Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsWhere'd ya hear about that?
At 9/7/12 03:59 PM, The-Great-One wrote: Interview with Tom Fulp
Wanna ask the creator of Newgrounds, Tom Fulp a question? Well you can! The Interviewer is putting the power in your hands to ask the questions. Just click above!
Also yes, Tom Fulp has given permission to do this thread.
Sweet, I asked how he feels about people who grow so much in what they're doing that they dissapear from Newgrounds, like Ed McMillen or Egoraptor, Hotdiggedydemon, and all the other people who haven't made a noise for a year. They're on Youtube and twitter n facebook, they're still making stuff and talking about it every day, but even Dan Paladin doesn't share those videos of him working on BattleBlock on Newgrounds. I see em on Twitter every week.
Figure I'd mention it on here considering Closure's on Steam now, and this is the thread for people who've been here for years. Like if you're the person who owns Newgrounds do you... try and fix that? Or do you focus on newcomers? Are you totally not worried about it? I'm stressing about that n I'm not even Tom Fulp!
Man oh man, the first page of this thread is fucking unbareable to read!
I wish I could think of something, but I kind of PM Tom all the time when there's something I wanna know about Newgrounds.
Hey, here's one:
Is it annoying that content creators get good to the point that they move away from Newgrounds? Egoraptor, BlueBaby (Ed McMillen), HotDiggedyDemon (Max Gilardi), Dan Paladin haven't updated for a year or more, even though they're still producing games and movies. Getting good at what you're doing is a huge strength of Newgrounds, but when the best contributors graduate away, it's kind of a weakness.
I feel like the blogs and video player is half a remedy for that (Jazza and HappyHarry, for example, are still here) and Newgrounds is getting web-player Unity support at some point, right? That Unity web player is really fucking good.
My main point is just what do you think about it, though.
I have nowhere relevant to post this, but I just wanted to say that I made the A10 splash animation for Knightmare Tower on the front page right now, and then only found out when it came out that the game is 60FPS, not 30. And I'm not allowed to fix it, and it really bugs me, cos I thought it looked really good.
So-... I'm sorry, internet.
At 9/5/12 08:11 AM, 4urentertainment wrote:At 8/31/12 05:32 PM, ProfessorFlash wrote: I've returned. I doubt anyone noticed, but I'm announcing my return anyway :).I did actually notice, soo welcome back!
At 9/2/12 02:09 PM, PSvils wrote: impressive stuffMaaan, you work way too hard on your game engines :P
At 8/29/12 09:51 AM, Mattster wrote: Good job on that! I agree that working on something solo is not nearly as fun or motivating, but it pays off in the end to say "Look what I did all on my own!". As long as you are pleased with your creation, I'd call it a success :DThanks!
I think is about time I become a bit more active in this thread. . .Here's a topic for discussion.
Steam Greenlight
Your thoughts? If you haven't heard about it, Steam's creating a new way to submit your games. Instead of submitting directly to their approval team, and getting rejected and whatnot, they're allowing the community to vote for which games get on Steam.
I have mixed feelings about this. I'm mostly pissed at how anyone with a game, no matter how shitty, has submitted and genuinely thinks his game is good enough for Steam.
There was a thread that proved my point on Steam, but it seems to have been deleted. It was a developer who made a game in a free copy of some game maker, and was complaining about how much of a failure the concept of Greenlight is because people downvoted his game. He was also complaining about how no one gave him feedback on his game.
Greenlight's not about giving you feedback, or anything else. It's purely about deciding whether your game goes in or not.
They've announced there's going to be a $100 submission fee which is really good news as it would filter out a lot of the crap. And if you're submitting your game to Steam, you should be expecting tens or thousands of dollars. And you should have already spent a lot (whether money or time) on development. $100 is nothing.
I really do feel overall positive about this. At first I thought this meant that only the popular games who have fanbases will get accepted, but the whole Greenlight thing is to help Valve sort through submissions. They'd look at the most popular and choose whether it fits or not. And either way, even if you have a great game but no marketing, then a lesser game with greater marketing may end up selling more anyway. So you're going to need to have marketed your game before putting it up on Greenlight anyway.
Those are my thoughts. DISCUSS.
I'm on Greenlight! I had a tonne of stuff to say as it was actually coming out and happening over on this forum!http://www.idlethumbs.net/forums/topic/8052-steam-gree nlight/
Long story short, it's kind of a shakey service, and I agree with you that I read a bunch of interviews as it came out and seeing other developers bitching really annoyed me. One guy was like "It hasn't drawn traffic to my game at all! In fact... I had to SHOW PEOPLE my Steam Greenlight page just so they'd know!" Ugh god dammit...
I think the hundred dollars is a crappy knee-jerk response.
I hope Connor Ullman is ALWAYS used as the example for following people, and becomes the most followed user on the site.
I'm thinking of making a video about following and fanning people on Newgrounds to actually get the word out to people.
At 8/27/12 02:29 AM, Glaiel-Gamer wrote: I think... I can finally stop working on Closure now
http://www.youtube.com/watch?v=CoQmu1Y5qGY
Sweet, can't wait for Closure 2.
I was playing SkullGirls this week, and I recognised... Tomamoto is in that game. He's the announcer.
I didn't use a microphone or anything, I just recognised it.
I was just watching Egoraptor on something, and he's mentioned this more than once now, "I wish someone would make a Lemon 'n Bill animation tool... because it's so easy, but it just takes time."
You just roll over each character, and of course it's dynamic, so you can move the mouse up n down, or left and right, and it'll adjust their trajectories.
It's actually kind of difficult to make this a real, useful tool for anyone, so at a certain point I stopped. But y'know-... I'D LIKE TO SAY IT'S PRETTY ACCURATE. Right?
I had fun.
(If you hold the mouse, you can see a smoother 30fps simulation if you really want to)
onClipEvent(keydown) {
if(Key.isDown(1)) {
gotoAndStop(1);
}
}
Here's what was up:
Key.isDown has a capital K and a capital D. If you type in "Key." then it'll give you a drop-down that can help fill in the rest.
key.1 doesn't need the word "key." infront of it. It does if you're doing "key.SPACE" or "key.DOWN" or something, but when you're converting them to numbers, you don't need it.
A semi-colon ends a line;
but it's not used in if(){ brackets, because you don't want to end a line there, the open-brackets { will end the line;
To find keyboard codes for letters on the keyboard, click Flash Help, then search for "keyboard Keys and Key Code Values" and there's a page that lays everything out.
At 8/24/12 02:25 PM, EKublai wrote:
QWOP isn't really newgrounds specific
You might even say that it's not on the site!
At 8/17/12 02:16 PM, 4urentertainment wrote: Apparently Bioshock also has SWF files in their source, but I'm not 100% sure about that.
I started seeing Flash logos on console games a while ago and I was like WHAT THE HELL IS THIS.
I kept my eye out and it was ScaleForm, which is the whole menu in Super Street Fighter, your floating inventory in Dead Space, a tonne o shit in Mass Effect, and long story short every 2D interface that looks cool.
This is my script I literally just wrote, called THE HISTORY OF NEWGROUNDS. It is one hundred percent researched and fact-checked from head to toe with zero errors.
I kinda just had this idea in a flash, and barfed it out. Is this funny? Do you get it? Everything is a refference to something, so the more savvy you are the funnier it should hopefully be.
I got this idea after watching the completely corny and exaggerated history of Lego.
There were a couple things I wanted to refference but didn't fit, and a couple of things I decided not to put in cos they came off as mean, and I more just wanted it to be funny and dumb. Some of it's still pretty tasteless.
Anyway, OPINIONS! ANYTHIN? ANYONE?
At 8/2/12 12:40 PM, TomFulp wrote: Check your account page to see if you're on the panel to pick the Best of July!
...Oh hey I earned $3 this month!
Hey I keep posting this game intro in places but I can't get any feedback on it.
www.youtube.com/watch?v=Eg4l-6ta_Z0
The game is this shooter/beat-em-up and the joke is that these two guys have to finish a powerful mech suit. They run out of time before deadline and have to come up with a quick fix. So they do.
And the whole joke is that nobody notices, and they somehow get away with it.
Is it too long for a game intro though? People wanna just get into the game, right? Does it even make sense? Is it the least bit funny or fun at all? Should I cut parts out, or should I even make it longer? Would you skip this if it was animated?
Fat Goblin has the sickest fucking lyrics on the east coast.
Well Edd gave $5 to my dumbass Kickstarter, so GUH!! I GUESS I'M LOCKED IN to contribute to this guy's DIEING WISH. UGH! WHY DOES THE BAD STUFF ALWAYS LAND ON ME!!!
At 6/11/12 06:18 PM, redminus wrote:At 6/11/12 06:05 PM, Razz wrote:lol "profiting", dunno if you've heard of this concept or what but its called "having a job". I know it's crazy to imagine that someone would want to be paid for months of work making content for people to watch for free, but hey it's a crazy world we live in nowadays where everyone is WOW so entitled! Also evidently you didn't read it as thoroughly as you claim, the kickstarter states 4 long episodes and 4 "mini" ones, that adds up to 8 when I do the math, and also states that it's over the course of the year. Wow $18500 for what will undoubtedly be a year of working constantly WHAT A GREEDY FUCKAt 6/11/12 02:52 PM, TomFulp wrote: The Eddsworld crew has set up an Indiegogo to keep the Eddsworld series going as Edd wanted it to. Contribute to Eddsworld: Legacy if you can!This sounds pretty greedy. I read what they're using the money for, and it's for nothing more than to pay their own personal salary. $18,500 for the lead animator for 4 episodes. 18500/ 4 = 4625 PER EPISODE. Fuck that guy, fuck him with a sharp stick. Profiting off a man's death? Fucking disgusting.
You forgot to mention that all profits from anything Eddsworld (profit is bigger than the money you put in is USUALLY how these things go!) goes to helping people with cancer, and that the new animator is BULLLLOODY GOOD!
Wow, those 2 video submissions were like- Best Ever tier.
Except lol there's not a best ever list any more. Good!
Boy, this is a scary Kickstarter. They don't usually climb up over time like this.
Put the first Kickstarter teaser on the frontpage in the new NG video player argh!
At 5/17/12 02:24 PM, StalkerGuy wrote: Should've used indiegogo, you'd get most of your profit even if it doesn't reach the goal.
People are a hundred times more likely to pay into a service they've already used before, and loads more people have used Kickstarter once or twice than IndieGoGo.
Also there's a tonne o people out there who know what Kickstarter is, and have never heard of any other similar site.
I am attaching code to objects right now, but I bet I'm just doing it out of personal convinience than because I have to.
And yea, agreeing with everyone else. Even if it doesn't take off as a browser thing, the whole point is that it can compile games for a tonne of different platforms.
(still a character limit on thread titles, are you serious?)
MAN!! I am tryina get into Unity right now but BOY IS IT EXHAUSTING! It's a pretty easy interface to understand, but I'm starting to wonder how I ever learned Flash in the first place!
I had some great stuff ready in 3DS Max n it wouldn't import, then I had to start making my own shaders for the first time- Animations are one long stream that you have to cut into seperate clips,
You'd think an animated sprite on a 2D plane would be pretty easy: Nope! I'm learning C# at the same time, I am ALL OVER the Unity help forums gettin nowhere. Really slowly.
Some parts are familiar to how Flash works, but really it's a completely foreign different world of makin a game. The best thing, though, is at least you can play the game right away without waiting for a progress bar to compile it. and you can change variables mid-game aswel.
Anyone figuring this out? I feel like there should be a tonne of other people.
At 4/25/12 12:58 PM, Miccool wrote:At 4/25/12 12:34 PM, I-smel wrote: Like if I had a drop-down in the top-left saying:You mean the star button on the top left?
HappyHarry released Starbarians
Osuka made a News Post
The-Swain released Madness Whatever
That's what that does?? OH MAN I've bin missing out not favouriting anyone!
I just thought favouriting people was some dumb thing that didn't do anything!
Like if I had a drop-down in the top-left saying:
HappyHarry released Starbarians
Osuka made a News Post
The-Swain released Madness Whatever
then I'd check Newgrounds literally every few hours.
And if I had one saying "someone commented on your artwork, someone commented on your news post" then that would be amazing aswel.
If I favourite people, will I get a notification of when they make a new news post or submit a new thing?
Cos that's kinda what I'm lookin for.
Wow, seems like there's a T-fulp news post like every 3 days now.
+yea the NATA thing is goin on, so cool ya jets.
At 4/20/12 05:08 PM, toxisfuckingdumb wrote: i feel bad for people who had serious kickstarters. kickstarters like help fund my mother's surgery have been lost amidst a wave of if you give me $3000 i will build a lolcat out of legos xd
Kickstarter is a site to fund people making things. That's the point, that's bin the point since they started like 5 years ago.
The whole point of the site is all-or-nothing funding, why would anyone make a site where you could end up getting none of the CHARITY money if you didn't get enough interest in 30 days? That's just crazy.
It's called KICKSTARTER because it's for START-UPS. You "kickstart" a product, you don't "kickstart" my mom. That was never an option.
You're talking about FUNDRAISERS, which is a seperate thing that still happens all the time.
If you're suggesting that Kickstarter should have an option for "Any funds raised over X amount will go to X charity" then yes, that's a smart idea and you're a smart person, congrats.
WOAHOHOHOOOO BUDDY!!
I came into this thread like "huh, some guys are 3D-modelling a super gritty version of Madness. Alright, that's bin done before and it's not super impressive so whatever...
BUT THEN I WATCHED THE VIDEO OH SNAP!!! THAT'S A REAL GODDAMN MOVIE!
Hopefully they'll include a bunch of audio commentaries on the DVD, cos that's what I'm all about. Tom, get some o these guys' videos on Newgrounds! Better yet, put that teaser on here with a link to the Kickstarter.
was that-... hm... ...That was either a compliment on how great my animation is... or a giant insult at how shittymy games are...
Well either way I'm entering now, so fuckinnn- WE'LL SEE WHAT'S UP IN A MONTH. LUIS.
I SO wanna do this but 60 secondsssss hhhmmmmmmmm I've got so many games to maaaakkkkke right nowww :/
At 4/18/12 05:08 PM, DingoWalleyStudio wrote: I'm going to try to enter the contest. But don't hold me to it. I might not make it in time.
DOHOHOHOHO!!!
HA!! Why did I not notice Rtil was an artist on Skullgirls? That makes so much sense.
Yea, thinking about it: Newgrounds is the only place anyone gives a shit what I'm doing. Or where I need to know who made whatever I'm looking at.
At 4/9/12 11:38 PM, BSTHEDOG wrote: Can somebody tell me what battle-block theater is all about?
You can boost a guy up on a ledge, then when he's up there he can boost YOU on the ledge.