Be a Supporter!
Response to: Should I quit flash? Posted December 13th, 2006 in Game Development

hey...

*Jake basically repeats everything everyone else has said so far, but in a MUCH funnier and moving way*

LOL!

Hang in there kid!

Response to: The Flash 'Reg' Lounge Posted December 13th, 2006 in Game Development

RE: Alcohol

so most flashers are alcoholics? Interesting...

Response to: Short error on forums/profiles? Posted December 13th, 2006 in General

these things happen, no need for alarm...or a thread in my opinion

Response to: Heavyist Metal/rock Ever!!! Posted December 13th, 2006 in General

At 12/13/06 12:15 PM, SlapdaHoHoHo wrote: Nuh-uh, Dethklok is.

Coffee! Coffee! Coffee!

You beat me to it though. Dragonforce is good...though not heavy.

Response to: Ghetto as hell... Posted December 13th, 2006 in Game Development

At 12/13/06 12:28 PM, ImpotentBoy2 wrote: or bustin caps up whitey

no violence. just creativity, please

Response to: Wacom Tablets Posted December 13th, 2006 in NG News

I see you gave the sfb one. hopefully that'll speed up the another days and we'll get another soon. I think you should have given LF one. He needs to do some FBF in this lifetime.

Response to: Worst thing i have ever seen on NG Posted December 13th, 2006 in General

At 12/13/06 01:45 PM, yurgenburgen wrote: What's all this talk about the SS? Is this like the Clock Crew or something?

Star Syndicate. Their leader was a pedo. Pleasant history, no?

Response to: witchcraft is it real Posted December 13th, 2006 in General

Is witchcraft anything like starcraft or warcraft?

if so, then I want a copy

Response to: quick ways to crash a mate's com Posted December 13th, 2006 in General

I like the first one, but the rest are just kinda douchey? :(

Response to: how much memory you using Posted December 13th, 2006 in General

338 MB with 38 processes

I've got flash open, firefox and IE and AIM Triton

Response to: Best Rts? Posted December 13th, 2006 in General

At 12/13/06 01:45 AM, HeliopiosOriginal wrote:
NO STARCRAFT SHIT.

I hope you mean starcraft IS the shit

Response to: New band = teh shit? Posted December 13th, 2006 in General

Generic. I do like their MySpace though. The background look phenominal

Response to: Super Sprited Tv Collaberation Posted December 13th, 2006 in Game Development

dood, i saw your collab on NGC, but it doesn't have a snowball's chance in hell on the NG BBS. I'd just throw it out and stop bumping it. just wait for NGC to open back up

Response to: snow fall effect Posted December 13th, 2006 in Game Development

At 12/13/06 12:13 AM, Hornby wrote: BTW that code is pretty crap. It only lets one snowball be on the screen at a time.

you obviously screwed up the code somehow, because it works perfectly for me.

as for animating snow/rain/anything that falls randomly...

how fun with that. I don't really wanna animate 70 individual snowflakes. I don't have the time.

Response to: snow fall effect Posted December 13th, 2006 in Game Development

I got it figured out. all i had to do was put the effect in an MC and it works like absolute magic now. not to mention that it'll be super easy to put anywhere from now on. thanks for all the help though Coaly

Response to: snow fall effect Posted December 12th, 2006 in Game Development

At 12/12/06 10:45 PM, Norwegianbeast wrote:
At 12/12/06 10:16 PM, Coaly wrote: that just makes no sense...

and i forgot to say just put the code for removing the snowflakes on the last frame of the scene so it doesn't go over
thats what i meant. i just worded it strangely.

nah man, so far coaly has been the only one to help me with this problem.

and by the way, i still need help, so if anyone has any ideas, please post here

Response to: Explain your alias Posted December 12th, 2006 in General

Mines just a real life nickname. My name's Jake...they think me handsome

Response to: the newgonds Logo Posted December 12th, 2006 in Game Development

when it comes to copyrights and such, usually, as long as you're not making money from it, it's all good. also, parodies are not against copyright laws. little bits of info for ya

Response to: The Flash 'Reg' Lounge Posted December 12th, 2006 in Game Development

New topic: Swf decompiling

I'd say just download swfs and watch them frame by frame in your flash player. besides, a lot of flashers lock their swfs so you can't open them in fla for a REASON. plus, flash compresses files, so i don't know how they could go back

Response to: Flash Team Recruiting Posted December 12th, 2006 in Game Development

At 12/12/06 10:26 PM, MtMTheCandyMan wrote: This is a quickie BG I did not long ago off of a tutorial. I wanted to see who's was better ^_^.

-Sorry for triple posting >.<

the rocks at kinda bleh. use the brush tool instead of the line. look 100x better, trust me

Response to: snow fall effect Posted December 12th, 2006 in Game Development

At 12/12/06 10:15 PM, Coaly wrote: onClipEvent(load){
this.swapDepths(999);
}

this code works! thanks so much. that problem's solved

your second problem is because that duplication code is only meant to run in that frame, and isnt being called on the second loop, so it wont work.
true, so put
load = function(){
//your code for duplication
}
...im not actually sure that'll work...so i dunno

load = function(){
for (k=0; k<50; k++) {
duplicateMovieClip(this.snow, "snow"+k, k);
}
}

I put in and uh, haha, it didn't work at all. anymore ideas or did I not edit it correctly?

Response to: snow fall effect Posted December 12th, 2006 in Game Development

At 12/12/06 10:07 PM, Norwegianbeast wrote: well your first problem could be solved by tweaking the frame rate and using a fade.

A: can't change the frame rate because it's for a colloab and these duplicated clips are superceding all other frames, so putting another layer ontop of it for a fade won't work. I don't know how to fade the duplicated movieclips either

Response to: snow fall effect Posted December 12th, 2006 in Game Development

At 12/12/06 09:47 PM, Coaly wrote:
At 12/12/06 09:37 PM, Norwegianbeast wrote: just add an
if ( currentframe = 1 ) statement were needed.
that should fix it.
Well for that statement it would need to be if(_currentframe == 1) but that wont help

for (k=0; k<50; k++) {
duplicateMovieClip(this.snow, "snow"+k, k);
}
See, here 50 movieclips are made, so when you move to the next scene they are still there. On the first frame of the next scene, put...

onEnterFrame = function(){
for (k=0; k<50; k++) {
removeMovieClip("snow"+k);
}
}

2 issues

the first one is that the snow still shows on screen for a very tiny bit when it changes to the second scene. I can't seem to cover it with another layer either so i could cover it with a fade

also, when the movie loops, the first frame seems to have the code working, but after that, like, only one flake will show up (I'm assuming it's the one that's being duplicated

Response to: snow fall effect Posted December 12th, 2006 in Game Development

At 12/12/06 09:37 PM, Norwegianbeast wrote: just add an

if ( currentframe = 1 ) statement were needed.

that should fix it.

how would i use that? I'm pretty terrible at AS

snow fall effect Posted December 12th, 2006 in Game Development

I got some code from http://www.kirupa.com for making a nice snowfall effect. it works, but it doesn't stop working when i switch scenes! I'm not sure what i should do. here's the code

on the first frame:

for (k=0; k<50; k++) {
duplicateMovieClip(this.snow, "snow"+k, k);
}

one the movieclip being duplicated

onClipEvent (load) {
// specifies the size of the movie stage
movieWidth = 850;
movieHeight = 600;
// variables that will modify the falling snow
i = 1+Math.random()*2;
k = -Math.PI+Math.random()*Math.PI;
// giving each snowflake unique characteristics
this._xscale = this._yscale=25+Math.random()*50;
this._alpha = 75+Math.random()*100;
this._x = -10+Math.random()*movieWidth;
this._y = -10+Math.random()*movieHeight;
}
onClipEvent (enterFrame) {
// putting it all together
rad += (k/180)*Math.PI;
this._x -= Math.cos(rad);
this._y += i;
if (this._y>=movieHeight) {
this._y = -5;
}
if ((this._x>=movieWidth) || (this._x<=0)) {
this._x = -10+Math.random()*movieWidth;
this._y = -5;
}
}

Response to: Ghetto as hell... Posted December 12th, 2006 in Game Development

At 12/12/06 06:23 PM, 23450 wrote:
and i fail to see the connection the title has with the content....

ghetto as in a metal hanger made to be an antenna for a car radio

Ghetto as hell... Posted December 12th, 2006 in Game Development

What's the most ghetto thing you've ever done with flash or cartoon making in general? You know, just like, really improvised ways of doing things that normally are done in another way that's A LOT more professional.

Me? I made my first cartoon using paint to make frames and making the animation with windows movie maker.

5 MB, 1 minute long movie anyone?

(i know i posted this in general, but i realized that no one there would even care. please lock it if you feel like it's a waste of space there. i apologize)

Response to: The Flash 'Reg' Lounge Posted December 12th, 2006 in Game Development

We got quite a bit of snow last week. probably like, 5 inches? I dunno, main point is, it's gone now... :( I talked a lot of hype about making a snowman, but I fail...

Response to: Bigfoot caused 9/11 Posted December 12th, 2006 in General

Didn't you see this picture?

Bigfoot caused 9/11

Response to: Gost Deleted Posted December 12th, 2006 in General

Saw two of his flashes that were submitted today. Both were wildly poor. I don't know what his deal was. He didn't seem to have that much flash though. NG crews either way are primarily not good, except the originals. Clocks seemed to have curved their shitty submissions and have actually started to post good, funny flash