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Response to: How do I do this? {as2} Posted September 19th, 2009 in Game Development

I think you should spend more time on the basics for now if your trying to make a shop system without properly understanding booleans and variables.

Response to: Score Counter Problem.. Posted September 19th, 2009 in Game Development

Post code plox

Response to: Why do we love cock jokes? Posted September 19th, 2009 in General

How many cock jokes are there in the world?

Response to: Can mods see? Posted September 19th, 2009 in General

They don't have to. They remember everything.
EVERYTHING.

Response to: Why do we love cock jokes? Posted September 19th, 2009 in General

Why did the penis cross the road?
TO GET TO THE OTHER VAGINA
HURHURHURHURHURHURHUR

Response to: Why do we love cock jokes? Posted September 19th, 2009 in General

4 replies in what....45 seconds?

Why do we love cock jokes? Posted September 19th, 2009 in General

Why? Surely, there must be something more funny that we can laugh at instead, or are penises the pinnacle of comedy?

Response to: Objects falling? Posted September 18th, 2009 in Game Development

Do you mean like implementing gravity or just random spawning objects which fall to the ground.

I broke the grading curve Posted September 18th, 2009 in General

In my class today, we took a test. I scored a 92%, two other people scores 80's and everyone else (about 8 people) got 60 and below One guy got a 20.

So because I got such a high grade, I screwed over the grading curve that would have saved my classmates.
LOL

Response to: most hated commercial Posted September 7th, 2009 in General

HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead.
HeadOn, apply directly to the forehead...

Response to: What do you think of my game? Posted August 24th, 2009 in Game Development

Looks good. I encountered the same problems as the1manwiththeplan, so fix those and spiff up the looks and your well on your way to a succesfull game.
Reminds me a bit of this game, Black Gear or something. You coulden't control the ball, but you rotated the stage and used gravity and psysics to makes the ball go where you wanted and to reach the end.

Response to: next step in coding. Posted August 24th, 2009 in Game Development

At 8/22/09 07:28 AM, SmoG878 wrote: ok, i've seen where i went wrong at the begining. I was following AS2 instructions when at the begining i chose AS3. Now i'm using AS2 but when i put in the code, the only mistake is for the stop(); and i get the messge: 'statement must apear within on handler'.

Ok let me clarify.
1) The "button1" thing for the AS3 was the instance name, not the Library name. Also, all AS3 code MUST go on the frame, Flash no longer allows you to code on the MC anymore in AS3.
2) For your problem right now, the stop(); goes on the frame just by itself. The rest goes on the Movieclip/Button. That should solve your problem. The error is because in AS2, everything on a Button/MC must have a handler, ie. onClipEvent(something){}; or on(something){};

Hope I helped

Response to: Looking forward to Mass Effect 2? Posted August 24th, 2009 in Video Games

I'm definetly gonna look at review sites to see if it's worth it.
I don't trust EA for shit.

Response to: Wow! WoW is dieing! Posted August 23rd, 2009 in Video Games

They've run out of Warcraft expansions to copy off of. Makes me sad to play the game lol.

Response to: Indigo Prophecy Posted August 23rd, 2009 in Video Games

I think I saw a ZP saying how Indigo prophecy was a giant steaming pile of shit, meaning to us regular people its ok.

Response to: Your Pokemon Team? Posted August 23rd, 2009 in Video Games

My VS team:
Scizor Lv.50
Empoleon Lv.50
Lucario Lv.50
Alakazam Lv.50
Ryperior Lv.50
Garchomp Lv.50

Probably level them up to 100 if I ever start playing again.

Response to: Looking forward to Mass Effect 2? Posted August 23rd, 2009 in Video Games

Heh whoops. 2 vanguard not 1.
Anyways, my game didn't have any bugs in it, so I must be lucky or something. And it was preety linear but I still found it really fun. If you want an open end RPG then play oblivion.

I did like oblivion a lot.

But I did hear of other people having a lot of bugs in their games, and if Mass Effect 2 has tons then I wont bother with it. I'm still hoping out for a good quality game though.

Response to: I Have Armpit Hair! Posted August 23rd, 2009 in General

Underaged user alert?

Response to: help on flash... Posted August 22nd, 2009 in Game Development

At 8/22/09 04:40 AM, Logidude wrote: Keep on frequently checking this website:http://flashfight.blogspot.com/. It is helping me.

Can't you just make your own engine?

Response to: So how would I...? Posted August 22nd, 2009 in Game Development

var universe:Number = 42;

There ya go.
;D

Response to: next step in coding. Posted August 22nd, 2009 in Game Development

Sorry for the double post, but for the AS2 code you can replace the play(); with a gotoAndStop(yourframehere);

Just change yourframehere to whatever frame number you want.

Response to: next step in coding. Posted August 22nd, 2009 in Game Development

You mean a play button? Ok for AS2 the code is as follows:

on(release){
play();
}

For AS3 it's something like this:

stop();
function playbutton(Event:MouseEvent):void {
gotoAndPlay(2);
}
button1.addEventListener(MouseEvent.CLICK, playbutton);

Just remember for the AS2 one to have a moveclip/button and add the code to that, and you need a stop(); on the frame with the button.

For the AS3 one just have a movieclip with the instance name button1. You don't need a stop(); there because it's already in the code. One last thing is that for AS3 all the code has to go on the frame.

Hope this helps

Response to: To Fry & Eat One's Own Testes! Posted August 21st, 2009 in General

Holy shit. I mean, most of the stuff on the internet is strange, but this, this just BLEW MY FUCKING MIND.
I actually recoiled.

Response to: A serious question about morals Posted August 21st, 2009 in General

No. There is never no food.

Response to: Looking forward to Mass Effect 2? Posted August 21st, 2009 in Video Games

At 8/20/09 08:43 PM, BananaBreadMuffin wrote: About the Ally achievements, you need to gain them as an overal percentage of the entire game, as in, you need to complete all the side quests as well. If you get the "completionist" achievement then you should be in line to recieve the _____ ally achievements, if not, then you're buggered.

Funny thing is, I did get the completionist achivement during one of my playthroughs where I kept Garrus and Wrex as my teammates the entire time.

Response to: Futurama new season 30th August? Posted August 20th, 2009 in General

Its just another movie? damn.

Response to: hey newgrounds love's at your door! Posted August 20th, 2009 in General

EVERYBODY HIT THE DECK!

Response to: Looking forward to Mass Effect 2? Posted August 20th, 2009 in Video Games

Who do you as play then? I saw how now conversation choices can kill you, but I think you just have to restart from your last checkpoint. It could be interesting, but something says that unless they did it very well then it wont work.

BTW, anyone here got bring down the sky? I always chose the good option of disarming the bombs, so I'm wondering if there will be a mission to track him down like you said you would.