The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsTHIS IS the SECOND FRAME CODE
onClipEvent(enterFrame){
if (_root._currentframe == 2)
{
if(Key.isDown(Key.UP))
{
_root.nextFrame();
}
stop();
}
if (_root._currentframe == 2)
{
if(Key.isDown(Key.DOWN))
{
_root.prevFrame();
}
stop();
}
}
At 6/10/12 03:24 PM, MintPaw wrote: Post the current code.
onClipEvent(keyPress){
if (_root._currentframe == 1){
if(Key.is(Key.UP))
{
_root.nextFrame();
}
stop();
}
}
I'm working on a flash game were, you can walk down the hall .
What I want to know is how to make it only move one frame at a time,
even when you hold down the UP key.
Basically, if I hold down the UP key,
I just want it to move to the next frame
and stop completely, until I hit the up key
again.
How do I do this?
HERE THE EXAMPLEhttp://www.swfcabin.com/open/1339349740
At 14 minutes ago, Spysociety wrote: I don't think so. But you can use a Matrix to scale the content in the stage and resize them to the values you want.
awsome thx
I wanted to know, is it possible to make a different stage size on a different frame
I set it to content, but the first image size Is making, all the other frame the same size.
in other words can I have one frame stage set to 200x 400 and the next one after that 30 x 50?
You have a very nice face
I went to pick up my son and
her dress fell down right in f
front of him.
At 25 seconds ago, youngmoney741 wrote:At 14 minutes ago, kazumazkan wrote: you know thats a guy and looking for some young boy buttno bud this is what my brother has showen me an i think that she needs to be exposed
Now you've been banned How does it feel?
Ooops Time to get your brain remove
It's in the stove said Andy and we ate it at its most juicily.
I hope i didn't leave my kids at school again?
OMG! I think I left My kids at the super market!
âTM* Great I'm going to get my wallet right now and smoke me one right now
I'm so excited
I have a simple problem, when my Character, attack my enemy character, how do I make the enemy do stuff like (Blow up) when the bullet touch's him?
All I know is the code is like :
onClipEvent (enterFrame) {
if (_root.circle.hitTest(_root.box)) {
this.gotoAndPlay(2);
}
}
and there off off!!!!! ping pat boop snap ^=^
Is that a tracking beeper on his neck? http://www.newgrounds.com/bbs/post/reply /1238337#
"You Have A new Challenger! "
maybe he was studying your but size and its contents?http://www.newgrounds.com/bbs/p ost/reply/1238321#