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Response to: Ableton Live 8 General Posted December 15th, 2010 in Audio

FYI this is a general discussion thread, not an interview. The questions asked in the OP aren't necessarily meant to be answered.
Plain discussion is what it's about!

Ableton Live 8 General Posted November 19th, 2010 in Audio

Ableton Live is an awesome audio producer program. It's loop-based and created for DJing and producing live. Live really feels like you're creating your music in real-time, really keeping you in the zone.
Let's discuss this beast of a workstation. Have you heard of it? Do you use it? What's your set-up? (Mine's an Akai MPK49 and Gibson SG with M-Audio Guitar USB Interface)

Ableton Live 8 General

Response to: [as2] Hittest On Copypasted Mcs? Posted July 16th, 2008 in Game Development

Alright, got it working. I forgot to make following _root.following.
Thanks for all the help guys! <3

Response to: [as2] Hittest On Copypasted Mcs? Posted July 16th, 2008 in Game Development

Still nothing.

Response to: [as2] Hittest On Copypasted Mcs? Posted July 16th, 2008 in Game Development

At 7/16/08 02:16 PM, Alexman159 wrote: rename each wall and reverse the script so they can be placed on each individual wall reffering to itself as _root.this
UNLESS you are using AS3 in wish case rename each one and put a comma in your script describing wall and put the name of each one.

So I tried putting this in one of the copied mcs:

onClipEvent(load){
		if (this.hitTest(_root.ship1)) {
		following = false
		}
}

However, that doesn't work?


So in this game, I want my ship1 MC to die when it touches the wall. The code I use is:

	if (ship1.hitTest(wall)) {
		following = false;
	} else if (ship1.hitTest(ship1._x, ship1._y, true)) {
		following = true;
	}
};

Where 'following' is 'living'
The thing is, all my walls have the instance name 'wall1'. I figured that would work, but the thing is that only the original mc (the one I originally placed) works. The rest doesn't. What's the problem/fix?

Response to: New to AS3. Getting started? Posted July 15th, 2008 in Game Development

Awesome, thanks.

Response to: New to AS3. Getting started? Posted July 15th, 2008 in Game Development

B
There, I said it.


I'm new to ActionScript 3, I need somewhere to get started. Does anyone know a good 'Getting Started' guide, video, site, or tutorial?

Response to: [AS2] Edge of object = interactive? Posted July 15th, 2008 in Game Development

At 7/15/08 09:52 AM, DarkMana wrote: Listen to Gust, he's answered your question.

You're using a shapeflag hittest, which checks a single point against an object. You'll have to check multiple points around the ship.

Alright, I'll try getting this to work. Thanks for the help everyone.

Response to: [AS2] Edge of object = interactive? Posted July 15th, 2008 in Game Development

About the previous post, I meant: I replaced my hitTests code with the other code, but when I do that, all the content in the frame seems to be moved down.

Response to: [AS2] Edge of object = interactive? Posted July 15th, 2008 in Game Development

At 7/15/08 08:54 AM, Archon68 wrote: You keep the same movement code and replace your hitTests with his code.

I tried replacing the code with my hitTests, but now the whole thing is messed up. Everything in the frame seems to be moved down.

speed = 5;
following = false;
onEnterFrame = function () {
	if (Key.isDown(Key.RIGHT)) {
		ship1._x += speed;

	}
		if (Key.isDown(Key.LEFT)) {
		ship1._x -= speed;
	}
		if (Key.isDown(Key.UP)) {
		ship1._y -= speed;
	}
		if (Key.isDown(Key.DOWN)) {
		ship1._y += speed;
	}

	if (following == false) {
		ship1._x = 80;
		ship1._y = 200;
	}
	
if ((_root.wall1.hitTest(_x, _y+radius, true)) or (_root.wall1.hitTest(_x, _y-radius, true)) or (_root.wall1.hitTest(_x+radius, _y, true)) or (_root.wall1.hitTest(_x-radius, _y, true))) {
_x = 80;
_y = 200;
}
};
Response to: [AS2] Edge of object = interactive? Posted July 15th, 2008 in Game Development

At 7/15/08 08:23 AM, funkycaveman wrote: ok put this code on the ship:

CODE

THAT should help but you have to replace the name with what you have (THE CAPS LETTERS)

I tried this but the ship can't move around when I use that code.


I'm making a (first) game here to get my mind off Zombie Hunter for a while. I'm pretty new to Actionscript, but here it goes:
I want ship1 to move back to a position when it touches wall1. However, ship1 only goes back to the desired position when the center (the + thing) hits the wall. How do I change this?

This is the code currently:

speed = 5;
following = false;
onEnterFrame = function () {
	if (Key.isDown(Key.RIGHT)) {
		ship1._x += speed;

	}
		if (Key.isDown(Key.LEFT)) {
		ship1._x -= speed;
	}
		if (Key.isDown(Key.UP)) {
		ship1._y -= speed;
	}
		if (Key.isDown(Key.DOWN)) {
		ship1._y += speed;
	}

	if (following == false) {
		ship1._x = 80;
		ship1._y = 200;
	}
	if (wall1.hitTest(ship1._x, ship1._y, true)) {
		following = false;
	} else if (ship1.hitTest(ship1._x, ship1._y, true)) {
		following = true;
	}
};
Response to: Upcoming animation: Zombie Hunter Posted May 29th, 2008 in Game Development

At 5/29/08 06:55 AM, Christicle wrote:
Manga = comic = cartoon.

But anyway I love what you've shown us already and I'll keep an eye out for this when it's released!

You might want to check out http://www.Gleak.net as it will have more updates on Zombie Hunter.

Response to: Professional Tweening? Posted May 29th, 2008 in Game Development

At 5/29/08 03:45 AM, GustTheASGuy wrote:
Moron.

I don't see how you think scripted tweening would be better seeing as you can't achieve any other effects with it and you wouldn't be able to adjust it directly. -_-

Tweening is another tool for animation. You learn to use it to get good results like everything else by gaining experience.

All I said was 'LOL'.

I stand corrected by: WUT.

Response to: Upcoming animation: Zombie Hunter Posted May 29th, 2008 in Game Development

At 5/29/08 03:26 AM, Eibx wrote: Seems very nice. What kind of style are you doing? The same as the actually cartoon?

It's not a cartoon. It's a manga. A japanese comic. Yes I use the same style as the manga, mixed with my own style, to keep the dark and thrilling style alive.

Response to: Tom Fulp's Password Posted May 29th, 2008 in General

Wow, some people practically gave their password away in this thread.

Response to: Professional Tweening? Posted May 29th, 2008 in Game Development

At 5/28/08 07:19 PM, Patcoola wrote: shape tweening is the best

LOL.

Response to: Upcoming animation: Zombie Hunter Posted May 29th, 2008 in Game Development

Making a lot of progress per day, perhaps we'll be finished in 3 weeks!

Response to: Upcoming animation: Zombie Hunter Posted May 28th, 2008 in Game Development

More art!

Upcoming animation: Zombie Hunter

Response to: Upcoming animation: Zombie Hunter Posted May 28th, 2008 in Game Development

Also:
It is about an ex-race car driver who hunts down and kills zombies. The main character, Toshio Tamura, was once a grand prix champion who finds himself to be one of many people on a jungle island where he goes through a series of survival tests. He discovers that the purpose of the cruel and deadly games were to find people worthy enough to hunt down alien parasites that hid inside corpses (turning said corpses into zombies). Toshio initially rejects the offer to become a zombie hunter since he sees his would-be boss as a dangerous and sick man, but soon finds himself forced into the role when his loved ones are endangered.

Response to: Test 'Zombie Rampage' Posted May 28th, 2008 in Game Development

At 5/28/08 01:16 AM, littlemaster wrote: Bump

You seriously need to stop spamming.


I'm creating a new animation. It's called Zombie Hunter, based on the manga Zombie Hunter. The voices remain Japanese, but with subtitles.
You can see all concept art and snapshots on Gleak.

Let's hear some suggestions and questions!

Upcoming animation: Zombie Hunter


I keep getting a blank page when I attempt to submit my Newgrounds Alpha.
I cleared my cookies, cache, etc. but no satisfactory.

How do I fix this?

Response to: perfect looking symbols... Posted May 27th, 2008 in Game Development

At 5/27/08 04:40 AM, KynetiK-27 wrote: The trick is to spend time drawing something decent, no matter prog you use ¬_¬

1x Agree


I posted this in the General forums, but I got instantly flamed for ripping NG off by people who only half-read the thread. So here we go again:

I'm starting off a new blog, where a community of animators can write about and promote their animations.
The blog is be located at http://www.Gleak.net.

What's in it for you? Your videos get more views, more views mean more ratings (if located at Newgrounds) and reviews. And everybody loves ratings!

So if you're interested, please reply here with the following information:

First name:
Nickname:
Your age:
Years of animation experience:

Thank you!

Response to: Looking for animators to blog! Posted May 27th, 2008 in General

I believe you haven't completely read the thread.

Response to: Looking for animators to blog! Posted May 27th, 2008 in General

At 5/26/08 07:02 AM, jimmick wrote:
At 5/25/08 01:12 PM, IniX wrote: What's in it for you? Your videos get more views, more views mean more ratings and reviews. And everybody loves ratings!
You sir, are an idiot

Tell me more... tell me more...

Response to: Looking for animators to blog! Posted May 26th, 2008 in General

At 5/26/08 03:20 AM, Franklin-Moore wrote:
At 5/26/08 03:18 AM, IniX wrote: Newgrounds was invented for publishing flash animations. I want to collect a small community of good animators to promote their newest videos. They'll get more views and ratings out of it.
You shouldn't come to the bbs to find good animators.

I can always take the shot.