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Response to: ng for on the go Posted January 20th, 2013 in Mobile

At 1/20/13 02:15 PM, samuri-ASHI wrote: it be nice if there was a mobile version for ng.make the videos stream or at least a app for iphone users. so maybe artests can keep fans updated and cheek on thire stuff when they are not home. just throwing this thought out there

if you go to the website on your phone everything works except games and movies that are not published in the movie player thing that people like harry partridge use. although the website is not designed to look good on the iphone's small screen.

Response to: removing 1 MC created in a loop Posted December 26th, 2012 in Game Development

ohhhh i get it. thanks.

Response to: removing 1 MC created in a loop Posted December 26th, 2012 in Game Development

At 12/26/12 12:20 AM, MintPaw wrote: Yeah, it should be very similar, give it a shot and post what doesn't work out. The problem with getChildAt() is that it's very specific, you have to be using Flash, AS3, and the DisplayList. It won't work anywhere else, it's also not the fastest function around having to search through the DisplatObject by index.

i get "TypeError: Error #2007: Parameter hitTestObject must be non-null.]"

this is my code

for (var i:int = 0; i < coinX.length; i++)
{
Coin = new coin();
forground.addChild(Coin);
Coin.y = coinY[i];
Coin.x = coinX[i];
allcoins.push("coin"+i);
Coin.name = "coin"+i;
}

for (var i:uint=1; i < allcoins.length; i++)
{
if (hero.hitTestObject(forground.getChildByName('coin'+i)))//li ne 214
{
if (coins==0)
{
API.unlockMedal("Medal test");
}
coins = coins + 1;
sfxChannel = coinsfx.play();
maininterface.txtScore.text = "Coins: " + coins;
forground.removeChild(forground.getChildByName('coin'+i));
}
}

Response to: removing 1 MC created in a loop Posted December 25th, 2012 in Game Development

At 12/25/12 07:32 PM, MintPaw wrote: That has quite a few flaws. . . Firstly getChildAt() is not a fast function. Secondly how are you suppose to remove all the coins later? You could just add them to an array like I said and do basically that same thing but with an Array.

well i was going to just remove the coin container. I'm still not able to get the array method to work but if its a faster method ill keep trying.

Response to: removing 1 MC created in a loop Posted December 25th, 2012 in Game Development

so this is how i solved it in case anyone is wondering

var coinX:Array = new Array(165,215,265,315,365,415);//these are the coordinates for my coins
var coinY:Array = new Array(622,622,622,622,622,603);
var coins:int;
var Coin:MovieClip;

//int
for (var i:int = 0; i < coinX.length; i++)// adds coins
{
Coin = new coin();
forground.addChild(Coin);
Coin.y = coinY[i];
Coin.x = coinX[i];
}

//event enter frame
for (var i:uint=1; i < forground.numChildren; i++)
{
if (hero.hitTestObject(forground.getChildAt(i)))
{
coins = coins + 1;
maininterface.txtScore.text = "Coins: " + coins;
forground.removeChild(forground.getChildAt(i));
}
}

Response to: removing 1 MC created in a loop Posted December 24th, 2012 in Game Development

At 12/24/12 11:15 PM, MintPaw wrote: it can be referred to with that variable again, so you'll have to push it into an array or something to keep its reference.

thanks, im rather new to actionscript and really appreciate your help.

removing 1 MC created in a loop Posted December 24th, 2012 in Game Development

so im makeing a game in as3 and I'm adding coins using this code:

for (var i:int = 0; i < coinX.length; i++)
{
Coin = new coin();
forground.addChild(Coin);
Coin.y = coinY[i];
Coin.x = coinX[i];

}

my problem is i don't know how to remove just 1 coin without removing them all.
this is what i have

if (hero.hitTestObject(Coin))
{
forground.removeChild(Coin);//i dont know what to put here
}

anyone know what im doing wrong?

Response to: .Swf to .mov... Why? Posted December 21st, 2012 in Game Development

At 12/21/12 05:56 PM, Phable wrote:
At 12/20/12 01:08 PM, Rational-Delirium wrote:
At 12/20/12 12:18 PM, Phable wrote: Thanks for the response. I actually have the full version of both of those programs, but unfortunately, my animation uses a V-cam... which means the actionscript won't translate over to After Effects or Premiere
Copy all of your frames, paste them into a new graphic symbol, and then place the graphic symbol on the stage and motiontween it around. I know it would take some work, but you can completely replace your v-cam this way :(
Is that the alternative? I suppose it would work, it just sounds really unconventional. So I would just animate everything first then, huh?

there is a way easier way. use self rendering vcam http://blog.pinkandaint.com/flash-tools/
it exports a .png sequence that includes any action script effects and such. then import them into after effects and export as a .mov.

Response to: Best 3D Animation Software? Posted December 1st, 2012 in Animation

At 8/7/12 05:11 AM, ShockBlaze wrote: What is the best 3D animation software?
What is the best 3D animation software for FREE?

I installed Blender. I'm completely new to animating 3D stuffs although I have been doing Flash for couple of years.

So Blender vs Autodesk Maya, which would win?
I haven't tried neither of them yet and Maya is expensive as hell!

Thanks.

as for best free 3d software its either blender or if you are willing to do the extra work to get your models imported, source filmmaker.

Response to: How to "properly" export videos Posted December 1st, 2012 in Animation

At 11/23/12 11:32 PM, DrBreadgun wrote: How do I properly export videos as .mov's? None of the methods work! Whenever I export the video as a .mov, it leaves a trail, look at the image (I use Mac, .mov is my only option, using adobe flash CS5.5) How do i prevent these trails from leaving marks and breaking my figures?

if not after effects i would say use http://blog.pinkandaint.com/new-flash-tool-the-self-renderin g-v-cam/
its like the v-cam people normally use only it can export a frame sequence and even export with action script effects. but dont upload your movie to newgrounds with that vcam still there.

Response to: Freebies! Posted December 1st, 2012 in Animation

At 12/1/12 04:37 PM, sniperfolk wrote: Wow!
over 20 downloads, and not a single comment =D

just downloaded it and it looks really nice. also i thought i would tell you that the preview image on your site is not loading.

Response to: small price flash systems! Posted December 1st, 2012 in Game Development

At 12/1/12 05:07 PM, egg82 wrote:
At 12/1/12 05:05 PM, happymushroom wrote: what do you mean by flash (cs3, flex, ect)? and what are you planing on using it for? what you need really depends on what you want to do.
look at the date on this topic.

wow, didn't see that. it was near the top so i thought it was new.

Response to: small price flash systems! Posted December 1st, 2012 in Game Development

At 5/13/06 09:16 AM, Boss wrote: i have found flash that cots like 25 bucks before.im seious

what do you mean by flash (cs3, flex, ect)? and what are you planing on using it for? what you need really depends on what you want to do.

Response to: AS3 hittest platforms within mc Posted December 1st, 2012 in Game Development

At 12/1/12 11:37 AM, egg82 wrote:
i'm not quite sure you understand what a Sprite, a MovieClip, and a Bitmap are.
Simply use math. It really isn't difficult at all if you give it some thought. Seriously; it's some simple addition, subtraction, and if you're unlucky some division by two.

Thanks for replying. and i didn't know the difference. i think I've figured it out so thanks again.

Response to: AS3 hittest platforms within mc Posted December 1st, 2012 in Game Development

At 12/1/12 01:36 AM, happymushroom wrote: I'm Working on a side scroller in as3. I've made a basic game engine with a player and parallax scrolling. my problem is that i cant seem to get the player to hittest the platforms witch are within a movie clip added to stage. ive tryed to get it to use a bitmap but nothing has worked. Im hoping someone can help.

its made for iPhone but that shouldn't matter. here is the source code (cs5 and cs6) http://www.newgrounds.com/dump/item/48e5baadeda2db5c0b2328b2 dfa37616

you can use this code in your own project if its useful but its just simple side scrolling.

this is actually the link. http://www.newgrounds.com/dump/item/48e5baadeda2db5c0b2328b2 dfa37616

Response to: How do I add voice acting in flash? Posted December 1st, 2012 in Game Development

At 11/26/12 07:58 PM, NarutoNU wrote: I have a microphone..so yea, how do I go about adding my voice into my flash animations?

also click on the layer with the sound and go to your properties tab and change sync to stream

AS3 hittest platforms within mc Posted December 1st, 2012 in Game Development

I'm Working on a side scroller in as3. I've made a basic game engine with a player and parallax scrolling. my problem is that i cant seem to get the player to hittest the platforms witch are within a movie clip added to stage. ive tryed to get it to use a bitmap but nothing has worked. Im hoping someone can help.

its made for iPhone but that shouldn't matter. here is the source code (cs5 and cs6) http://www.newgrounds.com/dump/item/48e5baadeda2db5c0b2328b2 dfa37616

you can use this code in your own project if its useful but its just simple side scrolling.

Response to: Flash and Airplay Posted November 30th, 2012 in Mobile

At 10/17/12 02:12 AM, NickJohnson wrote: I'l say try to make your game in HTML5 rather than in flash...
HTML5 is a trend of today and have a bright future.....

altho you make a good point, i think his point was he wanted to use flash for airplay so its best to answer his question. its like when a guy asks if there is a way to do something on a mac and all people say is that mac is bad. it won't help anything.

Game programing troubles Posted November 24th, 2012 in Mobile

I am working on a game for iPhone in AS3 flash cs6 that I plan on porting to computer later on. I've made a basic game engine with a player and parallax scrolling. my problem is that i cant seem to get the player to hittest the platforms witch are within a spright. i tried using a bitmap hittest but it isn't working. a small bug i couldn't work is that the parallax scrolling is not keeping sync with the player causing white bars at the edges of the level. i was hoping someone could help.

also as a bonus anyone can use my code in their own project if they want.

Files (cs5 and cs6): http://www.newgrounds.com/dump/item/48e5baadeda2db5c0b2328b2 dfa37616

Response to: Free Flash Animation Software? Posted July 13th, 2012 in Animation

omg i hate this. im so dumb, i do all this research and still don't understand, what program do i need to upload movies to NG, what i want to do is do old school animation where i draw stuff on paper and scan each picture into the computer, i thought that i need adobe flash cs6, but you say flash 8, whats the difference, im so confused, thanks a lot for your help btw

program: adobe flash (cs6 is newer than 8 but i use cs5 just get what you can afford) is the best animation software for newgrounders and is cheep relative to outer programs. it what almost everyone on new grounds uses. "Pencil" is a good free animation software and "blender" is a good free 3d animation software. both of the free soft where can make animation but not upload to newgrounds.

i don't think you would want to do old school animation. you would need a animation disc and table witch are very expensive. then you need to draw everything out on animation paper then trace it onto celluloid (expensive) then you would put each frame of celluloid on a background and photograph it.

audio: altho i think you didn't ask i just want to say that audacity is a free soft where that you can use to record audio for your animations