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MovieClipLoader/l oadMovie? Posted December 6th, 2010 in Game Development

Hey guys!
I've been working on this adventure/rpg game for a long time and flash is starting to give me a lot of trouble with it in large part because it's all in one gigantic .fla file. How feasible do you think it would be to break up the game into separate .flas for different levels or whatever and use loadMovie to just load them when the player needs them? This seems like a good solution for my gigantic file problems, but I'm wondering how it's going to affect certain things, like the shared objects saving feature I'm using, and whether or not this kind of thing works (or is even allowed?) in Newgrounds' system. Any thoughts would be really helpful!

Response to: Help with health bar Posted August 9th, 2010 in Game Development

that's a really easy fix. double click your health bar movie clip so it opens it up. You should see a little + shaped thing in the middle. That's that movie clip's registration point. Just move your health bar graphic until the + is at one end.

In the future, when you make a new movie clip, you'll see in the dialogue box that comes up a square with little boxes on each side, vertex, and in the center. Use that to choose where it sets the registration point. The default for a registration point is in the middle.

Hope that makes sense...

Response to: Flash won't export an swf!! Posted August 8th, 2010 in Game Development

Hey guys, I'm having a similar problem with a game I'm working on. Is it possible it could just be because the file is too big? I've tried exporting individual scenes and those work okay, so I don't think its a corrupted file.

Issues with tweens... Posted December 30th, 2009 in Game Development

Hey guys. I've been working on this project for a while and recently I've started having this weird problem. CS3 will crash randomly, and then when I load up my project again and export it, it only plays keyframes, not tweened frames. So when I try to test my game, all the tweened animations have this really obnoxious flickering that makes playing the game pretty impossible. I can fix it by opening up each movie clip with nested animations, but then the next time flash crashes it's broken again.

I really don't know what to do, having to go back and open up every movie clip is a huge time sink... does anyone have any ideas?

Response to: I Drew Samus Aran... Posted December 18th, 2008 in Art

there's some weird perspective stuff that kind of messes it up, but besides that it looks nice.

Response to: Make a monster for my RPG = $$$ Posted December 14th, 2008 in Game Development

At 12/14/08 10:03 PM, sucho wrote: is there a.... maturity limit on the kind of monsters we can create?

I'm pretty sure they aren't looking for giant penisaurs...

Response to: Band looking for flash-artist! Posted December 7th, 2008 in Game Development

I'd be all over this but I'm really super busy... you guys should pm celarent and see if he'll do it, he makes some really cool animations.

Response to: weird problem with Math.tan Posted October 27th, 2008 in Game Development

thanks for the help :) I did read the docs actually, and tried converting it from radians but I did 180/pi instead of pi/180. oops.

weird problem with Math.tan Posted October 27th, 2008 in Game Development

I can't figure this out, maybe someone here can help. I'm trying to use the tangent function to determine a slope from an angle, but when I test it, it returns an incorrect slope. somehow, tan(45) yields 1.61977519054386 when it should return 1. this is my code:

Slope = Math.tan(45)

Anybody know what I'm doing wrong?

Response to: Weekly Audio Challenge: Evil Posted October 27th, 2008 in Audio

just saw this today and put something together in a couple hours...
clickest

Response to: The Higher Realm Of Music - Guide Posted October 9th, 2008 in Audio

I think a lot of things can help improve people's compositions. Learning to play an instrument well, listening to a wide variety of styles, and studying theory all help. I think the biggest thing is just sitting down and writing, getting ideas out. Maybe your first few ideas won't work out, but if you keep at it you'll find something that clicks and it can turn into a great track. The more you try the better you'll get.

It's really hard to pin down exactly what makes a song really speak to people. For me it's always been the way a melody can convey an emotion, and how the production emphasizes and builds on that.

Response to: Graphics Posted October 9th, 2008 in Video Games

I don't really care if a game has realistic graphics or whatever, so long as they're interesting. I loved games like wind waker, shadow of the collossus, okami, and castle crashers. They all had really unique art that helped provide a really memorable experience. Of course, a game is nothing without good gameplay, which all of these had.

Response to: Favorite Zelda Dungeon? Posted September 5th, 2008 in Video Games

The forest temple was fun. I got that game when I was 6, so I had a really hard time after the first 3 dungeons...

I didn't like twilight princess as much as some of the other zelda games. It had it's moments, though. escaping from the castle as the wolf was fun, and the shootout scene in the hidden village was pretty sick.

Response to: Favorite Zelda Dungeon? Posted September 5th, 2008 in Video Games

the stone tower temple from majora's mask. walking on the ceiling was fucking awesome.

Response to: Hey wait a minute... Posted August 24th, 2008 in General

At 8/24/08 04:07 PM, Zepwich wrote: Your a Richard head!!!!

My dad worked with a dude who's name was Richard Head. no joke.

Response to: First Flash Posted August 21st, 2008 in Game Development

for your first flashes, just try some really simple little games. My first games were a rail-shooter, then a maze game (think pac-man) and finally I found a tutorial for a platformer game and made spaceman 1, but before that I spent about a year tinkering with just the animation aspects of flash. It sounds like what you want to do would be very complicated and really won't work as your first flash.

Response to: i really need help Posted August 21st, 2008 in Game Development

This is what you want.

Response to: Smashing Pumpkins Concert... Posted August 18th, 2008 in General

hmmmm...

very interesting.

saving space? Posted August 12th, 2008 in Game Development

I've been working on this game, and for the graphics I've been copying and pasting certain things (trees, rocks, ect) to save time. Which would be better (in terms of filesize, performance, ect), converting the graphics to movie clips, or to groups?

Response to: Songs linking to buttons Posted July 31st, 2008 in Game Development

oooh I wish I'd found that tutorial sooner, I went out and bought a $50 book about AS trying to figure it out :(

Response to: Skill needed! Posted July 31st, 2008 in Game Development

Three things:
1) If you want help, ask nice. Good grammar never hurt either...
2) Really? you tried for a month and gave up? AS will take you some time to get familiar with. It's taken me years and I'm still learning new stuff all the time. Also, after you get over the initial hurtle of learning the syntax, everything becomes a lot easier.
3) If you flat out refuse to do it yourself, the only way I could see you convincing a skilled flash artist to spend his/her time on your game under your direction (as opposed to their own project) is if you pay them.

Response to: if you could make any flash game... Posted June 30th, 2008 in Game Development

oops, I didn't read Ansel's post and wanna comment on it.

1. A great 2D fighting game, with lots of characters, high-quality animation, and online multiplayer. Like old-school arcade fighters, but even more kickass.

Yes, this would be sweet. The online multiplayer would take a very knowledgeable programmer, but would totally make the game.

2. A rail shooter, done in Flash.

These have been done a few times, and aren't really that hard to make, if you've got swift3D.

3. A game where you carry some enormous, heavy object through the game. You can roll it, throw it, kick it, whatever it takes; using it to mow down enemies and solve puzzles, etc.

this actually sounds like a really clever idea, something I think brad bourne touched on in FPA world 2 with the snail shells. It would be interesting to see an entire game designed around that. It would be great fun in the same way that katamari damaci and loco roco are.

4. There's a platformer I've been thinking about for a few years now that revolves around an explorer in a huge Mayan temple or something, searching for treasure and fighting things. I had some notion of using sunlight for a lot of things-- redirecting its rays with mirrors.

That could be fun, and not terribly difficult to make. Personally, I'd rather see something like your previous suggestion done, but that's just because I've made 6 platforming games.

Now that I'm really thinking about it, I've got a few other ideas that I came up with or started working on and never finished.

1. UFO- a game where you fly a UFO with the arrow keys and press space to use your abduction ray. You hover over a farm and start by abducting sheep and cows, eventually bulls (which hurt you), farmers with guns, pickup trucks with farmers in the back, policemen, and tanks would come and try to shoot you down. Your only option is to abduct them before they kill you.

2. Banana guided monkey game- an unfinished game where you lead a monkey through platforming puzzles by dropping bananas. if the monkey reaches a wall or ledge, it automatically tries to jump over. This idea came from one of the ratchet and clank games where you use a gun that fires bananas to make a monkey distract enemies and stuff. I had a hard time getting it to work, maybe someone else should give it a try.

3. A game where you pilot a jet-fighter in a side-scrolling shooter. What would this game unique is the ability to slow time for brief periods in order to dodge oncoming projectiles and such. This would be simple to do, multiply an object's speed constant by a time variable. When time is normal, the variable equals 1. When time is slowed, it could be 0.5.

4. A game where you captain a pirate ship and manage all the things associated with pirating. This would be a very non-linear game, where you could travel to different islands in a fictional archipelago, each with different things to do, and obviously you could plunder other vessels. This game would be very time-consuming because of the volume of stuff in it, but if done well would be very successful.

Response to: if you could make any flash game... Posted June 30th, 2008 in Game Development

I'm on an MGS binge, so I'd probably do a stealth game in 3D, set in either the cold war or feudal japan (ninjas :0).

I'd think an MMO would be possible, but really, really difficult to do. I've seen flash apps that let you interact in real time with other players. They were much simpler than an mmo, but if you had some really skilled programmers and a bunch of servers you could probably pull it off.

Response to: V-cam Posted June 29th, 2008 in Game Development

Tadaa.

Response to: maplestory sprites Posted March 23rd, 2008 in Game Development

lol. I've never played maple story but I went to look at these sprites out of curiosity...

this is my favorite character in any video game ever.

Horny Mushroom

Response to: The Politics of Video games Posted March 23rd, 2008 in Politics

At 3/23/08 06:47 PM, Christopherr wrote: Incapable or no, the government should beat it. When parents think it's a problem, they'll work on it.
No, they shouldn't. There's no credible evidence that video games contribute to delinquency.

I think he was being sarcastic.

Response to: Do We Really Hate The Usa? Posted March 23rd, 2008 in Politics

Somebody needs to deflate cellardoor's ego.

At 3/20/08 12:31 AM, cellardoor6 wrote: It's funny how you attack the US, but the moment someone criticizes you and your country, you turn into a psychotic freak.

look who's talking...

Response to: Compensation... Posted March 7th, 2008 in Audio

hey, I'm the one who used his audio. I don't receive some amount per page view or anything, I got paid around $100 to put the links in and stuff. I just didn't realize I should pay for it, and I apologize. I just talked to my sponsor and he says he'd be happy to send you the money, although he was telling me he thinks %15 is a little steep considering the song is only featured at the end of the game for a very short time. I'm just about to send a reply to the PM you sent, so we can continue to discuss this...

Response to: I don't support Black History Month Posted February 26th, 2008 in Politics

lol, I'm looking in the politics section:
"America: Too politically correct??"
"I don't support Black History Month"

Response to: Nintendo are going down hill.. Posted February 26th, 2008 in General

I liked galaxy and twilight princess. The remote controls don't bother me at all, and for some things I like the pointer better (aiming the bow in TP for example). swinging the remote isn't really an issue unless you're one of those people who like to pretend they're really wielding a sword... that would get tiresome I imagine.