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Response to: im vegetarian! Posted August 3rd, 2009 in General

While the animal farming business is pretty screwed up at the moment (cage grow chickens anyone?)
but I do believe were omnivores for a reason. To survive we need to eat both animals and plants, unless your using some sort of protein/vitamin supplement, but whatever, more power to you dude.

Response to: AS problem concerning Enemy Posted August 3rd, 2009 in Game Development

Instead of tweening him around, just have the MC on the main stage and put some code like _x+=speed; or something, and when he reaches a certain point have him turn around with _xscale and make him go the other way. You could even put some shapeflag hitTests in there or other hitTests for obsticales or moving further away or closer to the player, make him smaller with _width and _hight and stuff like that.

Response to: Nueva Game Update (not quite beta) Posted August 3rd, 2009 in Game Development

Looks good. I personally like the simplistic character, but you could add some customizable things to him, like different styles of helmets, pants, stuff like that. So far the screenshots look good.

Response to: worst god damn day ever Posted August 3rd, 2009 in General

At 8/3/09 08:03 PM, fastdrew wrote: Mr. Sun came out and he smiled at me. Said it's gonna be a good one just wait and see!
Jumped out of bed and I ran outside feeling so extra exstatified!

It's the Best day ever! (Best day ever)
It's the Best day ever! (Best day ever)

Here's your bag of win
=D

Response to: Spokesperson for our generation? Posted August 3rd, 2009 in General

Funny joke

Response to: So I Guess This Is It... Posted August 3rd, 2009 in General

Goodbye, even though I have never seen you before.

Response to: Am I about to change the world? Posted August 3rd, 2009 in General

At 8/3/09 07:24 PM, blackattackbitch wrote:
That's what YOU think. I'll be passing this idea along to somebody with more physics knowledge than myself. It would be irresponsible of me not to do this, and I've already passed up/screwed up/missed so many opportunities up to this point.

Irresponsible? So from your twisted point of view it's irresponsible to pass on an idea for a device that could potentially kill people more effectively than a nuclear bomb?

I can't possibly start to fathom what kind of twisted shit goes on it your head.

Response to: Am I about to change the world? Posted August 3rd, 2009 in General

At 8/3/09 04:57 PM, Digital-Terror wrote: Bullets wouldn't be able to travel far enough.

He's right. To escape Earths gravitational field, the bullet would need to be traveling at a little less than 26000 mph, so to reach the upper atmosphere I'd guess you would need around 20000 mph.
No bullet could possible withstand going that fast, or survive in good enough condition to preserve a nuclear warhead.

That and the fact a warhead that small couldn't do enough damage to be effective, and by the time you reach a size it would be, your back into the missile size anyway.

Finally, even if this idea was in fact possible, it's still a horrible idea that should never be put into practice on Earth, like all nuclear weapons.

Response to: "Pokemon are gay" says Ash Ketchum Posted August 3rd, 2009 in General

I accidentally a whole coke bottle.

Response to: Whats The Least Used Aura Posted August 3rd, 2009 in General

Just go neutral.
Green kicks ass

Response to: Need Help from Pro with a quiz game Posted August 3rd, 2009 in Game Development

Ignore that code. That is for earlier version of Flash than Flash 6.
Just go on the guide. Yo can change all aspects of the menu.
All credit goes to the guy who wrote it by the way.

Response to: Need Help from Pro with a quiz game Posted August 3rd, 2009 in Game Development

Right-Click Menus Tutorial
To disable the menu:

FSCommand("showMenu", false);
Response to: RollOver help Posted August 3rd, 2009 in Game Development

And here i was thinking Mouse.hide() was the answer...lol

Response to: Pointing/firing Within An Mc Posted August 3rd, 2009 in Game Development

Uh...ok. That could have been more helpful, but I figured it out anyways.

Response to: Racist D-9 City Ads. Posted August 3rd, 2009 in General

At 8/1/09 12:44 PM, igott wrote: In the end, we all bleed red.

Because I shot you.

Response to: Racist D-9 City Ads. Posted August 3rd, 2009 in General

I wanna see it so bad.
Bad thing is that I live in england so it's going to come out there about 6 months after the US

Response to: Your first memory. Posted August 3rd, 2009 in General

Mine was kicking your ass

Response to: I'm turning 18 in 10 minutes! Posted August 3rd, 2009 in General

Whoop-de-fucking-do for you

Pointing/firing Within An Mc Posted August 3rd, 2009 in Game Development

Im screwing around with AS: Main tutorials, and I was wondering if there was a way to use the code from this tutorial within a MC.

Response to: You're a true Newgrounds? Posted August 3rd, 2009 in General

At 8/3/09 11:50 AM, Figter wrote: Someone accualy failed...

I answered porn, be a douche and generally stuff like that and still got 3 right.
But yeah this test is retarded.

Response to: When I finally made up a joke... Posted August 3rd, 2009 in General

At 8/3/09 11:13 AM, GolfChica wrote: It gave me a chuckle, but hey, I'm a girl.

LIAR!

Response to: Shit. Posted August 3rd, 2009 in General

At 8/3/09 10:50 AM, kaywire wrote: You Totaly made up that storry.

Fixed

Response to: Flash Programming Posted August 3rd, 2009 in Game Development

I guess if you couldn't get anything else besides the program you could just learn API for the visuals.

Response to: About RTS movements of unit Posted August 3rd, 2009 in Game Development

Do you want it to be so he character can move to any pixel, or so he can only move on a grid?

Response to: Okay i need help with some AS2 Posted August 3rd, 2009 in Game Development

At 8/2/09 02:41 PM, Hotwired05 wrote: Lastly, this is the script i am using to make the box appear and I want that when the box is in the area it goes to frame 3. For some reason everything but the frame function works.

*this is the script*

on (press) {
startDrag (this, true);
}
on (release) {
stopDrag ();
if (this._droptarget == "/box") {
_root.box.gotoAndStop(2);
gotoAndPlay(3);
}
}

Huh. Instead of this script, you could use an easier one. Make the hole, the object you drag and the timer. Do the tween in the timer with the
_root.gotoAndPlay(2);
code at the end. Frame 2 is the LOSER frame. Also make sure frame 3 is the WINNER frame.

Then add this code to the hole you drag the ball into:

onClipEvent (load) {
	_visible = false;
}
onClipEvent (enterFrame) {
	if (_root.circle.hitTest(_root.hole)) { // circle being the thing you drag, and hole is the hole
		this._visible = true; // useing the visible command is better than frames within the MC in my opinion
		_root.gotoAndPlay(3); // 3 being the frame with "WINNER!" on it
	}
}

If you wanted an animation before switching frame, just replace the _root.GotoAndPlay(3); with gotoAndPlay(2);, like how you did before, except make sure frame 2 is another MC with an animation you want and the _root.gotoAndPlay(3); command at the end of it.

Make sure you have a stop(); on each frame, and the ball has a drag script like

on (press) {
	startDrag(this, true);
}

So yeah. I might have missed some stuff out, but I tested this on my computer and it ended up working fine. The ball could be dragged into the hole and you would win, otherwise the timer would run out and you would lose. I don't know if this is what you were looking for but i hope it helps.

Response to: Okay i need help with some AS2 Posted August 2nd, 2009 in Game Development

At 8/2/09 02:41 PM, Hotwired05 wrote: Second, how do I make it so when the timer reaches that last frame so that it goes to the :YOU LOOSE: frame.
*I tried to put gotoAndPlay(2);
but it did not work because I had a stop; command I guess.

Ok so the timer is an MC with the tween inside it, right? To fix your problem just take away the stop(); and put the gotoAndPlay at the end instead.

If you want it to go to another frame then the stop is useless and just getting in the way, it just stops it.

Response to: Platform problem Posted August 2nd, 2009 in Game Development

If your ground is a MC, couldn't you just copy it and change the size?
I doubt it would work but I've done it before and it worked for me...

Response to: flying Posted August 2nd, 2009 in Game Development

At 6/24/09 12:24 AM, tt10 wrote:
At 6/24/09 12:10 AM, wasup12 wrote: Please post your code. Is it a platformer? Depth? Fighter? What? Also. AS2, or AS3?
platformer AS2 no code

...You have no idea what your doing do you?

Response to: learning to draw Posted August 2nd, 2009 in General

I like your style. Try animating.
Your drawings are simple enough to animate well, and they look good.

Response to: Help, Apple, I'm having trouble! Posted August 2nd, 2009 in General

LOL