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Response to: Game Jam & Art Jam NOW! Posted October 13th, 2012 in NG News

At 10/12/12 07:47 PM, Glaiel-Gamer wrote: TEAM TYLER GLAIEL

THE WHOLE TEAM IS TYLER GLAIEL
assuming I can come up with an idea. I don't like the theme that much

exactly what Im thinking, I'm tryina come up with something

Response to: The Flash 'Reg' Lounge Posted October 12th, 2012 in Game Development

I was thinking of this exact game, which I played all the way through in school.
http://web.archive.org/web/20050331233226/http://www.stickde ath.com/chc1.swf

Also HOLY CRAP StickDeath.com is finally down! I used it like last month, was I the last person to ever see it up or what? How prestigous!
Also making games like this would actually be a horrible game jam.

Response to: The Flash 'Reg' Lounge Posted October 10th, 2012 in Game Development

Make a flash game as if it's 2003 (people might not get why everything in the portal looks like shit)
Make a platformer where you can't jump
Make a game as if you were 6
Re-make any game from your NG submission history
Re-make any game from someone else's NG submission history
Use something from the NG Art portal as concept art.

Response to: The Flash 'Reg' Lounge Posted October 10th, 2012 in Game Development

At 10/10/12 02:51 PM, TomFulp wrote: On the topic of the Game Jam, does anyone have any theme suggestions you want to toss out there? If I decide to run with one, no one will know until Friday so it shouldn't really hurt anything. I have some themes in mind but I'm always open to better ideas.

Selling out
Re-make your first game on Newgrounds
Make a game as if you were a total creep
Make a game PETA would make (they just made "Pokemon Black and Blue")
Make the ending to a game without making the beginning or middle

Response to: The Flash 'Reg' Lounge Posted October 1st, 2012 in Game Development

I don't think there being too much noise is that scary of a problem, I think nobody using it is main fear. I mean y'know, it's mostly going on in this ONE THREAD.
That's always the kind of thing you can add later anyway.

I was gonna say "oh man I wish I had a secret game design circle!" but then again I can still make everything public anyway.

Response to: The Flash 'Reg' Lounge Posted October 1st, 2012 in Game Development

At 10/1/12 02:37 PM, egg82 wrote: Anyway: i'm not entirely sure what use a Game Dev forum would serve, to be honest. I mean, what would go in it?

Stuff like this, or this, or more o this.

If Newgrounds isn't that, though, then I can just carry on going other places.

Response to: The Flash 'Reg' Lounge Posted September 30th, 2012 in Game Development

I'm actually kinda waitin for this game design forum, I hope it's an actual thing now.

Response to: New Header Posted September 25th, 2012 in NG News

Maybe clip "Wall Artist" to the bottom of the search button and have Everything By Everyone on the right, aligned vertically with the logo.

Response to: New Header Posted September 25th, 2012 in NG News

Tank guy looks too cute, but yea sure, making it shorter's a good idea.
...this fuckin chode-boy tank doesn't look all that powerful :/

At 9/25/12 04:28 PM, TomFulp wrote: Is this cool or... not cool?

Nope. Maybe put the slogan to the right, under the search bar? I dunno.

Response to: The Flash 'Reg' Lounge Posted September 24th, 2012 in Game Development

At 9/23/12 06:41 PM, PrettyMuchBryce wrote: Hey guys. So what's everybody building at the moment ?

A while ago I submitted this art, and I wasn't happy with it so I'm doing it again. Looks better now. It's concept art for a game I won't shut up about.

But I can't get back to that game til I finish my animation job to make a tonne of animated intros for this site. Which is gettin pretty boring actually.

Response to: The Flash 'Reg' Lounge Posted September 21st, 2012 in Game Development

Y'know what, I just read the rest of the post, and Starcraft n Counter Strike are already PC games that do that, and you're already playin em. I don't play PC games, so I didn't notice.

Alright nevermind, you're fine. Carry on.

Response to: The Flash 'Reg' Lounge Posted September 21st, 2012 in Game Development

At 9/20/12 02:10 PM, Toast wrote: To elaborate on what I said - in my case, I am very bored by games that don't challenge me to develop technique (ie usage of the various game mechanics or dexterity with controls(keyboard/mouse)) or strategy in order to survive.

Oh man, I JUST WROTE a fat design analysis of DARK SOULS like an hour ago! You might be interested in that game, it really forces you to stay alert, and study the enemies. It does have a strong sense of tension and pressure, and the environment's really well made, but it's not 100% open for playing creatively, so maybe you wouldn't LOVE it...

If you're looking for deep and demanding combat systems though, you are TOTALLY barking up the wrong tree with these RPGs and MMOs. I hate games like that. Check out Street Fighter 4 or Devil May Cry or something. Each attack and combo is a tool fit for a unique situation, that moves your character into deliberately choreographed positions.
Heck, play Geometry Wars or Team Fortress 2. These are the games that have no excess fluff, and no skill cieling.

Check out this blog if you're interested in game combat design, he's had years more experience than me.

Y'know what, I am TOTALLY waiting for this game design forum.

Response to: The Flash 'Reg' Lounge Posted September 20th, 2012 in Game Development

At 9/19/12 09:40 PM, NeNe wrote:
At 9/19/12 07:24 PM, I-smel wrote: Rule of thumb: There is ALWAYS someone making your game but better.
Do you have time to explain that?

Not only do I have time to explain it; I have Crunchdown, Duck Sim, Robot Dinosaurs, April & Booster and Legend of JOHNNY to explain it.

If you're spending 6 months on a game, rest assured that a team of 20 people somewhere is in like their 2nd year on it.
Actually that'll be a good thread for when Newgrounds has it's game development forum: What Game Is The Better Version of Games You've Made.

Response to: The Flash 'Reg' Lounge Posted September 19th, 2012 in Game Development

At 9/19/12 02:22 AM, PSvils wrote: REALLY cool to hear you're working on a zombie game too! :D But now there's someone else making something similar but better than me :(

P.

Rule of thumb: There is ALWAYS someone making your game but better.

Response to: Make Better Ads Than Me Posted September 18th, 2012 in Art

Support Newgrounds!

Make Better Ads Than Me

Response to: Make Better Ads Than Me Posted September 18th, 2012 in Art

blah blah blah blah blah

Make Better Ads Than Me

Response to: The Flash 'Reg' Lounge Posted September 18th, 2012 in Game Development

At 9/18/12 06:00 PM, Glaiel-Gamer wrote: I played around with zombie pathfinding a while ago too (2009 wow)
http://www.newgrounds.com/dump/item/d56e5640470d8a1376c209c7 6ac61018

Wow that's amazing! I first looked into pathfinding a couple years ago, and it took me like a few days to actually get my head around A*. Once I did it I was like "Oh thank god, I have now worked out pathfinding." (my game Solid Sneak is what I made with it)

Then found out that that's a coding technique they came up with decades ago.

So this is cool, I totally wanna try this.

Response to: Make Better Ads Than Me Posted September 18th, 2012 in Art

lol I came here to make this thread once I saw the ads.

Here's an edit on the FOLLOW ME! icon I made a while ago. More coming soon!

Guys the Newgrounds font is named TeketuAL, and is available to download HERE!

Remember, Newgrounds' colours are yellow, orange, golden, and black n white. The colours for Games, Movies, Audio and other specific sections of Newgrounds are in the navigation bar. You can steal exact colours from the downloadable assets here.
The aim here is support Newgrounds on the strength and will of its' community, not to scare people. The whole army and brothers-in-arms aesthetic is a great jumping-off point for that.

Jus some tips!

Make Better Ads Than Me

Response to: Support Newgrounds! Posted September 18th, 2012 in NG News

Alright well now I'm really thinking about Gerkinman's rant on how this isn't a tactical approach.

Following's undersold, this supporter thing's a tiny thumbnail of a news post and the Newgrounds movie Kickstarter thing should've had this huge splash, or should've bin on the front page somewhere, ya just got a video player in 2012...
I've never thought about this before, but Penny Arcade isn't run by the guys who make the comics, Notch doesn't make the decisions at Mojang, Stan Lee didn't write that last Spider-Man movie, and I would've stopped making games if I didn't meet someone knew how to sell em last year.
I wonder if Newgrounds is overdue for taking on a suit. Is it TOO CRAZY that the guy who's designing games at The Behemoth is also like fuckin cheques n balances, making managerial decisions for this giant site? The big fear is that business-focused input is against what Newgrounds is, but Behemoth has staff dedicated to things that aren't making the games, right? I guess?

well this all falls apart when I remember that I know fucking nothing about how companies like this are actually run. Maybe there ARE a couple guys stat-tracking the shit out of everything and making all the phone calls, and a premium membership is a perfect idea.
Or maybe it's just these dudes sprinting as fast as they can with blinders on.

Before they got the WiiWare deal, Team Meat phoned up Nintendo all the time and got nowhere, then later realised they were just calling the fuckin reception desk by accident, cos there are no business men on that team. Kinda scary, right!?
(sorry if I just come off as a cock)

Response to: The Flash 'Reg' Lounge Posted September 18th, 2012 in Game Development

At 9/18/12 12:45 AM, Toast wrote:
At 9/17/12 05:10 PM, I-smel wrote: I got COMPLETELY LOST reading that
That's because he's probably using techno-babble and buzzwords to cover the fact that he's having to hack through his convoluted waypoint pathfinding system instead of building an efficient representation of the walkable spaces in his world :P Either that or he built his nodes in the correctly efficient way but didn't use them right yet.

Yea it did seem like he was fancying up words here n there, tbh.
Folk don't "displace vertices" much here on Newgrounds.

Response to: Support Newgrounds! Posted September 18th, 2012 in NG News

Argh! The day they announce the Support feature is the day I've got £29 left in the bank. It's gonna be next month til I can buy this, sorry guys!

I agree with Gerkinman that Newgrounds can be too punk-rock for it's own good. I still think introducing Following to everyone as a line of white text on their user page is PAINFULLY weak!
People who don't read their own profiles, or don't HAVE profiles, STILL DON'T KNOW ABOUT THAT FEATURE!
Y'know... the kind of people WHO THAT WOULD BE USEFUL TO?

Response to: The Flash 'Reg' Lounge Posted September 17th, 2012 in Game Development

When I first learned to animate, I used a flash tutorial called "Flash For Complete Idiots" on StickSuicide.com and it was really good.

But that was in 2003 and it DOESN'T EXIST ANY MORE!!! All the Google results are me talking about it, hahaha.

Response to: The Flash 'Reg' Lounge Posted September 17th, 2012 in Game Development

I got COMPLETELY LOST reading that, but if it makes your pathfinding look less robotic then thhuuuuuuumbs up!

Response to: The Flash 'Reg' Lounge Posted September 16th, 2012 in Game Development

Yeah I think remove the mobile forum and add a "Game Design and Developers" one.

I put the word "Developers" in there just to GUIDE PEOPLE into not making threads about the new Zelda trailer or whatever.

I'd use that forum, obv. I'd post all the videos n crap I find and I'd write dev blogs about games.
Actually I literally never check OTHER threads on Tigsource, so I'd really selfishly use this forum to make threads about things I like, and then leave them.
Game design is a really nebulous thing to talk about though, so there'd be a bunch of dumb circular arguments on there.

Response to: The Flash 'Reg' Lounge Posted September 9th, 2012 in Game Development

Oh you're right, I remember hearing that was a thing.

Response to: The Flash 'Reg' Lounge Posted September 9th, 2012 in Game Development

Ugguuuuhhhh I just hopped in chat and asked if anyone bought the Supporter thing, and one guy said "Newgrounds, more like Fewgrounds"

SO sad after looking up Newgrounds' traffic history over the passed few years :(

Response to: The Flash 'Reg' Lounge Posted September 9th, 2012 in Game Development

Oh there's plenty of stuff Newgrounds could change if they're ever under the thumb from investors.
They could introduce buying credits to spend on games, replace half the Featured Games and Movies with sponsored links for free-to-play MMOs, post what medals you get to Facebook, take Artist News off the front page, ban people for swearing-... Audio and Art only get like 1% of the hits that games get, so from an investment standpoint, why are you spending time and money on that, right? I'm basically naming what every site similar to Newgrounds has already done.
Seeing Kongregate and how much it basically looks like the Flash Game Licensing website, that's personally the best example for why Newgrounds SHOULD stay independant.

But yea, on the other hand looking up Newgrounds on Alexa is fucking depressing.

Response to: Interview with Tom Fulp Posted September 9th, 2012 in General

Yeah I bet the answer to the venture capital question would just be him explaining what's good about being independant.
If there are better questions, then push that one down the list. I'm mostly trying to think of things that aren't "When is [X] coming out".

At 9/8/12 09:20 PM, MoodyRemix wrote: Okay so i heard that you developed a program that lets you convert flash files(.SWF) to console formats(You know Xbox, and PlayStation) so you can put Behemoth games on consoles. I was wondering whether you are going to make this open-source for indie developers to use. Why or why not

Behemoth games are ANIMATED and drawn in Flash, but then exported out as images and used in a regular game engine.
BUT- They have mentioned converting actionscript into C++ or something behind the scenes, and it's bin a really long time since I heard about it.

Response to: Interview with Tom Fulp Posted September 8th, 2012 in General

When you had the choice of selling shares of Newgrounds to help fund what the site was doing, what kind of things helped you make the decision not to? (I'm pretty sure this is something Tom asked NG users about a year ago)

Was the new Supporter Upgrade inspired by Penny-Arcade's kickstarter or what? (Penny Arcade made a Kickstarter to take all the ads off their site and be funded by users instead)