The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsI'm not sure where to draw the line on legal sex age. Sex was intended to be within marriage. Just because divorce rates are high doesn't give any excuse on why having sex outside of marriage is better. People who divorce simple show that they are irresponsible, immature and want the easy way out of their hardship.
Just because someone else is doing it, does that make it right for you to do it too? NO!!!
Oh! Never mind! I think I solved the problem myself! (I think)
It only appears to do that in the timeline.
Does it need to be on the same layer?
Hi, maybe somebody can help me here. I've been busting my brain trying to figure this out!
I am using CS3 action script 2 and I making a button in my sprite movie so the user can proceed the dialog by using the space bar. Its working great but there is one problem. Even though animation stops I notice how a sound effect doesn't stop right away. Its as if its delayed. For example on one key frame I put this action script...
stop();
Key.addListener(KeyListener);
this.createEmptyMovieClip("_keyListener"
,32);
Key.addListener(_keyListener);
_keyListener.onKeyDown=function(){
}
then on the next key frame I put a sound. Its not suppose to play until you have proceeded from the previous frame (which is the action script frame). However though, despite asking the movie to stop at this particular point, the sound on the next frame seems to start playing. But it stops. I want the stupid sound to wait its turn and shut up!
I hope I made my problem clear, its rather difficult to explain in words. If somebody could help me, than that would be fantastic! In fact, I may even put you in my credits as a special thanks! But only if the problem is resolved.
Oh sweeeeet!!!! I didn't know there was one for action script 3! Awesome! Thanks man!