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Author Search Results: 'GuyWithHisComp'

We found 4,010 matches.


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Viewing 1-30 of 4,010 matches. 1 | 2 | 3 | 4 | 5 | 6 | 770134

1.

None

Topic: The Flash 'Reg' Lounge

Posted: 03/02/09 05:17 PM

Forum: Flash

I have a MacBook Air that I rarely use. Just for show because I'm rich.


2.

None

Topic: AS3 project-scope var aka:AS2global

Posted: 09/02/08 08:09 AM

Forum: Flash

At 9/2/08 07:44 AM, Moonkey wrote: I don't think that'll work dude. dynamic seems to only apply to instances of a class, not the class itself.

That's right. Sorry for bringing it up without testing.


3.

None

Topic: The Flash 'Reg' Lounge

Posted: 07/10/08 08:15 PM

Forum: Flash

totem destroyer
lmao, totem destroyer is a pretty fun game, very much too short though, but it totally doesn't deserve 4th place in "best of all time".

perhaps "best of all time" should be renamed "most popular right now but will eventually sink into a 3.9 score unless it actually is one of the best of all time"


4.

None

Topic: php: sloppy coding...?

Posted: 06/24/08 08:26 PM

Forum: Programming

Yeah, you're totally safe with putting your password in the mySQL_connect function. Noone will see it unless they get access to your FTP.


5.

None

Topic: I need super efficient code AS3

Posted: 06/24/08 08:22 PM

Forum: Flash

Yes, make the variable local by using var variable:Number
Changing the variable name doesn't help performance at all.
You could keep difficult math (like 180/Math.PI) as a variable outside of the event.
Be sure that you only use Number when you're dealing with floats and int/uint if you're not.
You only seem to use the i variable once and there you're converting it to radians from degrees. You don't think you can have the i already be in radians?
A bitmap's bitmapData is a reference to a BitmapData. So you don't have to re-reference the bitmapdata again, even if you change pixel-colors in it.
++ is apparently a little slower, in ActionScript, than += 1.


6.

None

Topic: Duplication behind movieclips? o.o

Posted: 06/24/08 06:58 PM

Forum: Flash

You havent' defined sc so it's always undefined.

I think you want something like this:

var bc = 1000;
var sc = 1100;
_root.onMouseDown = createBullet;
function createBullet() {
	bc++;
	if (bc > 1100){ bc = 1000; }
	if (sc > 1200){ sc = 1100; }
	if (_root.fired == false)
	{
		duplicateMovieClip("smoke", "s"+sc, sc);
		duplicateMovieClip("bullet", "b"+bc, bc);
		_root.gun.gotoAndStop(2);
		_root.fired = true;
		_root.shootin.gotoAndPlay(1);
	}
};
stop();

7.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/24/08 07:10 AM

Forum: Flash

At 6/24/08 02:42 AM, adman1993 wrote:
At 6/24/08 02:23 AM, atomic-noodle wrote: Close but..i'd say its better than dA....
Wow sounds pretty awesome! Whos running it?

From what I've gathered; atomic-noodle and nathaniel milburn.


8.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/21/08 07:13 PM

Forum: Flash

At 6/21/08 07:11 PM, Coolio-Niato wrote: I CAME HERE A LITTLE LATE BUT FUCKING YESSSSSSSSSSSSSS

Oh dear, we've already forgot about Euro 2008 in this thread. Noone is interested anymore.


9.

None

Topic: Making money with flash LOL

Posted: 06/21/08 07:11 PM

Forum: Flash

Well, since it's ads in your game it can range depending on the success of your flash.

Games would generally pay more though since they have more replayability than movies.

I know some games can get up to $50,000 and counting. If your game is a game where you can come back and play multiple times your game will keep recieveing money.

Movies you see once and then you have seen it. You don't have to see it again, unless you want to of course.


10.

None

Topic: Dubbing

Posted: 06/21/08 07:09 PM

Forum: Flash

At 6/21/08 07:01 PM, knugen wrote: So your operating system is older than XP?

Not all XPs come with Movie Maker, regardless of age. Mine didn't.


11.

None

Topic: Multiple hitTest?

Posted: 06/21/08 07:08 PM

Forum: Flash

At 6/21/08 06:55 PM, jozojozojozo wrote: Oh yea, instead of 5 i changed it to 500000, don't try it. :(

Unless you're using ActionScript 3.0 ;)


12.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/21/08 07:03 PM

Forum: Flash

All bases belongs to the US?

Oh gawd, is this intentional?

I just saw this in the All your base r belong 2 us collection. It almost looks like all bases belongs to USA and not 'us'. Weird, huh? Or is it Tom Fulp's evil doing?

The Flash 'Reg' Lounge


13.

None

Topic: Would any one be interested...

Posted: 06/21/08 06:55 PM

Forum: Flash

Yeah, despite of what everyone is saying, sprite movies, if done right, can be extremely cool looking.
Just look at this for example: http://www.newgrounds.com/portal/view/37 7529


14.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/21/08 06:16 PM

Forum: Flash

At 6/21/08 06:12 PM, Coaly wrote: How do you know this? or...how do you figure it out I mean.

Basically, you just use getTimer and then a for loop.

var timer:int = getTimer();
for (var i:int = 0; i < 1000000; i += 1) something to test;
trace( getTimer() - timer );

Those particular numbers thoguh are from this thread.


15.

None

Topic: onClipEvent(Loads cene)?

Posted: 06/21/08 06:09 PM

Forum: Flash

onClipEvent(load) doesn't execute when the movie is loaded, rather when the MovieClip is loaded. So if you have a seperate MovieClip on the new scene you should be fine with onClipEvent(load)


16.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/21/08 06:05 PM

Forum: Flash

At 6/21/08 01:45 PM, Coolio-Niato wrote: workspace++;
Sorry had to optimize it?

So why de-optimize it?

a++: 570ms
++a: 559ms
a+=1: 499ms
At 6/21/08 05:35 PM, Xeptic wrote: *sigh*

I actually bet money on Holland/Netherlands... Russians appear to continue being my enemy despite the newfound peace I reported a couple of posts earlier.


17.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/21/08 01:29 PM

Forum: Flash

Sweden has officially made peace with Russianada.


18.

None

Topic: Make a Better Windows Emulator!

Posted: 06/21/08 11:43 AM

Forum: Flash

At 6/21/08 11:12 AM, Coolio-Niato wrote: AYYYY

Damn, beat me by 2 minutes.


19.

None

Topic: Firefox fanboys

Posted: 06/21/08 11:21 AM

Forum: Programming

At 6/20/08 06:17 PM, Masculine wrote: I wasn't even talking about toolbars I was talking about liking the customization on Firefox over others.

You can customize Opera just as well as Firefox, thank you very much.


20.

None

Topic: Make a Better Windows Emulator!

Posted: 06/21/08 11:14 AM

Forum: Flash

window1.onPress = changeDepth;
window2.onPress = changeDepth;
window3.onPress = changeDepth;
function changeDepth ():Void
{
	this.swapDepths( getNextHighestDepth() );
}

That is basically all that is required, with less code.


21.

None

Topic: Platformer Engine

Posted: 06/21/08 07:17 AM

Forum: Flash

At 6/21/08 07:10 AM, GuyWithHisComp wrote: var hitGround = false;

Oh gawd, how did that get there?
Ignore that line. Stupid AS2 won't give me errors...


22.

None

Topic: Platformer Engine

Posted: 06/21/08 07:10 AM

Forum: Flash

At 6/15/08 01:20 AM, LuxGamer wrote: Ive been trying to write something like this forever!!! Can you PM me the code???... lol i know that sounds like im going to copy your work but im not i just wanna study it xP

A simple platformer script, like that, is really easy to make.

Here, I'll share you a code I wrote right now in about 5-6 minutes, yeah it's that easy.

Draw your character, convert to MovieClip, place the registration point (the plus mark) at the bottom, in the middle of his feet. Instance name it: p

Draw your ground and walls and all that shiz, convert to MovieClip. Instance name it: g

Now put this on the frame's ActionScript:

// By GuyWithHisComp - Do NOT remove this line or your head will a splode!

var speed = 6;
var jumpSpeed = 11;
var fallRate = 0.5;

p.onEnterFrame = updatePlayer;
var yspd = 0;
var hitGround = 0;

function updatePlayer ():Void
{
	this._x += (Key.isDown(Key.RIGHT)-Key.isDown(Key.LEFT)) * speed;
	this._y += yspd += fallRate;
	
	var hitGround = false;
	while (g.hitTest(this._x, this._y, true))
	{
		this._y -= .1;
		yspd = 0;
		hitGround = 10;
	}
	while (g.hitTest(this._x, this._y-this._height, true))
	{
		this._y += .1;
		yspd = 1;
	}
	while (g.hitTest(this._x-(this._width/2), this._y-(this._height/2), true)) this._x += .1;
	while (g.hitTest(this._x+(this._width/2), this._y-(this._height/2), true)) this._x -= .1;
	
	if (hitGround-->0 && Key.isDown(Key.UP)) yspd = -jumpSpeed;
	
	_x += (-this._x-_x+275)/4;
	_y += (-this._y-_y+200)/4;
}

Couldn't be easier, so little code.


23.

None

Topic: mc, react to music? :3

Posted: 06/20/08 08:01 PM

Forum: Flash

At 6/20/08 06:41 PM, henke37 wrote: For those wondering what he's about with flash 10, with the flash 10 player, we will be able to read the sample of any position in a sound, not just the current sample.

Seriously? That is great news!


24.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/20/08 07:12 PM

Forum: Flash

At 6/20/08 07:09 PM, NegativeONE wrote: Oh neat, I have a sledgehammer now. That seems to warrant a double post :P

Omg, you Denvish wannabe!


25.

None

Topic: im impressed test this n see why

Posted: 06/20/08 05:28 PM

Forum: Flash

I don't see what to be impressed by.


26.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/20/08 04:30 PM

Forum: Flash


27.

None

Topic: The Flash 'Reg' Lounge

Posted: 06/20/08 12:27 PM

Forum: Flash

At 6/20/08 12:07 PM, Glaiel-Gamer wrote: Is this a show your current project topic now?

Well...

Wow, that is amazing...


28.

None

Topic: Online Multiplayer games tutorials

Posted: 06/20/08 10:39 AM

Forum: Flash

Check out XML Sockets and some sort of Socket Server. I haven't really tried any server except the free version of SmartFox but it was pretty solid. Some day I'll have mine and Anton's server ready for use, I'm too busy and lazy to fix that right now though.


29.

None

Topic: AS: Sorting Algorithms

Posted: 06/20/08 10:13 AM

Forum: Flash

At 6/20/08 10:10 AM, Ssilver7 wrote: Could merge sort be used with this language? It uses lists and recursion, so something like an array of arrays would be the way to go? Assuming flash doesn't support lists. Probably too much effort considering the large amounts of data required to make a difference.

You could use haXe. It's use of arrays is way better than ActionScript's and it has lists.


30.

None

Topic: Firefox fanboys

Posted: 06/20/08 09:36 AM

Forum: Programming

Here's one of the main reasons I love Opera over Firefox.

I also have a nice quicklink to the flash forum. :)

Firefox fanboys


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<< < > >>

Viewing 1-30 of 4,010 matches. 1 | 2 | 3 | 4 | 5 | 6 | 770134