Be a Supporter!
Response to: Randy Solem, 1975-2012 Posted March 19th, 2012 in NG News

Wow, jesus christ. Just as his daughter's walking n talking, I guess it doesn't get much worse than that. Must feel like his wife (or hell, his whole family)'s just had the rug pulled right from under em. That's never gonna smooth over.
Not much I can say that can live up to the weight of that situation.

His first submissions here were in the year 2000, which was 12 years ago. So I guess he was about 24. I never really think of any of us having grown up and started a family- and especially not being dead- but I guess it's been a long enough time. I mean shit, even I must be about 4th or 5th generation, so what do I know?

A lot of what people blog about here is to do with ambitions, and setting up a more comfortable or more exciting life and future for themselves. Most news posts I read are about where people are going and what they're doing, taking big steps and feeling like you've always wasted time. I guess this guy sends a message that people have already lived this life and we're not the first men on the moon here. There's something about that that's really re-assuring and I think it's exactly what a lot of us need to hear.
Whatever you're doing, have fun with it. If you wanna make VGDC.com then go nuts, if you wanna not put out anything for 6 years, don't worry about it. Whether you're 14 or 24, we'll all end up with a house and wife n kids one day. Randy did.

Thanks for keeping a memoriam, Tom.

Hey is this playable? Posted January 28th, 2012 in Game Development

It's early days here, I'm just floating around on how this game feels and works n stuff.
The game's like a scrolling shooter crossed with a beat-em-up. It turns out a lot of things in those 2 genres clash, like how fast you can move, changing directions, enemy behavoirs-- I just want it to feel like everything's happening effortlessly and it's all easy to pick up.

Here it is in browser.
And here's an exe, cos it uses the right-click. You can hold the right-mouse to grab and throw enemies aswel, if you want... There's a whole bunch of stuff to do, press R to restart.
There's just 2 enemy types here.

So does this feel slow and weird and difficult, or what?

Response to: Something Positive Posted January 19th, 2012 in NG News

...Is this guy actually 17 or not?

Response to: The Flash 'Reg' Lounge Posted December 15th, 2011 in Game Development

At 12/14/11 07:59 PM, Kirk-Cocaine wrote: The Flash Forum Today

Ok guys, it's census time.

Please answer the following:

Name

Age

Preferred Language

Worse Language

Current Career

Ideal Career

How did you get into Flash?

Your opinion of Flash

is Flash a career or a hobby

Tom

20

AS2, SORRY.

Any other language at all.

Developer

Developer of better games than I'm puttin out now

I wanted to make stickmen cartoons like Joe Zombie.

Wha-- my opinion on the software? I don't know, who cares? It's good. It makes cartoons and videogames, that's real good.

Both

Response to: Any AS2 users still out there? Posted December 15th, 2011 in Game Development

I think my games, and Abobo's Big Adventure, and Binding of Isaac are all AS2, so yes people still use it.

But no you totally shouldn't learn it. It's like saying "Should I buy all my music on CDs now?"

Response to: Hey is setVolume(); weird for anyon Posted December 11th, 2011 in Game Development

Thanks a lot!


I wanna set 2 different volumes for music and sounds, but setVolume(); seems to just always set one master volume.

Am I just a deranged power-hungry madman for wanting this, or is this possible?

Response to: Help me figure out XYZ rotation Posted December 8th, 2011 in Game Development

If you wanna make a game that looks isometric, like Farmville, then don't use any 3D xyz stuff. Just draw it.

Response to: How do I turn 2 swf files into 1 ga Posted December 7th, 2011 in Game Development

Final bump of minor desperation


Hey I've got 2 games here, Part 1 and Part 2.

How can I turn them into one solid game?
I know I COULD use loadMovie(); but I don't wanna hand someone a bunch of loose .swf files, I'd rather it be one solid .exe or something like that.

Response to: Charity and Team Meat Art Contest Posted November 13th, 2011 in NG News

I'm not entering cos I won last year, but I drew one anyway cos I love these guys and I love this contest!

Charity and Team Meat Art Contest

Response to: Charity and Team Meat Art Contest Posted November 5th, 2011 in NG News

OH MAN! I won the one in 2009 and I still use it every day since!

YO THESE THINGS IS BUILT TO LAST!

Charity and Team Meat Art Contest


is either of these more efficient that the other? My game's started running more slow than it should be.

Also I'm doing this with most things:

var THIS:BitmapData = new BitmapData(200, 500, true, 0x00CCCCCC);
THIS.draw(this);
gotoAndStop("empty frame");

Can that screw me up somehow?

Response to: attachBitmap looks dumb Posted August 29th, 2011 in Game Development

I fixed it!
Instead of getting it to draw my vector circles onto a bitmap, I imported the circle as a PNG.
It has a much easier time drawing that, and doesn't leave grimey outlines around everything.

I'd like to say I reconsidered my renderning methods, but HELL MAN, I JUS GUESSED MY WAY THROUGH IT!

attachBitmap looks dumb Posted August 29th, 2011 in Game Development

Hey I'm using attachBitmap, and I'm dynamically erasing parts of this shadow bitmap I've put on this game.
I'm erasing a gradient circle where ever there's light.
In High Quality you can see pixels where the edges of the circles are. It looks dirty as hell! In Low Quality though, they're smoothed out.

What should I do?
AS2


Hey this is a dumb question, but there used to be gifs on the internet of the 4 Castle Crashers guys dancing. They used to be really easy to find, but now they're NOWHERE.
Does anyone have them?

I'm dieing for the one that's a ridiculous punch dance that nobody in real life would ever do.
I wanna use em fr somethin.
I've bin searchin fr like the passed 15 minutes.

Response to: The Flash 'Reg' Lounge Posted June 15th, 2011 in Game Development

At 6/11/11 12:14 PM, Sanjeev98 wrote: I've always considered Unity, as it appeals to me, but I can't be arsed to learn another language and get used to Unity's interface when I can do almost the same stuff in another program.

Oh the Unity site is just fucking FULL of tutorials, you should check it out.

At 6/15/11 06:50 PM, 4urentertainment wrote: This reminds of an interesting discussion. I believe some people were pissed when that Game Factory 2 came out, because it enabled anyone without much grasp on programming to make a game when other, more competent people had to go through much more and use knowledge they worked hard to obtain to make something similar. But really, if there's an easier way to do whatever it is you're doing, then you should really be practical and use that method.

It's like, why make your own physics engine from scratch when there's perfectly good ones, and even better ones, out there? Why make your game in C++ while you're at it, and find some way to make it playable online, when you can just use Flash? I think that's a pretty bad example, but you can see my point.

As a general rule of thumb though, the more complicated something is to use, the less limited it is. It all just depends on what you want to do.

god, whoever's saying that sounds like jerk. If your talent's in game design or animation, then you might aswell just jump onboard. Programming is a huge barrier for everyone.

Response to: The Flash 'Reg' Lounge Posted June 11th, 2011 in Game Development

Flash might be a much simpler thing to get into, but most web games aren't coming from us Newgrounds doofs any more. It's 2011 and this is a MARKET now full o teams of 4 or 5 people in god-knows-where makin a serious living.

So if Unity's the next step up then it's not gonna scare people off if it's a bit harder to use.

Response to: The Flash 'Reg' Lounge Posted June 10th, 2011 in Game Development

Posting on my birth year!

Yeah Unity could very well take over in the next year or so.
I'm still using 100% Flash because I'm a dick and I don't like learning.

Response to: The Flash 'Reg' Lounge Posted June 7th, 2011 in Game Development

Couldn't all the features of Nintendo's new thing also be done with a Wii and a 3DS?

The 3DS is a controller with a screen in the middle, a camera, and gyroscopes. This new thing is redundant and-- like a party trick or something.

At 6/7/11 03:47 AM, 4urentertainment wrote:
At 6/6/11 08:00 PM, I-smel wrote: Just watched the Ubisoft E3 thing and my heart sank when I saw the level in that Rayman game that's a shooter where you inhale enemies to use as ammo :(

dude! Ubisoft, come one! I was gonna come back to this idea.
Even the final boss is the same as my final boss, and my boss sucked!

jerks
That's a huuuge resemblance. You sure no one at Ubisoft didn't play your game and was all like "this is brilliant! Gotta steal it!"

I'm sure someone DID do that!

Response to: The Flash 'Reg' Lounge Posted June 6th, 2011 in Game Development

Just watched the Ubisoft E3 thing and my heart sank when I saw the level in that Rayman game that's a shooter where you inhale enemies to use as ammo :(

dude! Ubisoft, come one! I was gonna come back to this idea.
Even the final boss is the same as my final boss, and my boss sucked!

jerks

The Flash 'Reg' Lounge

Response to: Tile-based Game "Props" Posted May 28th, 2011 in Game Development

mad props for this tile-based game.

Response to: The Flash 'Reg' Lounge Posted May 21st, 2011 in Game Development

Well the site is gonna be wider, so I'm guessing there'll be no extra space there for ads.

Response to: Flash is awesome Posted May 19th, 2011 in Game Development

Alright I fixed my bitmapData problems, and communicating with a php server's goin alright.
So I'm pretty good mates with Flash right now.

Tech-wise, Flash might not be as amazing as Unity; but if you can draw well and have some fun ideas, you can EASILY make some brilliant games. I mean let's face it: Practically any NES, SNES- and a lot o Mega Drive games can be made in Flash, with vector graphics, proper music, saving n all sorts!

Good workman never blames 'is tools n all that shite!

Response to: The Flash 'Reg' Lounge Posted May 19th, 2011 in Game Development

ARGH Mobile forum.

I guess the side-bar ads'll be gone with the redesign then, yeah?

Response to: Flash is awesome Posted May 19th, 2011 in Game Development

I'm being attacked by the La-Li-Lu-Le-Lo!

Response to: I can't loadVariables(); Posted May 19th, 2011 in Game Development

Yep, I'm on Skype with the php guy now. We're goin through it.

Response to: The Flash 'Reg' Lounge Posted May 19th, 2011 in Game Development

lol wow that's dumb.

When I was in high school I made friends with these guys who I thought were cool, and we egged some guy's house. I don't know who it was, but they seemed to hate the guy.
About 3 months later I got some other friends. After school we all went back to this one guy's house, and it was THAT GUY. He never knew it was me.

I'm still like best mates with him. Hes a bit of a psycho, and I know if I told him about it he'd kick my head in, hahahahaha
Those first guys turned out the be real losers.

Response to: Flash is awesome Posted May 19th, 2011 in Game Development

Flash is AWESOME. I'd be a complete waster right now if I didn't learn Flash in high school.

It's kind of annoying me at the moment cos I'm tryina grab variables from a PHP page, and I'm swappin all the hitTests out of the game for bitmapData.getPixel(); and I've never done either of those things. So there's a lot of pitfalls to fall down right now.

but Christ, I've got so many [CONFIDENTIAL] e-mails in the passed week, learning how to make Flash games years ago is probably the best decision I've ever made.

Response to: I can't loadVariables(); Posted May 19th, 2011 in Game Development

We've got a level editor comin out next week and people are gonna upload/download their levels.
Someone else is doing all the database stuff, my job's just to get Flash to read it.

If I can't do this then I guess we're using Playtomic.