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Response to: The Flash 'Reg' Lounge Posted April 21st, 2011 in Game Development

Just finished it!
Without spoiling anything; This is among my top 3 WIERDEST games I've ever played, next to Majora's Mask and Bioshock.

I felt like the plot was just a string of weird bits n pieces, the dialogue was sometimes slow and too obvious and really kinda spoon-fed you what was going on all the time, but I DID like the puzzles, the scope of the game was great, Aperture Science was awesome, and that was maybe my favourite ending I've ever played.

There were some REAL high points. I won't complain too much about the bits I didn't like cos I really appreciate that they had the balls to make a big giant full-ass COMEDY GAME.

Response to: The Flash 'Reg' Lounge Posted April 20th, 2011 in Game Development

Fancy Pants comes out today on PSN, I wonder how that's gonna do.

I was thinkin today I've barely heard anything about the game, but hey they did have a trailer on Gametrailers, and I saw em on Inside Xbox last night, so maybe it's all just in places I don't check very often.

Response to: As2 Vs As3 Posted April 16th, 2011 in Game Development

and hey, here's a bunch of useful stuff to get started with by the way.

Response to: As2 Vs As3 Posted April 14th, 2011 in Game Development

From what I understand, Actionscript 3 can do some funky bitmap effects, dynamic sounds, and it can process more without collapsing ( for example this).
It's also compatible with all the plugins people make nowadays, like Flixel or Box2D.

Actionscript 2 can't do any of that.
Also if you ever ask a question about Actionscript or find a tutorial made after 2010, it's probably gonna be in AS3 because that's the most up-to-date version and it's not changing any time soon.

You'll be better prepared, going forward, if you learned the most up-to-date version. It's the same with everything really.


Hey, this is a duuuuuuumb question, but can I delete what's allready in a movieclip with ActionScript?
I drew a square in it, but now that square's in the way.

I don't wanna createEmptyMovieClip() because I don't want it to be a depth above everythin else, and I wanna keep that square there cos I use it for other stuff.

So literally: Is there a way to tell a movieclip to empty itself?
I know this is a dumb question.

Response to: The Flash 'Reg' Lounge Posted April 12th, 2011 in Game Development

Yeah it's bin nuts. I went to sleep when it was at 7% n when I woke up it was at like 90. We beat our target at 3pm the day it went up, so we're like the fastest Kickstarter ever.
Notch gave us like 2 grand.

Don't play the original Flash game, I totes hate it now.

Response to: The Flash 'Reg' Lounge Posted April 11th, 2011 in Game Development

By that I mean the renting flash thing, n all the other stuff people talk about in this thread.

But y'know-- as a PIECE OF SOFTWARE, how active is a Flash forum supposed to be?

Response to: The Flash 'Reg' Lounge Posted April 11th, 2011 in Game Development

At 4/8/11 07:57 PM, Kirk-Cocaine wrote: State of the Flash Forum

Ok guys, serious topic time.

What does every one think of the Flash forum right now? Obviously, since the animation & collaboration forums have come along things have changed, but have things changed for the better?

What do you all like about this forum and what do you all hate? What do you want to see more off and what less of?

GO!

I literally come here just to ask questions about how to use Flash.

Maybe you should stop putting all the conversation in one thread n actually MAKE THREADS to talk about shit like this above^^

Response to: Best of March 2011 & Annual Awards Posted April 11th, 2011 in NG News

ROAD OF THE DEAD for game o the year! Oh my god that game was like a hard slap in the face out o nowhere

Response to: Analogue sticks in Flash Posted April 2nd, 2011 in Game Development

Oh well, it's not a big deal right now.

Analogue sticks in Flash Posted April 1st, 2011 in Game Development

Hey there's a couple good Xbox controller things out there for Flash, but do any of them read the input of the thumb-sticks?

Is there any way I can make a Flash game that reads that input?

Response to: The Flash 'Reg' Lounge Posted April 1st, 2011 in Game Development

Guess who was born in 1991! (me)

I don't know any inspirational programmers. I'm inspired by really amazing AI, like the Hunters in Half Life 2 or a lot of the dismemberment stuff in Dead Space and how they adapt their animations based on what limbs they lost n cool shit like that, and the vs AI in Street Fighter-- but I have no idea who does that.
Or whether or not you'd even class it as programming or design.

Yo in Red Faction you can wreck everything, that's pretty good.

Response to: How do I rotate around a defined po Posted March 23rd, 2011 in Game Development

Alright nevermind, I got it.


How do I rotate around a defined point in AS2?

Response to: Game Progress - What do you think? Posted February 27th, 2011 in Game Development

So do you never have enough bullets? Is it a collision thing?

Response to: is _width inaccurate? Posted February 23rd, 2011 in Game Development

nevermind

is _width inaccurate? Posted February 23rd, 2011 in Game Development

I'm telling the camera to stop at the edge of the ground:

if(_x>_root.ground._width-_width/2){
_x=_root.ground._width-_width/2
}

but it never QUITE hits it. It's allway like 20 or 30 pixels off. Same with _height.

Response to: Particle effects, what's cool? Posted February 20th, 2011 in Game Development

Ok I'll tell you what I like so far:

The smoke in Noitu Love 2
The Rage in Dad n Me

They don't fit quite what I'm doin though, so I'm just lookin fr more like this.

Particle effects, what's cool? Posted February 20th, 2011 in Game Development

Hey I'm havin trouble comin up with a cool particle effect.

I want somethin that looks splashy n hand-drawn, so none o that alpha-gradients bullshit.
Any suggestions? Any games that have good ones?

Response to: Game Progress - What do you think? Posted February 20th, 2011 in Game Development

It seems like I can only shoot two bullets at once right now, which is the lamest fucking thing in the world.
I think it MIGHT be an improvement if the tunnel you were in curved. Like depth-of-field stlye; but that's hard to explain.

Also the game doesn't really go anywhere right now, so it's super easy and gets old pretty quick.
And the sound effects are a bit subdued. I think a sound-effect should play every time an asteroid whooshes passed the camera, so it sounds like mad-crazy wind.

lol @ 3D teapot

Response to: Game Jam Team Assignments Posted February 20th, 2011 in NG News

At 2/20/11 09:00 AM, 4urentertainment wrote: But why can't I find any mention of team "hipster" anywhere? Who's on that team?

I left the chat window open on Thursday just for like background noise while I was drawin a thing, then out of nowhere I got challenged to make some kind of beastiality game with Luis in 2 days.

I don't know what this contest is or what's going on, but nobody calls Marty McFly a chicken.

Response to: Game Jam Team Assignments Posted February 19th, 2011 in NG News

Just to give everyone an update on where I'm at: Puppies Tossing Moustached Welders is comin along great.

Response to: How do I convert this to an exe? Posted February 12th, 2011 in Game Development

Is there any way I can do this for free? Cos converting a file to another file isn't-- this zinc thing is like 300 dollars.

How do I convert this to an exe? Posted February 12th, 2011 in Game Development

Hey, how can I convert this swf game to an exe?

and I don't mean like- Flash projector exe where it's just a swf in disguise- I don't wanna right-click n see "About Flash 8" all over it- I mean a regular basic-ass exe.

Response to: Best of January 2011 Posted February 8th, 2011 in NG News

do I get stuff? or is that not a thing any more...

Response to: Best of January 2011 Posted February 8th, 2011 in NG News

Finally I won best o the month again.
First time in TWO YEARS oh my god.

Response to: Are you satisfied with yourself? Posted February 7th, 2011 in Game Development

Actionscript: 25... I guess if it's capped at 30.
Programming: 15. I know like-- nothing about programming tbh.
Commercial success... 17? I'm makin a SUPER version of one o my games for Steam right now so I guess that's that.

Last year: 15, 10, 15.

I will never be satisfied with myself. Ever, ever ever.

Sure is crowded in here! Posted February 7th, 2011 in General

AW JEEZ!

I guess the side-ads will be gone once the redesign is here.

btw is the redesign nearly here or what? I don't follow these things.

Response to: I can't get this to stop lagging Posted February 7th, 2011 in Game Development

Y'know what, I actually can't get that to lag either... Guess you can all just ignore this thread.

Response to: I can't get this to stop lagging Posted February 7th, 2011 in Game Development

This is the dumbest thing in the world, but I put the cacheAsBitmap code in an onEnterFrame bracket and the lag's just gone now. It's completely gone. I don't get how that makes sense, but OK!

ANYWAY- My next problem is a hitTest problem. Go back to that demo I posted, and paint a bunch of brown boxes all over the map, then press PLAY.

These are breakable blocks, and they slow the game down like crazy. They're code is basically:

if(this.hitTest(_root.BEAM.beam_end_x, _root.BEAM.beam_end_y, true)) {
this.removeMovieClip()
}

Any suggestions how I can optimise this?