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Hi there. I've designed and developed a simple game with GM:S, wich plays just fine at 60 fps in m computer. When uploaded, the games is just unplayable, fps drops insanely fast and lags quite a lot.

I am, however, creating multiple instances (there are around 100 on screen all the time), but since the game plays fine on windows, i don't think this is really the problem.

Does this means GM:S can only manage very simple games beign converted to html5? The platform is really expesive, and if it is so, i will be very dissappointed.

Also, my WebGL setting is set do Auto-Detect.

Any GM user can help me out here? Thanks in advance!