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Response to: Mini-Game Collab 2 Posted September 13th, 2009 in Game Development

At 9/13/09 06:57 AM, Logidude wrote: I think that was very good. Yes. Maybe the red balls could be something other then red balls. But yea I think the only thing you need to do is improve thr graphic and maybe the contgrol schyme.

Yeah i couldnt be screwed finishing up so i just made it a ball. Perhaps ill change it into an alien or something crazy like that.

Response to: Rpg Hittest Nightmare! Posted September 13th, 2009 in Game Development

Link doesnt work btw

anyways the quickest simplest thing i can think of for hitTest is

//Paste this on player MC
onClipEvent(enterFrame){
if(Key.isDown(Key.LEFT) && this.hitTest(_root.wall._x, _root.wall._y,false){
_x -= 2}
if(Key.isDown(Key.RIGHT)  && this.hitTest(_root.wall._x, _root.wall._y,false){){
_x += 2}
}

i havent used hitTest in a while so i dont know if ive done it right

Response to: Mini-Game Collab 2 Posted September 13th, 2009 in Game Development

Ok well heres the link:
http://spamtheweb.com/ul/upload/130909/6 6648_LittleSpaceship.php
CONTROLS:
Arrow Keys - Move in 3D space
Space- Drop load

You are the purple spaceship. Collect the small brown glowing rocks( by running into them), and drop them off at the central grey post (Use SPACE). You can only get 3 rocks at a time (you can tell how many rocks you have by your colour, red is the highest). Avoid the moving red balls, because youll lose your load of rocks.

THINGS STILL TO ADD:
- Slightly better graphics
- Alternate control scheme (WASD)
- Instructions
- Name
- Sound
- Some other stuff....

Any criticism/ideas are welcome...

NOTE
- No preloader, may take while to load
- Score measured in kg because im Australian

Response to: Real time animation Posted September 13th, 2009 in Game Development

At 9/13/09 03:41 AM, Brown-Acid wrote: Hey

I was wondering if anybody knows if it is possible to not only make a clock that is in sync with the real world (or you comp clock realistically), but to be able to link symbols or animated features to it

aka the movie has a red ball on screen....at 6 oclock it changes into a green ball and at 12 oclock it changes into a yellow ball etc

Yes its possible, i think if you do something like

Date = new Date()
hours = Date.getHours()
this.onEnterFrame = function(){
if(hours = 12){
//change graphic to green or whatever
}}
Response to: Flash CS3 button help please Posted September 13th, 2009 in Game Development

At 9/12/09 11:35 PM, 15DAVE15 wrote: l am new to flash cs3, no l am making an animation with a play button, but l need the code for it, when l go to actions for the button it wont let me put actions on the button, does this mean l have to give the button a name and put the code on the main timeline, if someone just wants to give me the codey, l called my button "ButtonPlay" any help is much appreciated...

Im guessing you want to use AS2, so when you start up cs3, click on actionscript 2, or in publish settings change from actionscript 3 to actionscript 2, then youll be able to do the coding inside the MC not on main timeline

Response to: Mini-Game Collab 2 Posted September 13th, 2009 in Game Development

Ive nearly completed the demo of the 3D game, anywhere in particular that you mant me to post it so you can trial it?
SpamTheWeb, etc, or do you want me to email u the swf

Response to: Detailled Flash Cs4 Video Tutorials Posted September 12th, 2009 in Game Development

At 9/12/09 11:12 AM, DameNingen wrote: thanks you all for your epic help
not in my wildest dreams i could have imagined that you guys are so awesome and helpfull - you saved my life

haha calm down. I have CS4, and i didnt look at any videos or anything, and learnt it fast enough. My advice would be to play around with the program and work out all the functions and stuff, its funner that way and you dont have to go through a boring video tutorial. You learn stuff faster that way as well

Response to: Need an idea not requiring mic!!! Posted September 11th, 2009 in Game Development

At 9/11/09 08:25 PM, DerfHead wrote: I need an idea that requires no microphone! My old one is broke and I need I new one! I thought about putting an ad in flash for money, cause I only need 20 bucks. Anyone that gives me an idea I can consider animating can receive most of the money, like I said I only need 20 bucks, and I'm broke. X( Calling people for ideas...SCRAM!!! Pleeeeeeeeeaaaaaassssssssssseeeeee?

Just a 'heads up' bout the ad, the only way to actually recieve the money is if you earn over $50, then theyll send you a check, and from what ive heard, it takes ages to get even just a little bit of money from the ad system (For newgrounds anyway, you might be using MochiAds or something?)

Response to: Beams and Clouds Posted September 11th, 2009 in Game Development

At 9/11/09 11:11 AM, Nabirules wrote: I reeeeeaaallllly need to know two things about flash. Here they are:

1. Beams. In the lazer collection the lazer has a glow around it. How do I do that? Is it gradienting or action script or something?

2. Colour overlays. Like when there's a dust cloud, or a light, it makes everything behind it a bit more like that colour, darker or lighter. Is it just changing the colours or is it actually an effect you can do?

Thanks.

1) you can add a Glow filter onto a movieclip which looks like a laser, obviously giving it the glow effect
2) Change the alpha of the colour of the cloud to a number lower than 100 (like 50). Alternately it is possible to add display effects to a cloud if its a movieclip (in CS4, not sure in other versions)

You dont HAVE to know actionscript to do any of these

Response to: looking for artists & animators Posted September 11th, 2009 in Game Development

At 9/11/09 10:51 AM, Nayhan wrote: The style's good but the characters will be human and could you animate that walking, jumping, etc...

i could probably do a human walking and jumping, thats about it. Im not that good at animation so dont rely on me too much. If it comes down to it ill do some small parts but keep looking for heaps more artists/animators.

Response to: looking for artists & animators Posted September 11th, 2009 in Game Development

Heres a pic of a troll which ive been posting to show what ive got (hopefully its skill....not Herpes....). Anyway i couldn't be screwed finishing it but hopefully it gives u an idea of where im at. Dont know if its what u want but whatever...

looking for artists & animators

Response to: Spacebar Question Posted September 11th, 2009 in Game Development

At 9/11/09 10:19 AM, b0em wrote: I would like to know (Yeah, my AS skills suck badly) how to manage in AS 2 that when you press spacebar, you go to the next frame. I know the GotoAndStop(frameblabla); stuff but what about the rest?

Thanks.

paste this on the first frame of timeline

this.onEnterFrame = function(){
if(Key.isDown(Key.SPACE)){
nextFrame()
}}

Response to: Mini-Game Collab 2 Posted September 11th, 2009 in Game Development

im interseted in joining but is it too late, because i havent even started. i am a fast worker though so if i really wanted to i could get a short mini game done in a couple of days and debug and improve in a week.

Some game ideas i had might be
- a running game (trust in me its better than just running hahaha)
- a short 3D mini game (ive made some before and ive finally completed the engine so its 10x better than my other games dont worry)

Response to: I have AS issues... Posted September 11th, 2009 in Game Development

if i understand correctly u could try

for(i=0;i<20;i++){
Cry = _root.attachMovie("DarkCrystal","DarkCry stal"+i, 0+i)
Cry._x = 10(or however much you want) * i
}

Also if you want these crystals to be in specified x and y pos you could
for(i=0;i<20;i++){
Cry = _root.attachMovie("DarkCrystal","DarkCry stal"+i, 0+i)
if(i<10){
Cry._x = 10 * i
Cry._y = 20} else
{ Cry._x = 10 * i
Cry._y = 30}
}

Response to: an artost needed Posted September 11th, 2009 in Game Development

answers(lol):
-well its a platform game something cool with actions and all...(maybe it will be for madness or even halloween)
-well not too long,its like 3-4 levels...
-what?i guess the best quality you can...
-well if we will get sponsor and then we will split the money(decied how later)

Well im interested, and youve seen some of my work, but im pretty heavy on workload right now so i dont want to commit to something which will take all my time. Also im not exactly interested in doing a game for an event like madness or halloween, but otherwise im still pretty intersted. Put me down on the list ;D hahaha

Response to: an artost needed Posted September 11th, 2009 in Game Development

Couple of Q's:
- What is it about, what are we animating?
- How long do you want it?
- Minimum quality?
- Money involved?

Response to: [AS2] Programming Help Posted September 11th, 2009 in Game Development

At 9/11/09 06:40 AM, Logidude wrote: I also thourght, that was very good, but what is I have 2 attack animations, how can I get flash to randomly choose one of the two? Any help?

Please! I suck and some things. Thourght I know what to do but didn't!

I havent looked at the code above but when you press attck button or whatever you could put in

if(Key.isDown(Key.Whatver){
Anim = random(2)
if(Anim == 0){
Do attack one}
if(Anim == 2){
Do attack two}

}

obviously, Mode makes a random number when you press the attack button, and whatever it determines a random attack sequence.

Response to: Fabt Collab (rpg) Posted September 11th, 2009 in Game Development

At 9/11/09 06:29 AM, johnnymoha wrote: I really like that troll image. Also, I can program , but in AS3 is really dont like AS2 as its much less organized. Could you PM me some of the finer details about how you'd like the combat and other things in general to work? I am taking a full course load and working so I would need to see what you want done.

Thanks, i just whipped it together much like the image above. If anyone has any suggestions that would be awesome. Also good luck at trying to get the program position but collab organisers dont usually change their specs cos it usually screws up everything else. Hopefully u know some AS2 as welll.... Anyways good luck!

Response to: Foolish Question, Quicktime Posted September 11th, 2009 in Game Development

I use CS4 and it is possible to export the swf as a .mov file, i dont know about any other Flash versions though...

Response to: Fabt Collab (rpg) Posted September 11th, 2009 in Game Development

Heres a quick picture of a troll like creature i drew, it still needs some texturing, and as you can see i couldn't be screwed finishing it but you get the idea. If its 'dark' enough for you please PM...
Criticism welcome.

Fabt Collab (rpg)

Response to: School Project Help... Posted September 10th, 2009 in Game Development

Youd probably have to go back to the CS4 at school and try to save it in a compatible format (not sure but doubt it), or you might have to get a compatability pack for MX so it can open the file (dont know if this is possible either...). If you cant do either of these youll probably have to start again on MX

Response to: NewGrounds game collab Posted September 10th, 2009 in Game Development

Heres some of my art, don't know if its what you want. Would appreciate ANY criticism, including it sucks or its better than Jesus...

NewGrounds game collab

Response to: Fabt Collab (rpg) Posted September 10th, 2009 in Game Development

Well i usually work in programming, but have been recently been practising some art so heres a character which we 'whipped' up... Its more 'cartoony' rather than realistic i guess so im not sure whether or not its what you want...

If you like could you contact me through PM rather than posting here. Thanks

Fabt Collab (rpg)

Response to: Need help with Flash ads. Posted September 10th, 2009 in Game Development

The Ad works, but i guess you can say it hasnt been 'accepted', or passed through the system. Just wait a bit and you should soon see Pico

Response to: Need Help With My Platformer Game! Posted August 22nd, 2009 in Game Development

At 8/22/09 04:05 AM, donationsprites wrote: this should be in the programming topic I think

No the Programming topic is for languages other than Actionscript. Seeing as this is Actionscript it should remain here

Response to: Newgrounds 24 Posted August 22nd, 2009 in Game Development

At 8/22/09 01:51 AM, Pingu1651 wrote: And the Clock Crew have to be featured in it.

We'll be sure to put some Clocks in the game somewhere, seeing as it is a time-related game! Perhaps Strawberry Clock? :D

Response to: Newgrounds 24 Posted August 22nd, 2009 in Game Development

At 8/22/09 01:02 AM, llnuclearmuffins wrote: who you can find the better music makers in NG and if u complete a mission for one of them you unlock a new song which can be toggle on or off at the audio portal
idea....

Thats a good idea, and it made me think of finding Bonus Tracks too. The only problem is getting good Audio artists...? THANKS

- Ok if anyone knows of any good Audio artists which would be happy to allow us to use them and their music in the game, make sure to comment below

Response to: Newgrounds 24 Posted August 22nd, 2009 in Game Development

MODERATORS READ HERE:

if ANY moderators are interested to be a character, could you please PM us and describe:

- What hour(s) are you most likely to log onto Newgrounds?
- What do you look like, OR, what would you LIKE to look like (preferably one of your popular art/flash submission's characters)

THANKS

Response to: Newgrounds 24 Posted August 22nd, 2009 in Game Development

At 8/22/09 12:22 AM, llnuclearmuffins wrote: psycofish?

Yeah we're going to message the staff and its likely that theyll be helpful. So all the staff are likely to be in the game....

Response to: Newgrounds 24 Posted August 22nd, 2009 in Game Development

At 8/22/09 12:23 AM, Logidude wrote: Maybe things like find P-Bot, or draw tankman, or things like that.

Hey GREAT IDEA!!!!!! we totally forgot about them. Thanks a heap!