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Response to: Hosting a collab? Posted May 27th, 2012 in Collaboration

At 5/27/12 05:08 PM, sleeeeep wrote: I want to start a collab. I have the batting average. Now i really want to know how hard it is to host one. What goes into hosting one from every angle not just animating and making sure people are doing their work

If you need voice actors, me and my brother will offer our services to your collab. What do you plan on making?

Response to: Is this a good start? Posted April 18th, 2011 in Game Development

At 4/18/11 07:38 PM, swishcheese wrote: point and click game? or as the guy above said a mouse avoider.

Ok I will post an engine I made shortly

Response to: Is this a good start? Posted April 18th, 2011 in Game Development

At 4/18/11 10:14 AM, 4urentertainment wrote:
At 4/17/11 10:30 PM, ProfessorFlash wrote: It's shit and you know it.
There's nothing wrong with harsh criticism as long as it's constructive...

For a game, it sucks :P

As an engine though, have you used code from a tutorial or written your own? If it's the former, you might find the results far better if you write your own. Learn how the code works and learn the basics of programming before jumping into making games.

Start simple. It's crucial to build on a solid base.

TBH I did get this from a tut but I did listen to the basic of what it was explaining. What would you sujest I make because Im new to coding.

Response to: Is this a good start? Posted April 18th, 2011 in Game Development

Thanks, I need to learn how to make a better platformer engine or find one...

:)

Response to: Is this a good start? Posted April 18th, 2011 in Game Development

At 4/18/11 02:11 AM, Bujew wrote: Not much, but it works. The art's temporary right? Because it's done lazily plus it's very rough.

Art is placeholder stuff. Trying to get the engione right before i draw.

Response to: Is this a good start? Posted April 17th, 2011 in Game Development

At 4/17/11 10:30 PM, ProfessorFlash wrote: It's shit and you know it.

Ok that was a little harsh but that didnt help me at all.

Is this a good start? Posted April 17th, 2011 in Game Development

I want honesty dont go easy on me. I need to learn how to make things better.http://www.newgrounds.com/dump/it em/f7f7df2eeb67cad3b54abf7b5a785576

Response to: Animation Practice!? Posted April 15th, 2011 in Animation

This is what i made Here

Response to: AS 2 Hit Test help Posted April 13th, 2011 in Game Development

You have to understand people show up at least twice a week posting this giant code that they've "made" and then ask how to do something incredibly simple, that's what you're doing now.

I had just realized my mistake -_- idk how i forgot that...must be all the flying Ive done recently.

Response to: AS 2 Hit Test help Posted April 13th, 2011 in Game Development

omg im so stupid

onClipEvent(enterFrame) {
if (this.hitTest(_root.player)) {
_root.gotoAndStop(5);
}
}
this is the code it was so simple!!!!!!
sorry guys for wasting your time

Response to: AS 2 Hit Test help Posted April 13th, 2011 in Game Development

At 4/13/11 10:52 PM, sasuke2910 wrote:
At 4/13/11 10:45 PM, Hydrodude516 wrote:
At 4/13/11 10:42 PM, sasuke2910 wrote:
At 4/13/11 10:17 PM, Hydrodude516 wrote: http://www.newgrounds.com/dump/item/f7f7 df2eeb67cad3b54abf7b5a785576
heres a demo please don't mind the drawling everything is a place holder till i can get the coding right
Ok so I have to say now, this was all obviously copied out of a tutorial if you can do that, but can't do a frame change on hitTest.

Learn to code.

/rage
Like I said before I only copied the vcam part if you look at my games i know how to hittest just at this moment i cant remeber the certain code used.
Ya wanna know how to do it.

Tests weather an MC is hitting the target and returns the result.
MovieClip.hitTest(target:MovieClip):Bool ean

Sets the MC to the desired frame.
MovieClip.gotoAndPlay(frame:Number)

There with your advance coding knowledge that all you need.

Otherwise you my friend have a very bad memory. And should relearn coding from the very beginning.

I never once stated i knew advanced things, how would you feel if when you were new to coding someone just came and pretty much put you down. I'm trying to learn to code. Those tutorial i watch i actually listen too I dont just copy and paste like the other people. I just want to make a game Idk why your being so mean to me.

Response to: AS 2 Hit Test help Posted April 13th, 2011 in Game Development

At 4/13/11 10:42 PM, sasuke2910 wrote:
At 4/13/11 10:17 PM, Hydrodude516 wrote: http://www.newgrounds.com/dump/item/f7f7 df2eeb67cad3b54abf7b5a785576
heres a demo please don't mind the drawling everything is a place holder till i can get the coding right
Ok so I have to say now, this was all obviously copied out of a tutorial if you can do that, but can't do a frame change on hitTest.

Learn to code.

/rage

Like I said before I only copied the vcam part if you look at my games i know how to hittest just at this moment i cant remeber the certain code used.

Response to: AS 2 Hit Test help Posted April 13th, 2011 in Game Development

http://www.newgrounds.com/dump/item/f7f7 df2eeb67cad3b54abf7b5a785576
heres a demo please don't mind the drawling everything is a place holder till i can get the coding right

Response to: AS 2 Hit Test help Posted April 13th, 2011 in Game Development

At 4/13/11 09:37 PM, sasuke2910 wrote:
At 4/13/11 09:27 PM, Hydrodude516 wrote: Help?
Info?

He asked you a damn question, if you want help at least give the info that's asked for.

And by 'made' a platformer you mean you copied all the code our of a tutorial. Because you obviously have no idea what you're doing.

um no the only code i copied was Vcam Im sorry i dont have the memory of a god. I havent done flash in 2 years its kinda hard to remember everything

Response to: AS 2 Hit Test help Posted April 13th, 2011 in Game Development

Help?

Response to: AS 2 Hit Test help Posted April 13th, 2011 in Game Development

hmmm I made a platformer like a year or two ago and i had the perfect code but I forgot the code D: its a smaller code then that.

Response to: AS 2 Hit Test help Posted April 13th, 2011 in Game Development

it didnt work D:

Response to: AS 2 Hit Test help Posted April 13th, 2011 in Game Development

i wanted it to go in the exit MC

Response to: AS 2 Hit Test help Posted April 13th, 2011 in Game Development

At 4/13/11 07:52 PM, swishcheese wrote: you used _root for the movieClips but did not for the gotoAndStop();

should be:

_root.gotoAndStop(5);

didnt work :(

AS 2 Hit Test help Posted April 13th, 2011 in Game Development

I'm trying to make it so that when my MC hits another MC it will go to the next frame. Ive tried the code:

onClipEvent(enterFrame) {
if (_root.player.hitTest(_root.exit)) {
gotoAndPlay(5);
}
}

But it doesn't seem to work. Ive made sure the MCs had the right instance names. Please help!!

Response to: Gimme Feedback! The dregs of war Posted September 28th, 2009 in Game Development

Great, just great! The fighting does feel a little clunky.. but I'm sure thats getting worked on.... any ways good game!

Response to: Flash Server? Posted October 24th, 2008 in Game Development

At 10/24/08 03:17 PM, Zuggz wrote:
At 10/24/08 02:16 PM, GustTheASGuy wrote: Idiot alarm. Exactly how can you be making a multiplayer game without having a server?
localhost? haha yes i know its not the case :D

Hey capitan idiot thats the reason for this thread!
I'm looking for a server to finish my multiplayer game.

Flash Server? Posted October 24th, 2008 in Game Development

Does anyone know where I can find a free server for an online game I'm making?

Response to: Test Mmo Shooter Posted October 7th, 2008 in Game Development

Where can i find a server for my games to run on? If you can tell me where to find one i can finish my game rock online.

Response to: My platformer Posted July 30th, 2008 in Game Development

why

Response to: My platformer Posted July 29th, 2008 in Game Development

onClipEvent (enterFrame) {
if (_root.circle.hitTest(this)) {
_root.gotoAndStop("gameover");
}
}
make a frame a lable it gameover

Response to: My platformer Posted July 29th, 2008 in Game Development

At 7/29/08 11:43 PM, Alpharius120 wrote: Well there are alot of glitches on the second level where whenever the screen scrolls right, it pushes you back.

did you not read what it said on the first level you have to hold the right key
my scrolling engine sucks bad

My platformer Posted July 29th, 2008 in Game Development

Take a look at my demo varsion of my platformer. I'm taking suggestions so feel free to throw some at me.
http://img509.imageshack.us/my.php?image =thetestre7.swf

Response to: Ok i'm making a side scroller Posted July 29th, 2008 in Game Development

Circle


I don't know how to make it so when the Circle MC hits a cetian point it goes to the next level. I mean like a hittest thing. Can any one please help.