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Response to: yo i am only asking for a way to Posted October 26th, 2007 in Game Development

This is the funniest thread I've read the whole time I've been at Newgrounds. Until you guys got all srs bzns about it =/

Audio- licensing- all that shite Posted October 26th, 2007 in Game Development

Y'know like most audio tracks on NG are Noncommercial? I was wondering if I'm allowed to use audio tracks in games for flash game contests. Does that count as commercial use?

Response to: Duplicate A Movieclip Inside Anothe Posted October 24th, 2007 in Game Development

I maintain the right to bump this thread.

Response to: Duplicate A Movieclip Inside Anothe Posted October 24th, 2007 in Game Development

I hate you.


Is there a way to duplicate a movieclip so it ends up inside another movieclip?

Response to: The Fuckin Awesome Quest Demo Posted October 22nd, 2007 in Game Development

At 10/22/07 05:41 PM, mercmerc wrote:
At 10/22/07 05:39 PM, I-smel wrote: Holy crap, can any of you guys read?
Nope

Then get off the forum, jeez!

Response to: The Fuckin Awesome Quest Demo Posted October 22nd, 2007 in Game Development

At 10/22/07 04:14 PM, I-smel wrote: the demo breaks after you beat up so many guys. That's allright, because that's all I've made.

Holy crap, can any of you guys read?

Response to: The Fuckin Awesome Quest Demo Posted October 22nd, 2007 in Game Development

What is it with you guys telling me how good stuff is but never saying how to make it gooder

Response to: The Fuckin Awesome Quest Demo Posted October 22nd, 2007 in Game Development

Oh yeah, there's animated (AWESOMELY WELL MIGHT I ADD) cut scenes, but I'm saving them in a different .FLA to stop this one from getting too big. The blue borders are no problem, it's just because it's not finished.

And strangely enough, sponsors don't like swearing. I don't know why.

Response to: The Fuckin Awesome Quest Demo Posted October 22nd, 2007 in Game Development

Don't be surprised if you have to change the quality to Medium, and the demo breaks after you beat up so many guys. That's allright, because that's all I've made.

+It's SUPPOSED to be cliche.

The Fuckin Awesome Quest Demo Posted October 22nd, 2007 in Game Development

http://www.ngup.net/view.php?file=THE%20 FUCKIN%20AWESOME%20QUEST

SO; What I want to improve on is the style of the game. Is there any effects I should add? How should I change the Heads Up Display? Is there a better way I could do the GO symbol? Stuff like that I want to look alot smoother and cleaner and clearer, but keep the AWESOME style.

Circle-jerking appreciated.

Response to: Isthereawaytoremo veallmovieclips? Posted October 21st, 2007 in Game Development

Damn, I didn't notice there was a space. Ironic that I couldn't the whole thing on with spaces, but left one in in the wrong place.

Also, naming everything as MC1, MC2 etc would be VERY annoying.


I hate the character limit on titles here.

So you know how duplicateMovieclips works, they never go away do they?
Is there a simple way to use removeMovieClip on everything? It'd work great for when you go back to the title screen.

Response to: How can I learn about AI? Posted October 17th, 2007 in Game Development

Yeah thanks.

I don't know how I should be giving the enemies different paths. A good idea would be for some enemies to walk around the back of you, but that's one of the things that seems complicated.

How can I learn about AI? Posted October 17th, 2007 in Game Development

http://www.ngup.net/view.php?file=THE%20 FUCKIN%20AWESOME%20QUEST_Scene%201

My enemies are pretty dumb. AI is my one true weakness =(
I really love the characters in Dad n Me that are just wandering about MINDIN THEIR OWN BUSINESS. Where can I learn how to write some proper AI?

Response to: re-ordering some skript Posted October 5th, 2007 in Game Development

Fixed it.

I closed Flash, opened it again and did the same thing I've just done about 50 times >>>=(
Look out for "Shooter | Cannon Runner" in the portal.

Response to: re-ordering some skript Posted October 5th, 2007 in Game Development

No I'm sure it is the order, because I had this problem on day 1 and fixed it by putting cam._y=_y-50 at the END. That's not working now though FOR SOME RAISON >=[

Response to: re-ordering some skript Posted October 5th, 2007 in Game Development

Also: Happy breast cancer.

re-ordering some skript Posted October 5th, 2007 in Game Development

I was just about to see how I could get this game sponsored when I realised the ONE OF THE LEVELS WAS FUCKED >=[

I think the camera is moving, then the cannon's moving. I want the cannon to move AND THEN the camera.
http://www.swfup.com/file/31631

The script is:

onClipEvent (enterFrame) {
while (_root.ground.hitTest(_x, _y+9, true)) {
_y--;
}
while (_root.ground.hitTest(_x, _y-9, true)) {
_y++;
}
while (_root.ground.hitTest(_x+9, _y, true)) {
_x--;
}
while (_root.ground.hitTest(_x-9, _y, true)) {
_x++;
}
_y += fallspeed;
if (_root.ground.hitTest(_x, _y-10, true)) {
fallspeed = fallspeed*-0.5;
}
if (_root.ground.hitTest(_x, _y+10, true)) {
if (fallspeed>=5) {
fallspeed = fallspeed*-0.5;
} else {
fallspeed = 0;
}
} else {
fallspeed += 1;
grounded = false;
}
_root.cam._y = _y-50;
}

Can't animate an explosion =( Posted October 3rd, 2007 in Game Development

I never do explosions right. Can anyone direct me to somewhere I can see how to animate one funkysmooth explosion?
Unless someone wants to animate one for me. It's for a game I've just about finished.

Response to: Makin my games Mac-compatible Posted September 30th, 2007 in Game Development

BUMPIN THE SHIT OUTA THIS THREAD

Response to: Trig Angular Thingy help please. Posted September 30th, 2007 in Game Development

You should've had _rotation=-_rotation.
+I like the camera.

Makin my games Mac-compatible Posted September 30th, 2007 in Game Development

if(Key.isDown(1)); knows if I'm holding down the mouse button. That doesn't work for Macs though, so is there anything that does the same thing, but does work for Macs?

Response to: Game Sponsored? How much $$ Posted September 27th, 2007 in Game Development

At 9/24/07 02:57 PM, lautan wrote: No offense but someone will play hundreds of dollars for a simple game? How long are the usual platform games?

Agreed O_O
I had no idea how much money there was to make out of this.

Response to: Plz Help!!! (actionscript Problem) Posted September 26th, 2007 in Game Development

Man,you've got the sutpidest name I've ever seen.

Response to: Stick Movies Posted September 26th, 2007 in Game Development

LIKE 50 PEOPLE JUST SAID THEY WANT TO HELP YOU, YOU DUMBASS.

And I sure as hell hope you're not "dumbing down" to sticks so you can "move up" to madness. If so, you don't deserve anyone's help.

Response to: Two-Hour Time Trial ll Posted September 26th, 2007 in Game Development

how much full-bodied animation are you expecting someone to make at 30fps in two hours!? I probably couldn't make ten seconds of anything good in that time.

Would I want to use CS3? Posted September 26th, 2007 in Game Development

What's better about it than Flash 8?
I'm not talking about the Photoshop compatability or video streaming or anything like that. I make small time animations and games, is there anything I could do with CS3 better than with Flash 8?

Also, I don't know any AS3.0, so what's the advantage with that?

Response to: Paladin The Game: Progress Posted September 26th, 2007 in Game Development

I'm worried about your framerate. There's some gradients and filters going on and it's a big game. Is it starting to slow down yet?

Response to: Grabbing you attention? Posted September 26th, 2007 in Game Development

A funky pre-loader and a funny animation style.

Are you talking about an animation or a game?