449 Forum Posts by "Halosheep"
While the animal farming business is pretty screwed up at the moment (cage grow chickens anyone?)
but I do believe were omnivores for a reason. To survive we need to eat both animals and plants, unless your using some sort of protein/vitamin supplement, but whatever, more power to you dude.
Instead of tweening him around, just have the MC on the main stage and put some code like _x+=speed; or something, and when he reaches a certain point have him turn around with _xscale and make him go the other way. You could even put some shapeflag hitTests in there or other hitTests for obsticales or moving further away or closer to the player, make him smaller with _width and _hight and stuff like that.
Looks good. I personally like the simplistic character, but you could add some customizable things to him, like different styles of helmets, pants, stuff like that. So far the screenshots look good.
At 8/3/09 08:03 PM, fastdrew wrote: Mr. Sun came out and he smiled at me. Said it's gonna be a good one just wait and see!
Jumped out of bed and I ran outside feeling so extra exstatified!
It's the Best day ever! (Best day ever)
It's the Best day ever! (Best day ever)
Here's your bag of win
=D
Goodbye, even though I have never seen you before.
At 8/3/09 07:24 PM, blackattackbitch wrote:That's what YOU think. I'll be passing this idea along to somebody with more physics knowledge than myself. It would be irresponsible of me not to do this, and I've already passed up/screwed up/missed so many opportunities up to this point.
Irresponsible? So from your twisted point of view it's irresponsible to pass on an idea for a device that could potentially kill people more effectively than a nuclear bomb?
I can't possibly start to fathom what kind of twisted shit goes on it your head.
At 8/3/09 04:57 PM, Digital-Terror wrote: Bullets wouldn't be able to travel far enough.
He's right. To escape Earths gravitational field, the bullet would need to be traveling at a little less than 26000 mph, so to reach the upper atmosphere I'd guess you would need around 20000 mph.
No bullet could possible withstand going that fast, or survive in good enough condition to preserve a nuclear warhead.
That and the fact a warhead that small couldn't do enough damage to be effective, and by the time you reach a size it would be, your back into the missile size anyway.
Finally, even if this idea was in fact possible, it's still a horrible idea that should never be put into practice on Earth, like all nuclear weapons.
I accidentally a whole coke bottle.
Just go neutral.
Green kicks ass
Ignore that code. That is for earlier version of Flash than Flash 6.
Just go on the guide. Yo can change all aspects of the menu.
All credit goes to the guy who wrote it by the way.
Right-Click Menus Tutorial
To disable the menu:
FSCommand("showMenu", false);
And here i was thinking Mouse.hide() was the answer...lol
Uh...ok. That could have been more helpful, but I figured it out anyways.
At 8/1/09 12:44 PM, igott wrote: In the end, we all bleed red.
Because I shot you.
I wanna see it so bad.
Bad thing is that I live in england so it's going to come out there about 6 months after the US
Whoop-de-fucking-do for you
Im screwing around with AS: Main tutorials, and I was wondering if there was a way to use the code from this tutorial within a MC.
At 8/3/09 11:50 AM, Figter wrote: Someone accualy failed...
I answered porn, be a douche and generally stuff like that and still got 3 right.
But yeah this test is retarded.
At 8/3/09 11:13 AM, GolfChica wrote: It gave me a chuckle, but hey, I'm a girl.
LIAR!
At 8/3/09 10:50 AM, kaywire wrote: You Totaly made up that storry.
Fixed
I guess if you couldn't get anything else besides the program you could just learn API for the visuals.
Do you want it to be so he character can move to any pixel, or so he can only move on a grid?
At 8/2/09 02:41 PM, Hotwired05 wrote: Lastly, this is the script i am using to make the box appear and I want that when the box is in the area it goes to frame 3. For some reason everything but the frame function works.
*this is the script*
on (press) {
startDrag (this, true);
}
on (release) {
stopDrag ();
if (this._droptarget == "/box") {
_root.box.gotoAndStop(2);
gotoAndPlay(3);
}
}
Huh. Instead of this script, you could use an easier one. Make the hole, the object you drag and the timer. Do the tween in the timer with the
_root.gotoAndPlay(2);
code at the end. Frame 2 is the LOSER frame. Also make sure frame 3 is the WINNER frame.
Then add this code to the hole you drag the ball into:
onClipEvent (load) {
_visible = false;
}
onClipEvent (enterFrame) {
if (_root.circle.hitTest(_root.hole)) { // circle being the thing you drag, and hole is the hole
this._visible = true; // useing the visible command is better than frames within the MC in my opinion
_root.gotoAndPlay(3); // 3 being the frame with "WINNER!" on it
}
}
If you wanted an animation before switching frame, just replace the _root.GotoAndPlay(3); with gotoAndPlay(2);, like how you did before, except make sure frame 2 is another MC with an animation you want and the _root.gotoAndPlay(3); command at the end of it.
Make sure you have a stop(); on each frame, and the ball has a drag script like
on (press) {
startDrag(this, true);
}
So yeah. I might have missed some stuff out, but I tested this on my computer and it ended up working fine. The ball could be dragged into the hole and you would win, otherwise the timer would run out and you would lose. I don't know if this is what you were looking for but i hope it helps.
At 8/2/09 02:41 PM, Hotwired05 wrote: Second, how do I make it so when the timer reaches that last frame so that it goes to the :YOU LOOSE: frame.
*I tried to put gotoAndPlay(2);
but it did not work because I had a stop; command I guess.
Ok so the timer is an MC with the tween inside it, right? To fix your problem just take away the stop(); and put the gotoAndPlay at the end instead.
If you want it to go to another frame then the stop is useless and just getting in the way, it just stops it.
If your ground is a MC, couldn't you just copy it and change the size?
I doubt it would work but I've done it before and it worked for me...
At 6/24/09 12:24 AM, tt10 wrote:At 6/24/09 12:10 AM, wasup12 wrote: Please post your code. Is it a platformer? Depth? Fighter? What? Also. AS2, or AS3?platformer AS2 no code
...You have no idea what your doing do you?
I like your style. Try animating.
Your drawings are simple enough to animate well, and they look good.

