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Author Search Results: 'helxliankid'

We found 32 matches.


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Viewing 1-30 of 32 matches. 1 | 2

1.

None

Topic: Possible to actionscript lip-syncin

Posted: 06/06/08 10:13 PM

Forum: Flash

Theoretically, is it possible to make a code where you type in the words and Flash lip syncs a movieclip to it? For example set it if "o" comes up, gotoAndStop("o_mouth") or something like that? Do you think that would be possible? If so, that would be a huge time saver.


2.

None

Topic: Color in your Movies

Posted: 06/05/08 08:52 PM

Forum: Flash

I am planning on a huge cartoon project and I have a storyline and began working on it, but then I cam to the problem of color. Initially, I just use whatever colors fit the scene without paying attention to any scheme. Then, I recalled my old art class which covered color schemes and remembered the various schemes (monochromatic, analogous, triadic, split-complimentary, etc). My initial drawings for this cartoon doesn't follow any scheme.

In your opinion, is it better for Flash cartoons to have a color scheme (i.e. Mastermind series with its monochromatic scheme) or feature the entire spectrum of colors (i.e. Homestar Runner)?


3.

None

Topic: Anyone know a good song to fit...

Posted: 06/05/08 08:41 PM

Forum: Audio

I'm doing a cartoon to go with a somewhat classical/instrumental song. The opening should be soft and slow like the rising sun, and then the song picks up and is fast paced. Towards the end, it slows down again and becomes sad. It finishes with a happy tone.

Does anyone know of a song like that that?


4.

None

Topic: Respawning enemies

Posted: 05/19/08 10:09 PM

Forum: Flash

how do you use attachmovie?

As clarification of what I want to do, I want to start with 5 enemies and as each one dies, a new one spawns so there is constantly five enemies on the screen at all times.


5.

None

Topic: Respawning enemies

Posted: 05/19/08 09:38 PM

Forum: Flash

Here's basically what I want: When you start, there are 5 enemies, whenever one dies, a new one spawns, once you defeat like 20 of them, they disappear, and a final boss appears. The main problem I'm having is in the beginning. I'm trying duplicate movieclip, but that only creates the initial 5 and no others once they die.

Can someone help me fulfill this task?


6.

None

Topic: Is .wav Better Than .mp3?

Posted: 05/18/08 06:45 PM

Forum: Audio

What about in terms of file size? Because WAV is uncompressed it is greater file size, right? Is that a reasonable price to pay for better sound quality.

In case this makes any difference, I'm using these sound files as background music for a game I'm working on and when it comes to this, music is just a nice addition, not a necessity. I do want to make the songs in it, but I want to have my game flow smoothly and be low in file size.


7.

None

Topic: Is .wav Better Than .mp3?

Posted: 05/18/08 06:23 PM

Forum: Audio

I just just reading the audio optimization tutorial on this site and it recommended importing audio files as .WAVs. I looked at this and then converted several files from MP3 to WAV, but I noticed the file size jumped from 700 KB to about 7 MB. I thought, that can't be right. So I'm wondering, is it better to use WAV or MP3 to keep files low in size and have good loops.


8.

None

Topic: Sidescroller aiming help!

Posted: 05/17/08 02:48 PM

Forum: Flash

I'm still a bit confused. Can you explain what the LocaltoGlobal function is?


9.

None

Topic: Sidescroller aiming help!

Posted: 05/17/08 02:21 PM

Forum: Flash

I'm making a sidescroller, fantasy platformer. And I want the character to be able to cast spells and have his hand face out to where the mouse is. I have the registration point on his arm as his shoulder, but I don't know how to properly rotate his arm to the mouse point. Can anyone, please help me with this?


10.

None

Topic: Diagonals: hitTest and moving Help!

Posted: 05/17/08 11:41 AM

Forum: Flash

Can someone help me work on diagonals, please?

Help, I need somebody,
Help, not just anybody,
Help, you know I need someone, help.

When I was younger, so much younger than today,
I never needed anybody's help in any way.
But now these days are gone, I'm not so self assured,
Now I find I've changed my mind and opened up the doors.

Help me if you can, I'm feeling down
And I do appreciate you being round.
Help me, get my feet back on the ground,
Won't you please, please help me.

And now my life has changed in oh so many ways,
My independence seems to vanish in the haze.
But every now and then I feel so insecure,
I know that I just need you like I've never done before.

Help me if you can, I'm feeling down
And I do appreciate you being round.
Help me, get my feet back on the ground,
Won't you please, please help me.

When I was younger, so much younger than today,
I never needed anybody's help in any way.
But now these daya are gone, I'm not so self assured,
Now I find I've changed my mind and opened up the doors.

Help me if you can, I'm feeling down
And I do appreciate you being round.
Help me, get my feet back on the ground,
Won't you please, please help me, help me, help me, oh.


11.

None

Topic: Diagonals: hitTest and moving Help!

Posted: 05/16/08 08:10 PM

Forum: Flash

bump.

Please, I need help on this.


12.

None

Topic: Diagonals: hitTest and moving Help!

Posted: 05/16/08 05:52 PM

Forum: Flash

I'm making a topdown view game and whenever the character hits an invisible box on the top, it scrolls up, on the bottom, it scrolls down, etc. The only problem is when going diagonally, the screen shakes and it looks bad because it is going in two directions at slightly different times. To compensate for this problem, I want to make diagonal boxes so he is surrounded by an octagon of things that scroll the screen if he hits them. The only problem is, I don't know how to code for diagonals. Help please!


13.

None

Topic: Looking for a program that can...

Posted: 05/16/08 05:45 PM

Forum: Audio

I know a song I want to make and I know the fingering on the piano. Is there any free program which I can just input the notes on the staff and then export it as an mp3? If there's nothing like this, I guess I could always just record myself on the piano but that sounds bad due to background noise. Any recommendations for a program that can do this? Thanks!


14.

None

Topic: "staying Within Boundaries" Help!!

Posted: 05/15/08 11:59 PM

Forum: Flash

How exactly would I go about the grid method? I make a 3x3 group of squares with alpha to 0. And label them grid1, grid 2, etc. And then I set it, if(grid2.hitTest(_root.wall)) or something? Is this right?


15.

None

Topic: "staying Within Boundaries" Help!!

Posted: 05/15/08 11:28 PM

Forum: Flash

This is a top-down view game so there is no up. I just want to make it so the character stops from going out of the boundaries and doesn't overlap with other objects.


16.

None

Topic: "staying Within Boundaries" Help!!

Posted: 05/15/08 07:26 PM

Forum: Flash

What should I do for diagonal walls?


17.

None

Topic: "staying Within Boundaries" Help!!

Posted: 05/15/08 12:48 AM

Forum: Flash

I'm working on a 2D, overhead game. I have a couple buildings, walls, and other stuff (some with slants and stuff). And the only problem is, whenever my character hits it, he just moves right through it. I tried hitTest-ing so he doesn't move if he collides with these things, but then he just stops altogether and I can't get him free. By the way, due to the circumstances of my game, I'm having a left/right to rotate and up/down to move. Is there any form of coding you guys know of which could fulfill my needs? Much thanks!


18.

None

Topic: Importing Movieclips or movies

Posted: 05/14/08 12:50 AM

Forum: Flash

I've tried a couple of those things, but not everything. I'll try the loadMovie code. Also, I have a question, when publishing a movie, do unused items in your library contribute to the file size?


19.

None

Topic: Importing Movieclips or movies

Posted: 05/14/08 12:20 AM

Forum: Flash

I'm making a game which features several cutscenes. With the addition of these cutscenes, the game has a big file size and thus runs fairly poorly. I was thinking, or rather hoping, that I could animate the cutscenes and save them as a separate file. Then, using some kind of code, import that file to play inbetween the game. Is there anyway to do this to keep file size low? Thanks a bunch!


20.

None

Topic: Best way for character select?

Posted: 04/26/08 10:34 PM

Forum: Flash

Alright. Awesome it works. thanks!


21.

None

Topic: Best way for character select?

Posted: 04/26/08 10:28 PM

Forum: Flash

I'm making an RPG-esque game where you can choose from a variety of shapes. The only problem is after you do the character selection/stats and go to the actual game, the character you choose isn't the same.

I have it set so, "When selecting square, shape = 4." Then on the actual level (within the player movieclip):

onClipEvent(load){
this.gotoAndStop(shape);
... (and then all the rest of the code.
}

What's wrong with this and what's a superior way for character selection?


22.

None

Topic: Actionscript Help!!

Posted: 04/12/08 08:41 PM

Forum: Flash

It works! You, Fion, are my savior! Thank you so much for helping and explaining this to me!


23.

None

Topic: Where do you declare functions?

Posted: 04/12/08 08:34 PM

Forum: Flash

I've read a couple tutorials about functions, but I am wondering, does it matter where you declare the function? Is it in the keyframe, movieclip, or button?


24.

None

Topic: Actionscript Help!!

Posted: 04/12/08 07:29 PM

Forum: Flash

At 4/12/08 06:39 PM, FU5ION wrote: Try this:

if(_root.eventpoints > 5){
_root.gotoAndStop(50);
}

Still... Doesn't work. Is there any other way to get this same action done?


25.

None

Topic: Actionscript Help!!

Posted: 04/12/08 06:30 PM

Forum: Flash

please, can somebody help me?


26.

None

Topic: Actionscript Help!!

Posted: 04/12/08 05:37 PM

Forum: Flash

I'm making a game where you're placed in a massive area and can do pretty much whatever you want. Each time you complete a task you get an event point. And once you get enough points you go into another dimension (2D to 3D kind of thing). I've tried:

if(_root.eventpoints > 5){
gotoAndStop(50);
}

but that doesn't work. Is there any way to get this task done? Thanks!


27.

None

Topic: Fbf Help

Posted: 04/10/08 11:13 PM

Forum: Flash

It looks pretty good. Maybe smooth out the lines a little, though. As for suggestions for future tests, you can try bouncing a ball or kicking or punching or some type of sport for an action. If you want to turn this into a movie, work on backgrounds. I dunno, just some suggestions...


28.

None

Topic: Can you increase frame rate midgame

Posted: 04/10/08 11:09 PM

Forum: Flash

I'm not sure if this is the best way, but you can start out with a fast fps (let's say, 60). And in the beginning of the game, every keyframe is every third frame. As it gets faster, you have keyframes every other, and when it's the fastest, have it every frame.


29.

None

Topic: Changing frames by game score

Posted: 04/09/08 10:57 PM

Forum: Flash

At 4/9/08 10:29 PM, ThomSip wrote: if you have all the code on the first frame, or in an external AS file.

if (life <= 0){
gotoAndStop("gameover");}

with life as the var for health and gameover as the framelable;
if that doesn't work either use _root.gotoAndStop or _parent.gotoAndStop

Arg... I've tried all of those and it DOESN'T work. Sigh... Any other thoughts or ideas?


30.

None

Topic: Changing frames by game score

Posted: 04/09/08 10:27 PM

Forum: Flash

I tried that, still it doesn't work. What do other people do to go to different frames depending on their score? For example, in a fighter game, how do they go to the gameover screen if their health drops to 0?


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Viewing 1-30 of 32 matches. 1 | 2