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Author Search Results: 'hamedn'

We found 57 matches.


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Viewing 1-30 of 57 matches. 1 | 2

1.

None

Topic: Box2d Break

Posted: 12/15/09 07:10 PM

Forum: Flash

Hey guys,

As you know, Christmas time is coming and most of us will have some free time on our hands. I had an idea to have a little game making competition for a good cause. Most of you will know box2d as a physics engine by Erin Cato. If you don't, then you should stop reading right now and check it out: http://box2dflash.sourceforge.net/ I am challenging anyone who is reading this to make a box2d game by the end of the year. All games will be submitted by then.

You must co-author the account box2dbreak on newgrounds. What ever percent revenue you give will be donated directly to Wikipedia.com! And remember to Have fun!

Rules:

1. Post on this thread saying that you will participate
2. Use the flash ads api
3. Use newgrounds preloaders (optional)
4. Have a link on the main menu page linking to: www.box2dbreak.newgrounds.com

Hopefully I will be able to participate to.... If anybody would like to donate a prize then go ahead. I will judge the entries and give the prize to the best one.

Some good box2d resources:

http://www.box2d.org/wiki/index.php?titl e=Manual/AS3
www.emanueleferonato.com
http://www.kerp.net/box2d/


2.

None

Topic: What's your motivation?

Posted: 12/10/09 07:30 PM

Forum: Flash

Being able to say: "I'm 12 and I make flash games."


3.

None

Topic: Debug help...

Posted: 12/10/09 03:58 PM

Forum: Flash

Hey,

So I'm making a top down airplane game and I'm almost done. On the last level, I keep on encountering this crazy bug. So when the level loads, everything goes fine. Then, after a few seconds, the player disappears from the screen. I set trace(player._x) to tell me if the player's movieclip moved anywhere but when the player disappears, it goes to "undefined" which means the player was removed. Even though I didn't tell it to. All the other levels work fine.

Would anybody like to work with me to get rid of this bug. I'm not just posting my source code here so I need someone to volunteer first.


4.

None

Topic: Real rotation...

Posted: 12/09/09 02:48 PM

Forum: Flash

At 12/9/09 02:43 PM, K-Guare wrote: Instead of from 0 to 360,
flash's rotations go from -180 to 180.

So if you say something out of that range, it converts it for you.
If you rotate something 350 degrees, it's the same
as rotating it -10 degrees (negative meaning the opposite direction.)

So if I add 180 to everything, I will get a range of 1-360, right?


5.

None

Topic: Real rotation...

Posted: 12/09/09 02:37 PM

Forum: Flash

Hey guys, I have noticed in flash that rotations are handled very strangely. For example if an object's rotation is 200 degrees. Flash will call it -160 degrees. Is there an equation that lets me convert flash's rotation values to real life degrees. Examples:

240 degrees = -120 degrees
350 degrees = -10 degrees
50 degrees = 50 degrees

0 = 0
90 = 90
180 = 180/-180
181 = -179
359 = -1
360 = 0

I can use conditions to get the real rotation but is there a mathematical equation without conditions.


6.

None

Topic: Movieclip to String to Movieclip

Posted: 12/05/09 12:35 AM

Forum: Flash

Hey guys,

So in my game, I have these turrets. And to get them to fire I have to attach bullets to the stage. To do this I need to find the global coordinates of the turrets cause they are nested in another movieclip. So I came up with this:

function globalCoordinate(object:MovieClip, type:String):Number {
var point:Object = {x:object._x,y:object._y};
object._parent.localToGlobal(point)
if (type == "x") {

return(point.x);
}
else {
return(point.y);
}
}

This works perfectly for direct movieclip parameters. What I want is for the turret to be activated and to pass on itself to the function that shoots it. Example:

onClipEvent(enterFrame) {

_root.Shoot(this);
}

So now the function is in the root of the timeline:

function Shoot(turret:Movieclip) {

}

Here is were the difficulty begins. I have the turret passed down onto the function. But I cant tell the function to do this:

function Shoot(turret:Movieclip) {
trace(globalCoordinate(turret, "x"))

}

I get "undefined". I think this is because turret isnt a direct movieclip, or because when I trace "turret" from the function Shoot I get "Level0.etc.etc.turret1". Could the level0 be interfering. I tried converting it to a string and getting rid of the level 0 part but now i dunno how to get it back into MovieClip form.

PLEASE PLEASE PLEASE HELP!!!! Also, the code above is not buggy. Maybe I typed it in wrong but that shouldnt be the problem.


7.

None

Topic: Give me your ideas

Posted: 12/02/09 03:41 PM

Forum: Flash

At 12/2/09 04:10 AM, falling wrote: A tower defense game. Were you're trying to protect the twin towers, as airplanes come from one side of the screen. Thinking top down view...

I think I am actually going to do this. Thank you so much.


8.

None

Topic: Give me your ideas

Posted: 12/01/09 06:47 PM

Forum: Flash

sorry but no. I don't think this has a chance of getting sponsored


9.

None

Topic: Give me your ideas

Posted: 12/01/09 06:12 PM

Forum: Flash

At 12/1/09 05:14 PM, Deadclever23 wrote: Shut up Billy.

Anyway, either a tetris or pac-man remake or a game where you kill zomb3hs.

http://indydev.wordpress.com/2009/10/31/
the-key-to-design-part-2-innovation/

I asked for originality. Killing zombies is fine. Can you give me a summary of what that would be like. Also, come on people, please give me ideas rather than flaming eachother.


10.

None

Topic: Give me your ideas

Posted: 12/01/09 05:01 PM

Forum: Flash

Hey guys,

I'm almost done with my current big project and I'm gonna move on to small games. Hopefully I can get these sponsored and make some money. Now, I am a programmer and my creativity is limited. So I need some people who can help and give me ideas. If your idea is good enough, I WILL make it into a game. It must fit the below requirements.

1. Must be good
2. Must take 1-3 months to develop
3. Must have an easy art style
4. Must be mostly original
5. CANNOT BE A: side scroller, shooter, brawler, retro shooter (geometry wars, dodge)
6. Remember, I am not making a LOOOONG game, it must be something that is nice and fun to play, such as a puzzle game, but it cannot be the next Fancy Pants Adventures.

Oh yah, and If I make over 150$, you will get 5-20% income.

-Hamedn


11.

None

Topic: Decompiling a .SWF

Posted: 11/23/09 04:22 PM

Forum: Flash

At 11/23/09 04:09 PM, Parnassus wrote: When decompiling a swf does it also decompile the code aswell?

yes


12.

None

Topic: Programmer Pair Up Battle

Posted: 10/30/09 11:47 PM

Forum: Flash

Hey guys, I have an awesome idea...

Why don't two programmers pair up and see who can make a better game in a one week deadline... That's right ,2 programmers! There will be no artist, the programmers have to do all the art on their own. To make the match up fair, rank your self 1-10 on programming and art. Programming has to be AT LEAST 4 points higher than art to qualify. Include anybody who you would like to pair up with. Oh yah, make sure to specify what language you would like to work with (as2, as3, etc) I will participate:

hamedn----------------------------

Programing: 7.5
Art: 3
Who I want to be with: anyone
Preferred Language: Either as2 or as3... (no difference)


13.

None

Topic: Removing the viewable size limit

Posted: 10/26/09 05:49 PM

Forum: Flash

At 10/25/09 06:20 PM, hamedn wrote:
At 10/25/09 05:54 PM, Deadclever23 wrote: You stealer.
dude, come on...

so nobody wants to help me


14.

None

Topic: Removing the viewable size limit

Posted: 10/25/09 06:20 PM

Forum: Flash

At 10/25/09 05:54 PM, Deadclever23 wrote: You stealer.

dude, come on...


15.

None

Topic: Removing the viewable size limit

Posted: 10/25/09 05:54 PM

Forum: Flash

Sorry, view the whole image here: http://tinypic.com/view.php?pic=symqs3&s =4

Click on it to enlargen it...


16.

None

Topic: Removing the viewable size limit

Posted: 10/25/09 05:52 PM

Forum: Flash

Hi,

So it seems like in Flash CS4 and even in Flash 8, there is a limit on the size of the screen that can be viewed. What I mean is, if you zoom into 1 percent. You can view a certain area of the screen (see screenshot). From there on out, nothing else is visible. You can literally drag things out and they still exist, but you cant view them inside the gui. This is bad because in large games like dad and me, you cant layout the whole game. I am surprised by the way tom did it... (I decompiled it and saw that he had everything perfectly layed out outside of the viewable area...) Don't call me a stealer, I didnt use his code... Anyway, I know tom used an older version of flash, is that the problem?

Removing the viewable size limit


17.

None

Topic: Constant Error Help

Posted: 10/22/09 05:42 PM

Forum: Flash

Hey. I wrote a script to make a random image from an array appear and float up through the stage. The problem is that at some random time in the movie, i get the error:
TypeError: Error #1007: Instantiation attempted on a non-constructor.
at Untitled_fla::MainTimeline/enterFrame()

This occurs at random intervals.

From that point on, the script stops working. There must be something wrong with the way I generate MCs from the array.

//import tweener
	import caurina.transitions.*
	//start app
addEventListener(Event.ENTER_FRAME, enterFrame);

var i:Number = 0;


function enterFrame(e:Event):void {
	i++;
	//when the counter reaches 1 second
	if (i == 40){
		
		//empty movieclip
	var empty:MovieClip = new holder();
// all of the pictures
var pictures:Array = [flower1,flower2,flower3,flower4,flower5]
//a random picture from the array
var flower:MovieClip = new pictures[(Math.round(Math.random() * pictures.length-1))]();
//my mask movieclip
var masky:MovieClip = new masker();
//onLoad for my new movieclip
	empty.addEventListener(Event.ADDED_TO_STAGE, load);
	//create an empty movieclip
	addChild(empty);
	//add some stuff too it
	empty.addChild(flower);
	empty.addChild(masky);
	flower.mask = masky;
	//move it somewere
	empty.x = Math.random()* 600;
	
	//start the frame reaction
	empty.addEventListener(Event.ENTER_FRAME, float);
	
	//put it at the bottom
	empty.y = 800;
	i = 0
}
	
	
}
// etc
function load(e2:Event) {
	
}
	
function float(e:Event) {
	e.target.y -= 3;
	
	
	}

18.

None

Topic: Slow exporting in flash?

Posted: 09/28/09 05:10 PM

Forum: Flash

My swf is like 6.7 mb


19.

None

Topic: Slow exporting in flash?

Posted: 09/28/09 11:42 AM

Forum: Flash

Hey,

This is really getting on my nerves. I have a dell laptop with 2.4ghz and 8gb of ram. Still, exporting the game I'm making takes like 30 seconds. Is there anyway I can speed up the exporting time (lowering quality, etc) to get my game to preview faster so I can have a faster development.

-hamedn


20.

None

Topic: Would you but this?

Posted: 08/30/09 05:02 PM

Forum: Video Games

At 8/30/09 04:54 PM, LTmatt wrote: lol frets or fire

The thing with FoF is that you have to design the level. My game designs the level for you.


21.

None

Topic: Would you but this?

Posted: 08/30/09 04:51 PM

Forum: Video Games

Hello,

Would you buy a guitar hero game for the pc. Designed so that you could upload your own mp3s and instantly play them. If so, tell me how much you would buy it for. I am trying to make game in which you can do this, but seeing as I'm gonna make it an air app, I think I should put a price on it. My current price range is 1-15$ per serial key. What do you think.

Remember, this works on any music mp3, and there are no preset songs.


22.

None

Topic: Swfs are disappearing

Posted: 06/04/09 07:05 PM

Forum: Flash

Problem Solved (restarted flash)


23.

None

Topic: Swfs are disappearing

Posted: 06/04/09 07:02 PM

Forum: Flash

???

When ever I export a swf in CS4, as it exports, I see the file in its location, but when flash finishes exporting, the file disappears, and no it is not deleted...


24.

None

Topic: Best Sponsorship Money Split?

Posted: 06/03/09 07:22 PM

Forum: Flash

At 6/3/09 06:52 PM, Cryoma wrote: If you have a team of 3 or more, and try doing 50/50, you could get some people seriously pissed off.

I'm in a team with many people.

As the programmer I claim automatic 50% share. I gave the artist 35%, so I could share the extra with those who deserved it. I'm still kinda running short. I'm left with 15% and 3 people to give it to:

(in order by priority)

1. Artificial Intel Specialist
3. Voice Actor
2. Musician (not custom made music)


25.

None

Topic: I need some NG opinions

Posted: 06/03/09 02:41 PM

Forum: Flash

Thank you...


26.

None

Topic: I need some NG opinions

Posted: 06/03/09 11:53 AM

Forum: Flash

Does anybody else have an opinion?


27.

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Topic: I need some NG opinions

Posted: 06/02/09 10:04 PM

Forum: Flash

Thank you... I will tell my voice actor to make these improvements...


28.

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Topic: Motion Exercise (as And Animation)

Posted: 06/02/09 09:59 PM

Forum: Flash

I thought there was a feature in flash cs4 to turn any motion in flash to as3... Or is that something else...


29.

None

Topic: I need some NG opinions

Posted: 06/02/09 09:54 PM

Forum: Flash

Hello Newgrounds,

I was recently having a discussion with my friend, and according to him, there are a lot of things that I'm doing wrong when it comes to my game. You see, we are still unsure of the game's name, but my friend thinks that the current name of the game is terrible. There are a few other disputes that we are having and I wanted to know if it is just me or he is trying to get me to make poor decisions for the game. Please post with your opinion on this matter:

1. The name of the game:

Current Name: Clear Skies: World War III

Friends Idea: Alexei Boris Makari (this means something like saint, savior, blessed in french or something)

2. Voice Acting. I recently got a voice actor, but my friend thinks the sound is horrible. I emailed him a bit of the voice acting and he added some effects to it and says that his version is MUCH better. I personally cant tell the difference.

His Version: http://www.audiofarm.org/audiofiles/5097 -edited

My Version: http://download164.mediafire.com/hogsntd 0sdzg/fo3y2hkyidt/missioncomplete.wav

3. Alright, now. He thinks that the voice actor is bad, while I think he is great. What do you think??


30.

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Topic: I need a voice actor

Posted: 06/02/09 03:29 PM

Forum: Flash

Hey,

I'm developing a flash top down fighter jet game. At the end of each level, there has to be a voice that says "Mission Failed!", or "Mission Complete"... Can anybody do this for me...


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