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Author Search Results: 'hollowbullet'

We found 193 matches.


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Viewing 1-30 of 193 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7

1.

None

Topic: Macromedia flash problems...

Posted: 04/21/09 12:46 PM

Forum: Flash

if your looking for Trial versions of Flash 8 you can find them here:

http://flash-ascript.blogspot.com/2007/0 6/first-steps-of-flash-futuresplash.html

you will need a serial key though to still use it through the 30 day trial so you will probably have to buy it get one.


2.

Questioning

Topic: no flash trial

Posted: 10/06/08 07:58 PM

Forum: Flash


3.

Expressionless

Topic: 1kb challange

Posted: 10/01/08 09:04 PM

Forum: Flash

ya true but it looks like yours is doin pretty well with mostly positive reviews... hope mines the same.


4.

None

Topic: 1kb challange

Posted: 10/01/08 08:21 PM

Forum: Flash

At 10/1/08 07:34 PM, BrotherToast wrote: meh ill submit it for the lulz.
on an alt
http://www.newgrounds.com/portal/view/46 2616

i didn't make the textbox unselectable, heh.

lol well I dont think I did either but here you go I optimized it and made it fair as best as I could

http://www.newgrounds.com/portal/view/46 2622


5.

None

Topic: 1kb challange

Posted: 10/01/08 06:49 PM

Forum: Flash

At 10/1/08 06:03 PM, anthony777w wrote:
At 10/1/08 05:37 PM, kris008 wrote: shame not many posted :l maybe more will post tomoz

name size score

anthony777w 1kb 2.36
andy70707 1kb 2.75

ill update this list if anyone else submits
I think some may be posting at 10 pm in the other GMT time like the one posted on the bottom of every forum.

lol ya I will also should we add any sort of specific heading in the title? like "Game Name"(1k contest)

or what?


6.

None

Topic: 1kb challange

Posted: 09/30/08 09:33 PM

Forum: Flash

At 9/30/08 05:02 PM, kris008 wrote:
At 9/30/08 04:55 PM, anthony777w wrote: It says they are not accepting submissions now. Do we wait or what?
hmm guess ill have to change the deadline

1st October at 10:00pm GMT is the new deadline then :)

LOL just finished optimizing my code and graphics... also nother tip disable sound if your not using it while publishing it frees a lot of space.

heres my completed game Racing Spirits1k

along with AS2 code to help out(I forgot to add in comments sorry)

stop();
level=1;
rs=.5;
ms=1.3;
cn=0;
_root.onEnterFrame = function(){
	p._x-=rs;
	e1._x+=(Math.random(200)*1.5);
	e2._x+=(Math.random(200)*1.45);
	if(Key.isDown(Key.RIGHT)){
		p._x+=ms;
	}
	if((p._x+16.6) > f._x){
		level++;
		rs+=.02;
		cn++;
		if(cn==3){
			cn-=3;
			ms+2.0;
		}
		p._x=35.8;
		e1._x=35.8;
		e2._x=35.8;
	}
	if((e2._x+16.6) >= f._x){
		level=1;
		rs=.5;
		ms=1.3;
		cn=0;
		if(cn==3){
			cn-=3;
			ms+2.0;
		}
		p._x=35.8;
		e1._x=35.8;
		e2._x=35.8;
	}
		if((e1._x+16.6) >= f._x){
		level=1;
		rs=.5;
		ms=1.3;
		cn=0;
		if(cn==3){
			cn-=3;
			ms+2.0;
		}
		p._x=35.8;
		e1._x=35.8;
		e2._x=35.8;
	}
		if((p._x) <= l._x){
		level=1;
		rs=.5;
		ms=1.3;
		cn=0;
		if(cn==3){
			cn-=3;
			ms+2.0;
		}
		p._x=35.8;
		e1._x=35.8;
		e2._x=35.8;
	}
}

7.

None

Topic: 1kb challange

Posted: 09/28/08 09:59 PM

Forum: Flash

At 9/28/08 05:35 PM, kris008 wrote:
At 9/28/08 11:48 AM, hollowbullet wrote: Okay well I've started a new game thats a bit more interesting then my first.
So far I haven't done much but I just wanted to see what you guys think.
wow thats pretty awsome if u can get it under 1kb

ya so far Iv gotten to the point where if you manage to get past the yellow line it makes it harder by just a little bit and starts a new level so really there's an infinite number of levels, also every 3rd level your speed increases just enough to keep you in the game... if all goes well I should be able to finish it either 2night or tom...


8.

Goofy

Topic: 1kb challange

Posted: 09/28/08 11:48 AM

Forum: Flash

Okay well I've started a new game thats a bit more interesting then my first.

it consists of 3 flam spirits who are trying to pass the yellow line(heaven) before the others. You play as the green Spirit and make him go forward with the left arrow don't let go though because the red line(hell) is pulling you back.

So far I haven't done much but I just wanted to see what you guys think.

Link

AS2 as well :D

rs=.5;
ms=1.3;
_root.onEnterFrame = function(){
	p._x-=rs;
	e1._x+=(Math.random(200)*1.5);
	e2._x+=(Math.random(200)*1.45);
	if(Key.isDown(Key.RIGHT)){
		p._x+=ms;
	}
	switch(rs){
		case(p._x >= e1._x):
			rs+=.3;
		break;
		case(p.hitTest(f)):
			trace("Pwins");
		break;
		default:
		//do nothing
		break;
	}
}

9.

None

Topic: 1kb challange

Posted: 09/26/08 11:17 PM

Forum: Flash

um whats it about? Just a simple point and click? Im trying to figure out sumthin better if not I may just stick with SPACEBAR SMASH


10.

None

Topic: 1kb challange

Posted: 09/26/08 10:54 PM

Forum: Flash

At 9/26/08 10:36 PM, liaaaam wrote:
At 9/26/08 09:16 PM, hollowbullet wrote: My game is called SPACEBAR SMASHER1k its file size in properties reads as 946 bytes.(also what do you think a good bg color could be?"

SPACEBAR SMASHER1k
That's a game? That's just holding space :/ It shouldn't have taken 946 bytes that's for sure :P

well your supposed to tap it but ya I just found it funny that some people would be rapidly hitiing their keyboards to play such a tiny little game, but yours is pretty good for 3kb


11.

None

Topic: You Know You're a Shitty Coder WHEN

Posted: 09/26/08 10:12 PM

Forum: Flash

when you just finish making a pong clone and think that making a thing-thing like sidescroller next will be easy.


12.

None

Topic: Newb Question

Posted: 09/26/08 10:07 PM

Forum: Flash

At 9/26/08 09:58 PM, Pasty-Flawss wrote:
At 9/26/08 09:42 PM, SuperLightning wrote:
At 9/26/08 09:37 PM, Pasty-Flawss wrote: no.. select the box, hit F8, click movieclip, click ok, then paste the actionscript the guy before me said into the movieclip
I think i'm just being stupid...it says" current selection cannot have actions applied to it"
It must not be a movie clip then.. Keep trying what i said

he probably made it a graphic... well in the properties tab click it up and where it says next to or under its name Graphic or Button on a drop down menu select the dropdown menu and select movieclip, you should see the icon change to a blue movie piece meaning it is now a movieclip. That should allow you to add Action Script in it. Hope it helps.


13.

None

Topic: Newb Question

Posted: 09/26/08 09:58 PM

Forum: Flash

At 9/26/08 09:42 PM, SuperLightning wrote:
At 9/26/08 09:37 PM, Pasty-Flawss wrote: no.. select the box, hit F8, click movieclip, click ok, then paste the actionscript the guy before me said into the movieclip
I think i'm just being stupid...it says" current selection cannot have actions applied to it"

its supposed to be put in the box that you want the people to read then make it disappear hence the onClipEvent part otherwise I would have said _root.onEnterFrame = function(){} it should work... if it doesnt then try tinkering with it seeing as I had no errors when I compiled mine.

P.S. To get into your movieclips AS select the movieclip and then hit F9 that or hit the actions tab. Keep in mind Im talkin in Flash 8's development bg I have no CS3 or 4 knowledge.


14.

None

Topic: 1kb challange

Posted: 09/26/08 09:16 PM

Forum: Flash

At 9/26/08 08:55 PM, liaaaam wrote: I remember I made a pong game in about 700 bytes :X That was extremly simple; making a full game in under 1kb is silly :o

maybe so but I'm enjoying the challenge.

My game is called SPACEBAR SMASHER1k its file size in properties reads as 946 bytes.(also what do you think a good bg color could be?"

SPACEBAR SMASHER1k


15.

None

Topic: 1kb challange

Posted: 09/26/08 08:27 PM

Forum: Flash

wow well want sum advice in the dynamic text box uncheck AutoKern it adds an extra kb worth of space open. Im at 1kb but do we need to add direction ingame or is it okay in the description cause in the snake game I found that it didnt have directions in game.


16.

None

Topic: Newb Question

Posted: 09/26/08 08:06 PM

Forum: Flash

well I normally dont post help to much as Im a bit of a noob myself but maybe you could add this in the movie clip when you put it onstage

onClipEvent(load){
	//stop the whole movieto allow people to read.
	//(carful of none-streaming sounds)
	_root.stop();
	//then add an if statement to play the whole movie 
	//if space is pressed
	if(Key.isDown(Key.SPACE)){
		_root.play();
	}
}

let me know if this works as my flash seems to be really screwed right now when it comes to testing on my PC.


17.

None

Topic: Unsolvable Walking Glitch

Posted: 09/26/08 07:44 PM

Forum: Flash

I found another when you Jump while pressing down left or right let go it will send you faceing the other way I can only guess this is because the variable I put to check to make sure they face the same direction they land is fucked up in the code prolly when you let go of left or right it assumes it facing the other way now for some reason. Any suggestions?


18.

None

Topic: Unsolvable Walking Glitch

Posted: 09/26/08 07:35 PM

Forum: Flash

oh no frecken WAY.... man well in the testing version it in no way does it work like this... man I feel stupid >.< sorry but thanks man I appreciate you showing me that. I'll add you to credits


19.

None

Topic: Unsolvable Walking Glitch

Posted: 09/26/08 07:03 PM

Forum: Flash

really? did you try going to the right after jumping right and then let go of the right arrow? Cause when I do that the feet seem to move? I sometimes get weird errors in flash and just want to clarify.


20.

None

Topic: Unsolvable Walking Glitch

Posted: 09/26/08 06:52 PM

Forum: Flash

also here's the movie clip code for the player in AS2.

$foo="onClipEvent(enterFrame){
checkleftright = 2;//0 being right and 1 being left
checkjump = 1;
if(Key.isDown(Key.RIGHT)){
checkleftright = 0;
this.gotoAndStop('right_going');
this._x += 5;
}
if(Key.isDown(Key.LEFT)){
checkleftright = 1;
this.gotoAndStop('left_going');
this._x -= 5;
}
if(Key.isDown(Key.RIGHT) && jumping == true){
checkleftright = 1;
checkjump = 1;
this.gotoAndStop('jumping_right');
}
if(Key.isDown(Key.LEFT) && jumping == true){
checkleftright = 0;
checkjump = 1;
this.gotoAndStop('jumping_left');
}

}
onClipEvent(keyUp){
if(checkleftright == 0){
this.gotoAndStop('right_stopped');
}
if(checkleftright == 1){
this.gotoAndStop('left_stopped');
}
}
//^^^^^^^^^^^^^^^^^|
// Jump Code |
//_________________|
onClipEvent (load) {
//Where the ball start jumping from
y_start = _y;
//On load, jumping is false
jumping = false;
//And jumpspeed is 0
jumpspeed = 0;
}
onClipEvent (enterFrame) {
//If jumping is true
if (jumping) {
//The _y + jumpspeed = _y
_y += jumpspeed;
//And here is the gravity which makes the ball fall
jumpspeed += 1;
//But if the ball's _Y > than the y_start
if (_y>=y_start) {
// The ball's Y = y_start
_y = y_start;
//And jumping is false
jumping = false;
}
//add the checkleftright check here to stop the character anim in air
}
//Else
else {
//If the SPACE Key is down
if (Key.isDown(Key.SPACE)) {
//Jumping becomes true
jumping = true;
//And jumpspeed is -14
jumpspeed = -14;
}
}
}
//^^^^^^^^^^^^^^^^^|
// Jump Code End |
//_________________|";


21.

Sad

Topic: Unsolvable Walking Glitch

Posted: 09/26/08 06:50 PM

Forum: Flash

Hey guy, just here to ask about a weird glitch I've been getting lately in my beta side scrolling engine, it seems that with the implementation of jumping with my character I have seemed to get a weird glitch where I try to jump and walk in the air(space bar and right arrow down) which when the player hits the ground he stays on the walking frame designated for that landing direction instead of going to the stopped frame.

here's a link to how well it plays(24 fps)

Link


22.

None

Topic: Madness Day 2008 Preloader

Posted: 09/19/08 11:39 PM

Forum: NG News

At 9/19/08 01:00 AM, TomFulp wrote: With the advent of Actionscript 3.0, we've suddenly found ourselves having to make two versions of every preloader. Also, with the introduction of our Flash Ads system, ads often take the place of a traditional preloader, which complicates the ability to maintain a unified theme amongst event day submissions.

aw dammit can we still use custom preloaders? cause Iv spent so far a good 2 days on mine drawing the sprites and stuff or do you want them all with the main preloader?


23.

None

Topic: Going Away for a while...

Posted: 05/19/08 10:10 PM

Forum: NG News

hope Castle Crashers is a big hit Tom, and I hope you enjoy yoru vacation.


24.

Happy

Topic: Pico Day Preloaders!

Posted: 04/20/08 09:44 PM

Forum: NG News

awsome idea guys I think this will really inspire alot of people(including myself) to step up their game in the flash making buisness gonna dl it right now.


25.

None

Topic: Timewarp Collab (flash 1 Collab)

Posted: 04/08/08 10:51 PM

Forum: Flash

bah well I guess I will post what I just came up with... I had to scrap the other Idea because frankly it sucked. I havent added the moth or anything but this guy is upposed to represent the first flash program so like what should I have him do just for ideas like fight a villan(a shitty Win98 or Apple 1.0 OS) or anything like that just gonna post to show that Im still working.

screeny


26.

None

Topic: Timewarp Collab (flash 1 Collab)

Posted: 03/24/08 07:43 PM

Forum: Flash

ah sorry guys I havent been on, I just duel booted my comp with MCE and Windows Prof so I wiped out everything(lol I backuped up my shit though) and I JUST got the sound on =D


27.

None

Topic: Timewarp Collab (flash 1 Collab)

Posted: 02/18/08 11:37 PM

Forum: Flash

havent forgotten about this Im going to work at on my part some more right now.


28.

None

Topic: Timewarp Collab (flash 1 Collab)

Posted: 02/12/08 11:16 PM

Forum: Flash

At 2/12/08 07:36 PM, WhiplashStudio wrote:
At 2/12/08 07:05 PM, WhiplashStudio wrote: I downloaded the trial (Windows only), and its better than expected.
Can I import these bitmaps to my flash?

bitmap1
Bitmap2
bitmap 1 = wrong
Corrected bitmap1

lol well I guys Im gonn scrap what I have so far and go for a fiff approach, I wanna do sumthing funny seeing as this is a collab with a media tool used in the early 90's I want it to be abou the windows 98 probs and how lickly they where to just expload in our faces without a good knowledge on computers


29.

None

Topic: Timewarp Collab (flash 1 Collab)

Posted: 02/10/08 01:58 PM

Forum: Flash

heres my part so far I had to import it into Flash 8 to add the sound, but I made the animation in FLash 1

http://www.ngup.net/view?file=120


30.

None

Topic: Timewarp Collab (flash 1 Collab)

Posted: 02/10/08 12:05 PM

Forum: Flash

I'd like 12 please also I'll post mine so far see if you guys like it, cause I really dont know what we're goin for with graphics


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Viewing 1-30 of 193 matches. 1 | 2 | 3 | 4 | 5 | 6 | 7