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Author Search Results: 'ImpotentBoy2'

We found 5,318 matches.


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Viewing 1-30 of 5,318 matches. 1 | 2 | 3 | 4 | 5 | 6 | 792178

1.

None

Topic: Career in flash ?

Posted: 11/03/09 02:14 PM

Forum: Flash

I found a sweet job for an educational flash MMO on craig's list. they said that most flash developers are freelance so your chances of getting a salary/ hourly wage are pretty good.

frankly Flash is so awesome for starting your own company, you really don't need a lot of resources to start up. If you already have the program then you don't need to spend any more money. once you have a few games under your belt and some cash you can get xna and visual c# for free if you are a student, then you can really make a name for yourself


2.

None

Topic: OpenAL blues

Posted: 10/25/09 05:17 PM

Forum: Programming

seriously does anyone know how use OpenAL!?


3.

None

Topic: OpenAL blues

Posted: 10/25/09 02:51 PM

Forum: Programming

ok it had a good link at the resources page
http://www.devmaster.net/articles.php?ca tID=6

but I didn't know what files to include so i checked the source and its alut.h which I can't find anywhere because it's depreciated


4.

None

Topic: OpenAL blues

Posted: 10/25/09 12:54 PM

Forum: Programming

Visual C++ 08 for windows xp

I've been looking into directsound and it seems like i have to create the window with directdraw. so if anyone knows if its even possible to use directsound with an openGL project.

by the way i still want to use openAL preferably but I cant find an up to date tutorial that doesn't use depreciated libraries that are impossible to find


5.

None

Topic: OpenAL blues

Posted: 10/25/09 12:29 PM

Forum: Programming

well if no one can help me with openAL what about directsound, anybody know a tutorial. would i be able to use directsound with open GL I know that doesn't make any sense but I'm supposed to combine 3 different API's for a school assignment


6.

None

Topic: OpenAL blues

Posted: 10/25/09 05:00 AM

Forum: Programming

At 10/25/09 03:05 AM, kiwi-kiwi wrote: What operating system are you using ?

Windows XP

At 10/25/09 04:31 AM, robin1232 wrote: what is OpenAL?

audio


7.

Sad

Topic: OpenAL blues

Posted: 10/25/09 01:59 AM

Forum: Programming

Im sick of these tutorials, Ive downloaded every sdk and googled every library and header and tried every god damn tutorial and i just can't get it to compile!

went heredownloaded the files, installed them put the linkers and included the headers exactly how the site told me only to find out that not all headers i require are there. this is the third time! I have been googling all day and nothing works, can anybody throw me a bone and just tell me how to get a god damn sound to play


8.

None

Topic: key focus... components

Posted: 10/16/09 05:12 PM

Forum: Flash

I have a TileList component and when i click it my keyboard functions stop working

stage.addEventListener("keyDown", keyHandle);
stage.addEventListener("keyUp", keyHandle);

tileList = new TileList();		tileList.move(100, 600);
tileList.columnWidth = 80;		tileList.rowHeight = 90;
tileList.columnCount = 11;		tileList.rowCount = 1;
tileList.iconField = "icon";		tileList.sourceField = "source";
tileList.selectedIndex = 0;
addChild(tileList);

its a problem with the key focus, but how do i fix it?


9.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/28/09 09:58 PM

Forum: Flash

Yeah, loved patchman 2 so much i went and checked out the first one.


10.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/28/09 05:52 PM

Forum: Flash

At 9/28/09 05:01 PM, Depredation wrote:
At 9/28/09 03:56 PM, ImpotentBoy2 wrote: Someone once told me that seth green writes most of family guy these days, but imdb didn't say anything like that. it would make sense, family guy is basically the same as robot chicken with a slight attempt at a plot.
Robot chicken is funnier without a plot, the plot is just on the backburner now in FG, unlike the good oldies (Season 3).

don't get me wrong RC is hilarious, but thats why im watching family guy so little nowadays, if i want random nostalgia i have robot chicken, and if i want a cast of funny characters without a thousand interruptions i watch american dad. thats most likely why he keeps making the side projects like the Cleveland show, he's sick of family guy but loves the ungodly amounts of money his golden chariot driven by genetically engineered unicorns bring him each day.

And hooray for particles and protien


11.

None

Topic: Actionscript

Posted: 09/28/09 04:46 PM

Forum: Flash

no don't code on frames, try to get to classes as soon as possible!

but ya, better to do frames then actually on movieclips. but look into classes once you can program. thats when i took off and really started learning efficient, powerful coding techniques.

its weird to figure it out but all a class is is

class Bullet extends MovieClip{
 var vx,vy:Number;//now every bullet has it's own property vx and vy
 function Bullet(_xSpeed:Number, _ySpeed:Number){//this is called whenever a bullet is created
  vx = _xSpeed;//sets stored variables to speed parameters
  vy = _ySpeed;
 }
 function onEnterframe(){//called every frame
  _x += vx;//move in direction of velocity 
  _y += vy;
  if(_x > 550){
   removeMovieClip(this);
  }
 }
}

this would go in a file called Bullet.as, separate from -but in the same folder as- the fla. and in the library, right click the bullet movieclip that you added, properties, click export for action script and put Bullet in the identifier and class field. and congratulations you've saved yourself tons of future code.

then to spawn a bullet just say

var myBulletMc:Bullet = this.attachMovie("Bullet", "b",  this.getNextHighestDepth());
myBulletMc.vx = 5;//sets horizontal velocity of bullet

and it'll follow the structure of the class


12.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/28/09 03:56 PM

Forum: Flash

Why Cleveland? I can see Quagmire or Joe, but cleveland isn't even that good on FG. Does the Cleveland show do the random cut-aways. I'm reall getting sick of those, they would have like 2 per episode in the first few seasons but now it 2 every scene. This is why I like American Dad more now.

Someone once told me that seth green writes most of family guy these days, but imdb didn't say anything like that. it would make sense, family guy is basically the same as robot chicken with a slight attempt at a plot.


13.

None

Topic: Adobe flash CS5!

Posted: 09/25/09 11:58 PM

Forum: Flash

i have to pay $500 dollars for custom class code completion. crap...

nothing else interests me


14.

None

Topic: Indie Game Contest 15K + pub deals!

Posted: 09/16/09 01:48 PM

Forum: Flash

this sounds awesome! I don't know if i can finish my game in a month but I'll try.


15.

None

Topic: Starting A Flash Dev. Team

Posted: 09/16/09 12:48 PM

Forum: Flash

post your work, stop being a douchebag, and maybe people will respond, if no one does, your work is not of a high enough quality, so keep drawing until you're ready.


16.

None

Topic: Starting A Flash Dev. Team

Posted: 09/16/09 12:41 PM

Forum: Flash

At 9/16/09 12:36 PM, david81792 wrote:
At 9/16/09 12:23 PM, ImpotentBoy2 wrote: I WOULD LOVE TO WORK WITH A CRAPPY ANIMATOR AND SOME TOOL THAT CALLS US DOUCHEBAGS

get some talent
I said most of you guys like the people who are like trying to start a fight over nothing on here not people who actually care

too bad not a single person cares

i don't think anyone wants to make a game for you. you'll just have to do something yourself


17.

None

Topic: Starting A Flash Dev. Team

Posted: 09/16/09 12:23 PM

Forum: Flash

I WOULD LOVE TO WORK WITH A CRAPPY ANIMATOR AND SOME TOOL THAT CALLS US DOUCHEBAGS

get some talent


18.

None

Topic: Button frame help.

Posted: 09/16/09 11:59 AM

Forum: Flash

At 9/16/09 12:40 AM, linc186 wrote:
At 9/15/09 09:58 PM, Grind29 wrote:
At 9/15/09 09:36 PM, hdxmike wrote: Urm im sorry i cant help with that 1 but i do have 1 question and one bit of advice
first : how can you have so many frames in a game Usually it should be around 5-10 frames in a game maybe less

maybe its not an action game, maybe it's a first person point and click maze, or a quiz game. but unless you know what kind of game it is you shouldn't criticize him for having too many frames

secondly: try not to use scenes unless your doin serious animation

agreed

First- Learn how to spell
Second- Learn to read what I posted and stay on topic.

snapping at people will get you nowhere

if you're going to be mean to a reply you got from your crappy post, don't post on the forum at all.

all of these posts are useless, maybe none of you should be here unless you decide to help someone

as for your problem

function onEnterFrame(){
if(_currentframe != ###){//replace ### with the frame number that has this function on it
onEnterFrame = null;
return;
}
timer ++;
if(timer == 120){
gotoAndStop(368);
}
if(clicked>=40){
clicked = 0;
gotoAndStop(369);
onEnterFrame = null;
}
}


19.

None

Topic: Flash Game Buisness consideration

Posted: 09/16/09 11:24 AM

Forum: Flash

depending on the game you made, you might want to look into making it a facebook app too. shit ton of money in there. Of course right now focus on just getting it released. and if you need a beta tester PM me.


20.

None

Topic: playing movie clip backwards help

Posted: 09/16/09 12:50 AM

Forum: Flash

thats just a laggier way to go to frame 1


21.

None

Topic: playing movie clip backwards help

Posted: 09/15/09 11:41 PM

Forum: Flash

At 9/15/09 11:15 PM, hdxmike wrote: function onEnterFrame(){
if (rewind==true){prevFrame();}
else if{ (rewind==false)play();
}}
function onEnterFrame(){
     if (rewind) prevFrame();
     else play();
}

or

function onEnterFrame(){
    ( rewind ? prevFrame : play)();
}

i know this post is useless but theres like 3 personal pet peeves in your code


22.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/15/09 05:31 PM

Forum: Flash

At 9/15/09 05:00 PM, Rustygames wrote:
At 9/15/09 03:19 PM, The-Super-Flash-Bros wrote: It always amazes me how few 'real life' flash developers have heard of NG, or if they have, who think of it as 'that anime porn site'. Sad :(

Tom-
It's true though, NG isn't exactly a site the average flash developer would care to visit since it's full of rude and immature little kids (or at least 99% of it is)

no way, maybe back in the day when sim dates covered the front page, but a lot of people from deviantart are coming over. and the bbs community has gotten better


23.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/15/09 04:44 PM

Forum: Flash

At 9/15/09 03:19 PM, The-Super-Flash-Bros wrote: It always amazes me how few 'real life' flash developers have heard of NG, or if they have, who think of it as 'that anime porn site'. Sad :(

wait, there's other stuff here? Oh yeah they sell stickers or something, right?


24.

None

Topic: keyboarddown refusing certain combo

Posted: 09/15/09 04:32 PM

Forum: Flash

watch out if your attack is space. it will give you trouble with arrow keys like your having.


25.

None

Topic: keyboarddown refusing certain combo

Posted: 09/15/09 02:57 PM

Forum: Flash

At 9/15/09 01:36 PM, PostalPelican wrote:
up = attack up
up + left = attack diagonally up/left
up + right = attack diagonally up/right
up + left + right = attack up <---------- refuses to work
down = attack down
down + left = attack diagonally down/left
down + right = attack diagonally down/right
down + right + left = attack down

honestly that would confuse me, why not just put an attack button?


26.

None

Topic: keyboarddown refusing certain combo

Posted: 09/15/09 02:55 PM

Forum: Flash

At 9/15/09 02:50 PM, PostalPelican wrote:
At 9/15/09 12:59 PM, ImpotentBoy2 wrote: also if i make a suggestion

public function test():void{
timer = new Timer(startSpeed);
timer.addEventListener("timer", superTimer);
timer.start();
stage.addEventListener("keyDown", keyHandle);
stage.addEventListener("keyUp", keyHandle);
}

public function keyHandle(event:KeyboardEvent):void{
switch(event.keyCode){
case 37: holdLeft = event.type == "keyDown";
case 39: holdRight = event.type == "keyDown";
case 38: holdUp = event.type == "keyDown";
case 40: holdDown = event.type == "keyDown";
}
}
This is much much cleaner and easyer to read method, however are each of the cases mutually exclusive? or can multiple occur simultanious? ex. will it register me holding up and left at the same time?

yes, it should perform the same as your way, but i forgot to put breaks.

case 37: holdLeft = event.type == "keyDown"; break;
case 39: holdRight = event.type == "keyDown"; break;
case 38: holdUp = event.type == "keyDown"; break;
case 40: holdDown = event.type == "keyDown"; break;


27.

None

Topic: keyboarddown refusing certain combo

Posted: 09/15/09 01:21 PM

Forum: Flash

At 9/15/09 01:14 PM, PostalPelican wrote: for example, if i mash UP LEFT AND RIGHT, it doesnt register them, fine okay, annoying but i can work with that, but if i press any other button, it fails to register that either. so basically in my game if the player mashed the top buttons like that, all the keys lock up until they are released. It doesnt bug/crash the game, but its annoying and makes it come off as amateur

well, what is this for? maybe we can help come up with an alternate control scheme that avoids this problem. you don't have to reveal your project but tell us why this problem affects your game


28.

None

Topic: The Flash 'Reg' Lounge

Posted: 09/15/09 01:03 PM

Forum: Flash

lets all watch roadhouse tonight.... in memory


29.

None

Topic: keyboarddown refusing certain combo

Posted: 09/15/09 12:59 PM

Forum: Flash

also if i make a suggestion

public function test():void{
	timer = new Timer(startSpeed);
	timer.addEventListener("timer", superTimer);
	timer.start();
	stage.addEventListener("keyDown", keyHandle);
	stage.addEventListener("keyUp", keyHandle);
}

public function keyHandle(event:KeyboardEvent):void{
	switch(event.keyCode){
		case 37:	holdLeft 	= event.type == "keyDown";
		case 39:	holdRight 	= event.type == "keyDown";
		case 38:	holdUp 		= event.type == "keyDown";
		case 40: 	holdDown 	= event.type == "keyDown";
	}
}

30.

None

Topic: keyboarddown refusing certain combo

Posted: 09/15/09 12:57 PM

Forum: Flash

do you mean, when they press them all at once or in that order. if its the first, then i don't think you can even hold all those keys at once, when i press them my computer starts beeping.


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Viewing 1-30 of 5,318 matches. 1 | 2 | 3 | 4 | 5 | 6 | 792178