Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsThis is the funniest thread I've read the whole time I've been at Newgrounds. Until you guys got all srs bzns about it =/
Y'know like most audio tracks on NG are Noncommercial? I was wondering if I'm allowed to use audio tracks in games for flash game contests. Does that count as commercial use?
I maintain the right to bump this thread.
I hate you.
Is there a way to duplicate a movieclip so it ends up inside another movieclip?
At 10/22/07 05:41 PM, mercmerc wrote:At 10/22/07 05:39 PM, I-smel wrote: Holy crap, can any of you guys read?Nope
Then get off the forum, jeez!
At 10/22/07 04:14 PM, I-smel wrote: the demo breaks after you beat up so many guys. That's allright, because that's all I've made.
Holy crap, can any of you guys read?
What is it with you guys telling me how good stuff is but never saying how to make it gooder
Oh yeah, there's animated (AWESOMELY WELL MIGHT I ADD) cut scenes, but I'm saving them in a different .FLA to stop this one from getting too big. The blue borders are no problem, it's just because it's not finished.
And strangely enough, sponsors don't like swearing. I don't know why.
Don't be surprised if you have to change the quality to Medium, and the demo breaks after you beat up so many guys. That's allright, because that's all I've made.
+It's SUPPOSED to be cliche.
http://www.ngup.net/view.php?file=THE%20 FUCKIN%20AWESOME%20QUEST
SO; What I want to improve on is the style of the game. Is there any effects I should add? How should I change the Heads Up Display? Is there a better way I could do the GO symbol? Stuff like that I want to look alot smoother and cleaner and clearer, but keep the AWESOME style.
Circle-jerking appreciated.
Damn, I didn't notice there was a space. Ironic that I couldn't the whole thing on with spaces, but left one in in the wrong place.
Also, naming everything as MC1, MC2 etc would be VERY annoying.
I hate the character limit on titles here.
So you know how duplicateMovieclips works, they never go away do they?
Is there a simple way to use removeMovieClip on everything? It'd work great for when you go back to the title screen.
Yeah thanks.
I don't know how I should be giving the enemies different paths. A good idea would be for some enemies to walk around the back of you, but that's one of the things that seems complicated.
http://www.ngup.net/view.php?file=THE%20 FUCKIN%20AWESOME%20QUEST_Scene%201
My enemies are pretty dumb. AI is my one true weakness =(
I really love the characters in Dad n Me that are just wandering about MINDIN THEIR OWN BUSINESS. Where can I learn how to write some proper AI?
Fixed it.
I closed Flash, opened it again and did the same thing I've just done about 50 times >>>=(
Look out for "Shooter | Cannon Runner" in the portal.
No I'm sure it is the order, because I had this problem on day 1 and fixed it by putting cam._y=_y-50 at the END. That's not working now though FOR SOME RAISON >=[
Also: Happy breast cancer.
I was just about to see how I could get this game sponsored when I realised the ONE OF THE LEVELS WAS FUCKED >=[
I think the camera is moving, then the cannon's moving. I want the cannon to move AND THEN the camera.
http://www.swfup.com/file/31631
The script is:
onClipEvent (enterFrame) {
while (_root.ground.hitTest(_x, _y+9, true)) {
_y--;
}
while (_root.ground.hitTest(_x, _y-9, true)) {
_y++;
}
while (_root.ground.hitTest(_x+9, _y, true)) {
_x--;
}
while (_root.ground.hitTest(_x-9, _y, true)) {
_x++;
}
_y += fallspeed;
if (_root.ground.hitTest(_x, _y-10, true)) {
fallspeed = fallspeed*-0.5;
}
if (_root.ground.hitTest(_x, _y+10, true)) {
if (fallspeed>=5) {
fallspeed = fallspeed*-0.5;
} else {
fallspeed = 0;
}
} else {
fallspeed += 1;
grounded = false;
}
_root.cam._y = _y-50;
}
I never do explosions right. Can anyone direct me to somewhere I can see how to animate one funkysmooth explosion?
Unless someone wants to animate one for me. It's for a game I've just about finished.
BUMPIN THE SHIT OUTA THIS THREAD
You should've had _rotation=-_rotation.
+I like the camera.
if(Key.isDown(1)); knows if I'm holding down the mouse button. That doesn't work for Macs though, so is there anything that does the same thing, but does work for Macs?
At 9/24/07 02:57 PM, lautan wrote: No offense but someone will play hundreds of dollars for a simple game? How long are the usual platform games?
Agreed O_O
I had no idea how much money there was to make out of this.
Man,you've got the sutpidest name I've ever seen.
LIKE 50 PEOPLE JUST SAID THEY WANT TO HELP YOU, YOU DUMBASS.
And I sure as hell hope you're not "dumbing down" to sticks so you can "move up" to madness. If so, you don't deserve anyone's help.
how much full-bodied animation are you expecting someone to make at 30fps in two hours!? I probably couldn't make ten seconds of anything good in that time.
What's better about it than Flash 8?
I'm not talking about the Photoshop compatability or video streaming or anything like that. I make small time animations and games, is there anything I could do with CS3 better than with Flash 8?
Also, I don't know any AS3.0, so what's the advantage with that?
I'm worried about your framerate. There's some gradients and filters going on and it's a big game. Is it starting to slow down yet?
A funky pre-loader and a funny animation style.
Are you talking about an animation or a game?