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Response to: Best time to submit??? Posted March 3rd, 2010 in General

Thanks guys

Best time to submit??? Posted March 3rd, 2010 in General

Any suggestions on what's the best day/time of day to submit an animation to Newgrounds?

Thanks in advance guys

Response to: Adapting the Frame Rate Posted March 2nd, 2010 in Animation

I could change the frame rate if I want to, but I want to test animating in 24FPS. The animation I want to import runs at 12 FPS.

Why not just add frams to it with F5

Response to: Any1 still get Fav. Artist email?! Posted March 1st, 2010 in General

At 3/1/10 03:56 PM, liljim wrote: They're still getting sent out. You have to have your account settings to receive daily portal e-mails and /or receive updates, depending on what mail you want.

We stopped delivering to AOL, and have temporarily stopped delivering to MSN based accounts (live, hotmail, etc) due to delivery issues.

Thanks dude. I have email through Yahoo. Must be why.

Response to: Any1 still get Fav. Artist email?! Posted March 1st, 2010 in General

At 3/1/10 03:15 PM, Ericho wrote: It reminds me of the page on YouTube where you can check to see what your latest subscribers have done. I have never heard of this before, and I seeing as how I have well over a hundred favorite authors out there, I never experienced it since I signed up in the year 2008. Most likely it was just something that simply went away.

Thanks for reply dude I appreciate it. They used to do it back when I signed up in 2004. Guess your right it is something that just kinda went away.

Response to: Any1 still get Fav. Artist email?! Posted March 1st, 2010 in General

23 views and no answer

I'm gonna take that as a no

You guys probably don't even remember when they used to do this 6 years ago ha

Any1 still get Fav. Artist email?! Posted March 1st, 2010 in General

Years ago Newgrounds used to email me everytime one of my favorited artists submitted a new animation. I stopped getting the a long, long time ago. Do you know why? Or is everyone still getting them?

Thanks in advance guys

Response to: Q for AS3 programmers only Posted March 5th, 2009 in Game Development

At 3/5/09 02:10 AM, jmtb02 wrote: I recommend Essential AS3 for reference.

For actual learning I recommend Learning Actionscript 3 by the same publisher. It's incredibly easy-going and has full colour illustrations, I really enjoyed using it to learn programming concepts.

Dude that looks great! Sweet. Thank you!

Response to: Q for AS3 programmers only Posted March 5th, 2009 in Game Development

At 3/5/09 02:07 AM, Nano256 wrote: Try out Essential ActionScript 3.0.

I found it extremely good.

Wow dude that was fast! Thanks dude!

Q for AS3 programmers only Posted March 5th, 2009 in Game Development

I'm very serious about learning AS3 given my art abilities are average and I'l like to one day make a kick-ass game. I have the motivation to learn it - I learned Flash by reading a 900-page tutorial book.

So my question to you AS3 programmers is:

Do you have any suggestions on a great, comprehensive AS3 book out there that I could buy. Price doesn't matter to me.

Thanks in advance guys!

Response to: Music in Flash Posted March 5th, 2009 in Game Development

Try the AVS Audio Converter on the link below:

http://www.avs4you.com/audio.aspx

Should work!

Response to: AS2 or AS3 question! Posted February 12th, 2009 in Game Development

Thanks guys! That was actually the answer I was hoping for :)

AS2 or AS3 question! Posted February 12th, 2009 in Game Development

Hey guys,

So I currently use Flash 8 and know the very basics of ActionScripting (of AS2 cuz that's what's in Flash 8 of course). I'm currently enrolled in two college Flash classes with one teaching me CS3 and another CS4 due to budgeting haha

Anyways......my question is this: Should I learn AS2 and then AS3? Or should I just dive into AS3?

I really want to get into ActionScripting since I'm not much of an artist but love working with Flash. Heck about 4 years ago I sat down with a 900-page book and learned how to use Macromedia Flash 2004 MX. So I have the patience and determination to sit down and learn ActionScripting just need to know which I should learn first.

Sorry for the long post >.<

Response to: Scene help w/ music Posted January 29th, 2009 in Game Development

Thanks guys that does help.

Glad to know it's possible!

Scene help w/ music Posted January 29th, 2009 in Game Development

If I were to make an animation where it had to jump from scene1 to scene2 to scene 3 back to scene1 and so on and so forth would it be possible for a song to continue playing independently from the time line so it doesn't start over with a new scene or when it goes back to scene1?

Really curious and figured I'd ask now before I try it.

Response to: Need some general advice. Posted January 29th, 2009 in Game Development

Yeah I did lip-syncing where you have the audio first and then you animate to it. That's how I did it in my animation that I have here on Newgrounds and it worked really well. I just created a movie clip and stuck the audio I wanted to lip sync for that scene or for whoever at that time in the animation and on another lay I had drawn about the 5 basic mouth shapes when talking and would scrub the timeline to hear the audio more slowly and match it with one of the five mouths I had appropriately and then
skew or size them individually to keep it from looking generic/repeatitive.

I'm curious what your project is? What idea do you have that you want to make?

Response to: Need some general advice. Posted January 29th, 2009 in Game Development

At 1/29/09 03:07 AM, Fatty-D wrote: Here's a question. Do you guys do animatics / story boards and once you have a script, have a rough reading or the real voices sync up with your story boards or do you just wing it?

In the past I've just winged it, but I was thinking that may help give me perspective and show my friends something to give them an idea of what I'm going for as I send progress reports.

This is, in all honesty, my first time wanting to do a whole movie in tablet. I usually did a lot of frame by frame stuff with tweens. Of course, I understand there's a lot of stuff I can do with motion tweens to maintain an illusion of motion but I want to do most of this as Frame by Frame animation.

Yeah dude that was another new part of my animation process. I started storyboarding the whole animation once I have a concept in my head which can take awhile if you don't know what you want scene for scene but I find that once you have it all storyboarded out animating becomes so much easier/faster because you don't spend time staring at a blank canvas wondering what to do next.
In terms of audio (voices) syncing up with the storyboard I have done that. I generally storyboard
to get all the camera angles I want in each scene and how I want it to progress within that shot.
Like I mentioned my process on the post before this. Audio, all of it, I save til after I've finished
the animation once through before details. I guess for timing purposes if you have dialogue I'd
lip-sync that with the character the first time through the animation. Again, just my opinion but it's
been working for me ^_^

Response to: Need some general advice. Posted January 29th, 2009 in Game Development

At 1/29/09 01:31 AM, Deathcon7 wrote: You need discipline and organization. If you organize a project so you know what you need to do and you're not wasting your time on any one thing (and subsequently not yielding any favorable result) you'll quickly find that you get a lot further and have a lot more moment. If you're working on something for 8 hours straight, chances are you're going to get bored. You need to have some sort of progress to convince yourself what you're doing is right.

He's right. Well first off I can't draw - at all - but it's never stopped me from trying to make animations. But like you guys I'd still not progress through the animation cuz every detail, color, movement, lip-sync, EVERYTHING had to be perfect before moving on to the next frame and because of this I'd never finish any projects I started - I'd always get tired of animating half way through. But!
I found a new way to tackle animations and that's that I go through the animation and get all the
scenes done from start to finish but I skip the details, let colors slide, but do all the actual movement animation in the flash. Then after I "finish" the animation I'd go back to the start and
then start choosing better color schemes and adding detail to everything (characters, backgrounds
, everything). I don't know.......it works for me. Plus I find myself animating all the time and thus
I've gotten a lot better at it which makes it way more enjoyable and makes me want to animate
more. I'm stoked cuz my skill level in art and animation is way better than, well, the one animation I
have up here on Newgrounds haha Oh well, I went for humor on it anyways lol But wow this is
one long ass message. I wonder if you made it to the bottom. Ha. Just trying to help a fellow
animator out.

Hope this helped and if not......continue animating anyways!

Response to: Size for flash site? Posted January 5th, 2009 in Game Development

Big

Response to: Corrupted frame??? Help. Posted December 2nd, 2008 in Game Development

Actually they were glow effects but that doens't matter. If say my computer was slow as crap due to lack of RAM etc. - would that affect the lagging up? Like if I viewed it my friends computer that is extremely fast etc. - would it not lag? Or is it just cuz Flash can't handle to glow filters on the same frame?

Ok, that's the last of my questions I promise =P

Please share your insight!

Response to: Corrupted frame??? Help. Posted December 2nd, 2008 in Game Development

Filterfagging? Hahaha. That may be it cuz it lags (like stops for a sec) on the frame right before the frame that has two blur filters, one on one MC and another on a different MC but if that's really the case than how in the hell do other animations use way more filter effects in a scene and don't lag up?

Corrupted frame??? Help. Posted December 2nd, 2008 in Game Development

I notice how when people upload videos it lags in a certain part of the animation and they ask for help why and you viewers usually suggest it's a corrupted frame and they find the frame and fix it and thank you guys for being right.

What is a corrupted frame? What makes one? Cuz I think I might have one.

Thanks in advance guys.

Ng Api Audio Question??? Posted November 29th, 2008 in Game Development

I one day I make a great Flash animation and use the Newgrounds API ads to make revenue and say I used music from the Audio Portal here on Newgrounds would I have to split the money with the artist? I mean I would of course give credit to the artist for using their music to do they get a piece of the cut should the animation go far?

Thanks in advance guys!

Response to: This sound problem is new to me Posted November 7th, 2008 in Game Development

Why even synch it? Why not Event it?

Response to: does THIS affect file size? Posted November 7th, 2008 in Game Development

At 11/6/08 11:36 PM, tcc85811 wrote: How much of a file size difference difference does this make?

Running Animation 1:
each body part sits in it's own layer through 35 frames of a running animation
or
Running Animation 2:
same 35 frame animation on a single layer once all the body parts were simultaneously copied and pasted into the single layer

Makes no difference dude

Response to: Could really use your opinions! Posted November 1st, 2008 in Game Development

Thanks for the replies guys! I was thinkin' the same thing about making a bunch of small games first. And like DiscoBeard said, I doubt I would remember everything I've learned if I waited to make a big game so I've decided that everytime I learn a new element I'll put it to use and practice it in a tiny game.

Thanks again guys you're awesome!

Could really use your opinions! Posted November 1st, 2008 in Game Development

I want your guys opinion on something. I'm learning to make Flash games the same way I learned
how to use Flash - through a giant 600 page book I bought. It's an awesome book and I've learn
much so far.

Here's where I need your help: I've learned enough so far that I could make, say for example, first person shooter games with health and the most basic of enemy AI. Should I take the knowledge
I've learned to do this and practice using it by making a game(s) with this new stuff I learned to I can
better comprehend it/memorize the code or should I just continue to learn more and more and use
the mass amount of knowledge I've learned a few months from now to make on great game and
put everthing I've learned to use then?????

In short terms - should I make tiny games along the way with new knowledge learned (for practice) or wait to I amass enough knowledge in a few months time to make a good game?

Your input would be greatly appreciated guys!

Response to: vCam lock question Posted November 1st, 2008 in Game Development

At 10/31/08 11:27 PM, Crusty-Wiwuh wrote: onClipEvent(enterFrame){
_x = _root.WANK._x // - (_width / 2);
_y = _root.WANK._y // - (_height / 2);
}

put that on your vcam MC, replace the word WANK with the label of the MC you want to follow, and delete the // if the camera appears off-centre when you test the movie.

Just what I was looking for! Thank you!

Response to: vCam lock question Posted October 31st, 2008 in Game Development

Ok.......maybe it's not possible.......

vCam lock question Posted October 31st, 2008 in Game Development

Is there a way to make the vCam lock onto a MC so it follows it where ever it goes one the stage? It must be possible with ActionScript right? It would just save me a lot of time in an animation instead of having to motion tween the vCam all over the place to follow the MC.

Thanks in advance guys!