The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsLast bit, not perfect but you get the idea. Hope it helps, keep up the hard work! I look forward to seeing more from you. ^_^
And here we are, 30 min later because of the flood blocking.
So here we go, kinda looks female anyway. :D Hope this helped some. I'll post one last without the alpha layers too. Sorry if I'm highjacking your thread here, not my intention.
Obviously I'm being a tad sloppy too, you'll want to pay more attention and not make it look like crap like I have, but your work looks pretty good. Shouldn't be a problem. ^_^
These are just frontal shapes I always use to define a female's form. I didn't get these form any book or anything, and might be wrong for all I know, but I personally use them on almost every female form and it seems to get the idea across.
When drawing a person, I like to draw the skeleton first. Now, I actually don't draw their skeleton, but I do mentally. I think knowing where the bones can be seen on a female is super important, even more so than in men. Because women are soft, they have curves and grace. So seeing the support is even more important. I think of women's figures kind of like drapes. When a drape is laying over a chair, parts of the chair can be seen, just like parts of the bone can be seen.
On the upper leg, the bone almost surfaces on the sides, see the curve? That is the 'area' you want to match her shoulders generally, if you decide not to do this, try to remember what distance you used per character, it can be a defining feature for a character in distance shots. 'narrow hipped girl' 'skinny girl' 'wide hipped girl' 'girl with big boobs' 'girl with crazy hair' 'girl that looked like a boy'
I tried to write on the image my advice here. Hope that it helps. Snakes actually have an excellent center of gravity, especially tree climbers and striking snakes like rattlesnakes. I also think it just kind of looks cooler. Also, they flatten to help keep balance, they're not round but kind of, triangle shaped.
The hand holding the sword screams for attention, the other arms and hands look pretty darn good. I know that technically you can make the pose, but would you ever do it unconsciously? It looks wrong, I'd tilt it back into a normal and familiar direction.
Hey, I really dig your work and really want to try to help you out. I hope that my advice helps and that my knowledge isn't too limited. First I'll post some minor paintovers, then some images to describe what I'm trying to explain about the female form.
In the first image, I think some of what is weak is her figure. Technically not an impossible figure, but if you want her body to convey 'girl' then some adjustments might be needed. Widen her pelvis slightly, I find that it is best if you widen them to match the width of her shoulders. Generally that doesn't look too wide, if you go past that point they start to look stylized again. Of course, as you have her, it reads as tom boy more. Thinner hips do that. Um.. Edward in cowboy bebop. Very male figure. Also I think her arm is a tad short and some parts of the leg are too long, but just drawing over and over and over you'll learn what looks right and what doesn't.
Newgrounds forums will make this hard, I'll have to wait a bit between posts so that it doesn't think I'm double posting.
Pretty cool stuff, very clean. If you don't mind me giving some advice, I'd suggest thinking about the skeletal frame of your figures more. A lot of stuff in your work is really strong, but the frame work seems lacking in a few. If you want to, draw some skeletons, learn where on the human figure that bone is visible. Elbows, clavicles, shoulder blades, hips, pelvis, ribs. I think you'll see a huge improvement in your work when you better illlustrate these points. Really good stuff, looks like you're drawing and enjoying it which is most important. Keep it up.
Some how I've missed this thread. Fine work my friend, also some funny drama mixed in thread. Didn't know what the hell was going on since I was paging backwards through the thread. :D
Anyhow, great work man. Loving it.
Cool stuff Knocturne, went back and scrolled through it all. Keep it up bro.
At 5/19/11 10:01 AM, JWBalsley wrote: Here's just a little drawing for now.
Cheers
Pretty rad, looks a tiny bit french or something. Keep it up, and welcome.
Don't let anyone ruin your spirit. And don't like comments that involve the words 'effort' in them discourage you. Asking to be scouted is a no no, but it will happen in time. Just keep working, draw and paint all you can. and share your work with people, here on the forum too. Stay positive.
At 5/19/11 07:17 PM, Knocturne wrote: I draw better with pencils though, I think, my tablet is a huge crutch or something
I've used a tablet or cintiq for 10 years, I've technically drawn more on a tablet than anything, paper, paint, pencil, anything, and I'm STILL better with a pen or pencil. Doesn't make sense.
At 5/19/11 01:22 PM, Kumakun4 wrote:At 5/18/11 12:03 PM, Hyptosis wrote: Just for shits, breaking in my new markers.Is... is that a... battle chicken mount...? *o*
I love the way you color stuff btw.
I'm fascinated with anyone who has talent coloring like that, really.
I have no idea how you guys make it look so... painting-like.
The only kind of coloring I can pull off with any painting program is cell-shading.
Then again, I've never tried goofing around with brushes.
All the same though, awesome stuff, more power to you :D
Thanks, when I started using photoshop 10 years ago I only did cel shading. Bad cel shading. :D It's kinda the same once you're comfortable with the tools and brushes. Just takes longer. I still just cel when I'm in a hurry.
thing just jumps up and down when my wife gets home
Just for shits, breaking in my new markers.
some random stuff I worked on today during the livestream session
I haven't drawn a ninja turtle in like 18 years, so here I went, no ref or anything. Drew it for some kid at the bus stop. Didn't know kids still liked them.
I'm really interested in you color choices. Do you just grab what you think will look nice, or do you have planned color theory you stick to? It's a really muddy quality, but you splash a dab of color here and there and it really shines. Very cool bro.
Just doing some tests, trying to draw some super skinny ladies. I tend to only draw wide hips, etc. Different body types, expect more of these.
This is how I usually draw reflective windows. I shape out the neighboring buildings, and then shade them with light lines. This is a really shitty example but gives you the idea. I think it helps a lot, and you don't really need to spend too much time on details, just get the general shapes right. 'other buildings' or 'some trees'
Hope that helps some.
This is a really shitty example, but I just wanted to show you an image of what I'm about to try to explain.
If you're going to keep drawing cartoon style like this, which is fine. Draw what you want. If you don't feel like drawing something, it'll likely turn out like shit. So draw what you want, but try to learn as you're doing it. Use shapes to define muscle groups. You don't even need to draw the muscles or body weight and stuff perfectly, just use shapes consistently, a kind of short hand. Our brain (the viewers, your audience) will frequently fill in the gaps. Artists like Bluth for example, they're masters of this.
Do some mild anatomy work, look at some human anatomy (while you're in an artist frame of mind) You don't have to share what you're learning, figure studies and such. Because it'll quickly start to show in your cartoon work.
Keep drawing, that is most important, good luck.
My advice is to do what you're doing. Do this everyday, Relentlessly. And study other people's work and anatomy. Look at figure studies by other artists and nude photography. Store as much of that stuff as you can inside your head. It'll show in your work. Keep it up.
Congrats! I hear he's quite popular among the ladies. :D
I saw Tangled last night and was pleasantly surprised. Of course I knew the initial character design would be solid, but the animations and sheer 'character' of the characters... =P ...was really nice.
At 5/3/11 10:42 AM, AJtheRipper wrote: How long have you been at it mayne? These are awesome, I wish I had half the talent :P
I've been painting since 2000
still a wip, cropped it some for the update
thanks for the feedback guys ^_^