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Author Search Results: 'iamironman'

We found 388 matches.


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Viewing 1-30 of 388 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91113

1.

None

Topic: Mah new game!

Posted: 08/12/09 11:11 PM

Forum: Flash

It doesn't do anything -_- .... i guess you mean it should.

well i don't have anything to link it too at the moment really lol


2.

None

Topic: Mah new game!

Posted: 08/12/09 03:33 PM

Forum: Flash

whats the matter with my sig????

i just made it last week.
and thanks =D im working on the mini map, its.... kinda functional in an external file and that site of files is sweet. i edited the source code of the lighning gun to make tessacoil, and there was a problem with importing it, but when i figure it out its gonna be really boss!

keep sugestions coming plz


3.

None

Topic: Mah new game!

Posted: 08/11/09 11:57 PM

Forum: Flash

ok radar is a cool idea, anybody got a tutorial so i got a head start?

also other sugestions plz keep em coming


4.

Elated

Topic: Mah new game!

Posted: 08/11/09 11:40 PM

Forum: Flash

what a wonderfull day it is! the birds are flying high in the sky, the trees are green and the weather is warm!

and my game has entered a new phase.
part one of the designing and programming is completomundo!

http://spamtheweb.com/ul/upload/110809/8 4352_shooting_stars_v2.0.1.php

comments suggestions criticism


5.

None

Topic: coding problems (skipping lines)

Posted: 06/17/09 01:32 AM

Forum: Flash

ok, to clarify.

when i put a trace() command anywhere inside the enter frame (yes outside the IF's) and run my program, nothing happens. i don't get a box, because its a loop it should be tracing at the frame rate... so it should be a mile long of a trace in about 3 seconds, but ZIP! ZILCH! NINE!

thats my question, i know flash doesn't skip lines, i know everything your all telling me, i have been doing this a while too!

getting really old re explaining my problem please read the posts.


6.

None

Topic: coding problems (skipping lines)

Posted: 06/16/09 09:20 AM

Forum: Flash

no i havent gotten this fixed yet.

i have put a trace just about every were (and thanks for the code, i never did hear about "trace" before darrrrrr) and im coming to the conclusion that the code is not making it to the onEnterFrame.... so the exact conclusion that i had before. no im not trying to skip i line of code, im trying to PREVENT a line of code from being skipped, or a block of code for that matter.

i have never seen a program skip over the onEnterFrame before so i am at a loss for words, i dont have any other way to explain it. but when it gets to the onEnterFrame, it just skips it! unless im un aware of how functions work (which i dont think i am), this is reallly stuped!


7.

Mad as Hell

Topic: coding problems (skipping lines)

Posted: 06/15/09 09:30 AM

Forum: Flash

HOLY! sheet.

ok, so im nearing the end of a course in game design (for school ya know). and I'm making game in flash, so i thaught what better place to go for help.

mostly it has gone smoothly, and a good part of the game is finished, but im having a problem at a turning point, and i have ABSOlutly NO idea WTF is going on.

so im making a camera follow the ball, but (on the main timeline not the MC) the code doesent seem to geting to the onEnterFrame!

so wtf could possably make a script skip over / not get to a certain line of code.
we have prety much combed the entire program, and we cant find an effing thing wrong.

onMouseDown = function () {
	sling = false;
};
onMouseUp = function () {
	cam.stopDrag();
	sling = true;
};
onEnterFrame = function () {
	if (!cam.hitTest(ball) && holder == false) {
		cam.stopDrag();
		sling = true;
	}
	if (sling == true) {
		ydiff = _root.ball._y-cam._y+ycamset;
		xdiff = _root.ball._x-cam._x+xcamset;
		cam._x += xdiff*speed;
		cam._y += ydiff*speed;
	} else if (sling == false) {
		cam.startDrag(false);
	}
}

yeah, cant figure out what the problem is.


8.

None

Topic: rino game

Posted: 01/28/09 03:21 PM

Forum: Flash

come on guys this is good stuff!

lets hear your idears


9.

None

Topic: rino game

Posted: 01/28/09 02:01 PM

Forum: Flash

ok.... if you read evrything i think its prety black and white

any other ideas?


10.

None

Topic: rino game

Posted: 01/28/09 02:19 AM

Forum: Flash

http://spamtheweb.com/ul/upload/280109/8 210_rinogame.php

theres a link
controlls are arrow keys thats it so far


11.

None

Topic: rino game

Posted: 01/28/09 02:04 AM

Forum: Flash

hey newgrounds hows it going. Iamironman here with a new game idea, seeking help with theory.

before you read on, yes my game idea bears some similarities to Jmtb02s recent string of fucked up elephant games, but i'm doing everything i can to keep it different. he happens to be an idol of mine so please don't see this as a "copy" of his glory =D.

game:
your a rino in a "rave" / dance party. theres a few other rinos around depending on the time of day (also depending on what there doing and what you have to do). i already have a few ideas but i need a few more.

what im going to do is break down the day into 24 one hour segments with different games to do at different times. so basically i need 24 game ideas. but as a shortcut if its from like 4in the morning to 8 the cleaning crew shows up and the lights go down. also theres going to be an clock from the main menu were you can change your time zone so you dont have to wate.

anyways any ideas for dance type mini games would be most apreciated but keep in mind the screenshot of the level i have going on. (keep in mind the graphics are still in design so any changes for improvement would be awesome too)

so far my day schedual is:

4AM-8 cleaning crews
8-11 dancing lessons (DDR)
11-12 floor lasers (differnt spots on the floor light up red and in diffeerent patterns and you have to dodge them)
12-3PM free dance
3-4AM un booked

any dance game ideas that use the floor or somehow the lights or anything else you can think of, or improvements on graphics or anything else you can think of i would be most appreciative!!!

rino game


12.

None

Topic: dynamicly added MC added AS

Posted: 01/07/09 08:43 PM

Forum: Flash

any other insights?


13.

None

Topic: How do you make more than1thingmove

Posted: 01/07/09 07:36 PM

Forum: Flash

At 1/7/09 07:03 PM, griaa wrote: how do you make 2 thongs move at a time on flash?

or maybe hes making an undressing game

onClipEvent (MouseDown){
thong.startdrag(false)
}
onClipEvent (MouseUp){
thong.stopDrag()
}

14.

None

Topic: Animator needed for game cutscenes!

Posted: 01/07/09 07:30 PM

Forum: Flash

At 1/6/09 04:27 PM, Alpharius120 wrote:
At 1/5/09 10:26 PM, scottmale24 wrote:
At 1/5/09 10:16 PM, Alpharius120 wrote: So you're making a game... but you can't animate?
Don't need artistic talent to be a good programmer...
But they're saying they're making the game. That means animations for characters. Unless its a bubble bouncing around.

so yeah most programmers are good at designing prety graphics but dont posses the patients to put up with the countless hours it takes to draw a decent backdrop


15.

None

Topic: How do you make more than1thingmove

Posted: 01/07/09 07:27 PM

Forum: Flash

At 1/7/09 07:03 PM, griaa wrote: how do you make 2 thongs move at a time on flash?

um make a tween?

your new to this arent ya you should google some flash tutorials and learn what your doin


16.

None

Topic: dynamicly added MC added AS

Posted: 01/07/09 07:10 PM

Forum: Flash

with(mareen[i]){
shift()
}
??? Dynamicly added, as in loaded from my library.

function createunit1() {
	_root.attachMovie("mareen1", "mareen", this.getNextHighestDepth());
	mareen.startDrag(true);
	holding = true;
}

btw im doing it from a context menu (right click)
i guess it would be more embedding a code into a MC but still


17.

None

Topic: Test my game idea

Posted: 01/07/09 06:50 PM

Forum: Flash

your best bet to fix the falling through the platform is to increase the frame rate

you see the reason that the person falls through is because one frame (standing) nothing is happening, and the next (falling) the ground has been swept out from under him. and no matter how high your framerate does go its still posable to go right through it, just more difficult.

this is all because the framerate cant pick up the change in location fast enough to compensate for the lack of incoming data (move in the block) so increasing the framerate increases the pickup of data

also like the other guy said your gona need to be creative with making it chalenging if your not planing on making the charecter automaticaly move witht the platform, people dont like having to move their platform 2cm and have to move their guy again, especialy if their on a laptop.


18.

None

Topic: dynamicly added MC added AS

Posted: 01/07/09 06:38 PM

Forum: Flash

At 1/7/09 06:20 PM, zuperxtreme wrote: If it's AS2 look up attachMovie()
If it's AS3 you have to do something like:

var newMC:myLibraryMC = new myLibraryMC()
addChild(newMC)

"myLibraryMC()" would be the class name(something like the linkage identifier) of the MC in the library.

Someone correct me if I'm wrong.

nah its AS2 and im past the attachmovie i already got that much.


19.

None

Topic: dynamicly added MC added AS

Posted: 01/07/09 05:51 PM

Forum: Flash

Hey BBS

long time since i posted :P (extended addiction to warcraft stfu XD)

and as am trying to get back into flash i have an aroused question in a game idea which i have had

how if possable would it to be to give action script to a dynamicly placed MC loaded from the library

the game is intended to be a platformer about starcraft where you can spawn new units should your run out of one and comprising your team of seperate units (mareens firebats tanks ect)

and it is still allmost all in theory so dont quote me on that.


20.

None

Topic: How do I Make Lives?

Posted: 09/02/08 04:06 PM

Forum: Flash

well when a mommy loves a daddy.....

lol.
lives, not the most complicated thing in the world, are probably somthing you should figure out on your own, with other tutorials, common sence, ect.

briefly-
theres 2 ways you can do lives
-store the "amount" of lives in a variable and make a text box displaying it, and when you "die" program it to lose 1,2, or 30042 lives.
-make a movie clip and focus on the art. maybe make it fade or shoot off like a bullet clip out of a gun, put a stop action on each of the still frames and when you die make the MC move to and play the next frame, where it stops at the next still frame

if that doesent make much sence you should probably stick away from lives for the time beeing.


21.

None

Topic: Poogrounds

Posted: 04/01/08 04:18 PM

Forum: NG News

wow tom. this is a joke in bad tastes.


22.

None

Topic: Actionscript for moving

Posted: 03/19/08 10:13 PM

Forum: Flash

for the love of god ! THANK YOU!!!!

XD i have been trying to talk some sence into him for like 2 weeks but he insists on doing it like that.


23.

None

Topic: what do you think so far

Posted: 02/15/08 10:31 PM

Forum: Flash

nice emphasis on the tits.
lol its pirty.


24.

Elated

Topic: for help

Posted: 02/13/08 12:27 PM

Forum: Flash

YAY it works!!!!!

thanks so much!!!!
u rawk XD


25.

None

Topic: for help

Posted: 02/13/08 12:21 PM

Forum: Flash

hello fello flash nerds.

i am having problems with the for function.
well, i never actualy got it to work outside of tutorials, but my friend wants me to make him some cheep gay game to entertain him in his tech class.

what I want is to use a for loop to make 5 random spawning pieces of cheese (yeah I know he's a total fag) and then when he touches them the score goes up... thats not the part i'm having problems with though. so my code is



var i:Number = 0;
var cheese:MovieClip;
for (i=1; i<6; i++) {
	cheese = this.attachMovie("cheese", "cheese"+i, i);
	cheese[i]._x = random(550);
	cheese[i]._y = random(400);
}

any help would be apreciated.


27.

None

Topic: madness interactive

Posted: 01/31/08 11:15 PM

Forum: Flash

go to www.fliko.net and find the .fla source

btw if you cant even figure that out the amount of coding will fry your cock off. i tryed to extract the rotation of the arm code, needless to say, its quite embarasing to pee in the mens room now. i make a rudy mess.


28.

None

Topic: Help

Posted: 01/31/08 11:13 PM

Forum: Flash

and dont put things like "help" as your title. just draws the mods in like a fly to a light.


29.

None

Topic: Ideas For Point N Click Game?

Posted: 01/31/08 11:11 PM

Forum: Flash

At 1/31/08 10:03 PM, Jephz wrote: Hey Guys, I'm making a Point N Click RPG similiar to Video Game Sim and Ganguro Girl except its not going to be about dating girls OR being the best video gamer. Its going to be about making it to the top of you career and surviving in the streets of New York. So I'm just looking for some inspiration on what I should put in my game. For example, Skills, Different Career Paths (Like in the Sims 2), etc. Any ideas would be appreciated. Thanks.

-Jephz

wow.
so you have an idea. just an idea. I have had hundreds of idea's you dont see me (or the rest of the world) posten em each on the bbs. if you have any knoladge of AS this would be incredably easy, becuse those games are mostly buttons (if your description fits, i havent acualy played them)

and if you do have any knoladge of AS you would know that their are 2 ways to do the career paths. 1 with a new frame ever time for an action. 2 dynamic. 1 = large filesize, 2 requires skill, of which sombody asking for help does not have.

so what your question realy is (depending on your artistic skilz) can sombody make me a sim type rpg game and let me brand my name on it for your weeks of har work.

please put some thaught into your bbs threds before you post them!


30.

None

Topic: has anybody else...

Posted: 01/19/08 05:22 PM

Forum: General

you have no athority to say that. and your head is not all that should be hung... lol that was mean


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Viewing 1-30 of 388 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 91113