maplestory is free

side-scrolling + MMORPG = Bad News

IMO.

Response to: Mmorpgs Posted January 16th, 2009 in Video Games

If you're not into "good" matched up with "free mmo" I have a list.

Mabinogi (already mentioned)
Dofus
Angels Online
Tales of Pirates
Wonderland Online
Dream of Mirror
AsdaStory

Pretty much anything on Wikipedia: Click Here

Response to: cheat codes Posted October 18th, 2008 in Video Games

At 10/18/08 01:25 AM, RAGE7777777 wrote: garnd theft auto iv

obvious user is obvious.

use codemasters-project.

Response to: Audio Portal Flash Issues Posted August 19th, 2008 in General

At 8/19/08 10:53 AM, DragonsGrief wrote: I have this problem on and off too.

Just waiting it out seems to work.

Seems like I've had it for more than two days though.

Audio Portal Flash Issues Posted August 19th, 2008 in General

I just upgraded my flash in Mozilla Firefox 3, and now the audio portal stuff won't initiate/play. In the actual audio portal submissions, the NG Player is blank. The audio but deal on the portal front page doesn't play anything either. I have flash 9.0.124.0, and I am allowing ngfiles.com and newgrounds.com to execute scripts. (I allowed cmpstar just to make sure it wasn't the issue, but it wasn't.)

Response to: Php Session Issues... Posted August 10th, 2008 in Programming

At 8/10/08 02:35 PM, Fruitpastles wrote: I'm struggling to see the problem from the code above. Try setting error_reporting to E_ALL and see if you get any notice errors.

Thanks, but it seems I have gotten my error sorted out.

Response to: Php Session Issues... Posted August 10th, 2008 in Programming

I recently re-coded it to use a LoadPerms() function instead, this function is executed below all that, and still nothing.

Response to: Php Session Issues... Posted August 10th, 2008 in Programming

At 8/10/08 11:48 AM, elbekko wrote: Is it in the same subdomain? Are you calling session_start()?

session_start is called within init.inc.php, where these two functions are called anyway as showed in the second example of loading the perms AFTER sessions have been started.

No, there's no subdomain since I'm on a WAMP, but cookies are written. $_SESSION['usergroup'] DOES exist, like I said in the first part of the thread opening post, I couldn't echo it if it didn't exist.

Response to: Php Session Issues... Posted August 10th, 2008 in Programming

You guys can download it--RyukiBB/OvBB--from this folder (they're 7z files) and see what you make of it. Note, the setup and skin folders should be ignored. Most of those things have already been fixed.

Php Session Issues... Posted August 10th, 2008 in Programming

I'm having a problem with this, well... sort of.

		$usergroup_sql   = mysql_query("SELECT * FROM `usergroups` WHERE `id`='".$_SESSION['usergroup']."'");
		$userg_sql_array = mysql_fetch_assoc($usergroup_sql);

	$_SESSION['permissions']['cmakethreads'] = $userg_sql_array['cmakethreads'];

In a blank PHP Document (manually defining $_SESSION['usergroup']), this works fine, but when I put it into my message board... Everything in $usergroup_sql is blank when its line executes. Note $_SESSION['usergroup'] DOES exist and is set to a number (meaning a session IS set) when I'm browsing around. (I echo'd it to make sure.)

No, no MySQL Errors nor PHP Errors within the apache/mysql logs. Also, I tried changing it so that Perms are loaded via a different function, and added it at the end of all the SESSION Data, in init.inc.php,

	// Get any unread private messages since last visit.
	if($_SESSION['loggedin'] && $_SESSION['enablepms'] && $_SESSION['pmnotifyb'] && mt_rand(0, 1))
	{
		$strAlertedPMs = (is_array($_SESSION['alertedpms']) && count($_SESSION['alertedpms'])) ? ' AND pm.id NOT IN ('.implode(', ', $_SESSION['alertedpms']).')' : '';
		if(count($_SESSION['ignorelist']))
		{
			$strRejects = " AND pm.author NOT IN (".implode(', ', $_SESSION['ignorelist']).")";
		}
		$dbConn->query("SELECT pm.id FROM pm LEFT JOIN citizen ON (citizen.id = pm.author) WHERE pm.ownerid={$_SESSION['userid']} AND pm.recipient={$_SESSION['userid']} AND pm.beenread=0 AND pm.datetime > {$_SESSION['lastactive']}{$strAlertedPMs}{$strRejects} ORDER BY pm.datetime DESC LIMIT 1");
		if(list($iMessageID) = $dbConn->getresult())
		{
			// Mark the new PM flag.
			if(($CFG['currentpage'] != 'private.php') && ($CFG['currentpage'] != 'usercp.php'))
			{
				$CFG['newpm'] = TRUE;
			}

			// So we don't keep notifying them of this message.
			$_SESSION['alertedpms'][] = $iMessageID;
		}
	}

	// Load the list of threads we've viewed during this session.
	$aViewedThreads = (array)unserialize(base64_decode($_COOKIE['viewedthreads']));
	
	// Load the permissions.
	LoadPerms();

Where function LoadPerms,

// Loads the current permissions.
function LoadPerms()
{
	global $CFG, $dbConn, $aGroup;
	
	// Retreive the Permissions
		$usergroup_sql = mysql_fetch_assoc(mysql_query("SELECT * FROM `usergroups` WHERE `id`='".$_SESSION['usergroup']."'"));

		$_SESSION['permissions']['cmakethreads'] = $usergroup_sql['cmakethreads'];
}

But it made NO difference.

Response to: Getting Stage Bg Color Externally Posted August 10th, 2008 in Game Development

At 8/8/08 09:34 PM, regulargabs wrote: I don't think it's possible to get the actual background color of the flash file, not even with PHP's MING extension, however I think you already know how to set it on the embedding code, but you just want to extract it so I'm sorry.

Yeah, I know. Setting it is very annoying, because a site I know sets the stage color to this ugly blue. Sure, they could just remove it, but I don't think they will.


Is it possible to GET (Not control or change) the stage color of an SWF File using PHP and/or JavaScript? If so, how?

Response to: Switch Condition Problem Posted July 10th, 2008 in Game Development

Nevermind...

Switch Condition Problem Posted July 10th, 2008 in Game Development

See FLA File in this zip.

Hitting "Normal Gallery" will go to the mature gallery, which I don't want it to do. Also, changing it to var movVar:Number doesn't work, I just tried. There's only semi-nudity in this by the way, nothing too adult.

Download Here

If You can't download it, please tell me.

Response to: Newgrounds Psp Theme 2.0 Posted June 24th, 2008 in General

At 6/23/08 12:55 AM, Basspro55 wrote: Dont you need the USB cord though?

I had one already cause my HP Photosmart came with a 5 pin cord =/

*finally found a thread where I can download this theme*

Response to: Newgrounds Psp Theme 2.0 Posted June 23rd, 2008 in General

At 1/8/08 05:57 PM, PROXYSERVER wrote: how do you download it? yahoo hotjobs?

Sorry for bumping this old thread as well, but it's third or so down on a google search for Newgrounds PSP Theme... sooo....

MediaFire is complaining that the quickkey is invalid.

Response to: Audio Help! Posted June 2nd, 2008 in Game Development

You MUST use stream, sorry; there's no getting around the lag on servers without it (Looping doesn't work well with stream.)

Response to: Best of 2007 Award Winners! Posted May 31st, 2008 in NG News

At 5/30/08 05:10 PM, lazyyMitch wrote: No big surprise.

I have to agree on that one; I was hoping Aladdin would win actually; serious shorts are good, but it seems "funny" in terms of demeaning others is even "better." *ahem*

Response to: _xscale preloader help... Posted May 18th, 2008 in Game Development

At 5/18/08 09:06 PM, iyeru42 wrote:
At 5/18/08 07:31 PM, Penta wrote: http://spamtheweb.com/ul/upload/180508/6 6483_1321testingsomeguyspreloader.php

Is this what you are trying to do? Don't mind the music had to bloat to test.
Yeah, but the coming soon shouldn't be flickering while it's loading like that, it should stay blur.

I got it working by following what this guy did:

http://www.actionscript.org/forums/showt hread.php3?t=171066

Now I'm all fine and dandy.

Response to: _xscale preloader help... Posted May 18th, 2008 in Game Development

At 5/18/08 07:31 PM, Penta wrote: http://spamtheweb.com/ul/upload/180508/6 6483_1321testingsomeguyspreloader.php

Is this what you are trying to do? Don't mind the music had to bloat to test.

Yeah, but the coming soon shouldn't be flickering while it's loading like that, it should stay blur.

Response to: _xscale preloader help... Posted May 18th, 2008 in Game Development

At 5/18/08 05:21 PM, Crusty-Wiwuh wrote: PercentLoaded = _root.getBytesLoaded()/_root.getBytesTot al()*100;
if (PercentLoaded != 100) {
loadbarmask._xscale = PercentLoaded
} else {
_root.Play();
}

Have the mask in its final state on the stage, and make sure the MovieClip's registration point is on the left edge of the shape (assuming you want the mask to grow from the left).

You'll have to have that code looping somewhere.

I have it doing its thing, but the preloader never starts, so all you see is white. I have correctly put down the instance name and everything; and I have just put up a new version of the FLA File, you can check it out yourself.

_xscale preloader help... Posted May 18th, 2008 in Game Development

I'm making my own preloader... but when using xscale for a preloader bar of some kind, how would one go about explaining how it works.

For example, if I have a bar that's 500 pixels long. how does xscale work for this example. I'd like to make a preloader actionscript as simple as possible, but it sounds like a real pain. (Note: I'll be changing the xscale of a mask, not a real object.)

I have the below FLA, but it doesn't want to work, it just repeats over, and over, and over.

[url]http://iyeru42.info/downloads/Comin gSoonPreload.fla[/url]

Response to: dragging causes ALL objects to drag Posted May 14th, 2008 in Game Development

At 5/14/08 04:02 PM, DarkMana wrote: Script on buttons execute in the scope of the stage. Changing it to a movieclip is one solution, or you could pass the button's instance name to the function (since "this" is actually the stage) to the button.

startDrag( button_instance_name );

The instance field in the properties window, I believe you're referring to (Linkage didn't work the last time I checked.)

Response to: dragging causes ALL objects to drag Posted May 14th, 2008 in Game Development

At 5/14/08 03:22 PM, bluedude2000 wrote: is it ment to be a button? if so, i dont kno,
if not, then make it a MC

That works, but now I have four different library items. *sighs* oh well. 1 movieclip for each button.


How do I fix this problem? My button has the following AS, but when I click the button and drag it around, EVERYTHING ELSE drags with it. How can I prevent that from happening. I don't think I need to give you a FLA for this, since it's solely actionscript issues.

on (press) {
        startDrag (this);
}
on (release) {
        stopDrag ();
}

I can't set lockcenter to true, otherwise the button will move off to the side of the stage, rather than me grasping onto it with the mouse.

Response to: How to Control Volume ... Posted May 7th, 2008 in Game Development

At 5/7/08 03:08 PM, PopBrain wrote: The 3 forums link you gave me do not answer my question at all ... I tried google befor posting something here and I did not found any thing usefull. Thank you for a real answer that could help me.

Dude, apply the tutorials TWICE! Don't be lazy.

Response to: Help with background? Posted May 7th, 2008 in Game Development

At 5/7/08 03:06 PM, kosokuken-no-Cole wrote: says movie clip man

Then change it to a graphic, use photoshop or something, and make a repeating region up top, and then move it accordingly to attacks, etc.